Search found 21 matches
- by neverusedaweeder
- Sun Feb 18, 2024 3:34 pm
- Forum: [EN] General Discussion
- Topic: Best 4x maps
- Replies: 5
- Views: 1910
Re: Best 4x maps
Benz nordwesfmecklenburg if you enjoy the German scenery
- by neverusedaweeder
- Tue Feb 04, 2020 7:25 am
- Forum: [EN] General Discussion
- Topic: Moving your head in cabin view.... future
- Replies: 13
- Views: 3764
Re: Moving your head in cabin view.... future
Track-hat is a very cheap alternative to track IR, I think it cost me around $50, having head tracking took this game to another level for me.
- by neverusedaweeder
- Sat Feb 01, 2020 9:19 pm
- Forum: [EN] General Discussion
- Topic: Are maps meant to be scale or 1:1?
- Replies: 15
- Views: 2991
Re: Are maps meant to be scale or 1:1?
No creek farms in FS17 was true to size I believe.
- by neverusedaweeder
- Tue Jan 28, 2020 6:06 pm
- Forum: [EN] General Discussion
- Topic: Real life numbers
- Replies: 10
- Views: 2385
Re: Real life numbers
I am keen to try it, but if I'm going to get paid a real life price for my produce, I expect to be paying a real life price for my machinery, as in-game, it is much higher priced than real life. If you’re on PC get the mod easy development controls https://www.farming-simulator.com/mod.php?lang=en&...
- by neverusedaweeder
- Tue Jan 21, 2020 4:12 am
- Forum: [EN] General Discussion
- Topic: What's going on, on your farm?
- Replies: 1036
- Views: 115450
- by neverusedaweeder
- Sat Jan 18, 2020 5:28 pm
- Forum: [EN] General Discussion
- Topic: REA mod..
- Replies: 26
- Views: 4011
- by neverusedaweeder
- Sat Jan 18, 2020 12:18 am
- Forum: [EN] General Discussion
- Topic: Roleplaying rules people keep coming back to
- Replies: 29
- Views: 4211
Re: Roleplaying rules people keep coming back to
I don’t upgrade the engines of my vehicles. So if I buy a Fendt 720 Vario and I need a bigger engine, I sell the 720 and buy a 724 for instance. That’s what you’d do in real life as well. You don’t go up to the Fendt dealer and tell them to put a bigger engine in I like this, going to do this now
- by neverusedaweeder
- Fri Jan 17, 2020 5:59 am
- Forum: [EN] General Discussion
- Topic: REA mod..
- Replies: 26
- Views: 4011
Re: REA mod..
Okay so the code for calculating the power changed a bit, I believe we can accomplish this by adding a ‘* 0.5’ just before the semicolon on 2 lines, lines 1172 and 1175. if PowerConsumer.neededMinPtoPower ~= nil then PowerConsumer.neededMinPtoPower = PowerConsumer.OriginalNeededMinPtoPower + PowerCo...
- by neverusedaweeder
- Thu Jan 16, 2020 8:14 pm
- Forum: [EN] General Discussion
- Topic: REA mod..
- Replies: 26
- Views: 4011
Re: REA mod..
In version 1 I had halved the power requirement to speed up balers, I’m at work and on my phone atm I can show you when I get back to my PC
- by neverusedaweeder
- Wed Jan 15, 2020 3:47 am
- Forum: [EN]WIP_Mods
- Topic: Added realism for vehicles
- Replies: 318
- Views: 78229
Re: Added realism for vehicles
@900hasse Hello. Sorry for spamming. I've already posted similar post in another topic of REA but, firstly I want to thank you for excellent idea. Finally something that make FS19 more realistic! But do you think of making it "compatible" with realistic filltypemassAdjustment? I mean, wit...
- by neverusedaweeder
- Wed Jan 15, 2020 3:08 am
- Forum: [EN] General Discussion
- Topic: Added Realism For Vehicles v1.1
- Replies: 50
- Views: 8156
Re: Added Realism For Vehicles v1.1
Yes it does! And it works quite well, you feel a difference between 2wd, 4wd and with locked differentials.frankfarmer wrote: ↑Tue Jan 14, 2020 11:20 pm Does the mod work with the vehicle control addon off GitHub?
- by neverusedaweeder
- Tue Jan 14, 2020 7:07 pm
- Forum: [EN]WIP_Mods
- Topic: Added realism for vehicles
- Replies: 318
- Views: 78229
Re: Added realism for vehicles
I used the v1.0 since release and the updated version as of today, haven't had anoy problem so far and really like this mod, thanks for creating it sharing it with us. It's way more fun to do field work with a struggling tractor ;-) I very much agree, thank you for making this it makes the game tha...
- by neverusedaweeder
- Tue Jan 14, 2020 5:45 pm
- Forum: [EN]WIP_Mods
- Topic: Added realism for vehicles
- Replies: 318
- Views: 78229
Re: Added realism for vehicles
Any future plans for the mod that you can disclose?
- by neverusedaweeder
- Tue Jan 14, 2020 4:31 pm
- Forum: [EN] General Discussion
- Topic: Added Realism For Vehicles v1.1
- Replies: 50
- Views: 8156
Re: Added Realism For Vehicles v1.1
I loved MR is FS17 and I think this is a good replacement. I had edited version 1 of this mod to speed up baling based on some comments I found on forbidden-mods, I’m playing on Kandelin and this maps has big fields and I don’t want to bale at 5-6kph even if it’s realistic.
- by neverusedaweeder
- Tue Dec 17, 2019 4:27 am
- Forum: [EN] General Discussion
- Topic: Most useful thing that isn't in the game yet
- Replies: 77
- Views: 8689
Re: Most useful thing that isn't in the game yet
Hand throttle and joystick controls like IRL, i.e. push joystick forward move forward, pull it back and move back.