Thanks for the update.
I had an inside help on this and how to bypass this problem until the fix is released.
Would really like to go back to my original user account again when the update is released, so I don't have to login to different accounts
Kind regards
Satis
Search found 12 matches
Search found 12 matches
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- by Satis
- Tue Dec 04, 2018 4:24 pm
- Forum: Bug-Reports Archive
- Topic: [SOLVED] Getting: Error: Running LUA method 'init'. when starting a dedicated server from the web CP
- Replies: 2
- Views: 1478
- by Satis
- Tue Nov 20, 2018 6:11 pm
- Forum: Bug-Reports Archive
- Topic: [SOLVED] Getting: Error: Running LUA method 'init'. when starting a dedicated server from the web CP
- Replies: 2
- Views: 1478
[SOLVED] Getting: Error: Running LUA method 'init'. when starting a dedicated server from the web CP
- PC/Mac/PS4/XB1: PC - Vehicle/Tool/Model/Object: Dedicated Server - Issue: Error: Running LUA method 'init'. - Single- or Multiplayer: Multiplayer - Steps to reproduce: Start the dedicated server from the web CP and it shows in the log right away - Does it happen on a standard map without mods yes...
- by Satis
- Sun Nov 10, 2013 1:36 pm
- Forum: [LS13]offizielle Info's/Bekanntmachungen
- Topic: [LS/FS13] Final Patch 2.0 Feedback
- Replies: 337
- Views: 62638
Re: [LS/FS13] Final Patch 2.0 Feedback
Good to know that it should be fixed in the next version
- by Satis
- Sun Nov 10, 2013 11:55 am
- Forum: [LS13]offizielle Info's/Bekanntmachungen
- Topic: [LS/FS13] Final Patch 2.0 Feedback
- Replies: 337
- Views: 62638
Re: [LS/FS13] Final Patch 2.0 Feedback
Hiya all. I can see that there have been some talk about the "Warning: Missing l10n for button" but since I don't understand the German language that much, I might post the same here in English, since I don't know it you already figured this out. After the Patch 2.0 Final was released, I r...
- by Satis
- Sun Dec 16, 2012 2:31 am
- Forum: [LS13]English-Forum
- Topic: MP script questions
- Replies: 0
- Views: 391
MP script questions
Hi. I'm working on a overloader to get it fully multi player ready. For me to do this properly, could some one explain what the difference in the function: writeStream and writeUpdateStream ? When looking at the specializations, some of them uses connection:getIsServer(), is there a special rule on ...
- by Satis
- Sun Dec 16, 2012 2:24 am
- Forum: [LS13]English-Forum
- Topic: Course play / combine mode
- Replies: 2
- Views: 960
Re: Course play / combine mode
Yeah. Not all trailers works as they should, so try switch it to another one. One I know that dose not work is the first green trailer (think it's 24000l tank) dose not work properly with curseplay. Since the script documentaion for fs2013 is not out, they have a problem in fixing this problem since...
- by Satis
- Sat Dec 08, 2012 8:28 pm
- Forum: [LS13]English-Forum
- Topic: Course Play for Farming Simulator 2013
- Replies: 14
- Views: 9101
Re: Course Play for Farming Simulator 2013
Thank you very much Satis. I have it working, but I have one more problem. While I'm running combi mode to move grain sometimes the route is driven painfully slow. Is there a way to solve this? If it right after you have unloaded at the siloes or at a sell point, then no. there is still allots of m...
- by Satis
- Thu Dec 06, 2012 1:04 am
- Forum: [LS13]English-Forum
- Topic: Course Play for Farming Simulator 2013
- Replies: 14
- Views: 9101
Re: Course Play for Farming Simulator 2013
satis where you from ??? Denmark :P Whenever I run courseplay my game freezes.. And I can't hire people like I used to. The game freezes when I try to hire someone to do something when courseplay is on. Does anyone know what is causing this? Sorry mate, I haven't had that problem at all, so I'm not...
- by Satis
- Tue Dec 04, 2012 10:56 pm
- Forum: [LS13]English-Forum
- Topic: Course Play for Farming Simulator 2013
- Replies: 14
- Views: 9101
Re: Course Play for Farming Simulator 2013
Here is a video guide that I have made last week
https://www.youtube.com/watch?v=DsgxrCYWyCY
It also fixes a small bug in it, but it's still not bug free.
Kind regards
Satis
https://www.youtube.com/watch?v=DsgxrCYWyCY
It also fixes a small bug in it, but it's still not bug free.
Kind regards
Satis
- by Satis
- Sun Dec 02, 2012 2:56 am
- Forum: [LS13]English-Forum
- Topic: How do I check if trailer is at tip point ?
- Replies: 2
- Views: 559
Re: How do I check if trailer is at tip point ?
as far as ive noticed, and i drive all over the place and like a crazy person ..... that there is no detach point, and if u tip your whole rig tips, tractor and all... which u can use a Front Loader to pop back up ... Um that dose not make scene at all. All I wanna know is how to check with lua scr...
- by Satis
- Sat Dec 01, 2012 1:25 pm
- Forum: [LS13]English-Forum
- Topic: How do I check if trailer is at tip point ?
- Replies: 2
- Views: 559
How do I check if trailer is at tip point ?
Hi. In fs2011 you could use the trailer info "allowsDetaching" to check if a tipper were over a tip point since it would disable detaching when you were, In fs2013 "allowsDetaching" is always true, so now my question is, how do I check it then ? I have been looking at http://ls-m...
- by Satis
- Tue Nov 27, 2012 6:48 pm
- Forum: [LS13]English-Forum
- Topic: Helpers only available for some jobs?
- Replies: 2
- Views: 1140
Re: Helpers only available for some jobs?
There have always been implements that you can't hire workers for, like you said like spraying fields. The corn shredder you are talking about I don't know the answer to but my guess would be that there AI don't don't support implements where the working area of the implement is not in the center of...
Search found 12 matches
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