Giants Game Engine has stopped working

Giants Game Engine has stopped working

Postby CarolT » Wed Dec 28, 2011 11:36 am

Recently bought Farm Simulator 2011 Platinum Edition game for my son and annoyingly have not yet used it as I keep getting the message. Giants game engine has stopped working. I have installed Windows updates and downloaded patches from website with no results. My log file is attached, can anyone help!!

GIANTS Engine Runtime (build date: Feb 2 2011)
(C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 2 @ 1.8 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Mobile Intel(R) 4 Series Express Chipset Family
Version: 2.1.0 - Build 8.15.10.1808
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.75
Shadow Quality: 0
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 0.75
Farming Simulator 2011
Version: 1.023 (Patch 2.3) RC1
Available Languages: en
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Gemma_2/Documents/My Games/FarmingSimulator2011/mods
Load mod: dlcPack1
Load mod: dlcPack2
Load mod: dlcPack3
Load mod: bergmannShuttle900K
Register vehicle type: pdlc_dlcPack1.fuelTrailer
Register vehicle type: pdlc_dlcPack1.poettingerTop1252
Register vehicle type: pdlc_dlcPack1.kroneZX550GD
Register vehicle type: pdlc_dlcPack1.poettingerHit130A
Register vehicle type: pdlc_dlcPack2.fertilizerTrailer
Register vehicle type: pdlc_dlcPack2.silageFork
Register vehicle type: pdlc_dlcPack2.garantVTL19500
Register vehicle type: pdlc_dlcPack2.articulatedAxis
Register vehicle type: pdlc_dlcPack3.bergmannHTW65
Register vehicle type: pdlc_dlcPack3.poettingerJumbo10010CL
Register vehicle type: pdlc_dlcPack3.amazoneZGB8200
Register vehicle type: pdlc_dlcPack3.waterTrailer
Register vehicle type: pdlc_dlcPack3.dlcPlough
Register vehicle type: pdlc_dlcPack3.dlc3SowingMachine
Register vehicle type: pdlc_dlcPack3.kroneZX450GD
Register vehicle type: bergmannShuttle900K.bergmannShuttle900K
data/sky/sky_day_night.i3d (0.00mb in 173.54 ms)
data/sky/rain.i3d (0.00mb in 85.12 ms)
data/sky/hail.i3d (0.00mb in 22.93 ms)
data/maps/map01.i3d (38.23mb in 24927.95 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 86.42 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.57 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.56 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.57 ms)
data/maps/map01/paths/trafficPaths.i3d (0.04mb in 34.32 ms)
data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 7.99 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 126.43 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 81.18 ms)
dataS2/character/pedestrians/casual07.i3d (0.33mb in 55.23 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 101.40 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 70.83 ms)
data/maps/missions/CattleMeadow.i3d (0.64mb in 193.41 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 1802.75 ms)
C:/Users/Gemma_2/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/bga/bga.i3d (5.85mb in 1636.47 ms)
data/vehicles/steerable/lizard/lizard422.i3d (3.87mb in 779.92 ms)
data/vehicles/steerable/lizard/lizard58.i3d (3.88mb in 624.72 ms)
data/vehicles/cutters/lizard/lizard58Cutter.i3d (0.74mb in 176.02 ms)
data/vehicles/trailers/smallTipper.i3d (0.54mb in 188.20 ms)
data/vehicles/tools/cultivator01.i3d (0.37mb in 68.97 ms)
data/vehicles/tools/sowingMachine01.i3d (0.48mb in 94.57 ms)
data/vehicles/tools/plough01.i3d (0.17mb in 16.09 ms)
data/vehicles/tools/triton200.i3d (0.13mb in 30.58 ms)
data/vehicles/steerable/lizard/lizard2850.i3d (3.09mb in 469.39 ms)
data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 501.53 ms)
data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 129.92 ms)
data/maps/missions/glassContainers.i3d (0.06mb in 28.89 ms)
data/maps/missions/collectableBottles.i3d (0.07mb in 45.35 ms)
data/maps/missions/careerInfoTriggers.i3d (0.03mb in 30.53 ms)
data/maps/map01/achievements/achievements.i3d (0.25mb in 78.53 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
CarolT
 
Posts: 3
Joined: Tue Dec 27, 2011 8:51 pm

Re: Giants Game Engine has stopped working

Postby Rincewind » Wed Dec 28, 2011 11:38 am

using a laptop for gaming?



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Re: Giants Game Engine has stopped working

Postby CarolT » Wed Dec 28, 2011 11:51 am

Yes, it is a laptop
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Re: Giants Game Engine has stopped working

Postby Rincewind » Wed Dec 28, 2011 12:00 pm

thought that......your game will not run, sad to say ´cause the farming-simulator is not really build for laptops. better to youse a barebone or so-pc....does your laptop hav a 2nd. graphic-card? you may update your graphic-card driver....

Rince...
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Wir legen hier großen Wert auf einen gepflegten Umgangston. Bei Missachtung ist mit min. 7 Tagen Boardurlaub zu rechnen.
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Re: Giants Game Engine has stopped working

Postby CarolT » Wed Dec 28, 2011 12:06 pm

Not being a technical whizz I don't know if I have a 2nd graphics card or how to update it?
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Re: Giants Game Engine has stopped working

Postby bassaddict » Wed Dec 28, 2011 6:22 pm

As far as I know there are no laptops with an onboard graphics chip and a dedicated graphics card. Normally farming simulator doesn't work on onboard graphics chips like yours. I tried just for fun playing fs on my netbook with an onboard graphics chip and got the same errors in my log-file.
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Re: Giants Game Engine has stopped working

Postby Triodes » Sat Dec 31, 2011 10:40 pm

http://www.intel.com/p/en_US/support/detect?iid=dc_iduu

click the grey button to search for updates. you might have to give permission for the search thingy to run. that's normal.
if it finds newer drivers for something, install them.

hope this helps
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Re: Giants Game Engine has stopped working

Postby eurobalt » Sun Jan 08, 2012 9:23 pm

i have same problem. my brother has the game and it works on hi laptop. we have same model ones too. mine will not work i cant update my driver for some reason all ive tried doesnt work. dont tell me you cant use it on laptops my brother does. so what a solution for this?
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Re: Giants Game Engine has stopped working

Postby bassaddict » Sun Jan 08, 2012 9:28 pm

Please post your log-file (using Spoiler function). You can find it in "documents/My Games/FarmingSimulator2011/log.txt". Without your LOG we can just guess but not really help.
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Re: Giants Game Engine has stopped working

Postby eurobalt » Sun Jan 08, 2012 9:31 pm

this thing right?

GIANTS Engine Runtime (build date: Feb 2 2011)
(C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 2 @ 2.3 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Mobile Intel(R) 4 Series Express Chipset Family
Version: 2.1.0 - Build 8.15.10.1994
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.75
Shadow Quality: 0
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 0.75
Farming Simulator 2011
Version: 1.022 (Patch 2.2) RC1
Available Languages: en
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Matt/Documents/My Games/FarmingSimulator2011/mods
data/sky/sky_day_night.i3d (0.00mb in 143.29 ms)
data/sky/rain.i3d (0.00mb in 33.13 ms)
data/sky/hail.i3d (0.00mb in 37.13 ms)
data/maps/map01.i3d (38.23mb in 19468.38 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 45.67 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.45 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.47 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.45 ms)
data/maps/map01/paths/trafficPaths.i3d (0.04mb in 34.46 ms)
data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 42.51 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 83.07 ms)
dataS2/character/pedestrians/casual07.i3d (0.33mb in 43.09 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 106.10 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 32.70 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 42.89 ms)
data/maps/missions/CattleMeadow.i3d (0.64mb in 166.82 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 1473.97 ms)
data/vehicles/steerable/lizard/lizard422.i3d (3.87mb in 699.63 ms)
data/vehicles/steerable/lizard/lizard58.i3d (3.88mb in 588.56 ms)
data/vehicles/cutters/lizard/lizard58Cutter.i3d (0.74mb in 229.90 ms)
data/vehicles/trailers/smallTipper.i3d (0.54mb in 164.18 ms)
data/vehicles/tools/cultivator01.i3d (0.37mb in 81.30 ms)
data/vehicles/tools/sowingMachine01.i3d (0.48mb in 96.65 ms)
data/vehicles/tools/plough01.i3d (0.17mb in 37.60 ms)
data/vehicles/tools/triton200.i3d (0.13mb in 15.45 ms)
data/vehicles/steerable/lizard/lizard2850.i3d (3.09mb in 413.20 ms)
data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 450.10 ms)
data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 99.13 ms)
data/maps/missions/glassContainers.i3d (0.06mb in 37.82 ms)
data/maps/missions/collectableBottles.i3d (0.07mb in 40.83 ms)
data/maps/missions/careerInfoTriggers.i3d (0.03mb in 16.22 ms)
data/maps/map01/achievements/achievements.i3d (0.25mb in 60.53 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
eurobalt
 
Posts: 6
Joined: Sun Jan 08, 2012 1:45 am

Re: Giants Game Engine has stopped working

Postby bassaddict » Sun Jan 08, 2012 11:26 pm

Like I thought. According to your log you have just an onboard graphics chip. You can't play 3D games with an onboard graphics chip.
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