Info: Tut Mods konvertieren von Ls11 zu LS13

Johnp1991
Posts: 2
Joined: Sat Dec 01, 2012 6:21 pm

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by Johnp1991 »

Ok also ich hab mal in der Log geschaut wenn ich ins Spiel reingehe lädt er den Mod ganz normal aber wenn ich ihn dann kaufen will kommt :Error unknown type ... Kann vielleicht mal jemand über die Mod desc schauen und mir sagen ob da ein Fehler drin ist bin noch ein Anfänger




<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
<author>STALKER</author>
<version>2.0</version>
<title>
<en>CAT584HD</en>
<de>CAT584HD</de>
</title>
<description>
<en>CAT584HD</en>
<de>CAT584HD</de>
</description>

<l10n>
<text name="menu">
<de>Keys Menu</de>
<en>Keys Menu</en>
</text>
<text name="Start">
<en>Start Engine</en>
<de>Start Engine</de>
</text>
<text name="wLights">
<en>Worklights</en>
<de>Worklights</de>
</text>
</l10n>
<specializations>
<specialization name="MidSteering" className="MidSteering" filename="MidSteering.lua"/>
<specialization name="wLights" className="wLights" filename="wLights.lua"/>
<specialization name="rpmLimiter" className="rpmLimiter" filename="rpmLimiter.lua"/>
<specialization name="motorIgnition" className="motorIgnition" filename="motorIgnition.lua" />
<specialization name="ExtraM" className="menu" filename="menu.lua"/>
<specialization name="dynamicExhaustingSystem" className="DynamicExhaustingSystem" filename="DynamicExhaustingSystem.lua" />
<specialization name="FWCrane" className="FWCrane" filename="FWCrane.lua"/>
</specializations>
<vehicleTypes>
<type name="CAT584HD" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="frontlader" />
<specialization name="MidSteering" />
<specialization name="wLights" />
<specialization name="rpmLimiter" />
<specialization name="motorIgnition" />
<specialization name="ExtraM" />
<specialization name="dynamicExhaustingSystem" />
<specialization name="FWCrane" />
</type>
</vehicleTypes>
<inputBindings>
<input name="ACCELERATE" key="KEY_KP_plus" button="" />
<input name="DECELERATE" key="KEY_KP_minus" button="" />
<input name="WLIGHTS" key="KEY_l" button="" />
<input name="IGNITION" key="KEY_KP_enter" button="" />
<input name="MENU" key="KEY_0" button="" />
</inputBindings>
<storeItems>
<dailyUpkeep>75</dailyUpkeep>
<brand>Cat</brand>
<machineType>tractors</machineType>
<storeItem>
<en>
<name>CAT Forwarder 584HD</name>
<description>
<![CDATA[
Modell - Texture: Solanz
Script - Ingame: Zippo

www.farmingsimulator.com]]>
</description>
</en>
<de>
<name>CAT Forwarder 584HD</name>
<description>
<![CDATA[
Modell - Texture: Solanz
Script - Ingame: Zippo

www.farmingsimulator.com]]>
</description>
</de>
<rotation>0</rotation>
<image active="store.png"/>
<price>100000</price>
<xmlFilename>CAT584HD.xml</xmlFilename>
</storeItem>
</storeItems>

</modDesc>
Schwiti
Posts: 41
Joined: Tue Nov 13, 2012 7:28 pm

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by Schwiti »

Also da offensichtliche was mir auffält ist das die beschreibung vom mod also CDATA... nicht korrekt ist
Ansonsten finde ich keinen weeitern fehler
Ps. Ich glaube das DynamicExhaustingSystem nicht kompatibel ist (nicht zu 100% sicher :) )
Ansonsten noch viel glück bei deiner suche :)
mdenelli
Posts: 5
Joined: Sat Jan 12, 2013 6:34 pm

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by mdenelli »

halli hallo,
ich habe nun schon stunden damit verbracht einen mod von ls 11 zu konvertieren.
habe mich auch schon durch sämtliche foren geschlagen und auch das Wiki durchgearbeitet.
ich habe aber immernoch fehler in der log zu meinen bildern!
es sind alle in .dds umgewandelt.
kann mir bitte jemand helfen und mir sagen wo der fehler ist? :biggrin2:

hier die fehler in der log:

Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/interrieur.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/interrieur_specular.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/symbole.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/beschriftungen.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/aufbau.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/interrieur.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/farmer_diffuse.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/farmer_normal.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/farmer_specular.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/marker_diffuse.dds
Error: Failed to open xml file C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/scripts/emissiveBillboardShader.xml'
Error: Out-dated custom shader. 'C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/scripts/emissiveBillboardShader.xml' has version 0. Please convert this file to version 2.
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/car_corona_red_diffuse.png
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/unterbau.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/car_corona_white_diffuse.png
Error: Failed to open xml file C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/scripts/dirtShader.xml'
Error: Out-dated custom shader. 'C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/scripts/dirtShader.xml' has version 0. Please convert this file to version 2.
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/unterbau.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/unterbau_specular.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/unterbau_dirt.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/speedControl_diffuse.png
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/aufbau.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/aufbau_normal.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/aufbau_specular.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/aufbau_dirt.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/farmerHair_diffuse.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/farmerHair_normal.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/farmerHair_specular.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/reifen.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/reifen_normal.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/reifen_specular.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/reifen_dirt.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/corona_orange.png
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/verkleidungen.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/verkleidungen_specular.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/aufbau.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/car_beam_diffuse.png
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/windows.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/windows_dirt.dds
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/konsole.dds
Error: UVs out of range [-8,8] FensterdichtungenShape'
Error: UVs out of range [-8,8] MBTrac1600TurboVisShape'
C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/MBTrac1600Turbo.i3d (5.12mb in 825.37 ms)
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/Sounds/MBTrac1600start.wav
Error: Can't load sample C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/Sounds/MBTrac1600start.wav.
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/Sounds/MBTrac1600stop.wav
Error: Can't load sample C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/Sounds/MBTrac1600stop.wav.
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/Sounds/MBTrac1600idle.wav
Error: Can't load sample C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/Sounds/MBTrac1600idle.wav.
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/Sounds/MBTrac1600idle.wav
Error: Can't load sample C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/Sounds/MBTrac1600idle.wav.
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/Sounds/MBTrac1600run.wav
Error: Can't load sample C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/Sounds/MBTrac1600run.wav.
Error: Failed to open xml file C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/scripts/DynamicExhaustingSystemShader.xml'
Error: Out-dated custom shader. 'C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/scripts/DynamicExhaustingSystemShader.xml' has version 0. Please convert this file to version 2.
Error: Can't load resource: C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600Turbo/texturen/ExhaustParticle_diffuse.dds
Error: Can't load resource: dataS2/sounds/horn3D.wav
Error: Can't load sample dataS2/sounds/horn3D.wav.
data/vehicles/cars/car1.i3d (0.43mb in 74.82 ms)
map data/maps/map01.i3d was deleted
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by bassaddict »

Da fehlen sämtliche Texturen, Shader und Sounddateien. Irgendwas hast du da wohl falsch gemacht. Normalerweise sollten die Dateien nämlich alle da sein.
claas lexion 770

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by claas lexion 770 »

Kann das sein, das du die Texturen anders benannt oder in einen anderen Ordner geschoben hast, da das Spiel die Texturen nicht findet.

Ich lehne mich mal ganz weit aus dem Fenster, kann dass sein, dass du nur bei den Pfaden die Dateien nach .dds umbenannt hast und nicht die Datei selbst konvertiert?
mdenelli
Posts: 5
Joined: Sat Jan 12, 2013 6:34 pm

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by mdenelli »

also, ich habe über gimp die dateien konvertiert.
so wie es auch in dem tut steht... :confusednew:
also ich hab alle dateien aus dem texturen ordner in einen gleichnamigen ordner konvertiert.
dann hab ich den "alten" ordner gelöscht und den neuen einfach eingefügt... :confusednew:
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by bassaddict »

Da hast du dann wohl irgendein Tippfehler oder so drin.
mdenelli
Posts: 5
Joined: Sat Jan 12, 2013 6:34 pm

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by mdenelli »

hmmm...
hab eben mal im ls11 ordner geguckt und verglichen...
also rechtschreibfehler oder ordner umbenannt habe ich nicht.... :/
macht die sache natürlich nicht gerade einfach...
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by bassaddict »

Die Ordner "scripts", "Sounds" und "texturen" sind aber wohl in der ZIP vom Mod drin?
mdenelli
Posts: 5
Joined: Sat Jan 12, 2013 6:34 pm

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by mdenelli »

ja!
also wenn ich den zip ordner öffne ist da:
der "scripts", "Sounds", "texturen" ordner; dann ExhaustParticleSystem (GE); MBTrac1600Turbo (GE); dann MBTrac1600Turbo.xml und modDesc
...
mdenelli
Posts: 5
Joined: Sat Jan 12, 2013 6:34 pm

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by mdenelli »

haaaaaa
hab den fehler gefunden :mrgreen:
jetzt passt alles und hab trotzdem noch diese fehlermeldung in der .log :

Error loadVehicle: unknown type 'MBTrac1600TurboV2.mbTrac1600V2' in 'C:/Users/Milena/Documents/My Games/FarmingSimulator2013/mods/MBTrac1600TurboV2/MBTrac1600Turbo.xml'
data/vehicles/cars/car4.i3d (0.33mb in 41.18 ms)
map data/maps/map01.i3d was deleted

:mrgreen:
Julian
Posts: 49
Joined: Tue Dec 18, 2007 3:06 pm
Location: Nürnberg
Contact:

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by Julian »

Hallo,

ich versuche gerade die Saatgutpalletten aus LS09 in den 13er zu bringen. Mir ist klar dass dies wohl ein sehr schwieriges Unterfangen ist da der Mod eben schon ziemlich alt ist. Versucht habe ich es dennoch. Nun werden mir die Paletten zwar im Shop angezeigt, jedoch kommt dann die Meldung "Räumen sie zuerst die Maschinen weg". Hab also mal in die Log geschaut und da dann schon mal den ein oder anderen Fehler gefunden und behoben. Jetzt sitze ich leider aber an dieser Meldung fest:

Error loadVehicle: unknown type 'PalettenMod.bag_pallet' in 'C:/Users/---/Documents/My Games/FarmingSimulator2013/mods/PalettenMod/bag_barley.xml'

Hab das jetzt mal ausführlich gegoogelt und mich eine halbe Stunde lang damit beschäftigt. Habe festgestellt dass die Meldung durch mehrere falsche Einträge kommen kann oder weil das Script nicht mit dem 13er kompatibel ist. In meinem Fall tippe ich auf Letzteres. Ich hänge mal die log, die moddesc, die xml von einer der Paletten und das Skript im Spoiler an, nachdem DL Links ja verboten sind... Vllt habe ich ja doch einen Fehler in der Moddesc gemacht und es liegt nicht unbedingt am Script.

Ich möchte noch dazu sagen: Mal auf die unwichtigen Fehler nicht achten, ich weiß dass die Texturen noch nicht im dds Format sind und ich die Paletten im Shop unter Traktoren eingefügt habe oder die Beschreibung vom GTA drin habe. Das sind ja alles Dinge die sich nicht direkt auf die Funktionsfähigkeit auswirken, bevor ich sowas behebe möchte ich dass der Mod läuft, ansonsten kann ich mir die Arbeit ja sparen ;)

log.txt
GIANTS Engine Runtime 5.0.1 (build date: Oct 18 2012)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 4 @ 3.0 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 570/PCIe/SSE2
Version: 4.2.0
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Very High (auto)
View Distance Coeff: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.300000
Terrain LOD Distance Coeff: 2.000000
Foliage View Distance Coeff: 1.600000
Farming Simulator 2013
Version: 1.3.0.0 RC4
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Julian Ellmer/Documents/My Games/FarmingSimulator2013/mods
Load mod: atv
Load mod: Ertrag_Mod
Load mod: Fendt380GTATurbo
Load mod: IHC_624_FL_HD
Load mod: Krone_EmslandV2
Load mod: MyMap
Warning: Only zip mods are supported in multiplayer. You need to zip the mod MyMap to use it in multiplayer.
Load mod: PalettenMod
Load mod: suerSB1000Pack
Load mod: ZZZ_manualIgnition
Register vehicle type: Fendt380GTATurbo.FendtFrontloader
Register vehicle type: Fendt380GTATurbo.fendt380GTATurbo
Register vehicle type: Fendt380GTATurbo.fendtFork
Register vehicle type: Fendt380GTATurbo.BuyableCareWheels
specialization beleuchtung v3 by Sven777b
Register vehicle type: IHC_624_FL_HD.IHC624
Register vehicle type: Krone_EmslandV2.Krone_Emsland
Error: Not all prerequisites of specialization trailer are fulfilled
Register vehicle type: suerSB1000Pack.suerSB1000
data/sky/sky_day_night.i3d (0.00mb in 236.98 ms)
data/sky/rain.i3d (0.00mb in 0.75 ms)
data/sky/hail.i3d (0.00mb in 0.40 ms)
data/maps/map01.i3d (49.21mb in 14719.44 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 76.47 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 39.97 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 49.30 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 49.66 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 49.14 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 64.57 ms)
data/vehicles/steerable/same/sameArgon3-75.i3d (4.50mb in 159.71 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.02mb in 19.78 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 24.12 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 10.13 ms)
data/vehicles/steerable/kramer/kramerKL200.i3d (2.31mb in 260.15 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (3.70mb in 259.96 ms)
data/vehicles/steerable/fahr/fahrM66.i3d (2.95mb in 299.51 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (1.27mb in 120.75 ms)
data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 141.06 ms)
data/vehicles/tools/amazone/amazoneD1.i3d (1.08mb in 107.68 ms)
data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 297.52 ms)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (1.10mb in 48.25 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 17.77 ms)
data/vehicles/steerable/lizard/golfCart.i3d (0.89mb in 179.22 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 136.59 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 445.28 ms)
data/vehicles/cars/car2.i3d (0.42mb in 88.80 ms)
data/vehicles/cars/car7.i3d (0.47mb in 103.95 ms)
data/vehicles/cars/car1.i3d (0.43mb in 78.62 ms)
Warning (performance): Raw texture format (C:/Users/Julian Ellmer/Documents/My Games/FarmingSimulator2013/mods/PalettenMod/store_frontloaderPalletfork_new.png)
Warning (performance): Raw texture format (C:/Users/Julian Ellmer/Documents/My Games/FarmingSimulator2013/mods/PalettenMod/store_IBC_CAPALO.png)
Warning (performance): Raw texture format (C:/Users/Julian Ellmer/Documents/My Games/FarmingSimulator2013/mods/PalettenMod/store_IBC_FERTIACTYL.png)
Warning (performance): Raw texture format (C:/Users/Julian Ellmer/Documents/My Games/FarmingSimulator2013/mods/PalettenMod/store_bag_Blaukorn.png)
Warning (performance): Raw texture format (C:/Users/Julian Ellmer/Documents/My Games/FarmingSimulator2013/mods/PalettenMod/store_bag_Kornkali.png)
Warning (performance): Raw texture format (C:/Users/Julian Ellmer/Documents/My Games/FarmingSimulator2013/mods/PalettenMod/store_bag_wheat.png)
Warning (performance): Raw texture format (C:/Users/Julian Ellmer/Documents/My Games/FarmingSimulator2013/mods/PalettenMod/store_bag_barley.png)
Warning (performance): Raw texture format (C:/Users/Julian Ellmer/Documents/My Games/FarmingSimulator2013/mods/PalettenMod/store_bag_rape.png)
Warning (performance): Raw texture format (C:/Users/Julian Ellmer/Documents/My Games/FarmingSimulator2013/mods/PalettenMod/store_bag_maize.png)
Warning (performance): Raw texture format (C:/Users/Julian Ellmer/Documents/My Games/FarmingSimulator2013/mods/PalettenMod/store_bag_grass.png)
Warning: Character 52384 not found in texture font (Palettengabel fFrontlader).
Warning: Character 27566 not found in texture font (Damit ken Sie Paletten von A nach B transportieren. Sehen Sie mal bei

der Gnerei vorbei, wenn Sie eine Nebenbeschigung suchen.).
Warning: Character 19636 not found in texture font (Damit ken Sie Paletten von A nach B transportieren. Sehen Sie mal bei

der Gnerei vorbei, wenn Sie eine Nebenbeschigung suchen.).
Warning: Character 18868 not found in texture font (Damit ken Sie Paletten von A nach B transportieren. Sehen Sie mal bei

der Gnerei vorbei, wenn Sie eine Nebenbeschigung suchen.).
data/vehicles/cars/car3.i3d (0.39mb in 114.00 ms)
data/vehicles/cars/car6.i3d (0.38mb in 65.12 ms)
data/vehicles/cars/car4.i3d (0.33mb in 52.99 ms)
Error loadVehicle: unknown type 'PalettenMod.bag_pallet' in 'C:/Users/Julian Ellmer/Documents/My Games/FarmingSimulator2013/mods/PalettenMod/bag_barley.xml'
data/vehicles/cars/car5.i3d (0.37mb in 86.02 ms)
moddesc
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
<author>Unimog_411</author>
<title>
<en>Palettenmod</en>
<de>Palettenmod</de>
<fr>Palettenmod</fr>
</title>
<description>
<en>
<![CDATA[SFM-Modding
Page: www.sfm-modding.de
Mods: www.ls-network.de
Forum: http://forum.farming-simulator.com]]>
</en>
<de>
<![CDATA[SFM-Modding
Page: www.sfm-modding.de
Mods: www.ls-network.de
Forum: http://forum.landwirtschafts-simulator.de]]>
</de>
<fr>
<![CDATA[SFM-Modding
Page: www.sfm-modding.de
Mods: www.ls-network.de
Forum: http://forum.landwirtschafts-simulator.de]]>
</fr>
</description>
<version>1.0</version>

<specializations>
<specialization name="bag_pallet" className="bag_pallet" filename="scripts/bag_pallet.lua"/>
</specializations>
<multiplayer supported="false"/>
<vehicleTypes>
<type name="bag_pallet" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="trailer" />
<specialization name="bag_pallet" />
</type>
</vehicleTypes>

<inputBindings>
<input name="bag_pallet_ON" key="KEY_u" button="" />
</inputBindings>

<l10n>
<text name="bag_pallet_1">
<en>charge on</en>
<de>mit Sack befuellen ein</de>
</text>
<text name="bag_pallet_2">
<en>charge off</en>
<de>mit Sack befuellen aus</de>
</text>
<text name="bag_pallet_3">
<en>charge on</en>
<de>mit IBC befuellen ein</de>
</text>
<text name="bag_pallet_4">
<en>charge off</en>
<de>mit IBC befuellen aus</de>
</text>
<text name="bag_pallet_5">
<en>capacity</en>
<de>Inhalt</de>
</text>
<text name="bag_pallet_6">
<en>litre</en>
<de>Liter</de>
</text>
</l10n>

<storeItems>
----------pallet-fork----------
<storeItem>
<en>
<name>Pallet Fork for Front Loader</name>
<description>
<![CDATA[This allows you to transport pallets from A to B. Visit the garden center
if you are looking for a side job in that sector.]]>
</description>
</en>
<de>
<name>Palettengabel für Frontlader</name>
<description>
<![CDATA[Damit können Sie Paletten von A nach B transportieren. Sehen Sie mal bei
der Gärtnerei vorbei, wenn Sie eine Nebenbeschäftigung suchen.]]>
</description>
</de>
<image active="store_frontloaderPalletfork_new.png"/>
<price>850</price>
<xmlFilename>frontloaderPalletfork_new.xml</xmlFilename>
<rotation>180</rotation>
<dailyUpkeep>0</dailyUpkeep> <brand>$l10n_shopItemBrand_deutz</brand>
<machineType>tractors</machineType>

</storeItem>
----------container_1----------
<storeItem>
<en>
<name>CAPALO IBC</name>
<description>
<![CDATA[BASF "CAPALO"
into 1000 L IBC]]>
</description>
</en>
<de>
<name>CAPALO IBC</name>
<description>
<![CDATA[BASF Pflanzenschutzmittel "CAPALO"
im 1000 L IBC]]>
</description>
</de>
<rotation>90</rotation>
<image active="store_IBC_CAPALO.png"/>
<price>350</price>
<xmlFilename>IBC_CAPALO.xml</xmlFilename>
<dailyUpkeep>0</dailyUpkeep> <brand>$l10n_shopItemBrand_deutz</brand>
<machineType>tractors</machineType>
</storeItem>
----------container_2----------
<storeItem>
<en>
<name>FERTIACTYL IBC</name>
<description>
<![CDATA[Timac "FERTIACTYL"
into 1000 L IBC]]>
</description>
</en>
<de>
<name>FERTIACTYL IBC</name>
<description>
<![CDATA[Timac Flüssigdünger "FERTIACTYL"
im 1000 L IBC]]>
</description>
</de>
<rotation>90</rotation>
<image active="store_IBC_FERTIACTYL.png"/>
<price>350</price>
<xmlFilename>IBC_FERTIACTYL.xml</xmlFilename>
<dailyUpkeep>0</dailyUpkeep> <brand>$l10n_shopItemBrand_deutz</brand>
<machineType>tractors</machineType>
</storeItem>
----------pallet_1----------
<storeItem>
<en>
<name>Blaukorn-Pallet</name>
<description>
<![CDATA[COMPO AG "Blaukorn"
up Euro-pallet
40 bag of 25 kg]]>
</description>
</en>
<de>
<name>Blaukorn-Palette</name>
<description>
<![CDATA[COMPO AG "Blaukorn"
auf Euro-Palette
40 Sack a 25 kg]]>
</description>
</de>
<rotation>180</rotation>
<image active="store_bag_Blaukorn.png"/>
<price>350</price>
<xmlFilename>bag_Blaukorn.xml</xmlFilename>
<dailyUpkeep>0</dailyUpkeep> <brand>$l10n_shopItemBrand_deutz</brand>
<machineType>tractors</machineType>
</storeItem>
----------pallet_2----------
<storeItem>
<en>
<name>Kornkali-Pallet</name>
<description>
<![CDATA[Kali+Salz AG "Kornkali"
up Euro-pallet
40 bag of 25 kg]]>
</description>
</en>
<de>
<name>Kornkali-Palette</name>
<description>
<![CDATA[Kali+Salz AG "Kornkali"
auf Euro-Palette
40 Sack a 25 kg]]>
</description>
</de>
<rotation>180</rotation>
<image active="store_bag_Kornkali.png"/>
<price>315</price>
<xmlFilename>bag_Kornkali.xml</xmlFilename>
<dailyUpkeep>0</dailyUpkeep> <brand>$l10n_shopItemBrand_deutz</brand>
<machineType>tractors</machineType>
</storeItem>
----------pallet_3----------
<storeItem>
<en>
<name>seed wheat</name>
<description>
<![CDATA[Saaten Union "wheat"
up Euro-pallet
40 bag of 25 kg]]>
</description>
</en>
<de>
<name>Saatgut-Weizen</name>
<description>
<![CDATA[Saaten Union "Weizen"
auf Euro-Palette
40 Sack a 25 kg]]>
</description>
</de>
<rotation>180</rotation>
<image active="store_bag_wheat.png"/>
<price>154</price>
<xmlFilename>bag_wheat.xml</xmlFilename>
<dailyUpkeep>0</dailyUpkeep> <brand>$l10n_shopItemBrand_deutz</brand>
<machineType>tractors</machineType>
</storeItem>
----------pallet_4----------
<storeItem>
<en>
<name>seed barley</name>
<description>
<![CDATA[Saaten Union "barley"
up Euro-pallet
40 bag of 25 kg]]>
</description>
</en>
<de>
<name>Saatgut-Gerste</name>
<description>
<![CDATA[Saaten Union "Gerste"
auf Euro-Palette
40 Sack a 25 kg]]>
</description>
</de>
<rotation>180</rotation>
<image active="store_bag_barley.png"/>
<price>125</price>
<xmlFilename>bag_barley.xml</xmlFilename>
<dailyUpkeep>0</dailyUpkeep> <brand>$l10n_shopItemBrand_deutz</brand>
<machineType>tractors</machineType>
</storeItem>
----------pallet_5----------
<storeItem>
<en>
<name>seed rape</name>
<description>
<![CDATA[Saaten Union "rape"
up Euro-pallet
40 bag of 25 kg]]>
</description>
</en>
<de>
<name>Saatgut-Raps</name>
<description>
<![CDATA[Saaten Union "Raps"
auf Euro-Palette
40 Sack a 25 kg]]>
</description>
</de>
<rotation>180</rotation>
<image active="store_bag_rape.png"/>
<price>286</price>
<xmlFilename>bag_rape.xml</xmlFilename>
<dailyUpkeep>0</dailyUpkeep> <brand>$l10n_shopItemBrand_deutz</brand>
<machineType>tractors</machineType>
</storeItem>
----------pallet_6----------
<storeItem>
<en>
<name>seed maize</name>
<description>
<![CDATA[Saaten Union "maize"
up Euro-pallet
40 bag of 25 kg]]>
</description>
</en>
<de>
<name>Saatgut-Mais</name>
<description>
<![CDATA[Saaten Union "Mais"
auf Euro-Palette
40 Sack a 25 kg]]>
</description>
</de>
<rotation>180</rotation>
<image active="store_bag_maize.png"/>
<price>157</price>
<xmlFilename>bag_maize.xml</xmlFilename>
<dailyUpkeep>0</dailyUpkeep> <brand>$l10n_shopItemBrand_deutz</brand>
<machineType>tractors</machineType>
</storeItem>
----------pallet_7----------
<storeItem>
<en>
<name>seed grass</name>
<description>
<![CDATA[Saaten Union "grass"
up Euro-pallet
40 bag of 25 kg]]>
</description>
</en>
<de>
<name>Saatgut-Gras</name>
<description>
<![CDATA[Saaten Union "Gras"
auf Euro-Palette
40 Sack a 25 kg]]>
</description>
</de>
<rotation>180</rotation>
<image active="store_bag_grass.png"/>
<price>125</price>
<xmlFilename>bag_grass.xml</xmlFilename>
<dailyUpkeep>0</dailyUpkeep> <brand>$l10n_shopItemBrand_deutz</brand>
<machineType>tractors</machineType>
</storeItem>

</storeItems>

</modDesc>
xml
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="bag_pallet">
<annotation>Copyright (C) Unimog 411, All Rights Reserved.</annotation>
<name>
<en>barley seed</en>
<de>Gersten-Saat</de>
</name>
<filename>bag_barley.i3d</filename>
<size width="3" length="3.0" lengthOffset="-1.0" />

<capacity>1000</capacity>
<massScale value="0" />

<fillTypes fruitTypes="barley" />
<chargeTypes fillNode="0" chargeTypes="barley"/>
<literPerSecond value="10"/>

<attacherJoint index="12" jointType="implement" /> --not delete!--

<bags count="40">
<bag1 index="2|0" />
<bag2 index="2|1" />
<bag3 index="2|2" />
<bag4 index="2|3" />
<bag5 index="2|4" />
<bag6 index="2|5" />
<bag7 index="2|6" />
<bag8 index="2|7" />
<bag9 index="2|8" />
<bag10 index="2|9" />
<bag11 index="2|10" />
<bag12 index="2|11" />
<bag13 index="2|12" />
<bag14 index="2|13" />
<bag15 index="2|14" />
<bag16 index="2|15" />
<bag17 index="2|16" />
<bag18 index="2|17" />
<bag19 index="2|18" />
<bag20 index="2|19" />
<bag21 index="2|20" />
<bag22 index="2|21" />
<bag23 index="2|22" />
<bag24 index="2|23" />
<bag25 index="2|24" />
<bag26 index="2|25" />
<bag27 index="2|26" />
<bag28 index="2|27" />
<bag29 index="2|28" />
<bag30 index="2|29" />
<bag31 index="2|30" />
<bag32 index="2|31" />
<bag33 index="2|32" />
<bag34 index="2|33" />
<bag35 index="2|34" />
<bag36 index="2|35" />
<bag37 index="2|36" />
<bag38 index="2|37" />
<bag39 index="2|38" />
<bag40 index="2|39" />
</bags>

<components count="1">
<component1 centerOfMass="0 -0.25 0" solverIterationCount="10" />
</components>

</vehicle>
lua
-- specialization for bag_pallet
-- original script by @author Felix "Outlaw" Sorge
-- revised by @author Unimog 411

bag_pallet = {};

function bag_pallet.prerequisitesPresent(specializations)
return SpecializationUtil.hasSpecialization(Trailer, specializations);
end;

function bag_pallet:load(xmlFile)

self.palletName = getXMLString(xmlFile, "vehicle.name.de");

self.bagInRange = SpecializationUtil.callSpecializationsFunction("bagInRange");

self.literPerSecond = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.literPerSecond#value"), 1);

self.chargeTypes = {};
self.chargeTypes[FruitUtil.FRUITTYPE_UNKNOWN] = true;
local chargeTypes = getXMLString(xmlFile, "vehicle.chargeTypes#chargeTypes");
if chargeTypes ~= nil then
self.chargefillNode = Utils.indexToObject(self.components, getXMLString(xmlFile, "vehicle.chargeTypes#fillNode"));
local types = Utils.splitString(" ", chargeTypes);
for k,v in pairs(types) do
local desc = FruitUtil.fruitTypes[v];
if desc ~= nil then
self.chargeTypes[desc.index] = true;
self:setFillLevel(1000, desc.index);
end;
end;
end;


self.bagBags = Utils.getNoNil(getXMLInt(xmlFile, "vehicle.bags#count"), 0);
self.bags = {};
for i=1, self.bagBags do
local bagnamei = string.format("vehicle.bags.bag%d", i);
self.bags = Utils.indexToObject(self.components, getXMLString(xmlFile, bagnamei .. "#index"));
setVisibility(self.bags, false);
self.singleBag = 25;
end;

self.bagpallet = true;

end;

function bag_pallet:delete()
end;

function bag_pallet:mouseEvent(posX, posY, isDown, isUp, button)
end;

function bag_pallet:keyEvent(unicode, sym, modifier, isDown)
end;

function bag_pallet:update(dt)

for chargeTypes,v in pairs(self.chargeTypes) do
if chargeTypes == self.currentFillType then
if self.fillLevel ~= 0 then
self:bagInRange(dt);
end;
elseif self.fillLevel == 0 then
self.turnOn = false;
self:setFillLevel(0, FruitUtil.FRUITTYPE_UNKNOWN);
end;
end;

if self.bags ~= nil then
if self.fillLevel > 0 then
for i = 1, self.bagBags do
if i * self.singleBag-24 <= self.fillLevel then
setVisibility(self.bags, true);
else
setVisibility(self.bags, false);
end;
end;
end;
end;

end;

function bag_pallet:draw()
end;

function bag_pallet:bagInRange(dt)

local nearestDistance = 3.0;
local px, py, pz = getWorldTranslation(self.chargefillNode);

for i=1, table.getn(g_currentMission.attachables) do
local vx, vy, vz = getWorldTranslation(g_currentMission.attachables.rootNode);
local distance = Utils.vector3Length(px-vx, py-vy, pz-vz);

if distance < nearestDistance then
local attachable = g_currentMission.attachables;
if not attachable.bagpallet and attachable.allowFillFromAir then
if self.currentFillType == attachable.currentFillType or attachable.currentFillType == FruitUtil.FRUITTYPE_UNKNOWN then
if attachable.rootNode ~= self.rootNode and attachable.setFillLevel ~= nil then
if attachable.fillLevel == attachable.capacity or self.filllevel == 0 then
self.turnOn = false;
elseif attachable.fillLevel ~= attachable.capacity and self.fillLevel ~= 0 then
if self.turnOn then
if self.currentFillType ~= FruitUtil.FRUITTYPE_PESTICIDE then
g_currentMission:addExtraPrintText(string.format (InputBinding.getButtonKeyName(InputBinding.bag_pallet_ON)).. ": " ..g_i18n:getText("bag_pallet_2"));
g_currentMission:addExtraPrintText(g_i18n:getText("bag_pallet_5") ..string.format(" %s: %.0f " , self.palletName, self.fillLevel).. "kg");
else
g_currentMission:addExtraPrintText(string.format (InputBinding.getButtonKeyName(InputBinding.bag_pallet_ON)).. ": " ..g_i18n:getText("bag_pallet_4"));
g_currentMission:addExtraPrintText(g_i18n:getText("bag_pallet_5") ..string.format(" %s: %.0f " , self.palletName, self.fillLevel).. g_i18n:getText("bag_pallet_6"));
end;
if InputBinding.hasEvent(InputBinding.bag_pallet_ON) then
self.turnOn = not self.turnOn;
end;
local percent = self.fillLevel /self.capacity*100;
local deltaLevel = self.literPerSecond*dt/1000.0;
deltaLevel = math.min(deltaLevel, attachable.capacity - attachable.fillLevel);
self.fillLevel = self.fillLevel-deltaLevel;
self:setFillLevel(self.fillLevel, self.currentFillType);
attachable:setFillLevel(attachable.fillLevel + deltaLevel, self.currentFillType);
else
if self.currentFillType ~= FruitUtil.FRUITTYPE_PESTICIDE then
g_currentMission:addExtraPrintText(string.format (InputBinding.getButtonKeyName(InputBinding.bag_pallet_ON)).. ": " ..g_i18n:getText("bag_pallet_1"));
g_currentMission:addExtraPrintText(g_i18n:getText("bag_pallet_5") ..string.format(" %s: %.0f " , self.palletName, self.fillLevel).. "kg");
else
g_currentMission:addExtraPrintText(string.format (InputBinding.getButtonKeyName(InputBinding.bag_pallet_ON)).. ": " ..g_i18n:getText("bag_pallet_3"));
g_currentMission:addExtraPrintText(g_i18n:getText("bag_pallet_5") ..string.format(" %s: %.0f " , self.palletName, self.fillLevel).. g_i18n:getText("bag_pallet_6"));
end;
if InputBinding.hasEvent(InputBinding.bag_pallet_ON) then
self.turnOn = not self.turnOn;
end;
end;
end;
end;
end;
end;
end;
end;

end;

function bag_pallet:onAttach()
end;

function bag_pallet:onDetach()
end;


EDIT derSchreiner: keine direkt DL Links, bitte per PM weitergeben.
Last edited by Julian on Wed Jan 23, 2013 11:26 pm, edited 1 time in total.
User avatar
_Dops_
Posts: 743
Joined: Mon Dec 12, 2011 11:44 am
Location: FFM
Contact:

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by _Dops_ »

Männer sind primitiv, aber glücklich!
Status Map Wetterau V2: 65%
Status Claas Lexion 780 TT: 45%
Atemlos | Earthbook | Freies Internet | Cosmophobia
Julian
Posts: 49
Joined: Tue Dec 18, 2007 3:06 pm
Location: Nürnberg
Contact:

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by Julian »

Ja?

Mit den Dingern kann ich nix anfangen. Die Palletten vom 09er kannst du im Shop kaufen, dann mit der Gabel aufladen und heimfahren. Du hast eine Pallette für jede Frucht, zudem auch eine Pallette mit Spritzmittel und zwei mit Dünger. Ich such sowas, die platzierbaren haben für mich keinen Nutzen...

Achja, da DL Links ja offenbar nicht (mehr) erlaubt sind, ich schicke den Link gerne per PN weiter wenn sich das jemand anschauen möchte :smileynew:

EDIT: Hab die Dateien mal als Spoiler eingefügt...
Julian
Posts: 49
Joined: Tue Dec 18, 2007 3:06 pm
Location: Nürnberg
Contact:

Re: Info: Tut Mods konvertieren von Ls11 zu LS13

Post by Julian »

Hilft die Script Doku vielleicht bei meinem Problem weiter oder bringt die da nichts?
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