Neues Eierproblem

octicom
Posts: 96
Joined: Thu Feb 10, 2011 12:43 pm

Neues Eierproblem

Post by octicom »

...ich habe nun die Eier gefunden und positioniert.

Leider erscheinen diese nicht im Spiel. Ich habe 150 Hühner, aber die legen keine Eier :hmm:

In der Statistik erscheinen die Eieranzahl als Null (0) in roter Schrift.

Was fehlt mir nun noch?
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Neues Eierproblem

Post by bassaddict »

Was sagt die LOG dazu?
octicom
Posts: 96
Joined: Thu Feb 10, 2011 12:43 pm

Re: Neues Eierproblem

Post by octicom »

M.E. ist die fehlerfrei...

:hmm:

GIANTS Engine Runtime 5.0.1 (build date: Feb 1 2013)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 8 @ 1.7 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: ATI Mobility Radeon HD 5850
Version: 3.2.9712 Compatibility Profile Context
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: High (auto)
View Distance Coeff: 1.100000
Shadow Quality: 1.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.100000
Terrain LOD Distance Coeff: 1.500000
Foliage View Distance Coeff: 1.400000
Farming Simulator 2013
Version: 1.4.0.1 RC6
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Kirchner/Documents/My Games/FarmingSimulator2013/mods
Load mod: test
data/sky/sky_day_night.i3d (0.00mb in 5515.91 ms)
data/sky/rain.i3d (0.00mb in 0.96 ms)
data/sky/hail.i3d (0.00mb in 0.55 ms)
C:/Users/Kirchner/Documents/My Games/FarmingSimulator2013/mods/test/map/map.i3d (72.83mb in 16228.79 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 58.01 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 72.77 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 38.65 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 51.31 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 46.60 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 45.02 ms)
data/vehicles/trailers/kotte/garantVTL19500.i3d (2.87mb in 426.08 ms)
data/vehicles/steerable/deutz/deutzTTV7250.i3d (5.14mb in 201.23 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.02mb in 1.18 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 2.81 ms)
data/vehicles/steerable/lizard/wheelLoader.i3d (2.53mb in 83.63 ms)
data/vehicles/steerable/deutz/deutzAgrofarmFrontloader.i3d (3.02mb in 96.32 ms)
data/vehicles/steerable/deutz/deutzFrontloaderSilageFork.i3d (0.25mb in 8.56 ms)
data/vehicles/tools/extraWeight02.i3d (0.04mb in 2.32 ms)
data/vehicles/steerable/deutz/deutz7545RTS.i3d (2.21mb in 70.59 ms)
data/vehicles/steerable/kramer/kramerKL200.i3d (2.31mb in 289.26 ms)
data/vehicles/tools/vogelNoot/terraTop800.i3d (2.62mb in 75.21 ms)
data/vehicles/steerable/deutz/deutzFrontloaderPalletfork.i3d (0.10mb in 8.74 ms)
data/vehicles/tools/horsch/pronto9DC.i3d (3.58mb in 112.22 ms)
data/vehicles/trailers/kroeger/HKD302.i3d (2.28mb in 81.67 ms)
data/vehicles/cutters/deutz/deutzCutter7545RTS.i3d (0.60mb in 37.90 ms)
data/vehicles/trailers/krampe/krampeBBS900.i3d (3.43mb in 352.52 ms)
data/vehicles/tools/amazone/amazoneZAM1501.i3d (0.83mb in 35.65 ms)
data/vehicles/trailers/krone/kroneZX550GD.i3d (1.85mb in 55.33 ms)
data/vehicles/tools/poettinger/poettingerServo650.i3d (1.31mb in 48.04 ms)
data/vehicles/steerable/weidemann/weidemann4270CX100T.i3d (4.17mb in 143.71 ms)
data/vehicles/steerable/weidemann/weidemann4270CX100T_palletfork.i3d (0.09mb in 16.30 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 50.20 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 191.15 ms)
data/vehicles/cars/car5.i3d (0.37mb in 36.03 ms)
data/vehicles/cars/car4.i3d (0.33mb in 26.54 ms)
data/vehicles/cars/car2.i3d (0.42mb in 37.63 ms)
data/vehicles/cars/car1.i3d (0.43mb in 45.24 ms)
data/vehicles/cars/car6.i3d (0.38mb in 32.42 ms)
data/vehicles/cars/car3.i3d (0.39mb in 32.07 ms)
data/vehicles/cars/car7.i3d (0.47mb in 45.46 ms)
Warning: Deleting object 'Trigger1' before all triggers are removed
Warning: Deleting object 'Trigger2' before all triggers are removed
Warning: Deleting object 'Trigger1' before all triggers are removed
Warning: Deleting object 'Trigger2' before all triggers are removed
Warning: Deleting object 'Trigger1' before all triggers are removed
Warning: Deleting object 'Trigger2' before all triggers are removed :hmm:
Matty aus Berlin
Posts: 278
Joined: Sat Mar 05, 2011 4:09 pm

Re: Neues Eierproblem

Post by Matty aus Berlin »

und warum machst du dafür ein neuen thread auf ??
octicom
Posts: 96
Joined: Thu Feb 10, 2011 12:43 pm

Re: Neues Eierproblem

Post by octicom »

Matty aus Berlin wrote:und warum machst du dafür ein neuen thread auf ??
Ich gebe Dir z.T. recht. Vielleicht hätte mein erster thread eine andere Überschrift haben müssen... z.B. EIERPROBLEM?! :this:

Im ersten threat war die Problematik der "Findung" und Positionierung.
Im zweiten threat geht's um die Einstellung, daß es spielbar wird, bzw. ist.

Sollte dies aber zu Unmut führen, bitte ich um Verzeihung und ggf. eine Verschiebung in die Rubrik "Rund um's Ei"

:hmm:
Matty aus Berlin
Posts: 278
Joined: Sat Mar 05, 2011 4:09 pm

Re: Neues Eierproblem

Post by Matty aus Berlin »

wenn du in deinem ersten thread das problem weiterbeschreibst schiebt sich das automatisch nach oben da muss man keine
2 threads öffnen hat was mit übersicht zutuen und ein thread von dir wird dann eh geschlossen und ins archiv geschoben
octicom
Posts: 96
Joined: Thu Feb 10, 2011 12:43 pm

Re: Neues Eierproblem

Post by octicom »

threat bitte schließen!!! DANKE!
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