ls13 mod Kollision zu tief

shenti

ls13 mod Kollision zu tief

Post by shenti »

hab ne mod Kollision die zu tief ist glaub ich bei dem lkw. er fährt auf der Meyenburg 2013 v 2 Open Beta nur ca 30 bis teilweise 40 ohne Ladung und Hänger.

was in welcher zeile müsste ich den ändern?? hab im netzt schon geschaut aber nix gefunden. was mir weiterhilft

Code: Select all

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="scaniaR730">
	<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved. edit by SpeedySC1978</annotation>
    <name>
        <en>ScaniaR730_Topline_red</en>
        <de>ScaniaR730_Topline_rot</de>
    </name>
    <filename>scaniaR730_TOPLINE_red.i3d</filename>

	<size width="3.8" length="6.5"/>

    <wheels autoRotateBackSpeed="2">
        <wheel rotSpeed="70" rotMax="30" rotMin="-30" driveMode="2" repr="0>0" driveNode="0>0" radius="0.53" deltaY="0.12" suspTravel="0.18" spring="30" damper="20" mass="0.2" longitudalStiffness="0.9" lateralStiffness="2"/>
        <wheel rotSpeed="70" rotMax="30" rotMin="-30" driveMode="2" repr="0>1" driveNode="0>1" radius="0.53" deltaY="0.12" suspTravel="0.18" spring="30" damper="20" mass="0.2" longitudalStiffness="0.9" lateralStiffness="2" />
        <wheel rotSpeed="70" rotMax="12" rotMin="-12" driveMode="1" repr="0>2" driveNode="0>2" radius="0.53" deltaY="0.08" suspTravel="0.18" spring="25" damper="20" mass="0.1" longitudalStiffness="0.9" lateralStiffness="2"/>
        <wheel rotSpeed="70" rotMax="12" rotMin="-12" driveMode="1" repr="0>3" driveNode="0>3" radius="0.53" deltaY="0.08" suspTravel="0.18" spring="25" damper="20" mass="0.1" longitudalStiffness="0.9" lateralStiffness="2" />
        <wheel rotSpeed="0" driveMode="1" repr="0>4" radius="0.53" deltaY="0.08" suspTravel="0.18" spring="20" damper="20" mass="0.2" longitudalStiffness="0.9" lateralStiffness="2" />
        <wheel rotSpeed="0" driveMode="1" repr="0>5" radius="0.53" deltaY="0.08" suspTravel="0.18" spring="20" damper="20" mass="0.2" longitudalStiffness="0.9" lateralStiffness="2" />
    </wheels>
	<motor minRpm="300" maxRpm="800 1300 4250 700" maxTorques="2.8 2.8 -1 2.5" brakeForce="10" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" compensateWheelRadius="true" accelerations="1 1 1 1" forwardGearRatio="22.0" backwardGearRatio="17" differentialRatio="1" rpmFadeOutRange="20">
		<torque rpm="300" torque="3.3"/>
		<torque rpm="4250" torque="3.3"/>
		<backwardTorque rpm="450" torque="2.0"/>
		<backwardTorque rpm="700" torque="3.0"/>
    </motor>
    <accelerationSpeed maxAcceleration="0.17" deceleration="0.26" backwardDeceleration="0.8" />
    <fuelCapacity>660</fuelCapacity>
    <fuelUsage>0.015</fuelUsage>
	<downForce>8</downForce>
	<bunkerSiloCompacter compactingScale="3"/>
	
    <components count="1">
        <component1 centerOfMass="0 -0.01 0.1" solverIterationCount="5" />
    </components>
	
    <cameras count="2">
        <camera1 index="6|0" rotatable="true" rotateNode="6" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35" >
			<raycastNode index="0>8"/>
			<raycastNode index="0>9"/>
		</camera1>
        <camera2 index="7" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" />
    </cameras>
	
    <lights>
        <light realLight="0>11" fakeLight="0>18" decoration="0>19" lightType="0"/>
        <light realLight="0>12" decoration="0>20" lightType="1"/>
    </lights>
	
	<brakeLights>
		<brakeLight index="0>23" />
	</brakeLights>
	
	<beaconLights stayOn="true">
		<beaconLight index="0>21|0|0|0|1" rotIndex="0>21|0|0|0" speed="0.012" />
		<beaconLight index="0>22|0|0|0|1" rotIndex="0>22|0|0|0" speed="0.011" />
	</beaconLights>

    <lightsaddon lightsStayOn="true">
        <light type="dirLeft" index="0>25|0" />
        <light type="dirRight" index="0>25|1" />
        <light type="reverse" index="0>24" />
        <flashers soundfile="audio/blinktick.wav" lowPitch="0.6" highPitch="0.8" volume="0.6" autoreturn="true" tolerance="0.9"/>
    </lightsaddon>
	
    <steering index="0>13|0" rotationSpeed="8"/>
    <enterReferenceNode index="0>"/>
    <exitPoint index="0>10"/>

    <attacherJoints>
	    <attacherJoint index="0>14" jointType="semitrailer" maxRotLimit="0 150 10" allowsLowering="false" allowsJointLimitMovement="false"/>
    </attacherJoints>

    <characterNode index="0>15" cameraMinDistance="1.5" />
    <aiTrafficCollisionTrigger index="0>16" />

    <motorStartDuration>2500</motorStartDuration>
    <attachSound file="audio/lizard2000_attach.wav" pitchOffset="1" />
    <motorStartSound file="audio/engine1_start.ogg" pitchOffset="0.7" />
    <motorSoundRun file="audio/engine1_run.ogg" pitchOffset="0.5" pitchScale="0.01" pitchMax="1.5"/>
    <motorSound file="audio/engine1_Idle.ogg" pitchOffset="0.5" pitchScale="0.01" pitchMax="1.5" volume="0.5" />
    <motorStopSound file="audio/engine1_stop.ogg" pitchOffset="1.5" />
    <reverseDriveSound file="audio/reverse1.ogg" volume="0.5" pitchOffset="1.5"/>
    <compressedAirSound file="audio/air_brake1.ogg" pitchOffset="1" volume="1"/>
    <compressionSound file="audio/air_brake2.ogg" pitchOffset="1" volume="1.9"/>

	<honkSound file="audio/horn1.ogg" volume="1" radius="80" innerRadius="35" />

	<schemaOverlay file="textures/scaniaSchema.png" fileSelected="textures/scaniaSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0">
       <attacherJoint position="1 0" rotation="0" invertX="false" />
    </schemaOverlay>

</vehicle>
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: ls13 mod Kollision zu tief

Post by bassaddict »

Sicher das es nicht die Straßen sind, die zu nah am Terrain dran sind?
shenti

Re: ls13 mod Kollision zu tief

Post by shenti »

laut Ersteller der map nicht
HGReaper
Posts: 2248
Joined: Tue Jan 15, 2013 1:28 pm

Re: ls13 mod Kollision zu tief

Post by HGReaper »

Doch die Straßen sind zu niedrig, nehm dir mal Standart- oder auch Modschlepper und fahr mal ein bisschen rum, ohne Anbaugeräte kommt keiner über 30km/h.
Dabei seit LS 11, danke Gronkh :lol:

Trecker geht nicht bitte Hilfe!
Leute, hier kann keiner Hellsehen, bei Problemen immer:
- welche Map?
- welcher Mod?
- wann/ wie/ wobei?
- wie lange beobachtet?
- Log!
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