Diverse Call-Stacks

Bauer Patrick
Posts: 69
Joined: Mon Dec 31, 2012 10:06 pm
Location: Kreis Nienburg

Diverse Call-Stacks

Post by Bauer Patrick »

Ich habe mich mal ran gesetzt den Deutz Fahr Topliner 4080 HTS von 'Manitou Fan' (http://www.modhoster.de/mods/deutz-fahr ... ts-pack--4) aus LS11 zu konvertieren, allerdings hat jetzt meine Log stattliche 727kb und alles ist das selbe. Hier mal ein kleiner Ausschnitt:
GIANTS Engine Runtime 5.0.1 (build date: Feb 1 2013)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 2 @ 2.0 GHZ
OS: Windows NT 6.0 32-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: ATI Mobility Radeon HD 4570
Version: 2.1.8304 Release
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium (auto)
View Distance Coeff: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Coeff: 1.000000
Terrain LOD Distance Coeff: 1.000000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
Version: 1.4.0.1 RC6
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Patrick/Documents/My Games/FarmingSimulator2013/mods
Load mod: DF_TOPLINER_4090
Error: invalid key 'KEY_,' for input event 'Halmteiler'
Load mod: DF_trailercutter
Register vehicle type: DF_TOPLINER_4090.TOPLINER_4090
Register vehicle type: DF_TOPLINER_4090.Topliner_SW
specialization beleuchtung v3 by Sven777b
Register vehicle type: DF_trailercutter.Deutz_SWW
data/sky/sky_day_night.i3d (0.00mb in 6001.84 ms)
data/sky/rain.i3d (0.00mb in 1.90 ms)
data/sky/hail.i3d (0.00mb in 1.82 ms)
data/maps/map01.i3d (49.22mb in 18238.03 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 67.86 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 101.09 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 66.81 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 58.20 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 67.31 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 85.27 ms)
data/vehicles/steerable/same/sameArgon3-75.i3d (4.50mb in 671.83 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.02mb in 25.30 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 55.29 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 30.23 ms)
data/vehicles/steerable/kramer/kramerKL200.i3d (2.31mb in 373.07 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (3.70mb in 419.96 ms)
data/vehicles/steerable/fahr/fahrM66.i3d (2.95mb in 410.72 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (1.27mb in 121.12 ms)
data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 229.12 ms)
data/vehicles/tools/amazone/amazoneD1.i3d (1.08mb in 146.87 ms)
data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 455.52 ms)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (1.10mb in 51.70 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 35.41 ms)
data/vehicles/steerable/lizard/golfCart.i3d (0.89mb in 309.96 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 122.48 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 279.97 ms)
data/vehicles/cars/car4.i3d (0.33mb in 37.08 ms)
data/vehicles/cars/car2.i3d (0.42mb in 49.56 ms)
data/vehicles/cars/car5.i3d (0.37mb in 49.15 ms)
data/vehicles/cars/car1.i3d (0.43mb in 71.38 ms)
data/vehicles/cars/car7.i3d (0.47mb in 62.51 ms)
data/vehicles/cars/car6.i3d (0.38mb in 48.19 ms)
data/vehicles/cars/car3.i3d (0.39mb in 42.34 ms)
Error: Can't load resource: C:/Users/Patrick/Documents/My Games/FarmingSimulator2013/mods/DF_TOPLINER_4090/brand_deutz.png
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Lua: Unknown entity id: 0 method name: renderOverlay
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Lua: Unknown entity id: 0 method name: renderOverlay
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Lua: Unknown entity id: 0 method name: renderOverlay
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Lua: Unknown entity id: 0 method name: renderOverlay
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Lua: Unknown entity id: 0 method name: setOverlayColor

Und so weiter...
Hoffentlich könnt ihr mir helfen, so dass ich bald den Drescher fehlerfrei im LS13 spielen kann.

MfG Patrick
MfG Patrick
User avatar
Grisu118
Posts: 409
Joined: Fri Apr 08, 2011 7:55 pm
Location: Schweiz
Contact:

Re: Diverse Call-Stacks

Post by Grisu118 »

Error: Can't load resource: C:/Users/Patrick/Documents/My Games/FarmingSimulator2013/mods/DF_TOPLINER_4090/brand_deutz.png

beheben und weg sind die Callstacks...
Avatar: GZF 41 - Rettungsdienst Fricktal

Image
Facebook ELS Aarau - Facebook Grisu118
Bauer Patrick
Posts: 69
Joined: Mon Dec 31, 2012 10:06 pm
Location: Kreis Nienburg

Re: Diverse Call-Stacks

Post by Bauer Patrick »

Achso Danke :) Den Error hatte ich übersehen :D
MfG Patrick
Post Reply