habe mal gerade einen Minibagger aus DC in Ls gemacht. Jetzt habe ich Callstacks, könnt ihr mir helfen? Mir ist klar, das man nicht einfach DC in Ls machen kann, aber ich habe ja auch die Scripte angepasst!
GIANTS Engine Runtime 5.0.1 (build date: Feb 1 2013) Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved. Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2013 Main System Core(s): 4 @ 2.3 GHZ OS: Windows NT 6.1 64-bit Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback enabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GT 540M/PCI/SSE2 Version: 4.1.0 max_texture_layers: 8 OpenGL initialization successful Hardware Profile Level: Medium (auto) View Distance Coeff: 1.000000 Shadow Quality: 1.000000 Skip Mipmaps: 1 LOD Distance Coeff: 1.000000 Terrain LOD Distance Coeff: 1.000000 Foliage View Distance Coeff: 1.000000 Farming Simulator 2013 Version: 1.4.0.1 RC6 Available Languages: de Language: de Game vehicle types loaded Mod directory: C:/Users/Hannes/Documents/My Games/FarmingSimulator2013/mods Load mod: Minibagger Warning: Only zip mods are supported in multiplayer. You need to zip the mod Minibagger to use it in multiplayer. data/sky/sky_day_night.i3d (0.00mb in 958.86 ms) data/sky/rain.i3d (0.00mb in 0.80 ms) data/sky/hail.i3d (0.00mb in 0.57 ms) data/maps/map01.i3d (49.22mb in 6636.12 ms) dataS2/character/pedestrians/casual02.i3d (0.31mb in 34.44 ms) dataS2/character/pedestrians/executive03.i3d (0.27mb in 28.81 ms) dataS2/character/pedestrians/casual07.i3d (0.32mb in 45.53 ms) dataS2/character/pedestrians/casual03.i3d (0.33mb in 38.67 ms) dataS2/character/pedestrians/casual08.i3d (0.53mb in 59.45 ms) dataS2/character/pedestrians/casual15.i3d (0.40mb in 44.97 ms) data/vehicles/steerable/same/sameArgon3-75.i3d (4.50mb in 135.60 ms) data/vehicles/steerable/powerTakeoff.i3d (0.02mb in 1.00 ms) data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 1.87 ms) data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 1.42 ms) data/vehicles/steerable/kramer/kramerKL200.i3d (2.31mb in 62.27 ms) data/vehicles/steerable/buehrer/buehrer6135A.i3d (3.70mb in 97.61 ms) data/vehicles/steerable/fahr/fahrM66.i3d (2.95mb in 85.29 ms) data/vehicles/tools/poettinger/poettingerServo35.i3d (1.27mb in 36.01 ms) data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 21.74 ms) data/vehicles/tools/amazone/amazoneD1.i3d (1.08mb in 25.13 ms) data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 73.65 ms) data/vehicles/steerable/fahr/fahrM66Cutter.i3d (1.10mb in 27.86 ms) data/vehicles/tools/extraWeight01.i3d (0.07mb in 2.88 ms) data/vehicles/steerable/lizard/golfCart.i3d (0.89mb in 125.24 ms) data/character/farmer/farmer_player.i3d (1.75mb in 55.14 ms) data/vehicles/trucks/milktruck.i3d (1.19mb in 161.80 ms) data/vehicles/cars/car7.i3d (0.47mb in 38.45 ms) data/vehicles/cars/car5.i3d (0.37mb in 27.94 ms) data/vehicles/cars/car6.i3d (0.38mb in 25.78 ms) data/vehicles/cars/car2.i3d (0.42mb in 24.43 ms) Error: Can't load resource: C:/Users/Hannes/Documents/My Games/FarmingSimulator2013/mods/Minibagger/brand_deutz.png Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw | ||