HILFE!! Callstacks!

dageggi
Posts: 221
Joined: Fri Jan 04, 2013 9:12 pm

HILFE!! Callstacks!

Post by dageggi »

Moin,

habe mal gerade einen Minibagger aus DC in Ls gemacht. Jetzt habe ich Callstacks, könnt ihr mir helfen? Mir ist klar, das man nicht einfach DC in Ls machen kann, aber ich habe ja auch die Scripte angepasst!
GIANTS Engine Runtime 5.0.1 (build date: Feb 1 2013)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 4 @ 2.3 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback enabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 540M/PCI/SSE2
Version: 4.1.0
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium (auto)
View Distance Coeff: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Coeff: 1.000000
Terrain LOD Distance Coeff: 1.000000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
Version: 1.4.0.1 RC6
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Hannes/Documents/My Games/FarmingSimulator2013/mods
Load mod: Minibagger
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Minibagger to use it in multiplayer.
data/sky/sky_day_night.i3d (0.00mb in 958.86 ms)
data/sky/rain.i3d (0.00mb in 0.80 ms)
data/sky/hail.i3d (0.00mb in 0.57 ms)
data/maps/map01.i3d (49.22mb in 6636.12 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 34.44 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 28.81 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 45.53 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 38.67 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 59.45 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 44.97 ms)
data/vehicles/steerable/same/sameArgon3-75.i3d (4.50mb in 135.60 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.02mb in 1.00 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 1.87 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 1.42 ms)
data/vehicles/steerable/kramer/kramerKL200.i3d (2.31mb in 62.27 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (3.70mb in 97.61 ms)
data/vehicles/steerable/fahr/fahrM66.i3d (2.95mb in 85.29 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (1.27mb in 36.01 ms)
data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 21.74 ms)
data/vehicles/tools/amazone/amazoneD1.i3d (1.08mb in 25.13 ms)
data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 73.65 ms)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (1.10mb in 27.86 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 2.88 ms)
data/vehicles/steerable/lizard/golfCart.i3d (0.89mb in 125.24 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 55.14 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 161.80 ms)
data/vehicles/cars/car7.i3d (0.47mb in 38.45 ms)
data/vehicles/cars/car5.i3d (0.37mb in 27.94 ms)
data/vehicles/cars/car6.i3d (0.38mb in 25.78 ms)
data/vehicles/cars/car2.i3d (0.42mb in 24.43 ms)
Error: Can't load resource: C:/Users/Hannes/Documents/My Games/FarmingSimulator2013/mods/Minibagger/brand_deutz.png
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Lua: Unknown entity id: 0 method name: renderOverlay
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Lua: Unknown entity id: 0 method name: renderOverlay
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Lua: Unknown entity id: 0 method name: renderOverlay
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
Schon mal Danke
http://modding-universum.webnode.com/ <-- Das ist eine tolle Moddinggruppe. Einfach mal raufgehen!
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: HILFE!! Callstacks!

Post by bassaddict »

Error: Can't load resource: C:/Users/Hannes/Documents/My Games/FarmingSimulator2013/mods/Minibagger/brand_deutz.png
dageggi
Posts: 221
Joined: Fri Jan 04, 2013 9:12 pm

Re: HILFE!! Callstacks!

Post by dageggi »

Danke, hat funktioniert, die Call-Stacks sind weg, jetzt muss ich nur noch Scriptfehler beheben.
http://modding-universum.webnode.com/ <-- Das ist eine tolle Moddinggruppe. Einfach mal raufgehen!
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