Ich wollte heute einen Schlüter Traktor waschbar machen,
hab mir auch das Tutorial angesehen. (http://wiki.landwirtschafts-simulator.d ... bar_machen)
Aber egal wielange ich spiele, der Traktor wird nicht dreckig!
Ich gaube, dass der Fehler irgendwo in der .i3d Datei liegen wird, denn da kenne ich mich nicht so gut aus!
Ich wäre sehr dankbar, wenn mir jemand helfen könnte.
Log - Fehler gibts KEINE!
Fahrzeug.xml:
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="TRAC1900"> <annotation>Schlueterfan1977 modelleicher Toxic9377</annotation> <name> <en>Schlüter Supertrac 1900 TVL-LS</en> <de>Schlüter Supertrac 1900 TVL-LS</de> </name> <description></description> <filename>TRAC1900.i3d</filename> <wheels autoRotateBackSpeed="1.6"> <wheel rotSpeed="60" rotMax="31" rotMin="-31" driveMode="2" repr="1>1" driveNode="1>1|0|0" radius="0.85" mass="0.35" /> <wheel rotSpeed="60" rotMax="31" rotMin="-31" driveMode="2" repr="1>2" driveNode="1>2|0|0" radius="0.85" mass="0.35" /> <wheel rotSpeed="0" driveMode="2" repr="0" radius="0.85" mass="0.45" /> <wheel rotSpeed="0" driveMode="2" repr="1" radius="0.85" mass="0.45" /> </wheels> <Radsturz multiplicator="45" linksRechtsDifferenz="0.4"> <Rechts index="1>2|0" /> <Links index="1>1|0" /> </Radsturz> <!-- Tractor Data --> <motor minRpm="100" maxRpm="680 1050 1800 820" maxTorques="-1 -1 -1 -1" brakeForce="6" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" forwardGearRatio="13.5" backwardGearRatio="10" differentialRatio="1" rpmFadeOutRange="20"> <torque rpm="620" torque="2.1"/> <torque rpm="1800" torque="2.6"/> <backwardTorque rpm="350" torque="2.7"/> <backwardTorque rpm="475" torque="2.5"/> </motor> <accelerationSpeed maxAcceleration="0.15" deceleration="0.25" backwardDeceleration="0.7"/> <fuelCapacity>360</fuelCapacity> <fuelUsage>0.0055</fuelUsage> <downForce>15</downForce> <cameras count="2"> <camera1 index="2|0|0" useWorldXZRotation="true" rotatable="true" rotateNode="2|0" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="300" /> <camera2 index="0>2|2|0|0|0" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" /> </cameras> <realisticIndoorCam directionPart="2|2|0" rotationPart="2|2|0|0" /> <!-- Lights --> <lights count="1"> <light1 index="8|0|0" /> </lights> <lightCoronas> <lightCorona index="8|0|2" /> </lightCoronas> <lightCones> <lightCone index="8|0|1" /> </lightCones> <lightsaddon lightsStayOn="true"> <light type="work" index="8|1" real="8|1|0" beam="8|1|1" inputName="rearworkSS" helptext="rearworkSS" stayOn="true"/> <light type="brake" index="8|2" /> <light type="dirRight" index="8|3" /> <light type="dirLeft" index="8|4" /> </lightsaddon> <beaconLights stayOn="true"> <beaconLight index="8|5" speed="0.020" /> <beaconLight index="12" speed="0.020" /> </beaconLights> <steering index="4|0|0" rotationSpeed="6"/> <enterReferenceNode index="0>" /> <exitPoint index="3" /> <size width="3" length="5" lengthOffset="-0.1"/> <trailerAttacherJoints> <trailerAttacherJoint index="10|0" ptoOutputNode="10|5" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 80" maxTransLimit="0 0 0"/> <trailerAttacherJoint index="10|4" low="true" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 80" maxTransLimit="0 0 0" ptoOutputNode="10|5" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/> <trailerAttacherJoint index="10|6" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 80" maxTransLimit="0 0 0"/> </trailerAttacherJoints> <!-- Sounds --> <attachSound file="sounds/attach.wav" pitchOffset="1" /> <motorStartSound file="sounds/824Start.wav" pitchOffset="1" volume="0.4" /> <motorStopSound file="sounds/824out.wav" pitchOffset="1" /> <motorSound file="sounds/824Idle.wav" pitchOffset="1" pitchScale="0.03" pitchMax="1.65" volume="1.8" /> <motorSoundRun file="sounds/824Run.wav" pitchOffset="0.5" pitchScale="0.025" pitchMax="1.15" volume="1" /> <compressedAirSound file="sounds/compressedAir.wav" pitchOffset="1" volume="1.0"/> <compressionSound file="sounds/compressorWork.wav" pitchOffset="1" volume="1.5"/> <aiMotorSound file="sounds/824IdleAI.wav" pitchOffset="1" radius="25" innerRadius="4" volume="1.0" /> <brakeSound file="sounds/bremse.wav" pitchOffset="1"/> <compressedAirSound file="sounds/brake.wav" pitchOffset="1"/> <compressionSound file="sounds/brake2.wav" pitchOffset="1" volume="1.5"/> <honkSound file="horn.wav" client="horn3D.wav" volume="1" radius="80" innerRadius="35" /> <exhaustParticleSystems count="1"> <exhaustParticleSystem1 node="6" file="realParticles/realParticles.i3d" /> </exhaustParticleSystems> <realExhaustParticleSystem parameter="exhaustingSystem" minAlpha="0.1" maxAlpha="1" /> <attacherJoints> <attacherJoint index="10|1|0|0" rotationNode="10|1" maxRot="-12 0 0" rotationNode2="10|1|0" maxRot2="12 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5" ptoOutputNode="10|5" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"> <bottomArm rotationNode="10|2" translationNode="10|2|0" referenceNode="10|2|0|0" zScale="-1" /> <topArm rotationNode="10|3" translationNode="10|3|0" referenceNode="10|3|0|0" zScale="-1" /> </attacherJoint> <attacherJoint index="11|0|0|0" rotationNode="11|0" maxRot="10 0 0" rotationNode2="11|0|0" maxRot2="-18 0 0" maxTransLimit="0 0.2 0" maxRotLimit="0 0 20" moveTime="1.5"> <bottomArm rotationNode="11|1" translationNode="11|1|0" referenceNode="11|1|0|0" zScale="1" /> <topArm rotationNode="11|2" translationNode="11|2|0|0" referenceNode="11|2|0|0|0|0" zScale="1"/> </attacherJoint> </attacherJoints> <hydraulicAnimation> <backArm index="9|1" getRotRef="10|2" /> <streben index="9|1|0" refPoint="10|2|0|3" doScaleBool="true" scaleRefPoint="9|1|0|1" /> <zylinder index="9|0" stempelIndex="9|1|1|0" /> </hydraulicAnimation> <visByAttObj reverseAttacherNum="true" frontTrailerAttacherNumber="5" > <Heckhydraulik Zugmaul="0>7|5" Oberlenker="0>10|3" /> <Fronthydraulik Stossstange="11|1|0|0|0" Oberlenker="11|2" Zugmaul="11|4" /> </visByAttObj> <characterNode index="7|10" cameraMinDistance="1.5" /> <aiTrafficCollisionTrigger index="5" /> <components count="2"> <component1 centerOfMass="0 0.5 -1.6" solverIterationCount="190" /> <component2 centerOfMass="0 -1 0" solverIterationCount="190" /> <joint component1="0" component2="1" index="1>0" rotLimit="0 0 10" transLimit="0 0 0" breakable="false"/> </components> <ZylinderV2> <Rotations count="11"> <Rotation1 index="1>1|2" ref="1>1|0|0" addDegrees="0" rotAxis="x" getRotAxis="x" lengthMultiplicator="-2" /> <Rotation2 index="1>3|1|0" ref="1>1|0|0" addDegrees="0" rotAxis="x" getRotAxis="x" lengthMultiplicator="-2" /> <Rotation3 index="1>2|2" ref="1>2|0|0" addDegrees="0" rotAxis="x" getRotAxis="x" lengthMultiplicator="-2" /> <Rotation4 index="1>3|1|1" ref="1>2|0|0" addDegrees="0" rotAxis="x" getRotAxis="x" lengthMultiplicator="-2" /> <Rotation5 index="1>3|0|0" ref="1>2|0|0" addDegrees="0" rotAxis="z" getRotAxis="x" lengthMultiplicator="-2" /> <Rotation6 index="1>3|0|1|0|0" ref="1>2|0|0" addDegrees="0" rotAxis="z" getRotAxis="x" lengthMultiplicator="2" /> <Rotation7 index="0>7|4|0|0" ref="1>2|0|0" addDegrees="0" rotAxis="z" getRotAxis="x" lengthMultiplicator="-2" /> <Rotation8 index="0>7|4|1|0|0" ref="1>2|0|0" addDegrees="0" rotAxis="z" getRotAxis="x" lengthMultiplicator="-2" /> <Rotation9 index="0>7|4|2|0" ref="1>2|0|0" addDegrees="0" rotAxis="z" getRotAxis="x" lengthMultiplicator="-2" /> <Rotation10 index="0>7|4|3|0|0" ref="1>2|0|0" addDegrees="0" rotAxis="z" getRotAxis="x" lengthMultiplicator="2" /> <Rotation11 index="0>7|4|4|0|0" ref="1>2|0|0" addDegrees="0" rotAxis="z" getRotAxis="x" lengthMultiplicator="-2" /> </Rotations> <Directions count="1"> <Direction1 index="1>1|1|0" ref="1>2|1" doScaleBool="true" scaleRef="1>1|1|0|0" /> <!-- Spurstange --> </Directions> <Zylinder count="6" > <Zylinder1 dir1="7|2|0|0" dir2="7|3|0" /> <Zylinder2 dir1="7|4|1|0" dir2="7|4|3|0" /> <Zylinder3 dir1="7|4|4|0" dir2="1>3|0|1|0" /> <Zylinder4 dir1="1>1|3|0" dir2="1>3|2|1|0" /> <Zylinder5 dir1="1>2|3|0" dir2="1>3|2|0|0" /> <Zylinder6 dir1="11|1|0|2|0" dir2="11|3|0" /> </Zylinder> </ZylinderV2> <SchlueterAnimations zapfwellenStummelIndex="7|8|0" > <!-- spezifische Animationen für diesen Schlüter --> <TachoZeiger zeigerIndex="7|9|0|0" multiplicator="5.566" maxRotation="167" /> <!-- maxRotation / max KM/h = Multiplicator --> <TemperaturZeiger zeigerIndex="7|9|1|0" maxRotation="67" /> <!-- oil --> <TemperaturZeiger2 zeigerIndex="7|9|2|0" maxRotation="67" /> <!-- wasser --> <BlinkerLeuchten leuchte1L="8|4|2|1" leuchte1R="8|3|2|1" leuchte2L="8|4|2|2" leuchte2R="8|3|2|2" /> <LadeKontrollLeuchte index="7|9|3|0" /> </SchlueterAnimations> <animParts> <animPart index="0>7|7|1" id="DOOR_R1900TVL_LS" showHelp="true" transMin="0 0 0" transMax="0 0 -0.65" autoReturn="false" moveTime="1" /> <animPart index="0>7|7|0" id="DOOR_L1900TVL_LS" showHelp="true" transMin="0 0 -0.65" transMax="0 0 0" autoReturn="false" moveTime="1" /> <animPart index="0>7|2" id="SCHEIBE_H1900TVL_LS" showHelp="true" rotMin="0 0 0" rotMax="50 0 0" autoReturn="false" moveTime="1" /> </animParts> <schemaOverlay file="$data/vehicles/schemas/vehicleSchema.dds" fileSelected="$data/vehicles/schemas/vehicleSchemaSelected.dds" width="0.5" height="0.5" attacherJointPosition="0.5 0"> <attacherJoint position="1 0" rotation="0" invertX="false" /> <attacherJoint position="0 0" rotation="0" invertX="true" /> <attacherJoint position="1 0" rotation="0" invertX="false" /> <attacherJoint position="1 0" rotation="0" invertX="false" /> <attacherJoint position="0 0" rotation="0" invertX="true" /> </schemaOverlay> <dirt count="2" dirtInterval="0.1" cleaningInterval="25" updateInterval="0.01"> <dirtComponent1 index="0" /> <dirtComponent2 index="1" /> </dirt> </vehicle> | ||