John Deere 7530P

Krammer
Posts: 129
Joined: Sat Apr 09, 2011 10:02 am

John Deere 7530P

Post by Krammer »

Hallo welche zeilen muss ich ändern damit der traktor nicht mehr so agressiv anzieht bzw beim rückwärtsfahren schneller wegfährt???

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="JD7530_MS">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<name>
<en>John Deere 7530 Premium</en>
<de>John Deere 7530 Premium</de>
</name>
<description></description>
<filename>JohnDeere_7530P.i3d</filename>
<wheels autoRotateBackSpeed="2.5" twinWheelsCheckString="JohnDeere7530Premium">
<wheel rotSpeed="70" rotMax="25" rotMin="-25" driveMode="2" repr="1>1" driveNode="1>1|0" radius="0.8528" deltaY="0.05" suspTravel="0.06" spring="100" damper="60" mass="0.45" lateralStiffness="25" />
<wheel rotSpeed="70" rotMax="25" rotMin="-25" driveMode="2" repr="2>1" driveNode="2>1|0" radius="0.8528" deltaY="0.05" suspTravel="0.06" spring="100" damper="60" mass="0.45" lateralStiffness="25" />
<wheel rotSpeed="0" driveMode="1" repr="3>1" radius="1.06855" deltaY="0.0" suspTravel="0.06" spring="100" damper="70" mass="0.6" lateralStiffness="25" />
<wheel rotSpeed="0" driveMode="1" repr="4>1" radius="1.06855" deltaY="0.0" suspTravel="0.06" spring="100" damper="70" mass="0.6" lateralStiffness="25" />
</wheels>
<downForce>4</downForce>
<motor minRpm="100" maxRpm="450 900 1800 500" maxTorques="2.0 3.0 -1 3.5" brakeForce="10" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" accelerations="0.4 1 1 1" forwardGearRatio="11.5" backwardGearRatio="9" differentialRatio="1" rpmFadeOutRange="20">
<torque rpm="1800" torque="10"/>

<backwardTorque rpm="350" torque="2.5"/>
<backwardTorque rpm="400" torque="3.0"/>
</motor>
<accelerationSpeed maxAcceleration="0.10" deceleration="0.25" backwardDeceleration="0.7" />


<exhaustParticleSystems count="1">
<exhaustParticleSystem1 node="25" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" />
</exhaustParticleSystems>

<fuelCapacity>270</fuelCapacity>
<fuelUsage>0.005</fuelUsage>
<cameras count="2">
<camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="50" >
<raycastNode index="0>29"/>
<raycastNode index="0>30"/>
</camera1>
<camera2 index="5" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
</cameras>

<lights count="2">
<light1 index="12" />
<light2 index="13" />
</lights>
<lightCones>
<lightCone index="26" />
</lightCones>
<lightCoronas>
<lightCorona index="27" />
</lightCoronas>
<beaconLights stayOn="true">
<beaconLight index="34|5|1|1" rotIndex="34|5|1" speed="0.016" />
</beaconLights>

<steering index="20|0" rotationSpeed="6"/>

<cuttingAreas count="0">
<cuttingArea1 startIndex="6" widthIndex="7" heightIndex="8" losing="true"/>
</cuttingAreas>
<enterReferenceNode index="0>" />
<exitPoint index="9" />
<size width="3.8" length="7.5" lengthOffset="-0.2"/>
<characterNode index="22" cameraMinDistance="1.5" />
<aiTrafficCollisionTrigger index="24" />
<tipCamera index="11" />

<motorStartDuration>2500</motorStartDuration>
<motorStartSound file="sounds/JD_start.wav" pitchOffset="1" volume="1.4" />
<motorSound file="sounds/JD_idle.wav" pitchOffset="1" pitchScale="0.02" pitchMax="1.25" volume="1.4" />
<motorSoundRun file="sounds/JD_Run.wav" pitchOffset="1" pitchScale="0.02" pitchMax="1.35" volume="1.0" />
<motorStopSound file="sounds/JD_stop.wav" pitchOffset="1" volume="1.4" />
<aiMotorSound file="sounds/jd_ai.wav" pitchOffset="1" radius="35" innerRadius="25" volume="0.2" />
<motorSoundLeave file="Sounds/jd_leave.wav" pitchOffset="1" radius="25" innerRadius="15" volume="0.4" />

<tankicon index="21|4" />
<batterieicon index="21|5" />

<attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" />
<compressedAirSound file="$data/vehicles/steerable/deutz/compressedAir.wav" pitchOffset="1" volume="1.0"/>
<compressionSound file="$data/vehicles/steerable/deutz/compressorWork.wav" pitchOffset="1" volume="1.5"/>
<aiMotorSound file="$data/vehicles/steerable/deutz/agro620_idleAI.wav" pitchOffset="1" radius="50" innerRadius="20" volume="1.25" />

<powerIn file="sounds/jd_rpm_start.wav" pitchOffset="1" volume="1.6"/>
<powerIdle file="sounds/jd_rpm_idle.wav" pitchOffset="1" volume="1.6"/>
<powerOut file="sounds/jd_rpm_out.wav" pitchOffset="1" volume="1.6"/>

<honkSound file="$dataS2/sounds/horn.wav" client="$dataS2/sounds/horn3D.wav" volume="1" radius="80" innerRadius="35" />

<components count="5">
<component1 centerOfMass="0 0 0" solverIterationCount="190" />
<!-- front right wheel component -->
<component2 centerOfMass="0 -0.8 0" solverIterationCount="190" />
<!-- front left wheel component -->
<component3 centerOfMass="0 -0.8 0" solverIterationCount="190" />
<!-- back right wheel component -->
<component4 centerOfMass="0 -0.8 0" solverIterationCount="190" />
<!-- back left wheel component -->
<component5 centerOfMass="0 -0.8 0" solverIterationCount="190" />
<!-- front right wheel joint (componentJointIndex = 1) -->
<joint component1="0" component2="1" index="1>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<!-- front left wheel joint (componentJointIndex = 2) -->
<joint component1="0" component2="2" index="2>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<!-- back right wheel joint (componentJointIndex = 3) -->
<joint component1="0" component2="3" index="3>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<!-- back left wheel joint (componentJointIndex = 4) -->
<joint component1="0" component2="4" index="4>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<!-- disable collisions between existing components -->
<collisionPair component1="0" component2="1" enabled="false"/>
<collisionPair component1="0" component2="2" enabled="false"/>
<collisionPair component1="0" component2="3" enabled="false"/>
<collisionPair component1="0" component2="4" enabled="false"/>
</components>

<!-- main ploughing mod code -->
<frontRightWheel wheelIndex="1" componentJointIndex="1" furrowDepth="0.1" fallSpeed="0.25" tireWidth="0.4" />
<frontLeftWheel wheelIndex="2" componentJointIndex="2" furrowDepth="0.1" fallSpeed="0.25" tireWidth="0.4" />
<backRightWheel wheelIndex="3" componentJointIndex="3" furrowDepth="0.3" fallSpeed="0.25" tireWidth="0.45" />
<backLeftWheel wheelIndex="4" componentJointIndex="4" furrowDepth="0.3" fallSpeed="0.25" tireWidth="0.45" />
<!-- end main ploughing mod code -->

<!-- optional ploughing mod code -->
<workExhaustParticleSystems count="1">
<workExhaustParticleSystem1 node="25" file="$data/vehicles/particleSystems/exhaustParticleSystemBig.i3d" />
</workExhaustParticleSystems>

<increaseRpmDuringPloughing value="true" />
<!-- end optional ploughing mod code -->

<attacherJoints>
<attacherJoint index="14|0|0" rotationNode="14" maxRot="-14 0 0" rotationNode2="14|0" maxRot2="9 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5" shaft="32|5">
<bottomArm rotationNode="15" referenceNode="15|0|0" zScale="-1" />
<topArm rotationNode="16" translationNode="16|0|0" referenceNode="16|0|0|0" zScale="-1" />
</attacherJoint>
<attacherJoint index="17|0|0" rotationNode="17" maxRot="10 0 0" rotationNode2="17|0" maxRot2="-7 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="1.5" shaft="33|2">
<bottomArm rotationNode="18" referenceNode="18|0|0" zScale="1" />
<topArm rotationNode="19" translationNode="19|0|0" referenceNode="19|0|0|0" zScale="1" />
</attacherJoint>
<attacherJoint index="0>41|3|0" jointType="quickeFrontloaderCoupling"/>
</attacherJoints>
<trailerAttacherJoints>
<trailerAttacherJoint index="10" shaft="32|5"/>
<trailerAttacherJoint index="23" low="true" shaft="32|5"/>
<trailerAttacherJoint index="33|3" shaft="33|2"/>
</trailerAttacherJoints>

<AKBack jointIndexes="5 4" blockedIndexes="4 5 1" moveNode="31" Heigh5="0 0.629 -2.168" Heigh4="0 1.052 -2.168"/>
<AKFront blockedIndexes="2 6 3" />
<backHydro attacherIndices="0"/>
<frontHydro attacherIndices="1" FoldOutAnim="foldOutFrontHydro"/>

<movingTools>
<movingTool index="14|0|0" verify="true">
<dependentPart index="0>32|1" />
</movingTool>
<movingTool index="18" verify="true">
<dependentPart index="0>33|0" />
</movingTool>
</movingTools>
<lightsaddon lightsStayOn="true">
<light type="brake" index="34|4" />
<light type="dirLeft" index="34|1" />
<light type="dirRight" index="34|2" />
<light type="work" index="34|0" real="34|0|1" beam="34|0|0" helptext="ALHinten" inputName="ALHinten" stayOn="true" />
<light type="work" index="34|3" real="34|3|1" beam="34|3|0" helptext="ALVorne" inputName="ALVorne" stayOn="true" />
<light type="work" index="34|6" helptext="LInnen" inputName="LInnen" stayOn="true" />
<flashers soundfile="sounds/blinktick.wav" lowPitch="0.6" highPitch="0.8" volume="0.6" autoreturn="true" tolerance="0.9"/>
</lightsaddon>
<animations>
<animation name="foldOutFrontHydro">
<part node="0>18|0|2" startTime="0" endTime="0.1" startRot="-74.916 23.544 0" endRot="0 23.544 0"/>
<part node="0>18|0|3" startTime="0" endTime="0.1" startRot="-74.916 -23.544 0" endRot="0 -23.544 0"/>
</animation>
</animations>
<movingParts>
<movingPart index="0>33|0" referencePoint="0>18|0|1" referenceFrame="0>18|0|1">
<translatingPart index="0>33|0|0" />
</movingPart>

<movingPart index="0>32|1" referencePoint="0>15|0|1" localReferencePoint="0>32|1|2" referenceFrame="0>32|4" invertZ="false">
<dependentPart index="0>32|1|0" />
<dependentPart index="0>32|3" />
<dependentPart index="0>32|2" />
<dependentPart index="0>32|0" />
</movingPart>
<movingPart index="0>32|1|0" referencePoint="0>15|0|1" referenceFrame="0>15|0|1">
</movingPart>
<movingPart index="0>32|3" referencePoint="0>15|0|3" referenceFrame="0>15|0|3">
<translatingPart index="0>32|3|0" />
</movingPart>
<movingPart index="0>32|2" referencePoint="0>15|0|2" referenceFrame="0>15|0|2">
<translatingPart index="0>32|2|0" />
</movingPart>
<movingPart index="0>32|0" referencePoint="0>32|1|1" referenceFrame="0>32|1|1">
<translatingPart index="0>32|0|0" />
</movingPart>
</movingParts>
<animatedDetails>
<tachoZeiger zeigerIndex="21|0|0" multiplicator="10" maxRotation="300" /> <!-- aktuelle km/h * multiplicator ergeben zeigerrotation (maxRot dient nur als begrenzung z.b. wenn der Trecker bergab schneller wird der Tacho nicht überdreht, normale maxkmh * multiplicator sollten in etwa maxRotation ergeben) -->
<gasPedal pedalIndex="21|2|0" multiplicator="0.5" maxRotation="170" /> <!-- selbiges Prinzip wie beim Tachozeiger-->
<tankWarnLeuchte index="21|1|1" warnValue="8" /> <!-- warnValue gibt an ab welchem Minimalinhalt die Leuchte angehen soll -->
</animatedDetails>
<interactiveComponents>
<windows count="2">
<window1 name="WarntafelRechts" mark="21|10|0|1" size="0.05" index="21|10|0|0" speedScale="1" clip="WarntafelRechtsClipsource" />
<window2 name="WarntafelLinks" mark="21|10|1|1" size="0.05" index="21|10|1|0" speedScale="1" clip="WarntafelLinksClipsource" />
</windows>
<buttons count="6">
<button1 name="BEL3WARN" mark="21|4" size="0.03" event="toggleWarningLights"/>
<button2 name="BEL3RIGHT" mark="21|5" size="0.01" event="toggleRightIndicator"/>
<button3 name="BEL3LEFT" mark="21|6" size="0.01" event="toggleLeftIndicator"/>
<button4 name="AbL" mark="21|7" size="0.07" event="toggleFrontlights"/>
<button5 name="ALHinten" mark="21|9" size="0.01" event="toggleFrontWorklights"/>
<button6 name="ALVorne" mark="21|8" size="0.01" event="toggleBackWorklights"/>
</buttons>
</interactiveComponents>
<controlPanels count="2" >
<controlPanel1 index="21|11|0" />
<controlPanel2 index="21|11|1" />
</controlPanels>
<ESLimiter posX="0.7543" posY="0.1715" />
<operatingHours posX="0.7543" posY="0.1715" />
</vehicle>



BITTE UM HILFE
Nothing Runs like a Deere.
Wer Fendt fährt führt- Wer Steyr kennt fährt keinen Fendt!
Landwirtschaft braucht Jeder - Pöttinger

Mfg Krammer :D
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bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: John Deere 7530P

Post by bassaddict »

Die torque-Werte runterstellen. Für LS13 sind Werte von 0.5-1.5 normal.
Krammer
Posts: 129
Joined: Sat Apr 09, 2011 10:02 am

Re: John Deere 7530P

Post by Krammer »

Ahh :) dank dir vielmals
Nothing Runs like a Deere.
Wer Fendt fährt führt- Wer Steyr kennt fährt keinen Fendt!
Landwirtschaft braucht Jeder - Pöttinger

Mfg Krammer :D
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