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Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Sat Nov 02, 2013 3:18 pm
by Mike77
Blauer Anhänger und Agrovector zum beladen. Je nachdem wie lange man braucht um ein paar Paletten zu laden. Ganz schlimm ist es, wenn man die eng aneinander stapelt und sich die Colis der Paletten berühren.

Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Sat Nov 02, 2013 3:42 pm
by Dorminator
Um noch mal was zu deiner Feststellung wegen diesen Kinematic stats zu sagen (sorry falls nicht richtig geschrieben aber denk du weißt was ich mein Bassaddict :D )
Denke einen Zusammenhang damit kann man nahezu ausschließen.

Gestern hatte ich wieder das Problem mit dem SW rutschen auf dem SWW, diese Kinematics standen da bei 1531.
Direkt nach Neustart des Spiels war das Problem mit dem rutschen weg, Kinematics standen auf 1332. Im laufe des Spiels stieg dieser Wert aber auf über 1850 an und das rutschen kam dennoch nicht zurück...auch nach ca 2 Stunden spielen konnte ich das SW noch mit dem SWW wegfahren.

Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Sat Nov 02, 2013 6:13 pm
by bassaddict
Joa, dass der Wert im Spielverlauf ansteigt hab ich inzwischen auch schon festgestellt. Schade, fängt die Suche wieder von vorne an.

Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Sat Nov 09, 2013 11:41 am
by Steve007
Jetzt muss erst mal wieder Geld in die Kasse von GANTS kommen (Neues DLC-Pack) bevor sich hier etwas tut. Deshalb befürchte ich, dass wir alle mit diesem Spielstand leben müssen oder halt auf LS 2015 hoffen.

Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Sat Nov 09, 2013 2:48 pm
by Haagele
oder auf Patch 2.1 warten...
Stegei wrote: Alternativ kannst du auch noch etwas warten bis der Patch 2.1 kommt. Dieser wird die Möglichkeit haben, einen Mod zu laden, der bei allen Maps das Verdorren deaktiviert.
Quelle: Multiplayerberich -> Thema: "MP-Karte ohne verwittern/verdorren möglich?"

Ein Patch der hauptsächlich skript- und enginetechnisch entwickelt werden muss hat wohl nicht so viel mit neuen Modellen die vermutlich großteils auf vorhandenen Skripts laufen zu tun... folglich kann beides gleichzeitig entwickelt werden, ich glaube nicht dass man einen Modeller unbedingt an ein Skript setzten sollte und der will auch Arbeit haben...

Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Sat Nov 09, 2013 9:37 pm
by Mike77
Ich frage mich, worauf die da noch warten. Wieso nicht die bisher gefundenen Fehler per Patch fixen und wenn neue Fehler kommen, wieder einen nachreichen. Schließlich bringt auch ewig langes warten und testen nix, wie man sieht. Das Titanium Addon enthält immernoch die selben Fehler, die im Sommer schon bei Release auf der PS3 drin waren.

Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Sun Nov 10, 2013 11:55 am
by Satis
Hiya all.

I can see that there have been some talk about the "Warning: Missing l10n for button" but since I don't understand the German language that much, I might post the same here in English, since I don't know it you already figured this out.

After the Patch 2.0 Final was released, I really didn't have any problems with this but the other day, I started to get a starting log like this:

Code: Select all

GIANTS Engine Runtime 5.0.1 (build date: Oct  1 2013)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
  Core(s): 8 @ 3.5 GHZ
  OS: Windows NT 6.1 64-bit
Physics System
  Driver: NVIDIA PhysX Runtime
  Version: 2.8.4
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
    Name: Logitech Freedom 2.4 USB
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 780/PCIe/SSE2
  Version: 4.4.0
    max_texture_layers: 8
  OpenGL initialization successful
Hardware Profile
  Level: Very High (forced)
  View Distance Coeff: 1.300000
  Shadow Quality: 2.000000
  Skip Mipmaps: 0
  LOD Distance Coeff: 1.300000
  Terrain LOD Distance Coeff: 2.000000
  Foliage View Distance Coeff: 1.600000
Farming Simulator 2013
  Version: 2.0.0.9 RC18
  Available Languages: en de fr es it ru jp
  Language: en
Warning: Missing l10n for button DUMP_FRONTLOADER_TOOL
Warning: Missing l10n for button TOGGLE_CHOPPER
Warning: Missing l10n for button TOGGLE_BOH
Warning: Missing l10n for button fs_ACTIVATE_HUD
Warning: Missing l10n for button fs_HUD_POS
Warning: Missing l10n for button fs_OVERLAY
Warning: Missing l10n for button fs_TRANS_UP
Warning: Missing l10n for button fs_TRANS_DOWN
Warning: Missing l10n for button fs_RELOAD_FLDDEFS
Warning: Missing l10n for button fs_TOGGLE_PERCENT
Warning: Missing l10n for button fs_DEFAULT_SCAN
Warning: Missing l10n for button fs_DEFAULT_DISPLAY
Warning: Missing l10n for button fs_LIST_START
Warning: Missing l10n for button fs_LIST_END
Warning: Missing l10n for button fs_LIST_PREV
Warning: Missing l10n for button fs_LIST_NEXT
Warning: Missing l10n for button REALISTIC_AWD
Warning: Missing l10n for button REALISTIC_TRANSMISSION_MODE
Warning: Missing l10n for button REALISTIC_SHUTTLE_DIRECTION
Warning: Missing l10n for button REALISTIC_SPEEDLIMITER_INC
Warning: Missing l10n for button REALISTIC_SPEEDLIMITER_DEC
Warning: Missing l10n for button REALISTIC_LOCK_STEERING
Warning: Missing l10n for button REALISTIC_SET_SPEED_LEVEL_LIMIT_1
Warning: Missing l10n for button REALISTIC_SET_SPEED_LEVEL_LIMIT_2
Warning: Missing l10n for button REALISTIC_SET_SPEED_LEVEL_LIMIT_3
Warning: Missing l10n for button REALISTIC_SET_SPEED_LEVEL_LIMIT_4
Warning: Missing l10n for button REALISTIC_BALLAST_CHANGE
Warning: Missing l10n for button REALISTIC_TEST_PLUS
Warning: Missing l10n for button REALISTIC_TEST_MINUS
Warning: Missing l10n for button REALISTIC_TEST2_PLUS
Warning: Missing l10n for button REALISTIC_TEST2_MINUS
Warning: Missing l10n for button AgrolinerTUW20_U
Warning: Missing l10n for button AgrolinerTUW20_Pipe
Warning: Missing l10n for button AgrolinerTUW20_UP
Warning: Missing l10n for button AgrolinerTUW20_DOWN
Warning: Missing l10n for button AgrolinerTUW20_PLANE
Warning: Missing l10n for button BELWARN
Warning: Missing l10n for button BELLEFT
Warning: Missing l10n for button BELRIGHT
Warning: Missing l10n for button ALTERNATIVETIPPING_START_TIPPING
Warning: Missing l10n for button KOTTE_AXIS_UP
Warning: Missing l10n for button KOTTE_AXIS_DOWN
Warning: Missing l10n for button LIFTAXIS_UPDOWN
Warning: Missing l10n for button HOSEREF_FILL
Warning: Missing l10n for button HOSEREF_EMPTY
Warning: Missing l10n for button BEL3LEFT
Warning: Missing l10n for button BEL3WARN
Warning: Missing l10n for button BEL3RIGHT
Warning: Missing l10n for button INPUT_overloader_movePipeLeft
Warning: Missing l10n for button INPUT_overloader_movePipeRight
Warning: Missing l10n for button INPUT_overloader_pipeLight
Warning: Missing l10n for button MRFULLPOWERSHIFTGEARUP
Warning: Missing l10n for button MRFULLPOWERSHIFTGEARDOWN
Warning: Missing l10n for button MRFULLPOWERSHIFTNEUTRAL
Warning: Missing l10n for button ZH18500PU_ARM_UP
Warning: Missing l10n for button ZH18500PU_ARM_DOWN
Warning: Missing l10n for button ZH18500PU_DRAWBAR_UP
Warning: Missing l10n for button ZH18500PU_DRAWBAR_DOWN
Warning: Missing l10n for button FRONTDOCK_ARM_UP
Warning: Missing l10n for button FRONTDOCK_ARM_DOWN
Warning: Missing l10n for button PRESSURESTATE_UP
Warning: Missing l10n for button PRESSURESTATE_DOWN
Warning: Missing l10n for button MANHYD_fp
Warning: Missing l10n for button MANHYD_fn
Warning: Missing l10n for button MANHYD_sp
Warning: Missing l10n for button MANHYD_sn
Warning: Missing l10n for button DRIVINGLINE
Warning: Missing l10n for button DRIVINGLINE_HUD
Warning: Missing l10n for button DRIVINGLINE_MOUSECURSOR
Warning: Missing l10n for button FRONT_HOPPER_DEBUG_TOGGLE
Warning: Missing l10n for button INTERACTIVE_CONTROL_SWITCH
Warning: Missing l10n for button ESLimiter_PLUS
Warning: Missing l10n for button ESLimiter_MINUS
Warning: Missing l10n for button REALLIGHTS_BLINKL
Warning: Missing l10n for button REALLIGHTS_BLINKW
Warning: Missing l10n for button REALLIGHTS_BLINKR
Warning: Missing l10n for button ToggleTipSide
Warning: Missing l10n for button COURSEPLAY_MODIFIER
Warning: Missing l10n for button COURSEPLAY_HUD
Warning: Missing l10n for button COURSEPLAY_START_STOP
Warning: Missing l10n for button COURSEPLAY_DRIVEON
Warning: Missing l10n for button COURSEPLAY_DRIVENOW
Warning: Missing l10n for button COURSEPLAY_MOUSEACTION
Warning: Missing l10n for button COURSEPLAY_MOUSEACTION_SECONDARY
Warning: Missing l10n for button fastForward
Warning: Missing l10n for button MANUAL_IGNITION_KEY
Game vehicle types loaded

After here the mods is loaded!
I thought this was a bit funny, since I knew that all those mods I have installed (except for 2) do have all the l10n strings for the buttons.
Then I started to dig further down into it and then I realized that when changing a inputBinding key in the game and the inputBinding.xml was saved with all the mod key settings, this started to happen.

Again I took an extra look at the log and I then realized that the inputBinding.xml button setup was loaded before the actually mods was loaded, which is why it can't find the l10n strings for those buttons.

I'm guessing this is a bug in the patch 2.0.0.9 release which I hope will get fixed, so I don't have to go into each mods and change the key settings manually instead of doing it ingame.

Kind regards
Satis

All of this goes away again, if I go ingame and reset to standard key setup, since it will remove all the mod inputBindings from the inputBinding.xml and they are loaded on the fly with the mods.

Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Sun Nov 10, 2013 12:04 pm
by bassaddict
Yup, that's a known bug. These warnings before any mods are loaded doesn't belong there, should be fixed with the next patch (whenever it will be released).

Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Sun Nov 10, 2013 1:36 pm
by Satis
Good to know that it should be fixed in the next version :)

Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Mon Nov 18, 2013 9:01 pm
by Dani68111
Beispiel :
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
<author>Bullgore,Johni6530,Skydancer,Repi,Fin,Pille?!,Kubo</author>
<version>10.15</version>
<title>
<en>Krone BigX 1100 Beast</en>
<de>Krone BigX 1100 Beast</de>
</title>
<description>
<en>Krone BigX 1100 Beast</en>
<de>Krone BigX 1100 Beast</de>
</description>
<iconFilename>textur/storeBigX.png</iconFilename>
<multiplayer supported="true"/>

<extraSourceFiles>
<sourceFile filename="Scripts/SetAnimationEvent.lua" />
<sourceFile filename="Scripts/liftachseEvent.lua" />
<sourceFile filename="Scripts/EasyFlowAreaEvent.lua" />
<sourceFile filename="Scripts/EasyFlowGrassForceGrassEvent.lua" />
</extraSourceFiles>

<specializations>
-- bigx
<specialization name="aiCombine2" className="AICombine" filename="Scripts/AICombine.lua"/>
<specialization name="beleuchtung" className="BEL3" filename="Scripts/beleuchtungV31.lua"/>
<specialization name="indoorSound" className="IndoorSound" filename="Scripts/IndoorSound.lua" />
<specialization name="Fenster" className="toggleAnimatedParts" filename="Scripts/toggleAnimatedParts.lua"/>
<specialization name="cutterParticle" className="CutterParticle" filename="Scripts/CutterParticle.lua" />
<specialization name="aiCutterHelper" className="AICutterHelper" filename="Scripts/AICutterHelper.lua" />
<specialization name="threshingCounter" className="ThreshingCounter" filename="Scripts/ThreshingCounter.lua"/>
<specialization name="GSCombine" className="GreenStarCombine" filename="Greenstar/GreenStarCombine.lua" />

<specialization name="powerShaftAttacher" className="PowerShaftAttacher" filename="Scripts/PowerShaftAttacher.lua" />
<specialization name="Odometer" className="Odometer" filename="Scripts/Odometer.lua"/>
<specialization name="gasLimiter" className="gasLimiter" filename="Scripts/gasLimiter.lua"/>
<specialization name="AllradV4" className="AllradV4" filename="Scripts/AllradV4.lua"/>
-- xdisc
<specialization name="HeaderSpecialization" className="HeaderSpecialization" filename="Scripts/HeaderSpecialization.lua" />
<specialization name="GSCutter" className="GreenStarCutter" filename="Greenstar/GreenStarCutter.lua" />
-- cargo
<specialization name="FieldShuttle" className="FieldShuttle" filename="Scripts/FieldShuttle.lua"/>
<specialization name="animation" className="AnimationNetwort" filename="Scripts/AnimationNetwork.lua" />
<specialization name="hydraulic" className="Hydraulic" filename="Scripts/Hydraulic.lua"/>
<specialization name="mooringblocks" className="mooringblocks" filename="Scripts/mooringblocks.lua"/>
<specialization name="powerShaft" className="PowerShaft" filename="Scripts/PowerShaft.lua" />
<specialization name="liftachse" className="liftachse" filename="Scripts/liftachse.lua"/>
-- biso sww
<specialization name="BISO" className="BISO" filename="Scripts/DirectDiskWagen.lua"/>
-- EasyFlow
<specialization name="EasyFlow" className="EasyFlow" filename="Scripts/EasyFlow.lua" />
</specializations>

<vehicleTypes>
<type name="KroneBigX1100" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="cylindered" />
<specialization name="combine" />
<specialization name="hirable" />
<specialization name="indoorSound" />
<specialization name="aiCombine2" />
<specialization name="honk" />
<specialization name="mouseControlsVehicle" />
<specialization name="beleuchtung" />
<specialization name="Fenster" />
<specialization name="powerShaftAttacher" />
<specialization name="Odometer" />
<specialization name="gasLimiter" />
<specialization name="AllradV4" />
<specialization name="crawler" />
<specialization name="threshingCounter" />
<specialization name="GSCombine" />
</type>
<type name="KroneEasyCollect1053" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="cutter" />
<specialization name="foldable" />
<specialization name="beleuchtung" />
<specialization name="Fenster" />
<specialization name="cutterParticle" />
<specialization name="aiCutterHelper" />
<specialization name="GSCutter" />
</type>
<type name="cutter" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="cutter" />
<specialization name="Fenster" />
<specialization name="HeaderSpecialization" />
<specialization name="GSCutter" />
</type>
<type name="BigXCargo" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="FieldShuttle" />
<specialization name="animation" />
<specialization name="beleuchtung" />
<specialization name="hydraulic" />
<specialization name="mooringblocks" />
<specialization name="powerShaft" />
<specialization name="liftachse" />
<specialization name="foldable" />
</type>
<type name="BISO" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="BISO" />
</type>
<type name="KroneEasyFlow" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="EasyFlow" />
<specialization name="mountable" />
<specialization name="foldable" />
</type>
</vehicleTypes>

<storeItems>
<storeItem>
<en>
<name>Krone BigX 1100</name>
<description>
<![CDATA[BETA
Model/Texture: Giants, Johni 6530; Wheels: Agrotron 155
Ingame: Johni 6530
Sound: sevorane, Bullgore
Script: Face, Sven777b, Giants]]>
</description>
<specs>
<![CDATA[Maintenance: %s/day]]>
</specs>
</en>
<de>
<name>Krone BigX 1100</name>
<description>
<![CDATA[BETA
Modell/Textur: Giants, Johni 6530; Reifen: Agrotron 155
Ingame: Johni 6530
Sound: sevorane, Bullgore
Script: Face, Sven777b, Giants]]>
</description>
<specs>
<![CDATA[Unterhaltskosten: %s/Tag]]>
</specs>
</de>
<rotation>180</rotation>
<image active="textur/storeBigX.png" brand="textur/brand_krone.png"/>
<price>345610</price>
<dailyUpkeep>230</dailyUpkeep>
<xmlFilename>KroneBigX1100.xml</xmlFilename>
<brand>$l10n_shopItemBrand_krone</brand>
<machineType>harvesters</machineType>
</storeItem>

<storeItem>
<en>
<name>Krone BigX 1100 MouseControl</name>
<description>
<![CDATA[BETA
Model/Texture: Giants, Johni 6530; Wheels: Agrotron 155
Ingame: Johni 6530
Sound: sevorane, Bullgore
Script: Face, Sven777b, Giants]]>
</description>
<specs>
<![CDATA[Maintenance: %s/day]]>
</specs>
</en>
<de>
<name>Krone BigX 1100 MouseControl</name>
<description>
<![CDATA[BETA
Modell/Textur: Giants, Johni 6530; Reifen: Agrotron 155
Ingame: Johni 6530
Sound: sevorane, Bullgore
Script: Face, Sven777b, Giants]]>
</description>
<specs>
<![CDATA[Unterhaltskosten: %s/Tag]]>
</specs>
</de>
<rotation>180</rotation>
<image active="textur/storeBigX.png" brand="textur/brand_krone.png"/>
<price>382450</price>
<dailyUpkeep>230</dailyUpkeep>
<xmlFilename>KroneBigX1100MouseControl.xml</xmlFilename>
<brand>$l10n_shopItemBrand_krone</brand>
<machineType>harvesters</machineType>
</storeItem>

<storeItem>
<en>
<name>Krone Easy Collect 1053</name>
<description>
<![CDATA[BETA
Model/Texture: Giants, Johni 6530
Ingame: Johni 6530
Script: Face, Sven777b, Giants]]>
</description>
<specs>
<![CDATA[Work width: 11m (36 ft 1 in)
Maintenance: %s/day]]>
</specs>
</en>
<de>
<name>Krone Easy Collect 1053</name>
<description>
<![CDATA[BETA
Modell/Textur: Giants, Johni 6530
Ingame: Johni 6530
Script: Face, Sven777b, Giants]]>
</description>
<specs>
<![CDATA[Arbeitsbreite: 11m
Unterhaltskosten: %s/Tag]]>
</specs>
</de>
<rotation>180</rotation>
<image active="textur/storeEasyCollect.png" brand="textur/brand_krone.png"/>
<price>38500</price>
<dailyUpkeep>120</dailyUpkeep>
<xmlFilename>kroneEasyCollect1053.xml</xmlFilename>
<brand>$l10n_shopItemBrand_krone</brand>
<machineType>harvesters</machineType>
</storeItem>

<storeItem>
<en>
<name>Krone BigX 1100 BeastPack XDisc6200</name>
<description>
<![CDATA[KRONE XDisc the specialist for whole plant silage and with it is many-sided applicable. XDisc stands for a harvest free of loss and with his clean cut.]]>
</description>
<specs>
<![CDATA[Work width: 6.3m (20 ft 8 in)
Maintenance: %s/day]]>
</specs>
</en>
<de>
<name>Krone BigX 1100 BeastPack XDisc6200</name>
<description>
<![CDATA[KRONE XDisc ist der Spezialist für Ganzpflanzensilage und damit vielseitig einsetzbar. XDisc steht für eine verlustfreie Ernte und überzeugt mit seinem sauberen Schnitt.]]>
</description>
<specs>
<![CDATA[Arbeitsbreite: 6,3m
Unterhaltskosten: %s/Tag]]>
</specs>
</de>
<rotation>0</rotation>
<dailyUpkeep>99</dailyUpkeep>
<price>32500</price>
<xmlFilename>KroneBigX1100BeastPack_XDisc6200.xml</xmlFilename>
<image active="Textur/xdisk/storeXDisc.dds" brand="textur/brand_krone.png"/>
<brand>$l10n_shopItemBrand_krone</brand>
<machineType>harvesters</machineType>
</storeItem>

<storeItem>
<en>
<name>Krone BigX 1100 BeastPack BigXCargo</name>
<description>
<![CDATA[Krone BigXCargo has a bunker capacity of 60m³. The bunker is rotatable mounted on the frame, then the BigXCargo to be emptied to the right side or left side while driving at 7.5 m total height.]]>
</description>
<specs>
<![CDATA[Capacity: 60m³ (45.000 ltrs)
Maintenance: %s/day
Fruits: chaff, grass]]>
</specs>
</en>
<de>
<name>Krone BigX 1100 BeastPack BigXCargo</name>
<description>
<![CDATA[Der Krone BigXCargo hat ein Bunkervolumen von 60m³. Der Ladebunker ist drehbar auf dem Rahmen aufgebaut, so kann der BigXCargo auch während der Fahrt, bei 7,5 m Gesamthöhe nach rechts seitlich oder links seitlich entleert werden.]]>
</description>
<specs>
<![CDATA[Ladevolumen: 60m³ (45'000 l)
Unterhaltskosten: %s/Tag
Fruchtarten: Häckselgut, Gras]]>
</specs>
</de>
<rotation>0</rotation>
<dailyUpkeep>180</dailyUpkeep>
<price>132045</price>
<xmlFilename>KroneBigX1100BeastPack_BigXCargo.xml</xmlFilename>
<image active="Textur/BigXCargo/store_Bunker.dds" brand="textur/brand_krone.png"/>
<brand>$l10n_shopItemBrand_krone</brand>
<machineType>harvesters</machineType>
</storeItem>

<storeItem>
<en>
<name>Krone BigX 1100 BeastPack cutting unit carriage</name>
<description><![CDATA[Cutting unit carriage for the Krone XDisc6200]]></description>
<specs>
<![CDATA[Maintenance: %s/day]]>
</specs>
</en>
<de>
<name>Krone BigX 1100 BeastPack Sww</name>
<description><![CDATA[Schneidwerkswagen für die XDisc6200]]></description>
<specs>
<![CDATA[Unterhaltskosten: %s/Tag]]>
</specs>
</de>
<rotation>180</rotation>
<dailyUpkeep>49</dailyUpkeep>
<price>7395</price>
<xmlFilename>KroneBigX1100BeastPack_Sww.xml</xmlFilename>
<image active="Textur/Wagen/store_biso_sww.dds" brand="textur/brand_krone.png"/>
<brand>$l10n_shopItemBrand_krone</brand>
<machineType>harvesters</machineType>
</storeItem>
<storeItem>
<en>
<name>Krone EasyFlow 380</name>
<description>
<![CDATA[EasyFlow pick-up is a new adaptation to the design of the Big X foragers that powered by MAN engines.]]>
</description>
<specs>
<![CDATA[Working width: 3.8 m
Maintenance: %s / day
Usage: Pickup grass and grass swath, barley and wheat swath and convert them to chaff.]]>
</specs>
</en>
<de>
<name>Krone EasyFlow 380</name>
<description>
<![CDATA[EasyFlow Pick-up ist eine neue Anpassung an das Design der Big X Sammlerinnen, dass durch MAN-Motoren angetrieben.]]>
</description>
<specs>
<![CDATA[Schneidwerksbreite: 3.8 m
Maintenance: %s / day
Benutzung: Sammeln von Gras und Heu, Gerste- und Weizenstroh und optionale Konvertierung in Häckselgut.]]>
</specs>
</de>
<rotation>0</rotation>
<image active="Textur/EasyFlow/store_Krone.png" brand="textur/brand_krone.png"/>
<price>24380</price>
<xmlFilename>EasyFlow_Krone.xml</xmlFilename>
<dailyUpkeep>120</dailyUpkeep>
<brand>$l10n_shopItemBrand_krone</brand>
<machineType>harvesters</machineType>
</storeItem>
</storeItems>

<inputBindings>
<input name="frontworkX" key1="KEY_KP_4" button="" />
<input name="rearworkX" key1="KEY_KP_6" button="" />
<input name="BEL3LEFT" key1="KEY_KP_1" button="" />
<input name="BEL3WARN" key1="KEY_KP_2" button="" />
<input name="BEL3RIGHT" key1="KEY_KP_3" button="" />
<input name="GewichtBigX" key1="KEY_KP_divide" button="" />
<input name="RaederBigX" key1="KEY_6" button="" />
<input name="TwinRaederBigX" key1="KEY_9" button="" />
<input name="TOGGLE_AI_HELPER" category="VEHICLE" key1="KEY_5" key2="" button="" device="0" mouse="" />
<input name="liftachse" category="VEHICLE" key1="KEY_v" key2="" button="" device="0" mouse="" />
<input name="mehrRPM" category="VEHICLE" key1="KEY_comma" key2="" button="" device="0" mouse="" />
<input name="wenigerRPM" category="VEHICLE" key1="KEY_period" key2="" button="" device="0" mouse="" />
<input name="BUNKER_updown" key1="KEY_m" button="" device="0" mouse="" />
<input name="AllradV4" key1="KEY_lctrl" button="" device="0" mouse="" />
<input name="AUTOSTEER1100" key1="KEY_u" button="" mouse="MOUSE_BUTTON_X2" />
</inputBindings>

<l10n>
<text name="frontwork">
<de>Arbeitslicht vorn</de>
<en>Worklight front</en>
</text>
<text name="rearwork">
<de>Pipelicht</de>
<en>Worklight back</en>
</text>
<text name="BEL3LEFT">
<de>Blinker links</de>
<en>left turnlights</en>
</text>
<text name="BEL3RIGHT">
<de>Blinker rechts</de>
<en>right turnlights</en>
</text>
<text name="BEL3WARN">
<de>Warnblinker</de>
<en>hazard lights</en>
</text>
<text name="GewichtBigX">
<de>Gewicht ein-/ausblenden</de>
<en>Show/hide Weight</en>
</text>
<text name="TOGGLE_AI_HELPER">
<de>Helfer-Ausrichtung Hilfe an-/ausschalten</de>
<en>Disable/Enable AI direction helper</en>
<fr>Activer/Désactiver l'aide à l'autopilote</fr>
</text>
<text name="RaederBigX">
<de>STX ein-/ausblenden</de>
<en>STX on/off</en>
</text>
<text name="TwinRaederBigX">
<de>Zwillingsräder ein-/ausblenden</de>
<en>Twin wheels on/off</en>
</text>
<text name="BISO_1">
<en>Shift + Q to detach DirectDiskWagen</en>
<de>Shift + Q um DirectDiskWagen abzuängen</de>
</text>
<text name="GasLimiter_controls">
<en>GasLimiter</en>
<de>Standgas:</de>
</text>
<text name="Standgas_Plus">
<en>More sound</en>
<de>Mehr Sound</de>
</text>
<text name="Standgas_Minus">
<en>Less sound</en>
<de>Weniger Sound</de>
</text>
<text name="AllradOFF">
<de>4WD OFF</de>
<en>Allrad abschalten</en>
</text>
<text name="AllradON">
<de>4WD ON</de>
<en>Allrad anschalten</en>
</text>
<text name="grassForceGrass">
<de>Pickup Fruchtoutput: Gras</de>
<en>Pickup fruit output: grass</en>
</text>
<text name="grassForceChaff">
<de>Pickup Fruchtoutput: Häckselgut</de>
<en>Pickup fruit output: chaff</en>
</text>
</l10n>

</modDesc>
Das ist die Orginal Von Bull gore


Das ist das was in meiner Log steht
Load mod: A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button frontworkX in A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button rearworkX in A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button liftachse in A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button mehrRPM in A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button wenigerRPM in A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button BUNKER_updown in A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button AllradV4 in A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button AUTOSTEER1100 in A_KroneBeastpack_V10_1_5_byBullgore





Muss etz nochmal Fragen hab mir gerade die Moddisc angeschaut und ja da ist alles Da irgend wie :?:

Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Mon Nov 18, 2013 9:20 pm
by don_apple
Dani68111 wrote:Beispiel :
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
<author>Bullgore,Johni6530,Skydancer,Repi,Fin,Pille?!,Kubo</author>
<version>10.15</version>
<title>
<en>Krone BigX 1100 Beast</en>
<de>Krone BigX 1100 Beast</de>
</title>
<description>
<en>Krone BigX 1100 Beast</en>
<de>Krone BigX 1100 Beast</de>
</description>
<iconFilename>textur/storeBigX.png</iconFilename>
<multiplayer supported="true"/>

<extraSourceFiles>
<sourceFile filename="Scripts/SetAnimationEvent.lua" />
<sourceFile filename="Scripts/liftachseEvent.lua" />
<sourceFile filename="Scripts/EasyFlowAreaEvent.lua" />
<sourceFile filename="Scripts/EasyFlowGrassForceGrassEvent.lua" />
</extraSourceFiles>

<specializations>
-- bigx
<specialization name="aiCombine2" className="AICombine" filename="Scripts/AICombine.lua"/>
<specialization name="beleuchtung" className="BEL3" filename="Scripts/beleuchtungV31.lua"/>
<specialization name="indoorSound" className="IndoorSound" filename="Scripts/IndoorSound.lua" />
<specialization name="Fenster" className="toggleAnimatedParts" filename="Scripts/toggleAnimatedParts.lua"/>
<specialization name="cutterParticle" className="CutterParticle" filename="Scripts/CutterParticle.lua" />
<specialization name="aiCutterHelper" className="AICutterHelper" filename="Scripts/AICutterHelper.lua" />
<specialization name="threshingCounter" className="ThreshingCounter" filename="Scripts/ThreshingCounter.lua"/>
<specialization name="GSCombine" className="GreenStarCombine" filename="Greenstar/GreenStarCombine.lua" />

<specialization name="powerShaftAttacher" className="PowerShaftAttacher" filename="Scripts/PowerShaftAttacher.lua" />
<specialization name="Odometer" className="Odometer" filename="Scripts/Odometer.lua"/>
<specialization name="gasLimiter" className="gasLimiter" filename="Scripts/gasLimiter.lua"/>
<specialization name="AllradV4" className="AllradV4" filename="Scripts/AllradV4.lua"/>
-- xdisc
<specialization name="HeaderSpecialization" className="HeaderSpecialization" filename="Scripts/HeaderSpecialization.lua" />
<specialization name="GSCutter" className="GreenStarCutter" filename="Greenstar/GreenStarCutter.lua" />
-- cargo
<specialization name="FieldShuttle" className="FieldShuttle" filename="Scripts/FieldShuttle.lua"/>
<specialization name="animation" className="AnimationNetwort" filename="Scripts/AnimationNetwork.lua" />
<specialization name="hydraulic" className="Hydraulic" filename="Scripts/Hydraulic.lua"/>
<specialization name="mooringblocks" className="mooringblocks" filename="Scripts/mooringblocks.lua"/>
<specialization name="powerShaft" className="PowerShaft" filename="Scripts/PowerShaft.lua" />
<specialization name="liftachse" className="liftachse" filename="Scripts/liftachse.lua"/>
-- biso sww
<specialization name="BISO" className="BISO" filename="Scripts/DirectDiskWagen.lua"/>
-- EasyFlow
<specialization name="EasyFlow" className="EasyFlow" filename="Scripts/EasyFlow.lua" />
</specializations>

<vehicleTypes>
<type name="KroneBigX1100" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="cylindered" />
<specialization name="combine" />
<specialization name="hirable" />
<specialization name="indoorSound" />
<specialization name="aiCombine2" />
<specialization name="honk" />
<specialization name="mouseControlsVehicle" />
<specialization name="beleuchtung" />
<specialization name="Fenster" />
<specialization name="powerShaftAttacher" />
<specialization name="Odometer" />
<specialization name="gasLimiter" />
<specialization name="AllradV4" />
<specialization name="crawler" />
<specialization name="threshingCounter" />
<specialization name="GSCombine" />
</type>
<type name="KroneEasyCollect1053" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="cutter" />
<specialization name="foldable" />
<specialization name="beleuchtung" />
<specialization name="Fenster" />
<specialization name="cutterParticle" />
<specialization name="aiCutterHelper" />
<specialization name="GSCutter" />
</type>
<type name="cutter" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="cutter" />
<specialization name="Fenster" />
<specialization name="HeaderSpecialization" />
<specialization name="GSCutter" />
</type>
<type name="BigXCargo" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="FieldShuttle" />
<specialization name="animation" />
<specialization name="beleuchtung" />
<specialization name="hydraulic" />
<specialization name="mooringblocks" />
<specialization name="powerShaft" />
<specialization name="liftachse" />
<specialization name="foldable" />
</type>
<type name="BISO" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="BISO" />
</type>
<type name="KroneEasyFlow" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="EasyFlow" />
<specialization name="mountable" />
<specialization name="foldable" />
</type>
</vehicleTypes>

<storeItems>
<storeItem>
<en>
<name>Krone BigX 1100</name>
<description>
<![CDATA[BETA
Model/Texture: Giants, Johni 6530; Wheels: Agrotron 155
Ingame: Johni 6530
Sound: sevorane, Bullgore
Script: Face, Sven777b, Giants]]>
</description>
<specs>
<![CDATA[Maintenance: %s/day]]>
</specs>
</en>
<de>
<name>Krone BigX 1100</name>
<description>
<![CDATA[BETA
Modell/Textur: Giants, Johni 6530; Reifen: Agrotron 155
Ingame: Johni 6530
Sound: sevorane, Bullgore
Script: Face, Sven777b, Giants]]>
</description>
<specs>
<![CDATA[Unterhaltskosten: %s/Tag]]>
</specs>
</de>
<rotation>180</rotation>
<image active="textur/storeBigX.png" brand="textur/brand_krone.png"/>
<price>345610</price>
<dailyUpkeep>230</dailyUpkeep>
<xmlFilename>KroneBigX1100.xml</xmlFilename>
<brand>$l10n_shopItemBrand_krone</brand>
<machineType>harvesters</machineType>
</storeItem>

<storeItem>
<en>
<name>Krone BigX 1100 MouseControl</name>
<description>
<![CDATA[BETA
Model/Texture: Giants, Johni 6530; Wheels: Agrotron 155
Ingame: Johni 6530
Sound: sevorane, Bullgore
Script: Face, Sven777b, Giants]]>
</description>
<specs>
<![CDATA[Maintenance: %s/day]]>
</specs>
</en>
<de>
<name>Krone BigX 1100 MouseControl</name>
<description>
<![CDATA[BETA
Modell/Textur: Giants, Johni 6530; Reifen: Agrotron 155
Ingame: Johni 6530
Sound: sevorane, Bullgore
Script: Face, Sven777b, Giants]]>
</description>
<specs>
<![CDATA[Unterhaltskosten: %s/Tag]]>
</specs>
</de>
<rotation>180</rotation>
<image active="textur/storeBigX.png" brand="textur/brand_krone.png"/>
<price>382450</price>
<dailyUpkeep>230</dailyUpkeep>
<xmlFilename>KroneBigX1100MouseControl.xml</xmlFilename>
<brand>$l10n_shopItemBrand_krone</brand>
<machineType>harvesters</machineType>
</storeItem>

<storeItem>
<en>
<name>Krone Easy Collect 1053</name>
<description>
<![CDATA[BETA
Model/Texture: Giants, Johni 6530
Ingame: Johni 6530
Script: Face, Sven777b, Giants]]>
</description>
<specs>
<![CDATA[Work width: 11m (36 ft 1 in)
Maintenance: %s/day]]>
</specs>
</en>
<de>
<name>Krone Easy Collect 1053</name>
<description>
<![CDATA[BETA
Modell/Textur: Giants, Johni 6530
Ingame: Johni 6530
Script: Face, Sven777b, Giants]]>
</description>
<specs>
<![CDATA[Arbeitsbreite: 11m
Unterhaltskosten: %s/Tag]]>
</specs>
</de>
<rotation>180</rotation>
<image active="textur/storeEasyCollect.png" brand="textur/brand_krone.png"/>
<price>38500</price>
<dailyUpkeep>120</dailyUpkeep>
<xmlFilename>kroneEasyCollect1053.xml</xmlFilename>
<brand>$l10n_shopItemBrand_krone</brand>
<machineType>harvesters</machineType>
</storeItem>

<storeItem>
<en>
<name>Krone BigX 1100 BeastPack XDisc6200</name>
<description>
<![CDATA[KRONE XDisc the specialist for whole plant silage and with it is many-sided applicable. XDisc stands for a harvest free of loss and with his clean cut.]]>
</description>
<specs>
<![CDATA[Work width: 6.3m (20 ft 8 in)
Maintenance: %s/day]]>
</specs>
</en>
<de>
<name>Krone BigX 1100 BeastPack XDisc6200</name>
<description>
<![CDATA[KRONE XDisc ist der Spezialist für Ganzpflanzensilage und damit vielseitig einsetzbar. XDisc steht für eine verlustfreie Ernte und überzeugt mit seinem sauberen Schnitt.]]>
</description>
<specs>
<![CDATA[Arbeitsbreite: 6,3m
Unterhaltskosten: %s/Tag]]>
</specs>
</de>
<rotation>0</rotation>
<dailyUpkeep>99</dailyUpkeep>
<price>32500</price>
<xmlFilename>KroneBigX1100BeastPack_XDisc6200.xml</xmlFilename>
<image active="Textur/xdisk/storeXDisc.dds" brand="textur/brand_krone.png"/>
<brand>$l10n_shopItemBrand_krone</brand>
<machineType>harvesters</machineType>
</storeItem>

<storeItem>
<en>
<name>Krone BigX 1100 BeastPack BigXCargo</name>
<description>
<![CDATA[Krone BigXCargo has a bunker capacity of 60m³. The bunker is rotatable mounted on the frame, then the BigXCargo to be emptied to the right side or left side while driving at 7.5 m total height.]]>
</description>
<specs>
<![CDATA[Capacity: 60m³ (45.000 ltrs)
Maintenance: %s/day
Fruits: chaff, grass]]>
</specs>
</en>
<de>
<name>Krone BigX 1100 BeastPack BigXCargo</name>
<description>
<![CDATA[Der Krone BigXCargo hat ein Bunkervolumen von 60m³. Der Ladebunker ist drehbar auf dem Rahmen aufgebaut, so kann der BigXCargo auch während der Fahrt, bei 7,5 m Gesamthöhe nach rechts seitlich oder links seitlich entleert werden.]]>
</description>
<specs>
<![CDATA[Ladevolumen: 60m³ (45'000 l)
Unterhaltskosten: %s/Tag
Fruchtarten: Häckselgut, Gras]]>
</specs>
</de>
<rotation>0</rotation>
<dailyUpkeep>180</dailyUpkeep>
<price>132045</price>
<xmlFilename>KroneBigX1100BeastPack_BigXCargo.xml</xmlFilename>
<image active="Textur/BigXCargo/store_Bunker.dds" brand="textur/brand_krone.png"/>
<brand>$l10n_shopItemBrand_krone</brand>
<machineType>harvesters</machineType>
</storeItem>

<storeItem>
<en>
<name>Krone BigX 1100 BeastPack cutting unit carriage</name>
<description><![CDATA[Cutting unit carriage for the Krone XDisc6200]]></description>
<specs>
<![CDATA[Maintenance: %s/day]]>
</specs>
</en>
<de>
<name>Krone BigX 1100 BeastPack Sww</name>
<description><![CDATA[Schneidwerkswagen für die XDisc6200]]></description>
<specs>
<![CDATA[Unterhaltskosten: %s/Tag]]>
</specs>
</de>
<rotation>180</rotation>
<dailyUpkeep>49</dailyUpkeep>
<price>7395</price>
<xmlFilename>KroneBigX1100BeastPack_Sww.xml</xmlFilename>
<image active="Textur/Wagen/store_biso_sww.dds" brand="textur/brand_krone.png"/>
<brand>$l10n_shopItemBrand_krone</brand>
<machineType>harvesters</machineType>
</storeItem>
<storeItem>
<en>
<name>Krone EasyFlow 380</name>
<description>
<![CDATA[EasyFlow pick-up is a new adaptation to the design of the Big X foragers that powered by MAN engines.]]>
</description>
<specs>
<![CDATA[Working width: 3.8 m
Maintenance: %s / day
Usage: Pickup grass and grass swath, barley and wheat swath and convert them to chaff.]]>
</specs>
</en>
<de>
<name>Krone EasyFlow 380</name>
<description>
<![CDATA[EasyFlow Pick-up ist eine neue Anpassung an das Design der Big X Sammlerinnen, dass durch MAN-Motoren angetrieben.]]>
</description>
<specs>
<![CDATA[Schneidwerksbreite: 3.8 m
Maintenance: %s / day
Benutzung: Sammeln von Gras und Heu, Gerste- und Weizenstroh und optionale Konvertierung in Häckselgut.]]>
</specs>
</de>
<rotation>0</rotation>
<image active="Textur/EasyFlow/store_Krone.png" brand="textur/brand_krone.png"/>
<price>24380</price>
<xmlFilename>EasyFlow_Krone.xml</xmlFilename>
<dailyUpkeep>120</dailyUpkeep>
<brand>$l10n_shopItemBrand_krone</brand>
<machineType>harvesters</machineType>
</storeItem>
</storeItems>

<inputBindings>
<input name="frontworkX" key1="KEY_KP_4" button="" />
<input name="rearworkX" key1="KEY_KP_6" button="" />
<input name="BEL3LEFT" key1="KEY_KP_1" button="" />
<input name="BEL3WARN" key1="KEY_KP_2" button="" />
<input name="BEL3RIGHT" key1="KEY_KP_3" button="" />
<input name="GewichtBigX" key1="KEY_KP_divide" button="" />
<input name="RaederBigX" key1="KEY_6" button="" />
<input name="TwinRaederBigX" key1="KEY_9" button="" />
<input name="TOGGLE_AI_HELPER" category="VEHICLE" key1="KEY_5" key2="" button="" device="0" mouse="" />
<input name="liftachse" category="VEHICLE" key1="KEY_v" key2="" button="" device="0" mouse="" />
<input name="mehrRPM" category="VEHICLE" key1="KEY_comma" key2="" button="" device="0" mouse="" />
<input name="wenigerRPM" category="VEHICLE" key1="KEY_period" key2="" button="" device="0" mouse="" />
<input name="BUNKER_updown" key1="KEY_m" button="" device="0" mouse="" />
<input name="AllradV4" key1="KEY_lctrl" button="" device="0" mouse="" />
<input name="AUTOSTEER1100" key1="KEY_u" button="" mouse="MOUSE_BUTTON_X2" />
</inputBindings>

<l10n>
<text name="frontwork">
<de>Arbeitslicht vorn</de>
<en>Worklight front</en>
</text>
<text name="rearwork">
<de>Pipelicht</de>
<en>Worklight back</en>
</text>
<text name="BEL3LEFT">
<de>Blinker links</de>
<en>left turnlights</en>
</text>
<text name="BEL3RIGHT">
<de>Blinker rechts</de>
<en>right turnlights</en>
</text>
<text name="BEL3WARN">
<de>Warnblinker</de>
<en>hazard lights</en>
</text>
<text name="GewichtBigX">
<de>Gewicht ein-/ausblenden</de>
<en>Show/hide Weight</en>
</text>
<text name="TOGGLE_AI_HELPER">
<de>Helfer-Ausrichtung Hilfe an-/ausschalten</de>
<en>Disable/Enable AI direction helper</en>
<fr>Activer/Désactiver l'aide à l'autopilote</fr>
</text>
<text name="RaederBigX">
<de>STX ein-/ausblenden</de>
<en>STX on/off</en>
</text>
<text name="TwinRaederBigX">
<de>Zwillingsräder ein-/ausblenden</de>
<en>Twin wheels on/off</en>
</text>
<text name="BISO_1">
<en>Shift + Q to detach DirectDiskWagen</en>
<de>Shift + Q um DirectDiskWagen abzuängen</de>
</text>
<text name="GasLimiter_controls">
<en>GasLimiter</en>
<de>Standgas:</de>
</text>
<text name="Standgas_Plus">
<en>More sound</en>
<de>Mehr Sound</de>
</text>
<text name="Standgas_Minus">
<en>Less sound</en>
<de>Weniger Sound</de>
</text>
<text name="AllradOFF">
<de>4WD OFF</de>
<en>Allrad abschalten</en>
</text>
<text name="AllradON">
<de>4WD ON</de>
<en>Allrad anschalten</en>
</text>
<text name="grassForceGrass">
<de>Pickup Fruchtoutput: Gras</de>
<en>Pickup fruit output: grass</en>
</text>
<text name="grassForceChaff">
<de>Pickup Fruchtoutput: Häckselgut</de>
<en>Pickup fruit output: chaff</en>
</text>
</l10n>

</modDesc>
Das ist die Orginal Von Bull gore


Das ist das was in meiner Log steht
Load mod: A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button frontworkX in A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button rearworkX in A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button liftachse in A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button mehrRPM in A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button wenigerRPM in A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button BUNKER_updown in A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button AllradV4 in A_KroneBeastpack_V10_1_5_byBullgore
Warning: Missing l10n for button AUTOSTEER1100 in A_KroneBeastpack_V10_1_5_byBullgore





Muss etz nochmal Fragen hab mir gerade die Moddisc angeschaut und ja da ist alles Da irgend wie :?:
Nein, für sämtliche als "Warning" aufgelisteten Buttons fehlen in der von dir angegebenen modesc.xml die passenden Einträge in der "<l10n>" Sektion. Da gibt es zwar z. B. einen Eintrag für "frontwork" aber keinen für "frontworkX".

Da diese Warnungen keine Auswirkungen auf die Performance haben kannst du die auch ignorieren, wenn sie dich allerdings zu sehr stören solltest du die passenden "l10n" Einträge in der modesc.xml hinzufügen oder dich beim Moder beschweren damit der das in der nächsten Version des Mods korrigiert.

Gruß,
don_apple

Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Mon Nov 18, 2013 9:20 pm
by bassaddict
Alles da? Dann brauchst du aber eine Brille. Für die angegebenen input-Einträge fehlen wirklich alle l10n-Einträge. Genau deswegen werden die Warnings ja auch in die LOG geschrieben.

Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Mon Nov 18, 2013 10:18 pm
by Sca
Das bei der Nawaro, Maus auch so. Nachpflegen oder ignorieren.

Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Tue Nov 19, 2013 9:46 am
by Albbauer
Mein Feedback zum Patch:

Im Großen und Ganzen gelungen, viele Dinge wurden verbessert, Fehler teilweise beseitigt.

Was mir nicht gefällt, ist, dass die Arbeitsgeräte scheinbar unsauberer arbeiten. So habe ich zum Beispiel mit dem Horsch Joker CT einen merkwürdigen Versatz drin, der vor dem Patch noch nicht da war. Auf alle Fälle arbeitet er unsauberer, als vorher.

Was noch stark verbessert werden müsste, ist das Wendeverhalten im Helfermodus bei gezogenen Arbeitsgeräten, wie zum Beispiel mit den Horsch Pronto DC, Sprinter ST, Terrano FX und ähnliche Arbeitsgeräte anderer Markenin Verbindung mit normalen Schleppern. Dies funktionierte in früheren Versionen des Spiels definitv wesentlich besser, man brauchte keinen Wendekreis durch's ganze Universum. Mit einem Vorgewende in der Breite des Arbeitsgerätes könnte ich noch leben, aber doppelte, fast dreifache Breiten Vorgewende ist meines Erachtens zuviel. Damit ist keine sauberes Arbeiten und gleichmäßiger Wachstum mehr möglich, es sei denn, man fährt komplett ohne Helfer

Re: [LS/FS13] Final Patch 2.0 Feedback

Posted: Tue Nov 19, 2013 5:30 pm
by Sca
Ich weiß was du meinst. Jedesmal nach dem Sähen im Slalom ums Feld. Jetzt kommen wieder welche mit:
- Nimmt 'nen kleinen Schlepper mit engen Wendekreis
- Nimmt halt einen Knicklenker
Ja... genau. Selbst der Helfer in LS14 iOS arbeitet sauberer :-)