having problems with mods

chrisdec
Posts: 10
Joined: Wed Aug 06, 2014 9:31 pm

having problems with mods

Post by chrisdec »

hello,
i am having problems with fs 2013 when im installing mods the game keeps frezing
some days ago i have bought fs 2013 on steam and installed courceplay, manual ignition and some other mods
i did not have problems before only today when i saved my game and quit and play again my game keeps frezing
for now i am re installing fs 2013 in the hope that everithing will function again
also when i deleted the game i have deinstalled al the mods and savegames

maybe somebody can help me

thanks
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bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: having problems with mods

Post by bassaddict »

When having problems with mods, always check your LOG file. http://wiki.landwirtschafts-simulator.d ... tig_posten
chrisdec
Posts: 10
Joined: Wed Aug 06, 2014 9:31 pm

Re: having problems with mods

Post by chrisdec »

thanks but im still having problems when i delete the mods everything works fine
when i ad only courseplay and manual ignition the game craches when i want to start career
chrisdec
Posts: 10
Joined: Wed Aug 06, 2014 9:31 pm

Re: having problems with mods

Post by chrisdec »

here is my log
GIANTS Engine Runtime 5.0.1 (build date: Mar 31 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Cpu Name: Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz
Cpu Core(s): 4 @ 2.4 GHZ
OS: Windows NT 6.2 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) HD Graphics 4000
Version: 4.0.0 - Build 10.18.10.3345
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low (auto)
View Distance Coeff: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Coeff: 0.750000
Terrain LOD Distance Coeff: 0.750000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013 INT
Version: 2.1.0.2 RC3
Available Languages: en de fr es it ru jp
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Christophe/Documents/My Games/FarmingSimulator2013/mods
Load mod: FarmingSimulator2013ClassicsPack
Load dlc: pdlc_lindnerUnitracPack
Load dlc: pdlc_marshallPack
Load dlc: pdlc_titaniumAddon
Load dlc: pdlc_ursusAddon
Load dlc: pdlc_vaderstadPack
Load mod: ZZZ_courseplay
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) HD Graphics 4000
Version: 4.0.0 - Build 10.18.10.3345
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low (auto)
View Distance Coeff: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Coeff: 0.750000
Terrain LOD Distance Coeff: 0.750000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013 INT
Version: 2.1.0.2 RC3
Available Languages: en de fr es it ru jp
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Christophe/Documents/My Games/FarmingSimulator2013/mods
Load mod: FarmingSimulator2013ClassicsPack
Load dlc: pdlc_lindnerUnitracPack
Load dlc: pdlc_marshallPack
Load dlc: pdlc_titaniumAddon
Load dlc: pdlc_ursusAddon
Load dlc: pdlc_vaderstadPack
Load mod: ZZZ_courseplay
Register vehicle type: FarmingSimulator2013ClassicsPack.DLCBaleloader
Register vehicle type: FarmingSimulator2013ClassicsPack.FahrAPNBaler
Register vehicle type: FarmingSimulator2013ClassicsPack.tractor_cylindered
Register vehicle type: FarmingSimulator2013ClassicsPack.frontloader_cylindered
Register vehicle type: FarmingSimulator2013ClassicsPack.selfPropelledForageWagon
Register vehicle type: pdlc_lindnerUnitracPack.tractor_steerableExtension
Register vehicle type: pdlc_lindnerUnitracPack.manureSpreader_mousecontrolled
Register vehicle type: pdlc_lindnerUnitracPack.manureBarrel_extendedSprayer
Register vehicle type: pdlc_lindnerUnitracPack.extendedTipper
Register vehicle type: pdlc_lindnerUnitracPack.extendedForageWagon
Register vehicle type: pdlc_marshallPack.manureSpreader_planeMover
Register vehicle type: pdlc_marshallPack.manureSpreaderMS105
Register vehicle type: pdlc_marshallPack.manureBarrelST1800
Register vehicle type: pdlc_marshallPack.tipperQM16
Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
Register vehicle type: pdlc_titaniumAddon.truck
Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
Register vehicle type: pdlc_titaniumAddon.augerWagon
Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
Register vehicle type: pdlc_titaniumAddon.combine_extended
Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
Register vehicle type: pdlc_titaniumAddon.swadro2000
Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
Register vehicle type: pdlc_ursusAddon.oldtimer
Register vehicle type: pdlc_ursusAddon.baleWrapper
Register vehicle type: pdlc_ursusAddon.baleGrab
Register vehicle type: pdlc_ursusAddon.dlcBaleLoader
Register vehicle type: pdlc_vaderstadPack.cultivator_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_foldableRidgeMarker
### Initialized 27 Courseplay files (v3.41.0000)
Loading shader WAD 'C:/Users/Christophe/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_256_256_OGL_UK_8.wad' ... 45 hashes, 79 shaders, 93723 bytes compressed
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 2013/pdlc/titaniumAddon/map/sky/sky_day_night.i3d (0.00mb in 138.06 ms)
data/sky/rain.i3d (0.00mb in 2.00 ms)
data/sky/hail.i3d (0.00mb in 1.29 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 2013/pdlc/titaniumAddon/map/americanMap.i3d (2.75mb in 7954.93 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 46.46 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 70.52 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 50.13 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 60.04 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 59.56 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 37.35 ms)
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bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: having problems with mods

Post by bassaddict »

Your hardware is pretty weak. You maybe notice framerate issues when playing with mods or having a big vehicle fleet, but not that weak as that it should/could crash immediately.
Right now I can think of just two possibilities:
1. Your drivers (especially GPU and chipset drivers) aren't up-to-date.
2. Background processes taking up lots of processing power, leaving too little to handle FS.
chrisdec
Posts: 10
Joined: Wed Aug 06, 2014 9:31 pm

Re: having problems with mods

Post by chrisdec »

bassaddict wrote:Your hardware is pretty weak. You maybe notice framerate issues when playing with mods or having a big vehicle fleet, but not that weak as that it should/could crash immediately.
Right now I can think of just two possibilities:
1. Your drivers (especially GPU and chipset drivers) aren't up-to-date.
2. Background processes taking up lots of processing power, leaving too little to handle FS.
hi bassaddict,
thanks for the reply i will upgrade my ram from 6 gb to max 16 gb
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bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: having problems with mods

Post by bassaddict »

That's about the most pointless thing you can do. Even though an iGPU uses the RAM, because it doesn't have dedicated memory, there is no point in having 16GB RAM. Way more important is the speed of the RAM, which is often slow for laptops due to extending battery life.
So if anything, get at leat 1600MHz RAM (better 1866MHz, but I think your chipset doesn't support that) in dual channel (so either 2x 2GB or 2x 4GB). Though I highly doubt that would solve the problem.

So before you start wasting money, you should first check the possibilities thoroughly I've already posted.
chrisdec
Posts: 10
Joined: Wed Aug 06, 2014 9:31 pm

Re: having problems with mods

Post by chrisdec »

mr bassaaddict,
i followed your advice and updated all my drivers and just to be sure ive added 10 gb ram @1600MHz thats the maximum of 16 gb my laptop can handle
and now everything works fine even with the mods i have installed

thanks again for your advice
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