[FS17] Feedback

skogseide
Posts: 26
Joined: Wed Nov 01, 2017 6:45 pm

Re: [FS17] Feedback

Post by skogseide »

FarmerJimbob wrote:^^I agree, none of that list is beyond the realms of possibility and would be welcome additions to the game.
much appreciated FarmerJimbob! :)
User avatar
Guil
Posts: 7417
Joined: Fri Aug 21, 2015 8:43 pm
Location: Ireland

Re: [FS17] Feedback

Post by Guil »

Hi there's a thread for ideas for fs 19.
viewtopic.php?f=897&t=109208
skogseide
Posts: 26
Joined: Wed Nov 01, 2017 6:45 pm

Re: [FS17] Feedback

Post by skogseide »

Guil wrote:Hi there's a thread for ideas for fs 19.
viewtopic.php?f=897&t=109208
Sorry didn't know that, thanks *thumbsup*
FarmerJimbob
Posts: 730
Joined: Tue Oct 10, 2017 12:05 pm
Location: England

Re: [FS17] Feedback

Post by FarmerJimbob »

My feedback for FS17 then - pausing the game should be easier, swap it with save game option accessible directly from the main pda screen.
User avatar
JerrySin
Posts: 1
Joined: Tue Nov 28, 2017 11:34 am

Re: [FS17] Feedback

Post by JerrySin »

skogseide wrote:sorry og this has been mentioned before. But there is a few things I would like to see being implemented in FS19.

- sound of trees falling and hitting ground
- improved distance from the headlights on tractors and machines
- more realistic gravity on everything in the game
- more realistic traction and ground response
- improved economic overview
- horses
- cats and dogs
- other AI farmers to give you some "competition" in single player
- buy and sell contracts for various things you can harvest

I think these things would make the game feel more enjoyable and make the maps feel more real.
Good opinion and suggestion.
I'd like more. Thank you for the feedback
-cats and dogs (sounds cool)
The current build: i5 5530.Gtx 1060 ti,16 gb ram ddr3.
Upgrade in the spring of 2018: CPU-Rayzen 7 1700,MB-Gigabyte GA-AB35- Gaming 3(5),RAM-DDR4 Corsair Vengeance 16 gb 3200 MHZ.
Stuff and development.Current in BETA
FabbriFarmer
Posts: 25
Joined: Thu Nov 16, 2017 7:21 pm

Re: [FS17] Feedback

Post by FabbriFarmer »

I think you (Giants) should add the New Holland T9.700, because I can't be forced to buy the Challenger or the Quadtrac if I want a tractor with over of 565 horses, and because in real life the T9 have a maximum of 700 horses, not only 565
New Holland and CNH fan
John Deere and Massey Ferguson at the second place
FabbriFarmer
Posts: 25
Joined: Thu Nov 16, 2017 7:21 pm

Re: [FS17] Feedback

Post by FabbriFarmer »

And also lots of other savegame slots (perhaps about 40?), because now I have 18 slots used, and I have to start with some other maps (Estancia Lapacho, 2 English maps, The Valley The Old Farm) yet ;-)
New Holland and CNH fan
John Deere and Massey Ferguson at the second place
User avatar
RODHA
Posts: 4870
Joined: Wed Dec 28, 2016 12:41 pm

Re: [FS17] Feedback

Post by RODHA »

NH T9 has been and probably will always be my favorite tractor.
Not because of the looks or capabilities but because of that astonishing engine sound :hi:
Thus, I alos need the 700HP version. I hope we could get a decent mod for it.
Cause obviously Giants is not planing on changing the specs.
PS5 / FS22
User avatar
Colin_TJ
Posts: 418
Joined: Tue Nov 08, 2016 6:29 pm

Re: [FS17] Feedback

Post by Colin_TJ »

articulated lorries would be nice
PlayStation 5 FS22 :coolnew:
Game Tag: Colin_TJ :hi:
BigC92
Posts: 4833
Joined: Tue Mar 17, 2015 5:25 pm

Re: [FS17] Feedback

Post by BigC92 »

RODHA wrote:NH T9 has been and probably will always be my favorite tractor.
Not because of the looks or capabilities but because of that astonishing engine sound :hi:
Thus, I alos need the 700HP version. I hope we could get a decent mod for it.
Cause obviously Giants is not planing on changing the specs.
The NH t9 is my second favorite tractor, my first is the quadtrack, i love that one, but on FS15, the T9 hauled my slurry container from field to field, it was light on the front, but man she had the power to pull it up hills, but it didn't help that i had to have the lightest weight to hookup to it, but i agree sounds awesome.
User avatar
Guil
Posts: 7417
Joined: Fri Aug 21, 2015 8:43 pm
Location: Ireland

Re: [FS17] Feedback

Post by Guil »

Colin_TJ wrote:articulated lorries would be nice
There's 4 in the base game and then all the mods available.
User avatar
Colin_TJ
Posts: 418
Joined: Tue Nov 08, 2016 6:29 pm

Re: [FS17] Feedback

Post by Colin_TJ »

Guil wrote: Thu Nov 30, 2017 6:35 am
Colin_TJ wrote: would be nice
There's 4 in the base game and then all the mods available.
yes.
my bad :blushnew:
please allow to correct myself. by articulated lorries i rather meant tractor unit and trailer with side curtain type... :mrgreen:
PlayStation 5 FS22 :coolnew:
Game Tag: Colin_TJ :hi:
User avatar
Colin_TJ
Posts: 418
Joined: Tue Nov 08, 2016 6:29 pm

Re: [FS17] Feedback

Post by Colin_TJ »

https://www.farming-simulator.com/mod.p ... tle=fs2017
any thoughts about consoles or doing same by using ground response mod?
PlayStation 5 FS22 :coolnew:
Game Tag: Colin_TJ :hi:
User avatar
RODHA
Posts: 4870
Joined: Wed Dec 28, 2016 12:41 pm

Re: [FS17] Feedback

Post by RODHA »

^^ That seems kinda a very good option.
I mean may be we could get an option on FS19 for the level of realistic game engine.
PS5 / FS22
User avatar
Colin_TJ
Posts: 418
Joined: Tue Nov 08, 2016 6:29 pm

Re: [FS17] Feedback

Post by Colin_TJ »

Glad to hear that someone shares my point of view....
Actually I would like to see a pool/which pot or something similar for FS19. Where u could place realistic requests for it...
what the heck.. here are my only three magical requests for FS19:
-Consoles to get dedicated servers option
- 4x maps
- more industry (sawmill making wood planks, panks to pallets etc, etc...)

other then that all is good as it's now. just work on those physics etc....
Well Done so far... And of course lets not forget about our great Saviors = The Modders.. :)
PlayStation 5 FS22 :coolnew:
Game Tag: Colin_TJ :hi:
Post Reply