- Versionsnummer des Spiels: 1.5.1.0 b1583
- Fahrzeug/Gerät/Modell/Objekt: Frontlader bzw Anbaugerät....
- Fehler/Problem: arbeitet weiter obwohl man die Finger schon lange von den Tasten genommen hat
- Single-:
- Tritt auf, wenn: unerwartet
- Tritt auf Standardmaps ohne Mods auf: Ja
Seit Anfang an (Okt 2016) tritt ab und zu mal das Phänomen auf, das der Frontlader bzw. ein Anbaugerät (egal welches) einfach weiterarbeitet, ohne das man noch eine Taste drückt.
Wie im Bild zu sehen, ist es in diesem Fall der Ballenspieß, der bis zur "Endstellung" nach unten abgesenkt wurde.
Bei der "Kran"-Steuerung mit den Tasten J, K, N, M passiert es nicht, das der Kran weiterarbeitet, nur bei Frontladerarbeiten zeigt sich diese verhalten.
Code: Select all
GIANTS Engine Runtime 7.0.0 (15417) 64bit (Build Date: Oct 12 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Memory: 8143 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970
Version: 22.21.13.8205 (1.5.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 1024
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Max dynamic foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17
Version: 1.5.1.0 b1583
Available Languages: de
Language: de
Time: 2017-11-08 08:09:15
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_bigBudPack (Version: 1.1.0.0)
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
Load mod: AAA_HiredHelperTool (Version: 0.41)
Load mod: aaa_LS17_ccmmod (Version: 1.0)
Register vehicle type: pdlc_bigBudPack.subsoiler
Register vehicle type: pdlc_bigBudPack.sowingMachineSprayer_extendedSpeedRotatingParts
Register vehicle type: pdlc_bigBudPack.sowingMachineSprayerTank
Register vehicle type: pdlc_bigBudPack.augerWagon_crawler
Register vehicle type: pdlc_bigBudPack.tractor_articulatedAxis_analogClock
Register vehicle type: pdlc_bigBudPack.sowingMachineSprayer_jigglingParts
Register vehicle type: pdlc_bigBudPack.cultivator_jigglingParts
Register configuration 'wrappingColor'
Register vehicle type: pdlc_kuhnPack.subsoiler
Register vehicle type: pdlc_kuhnPack.sowingMachineCultivator
Register vehicle type: pdlc_kuhnPack.turnOnCultivator
Register vehicle type: pdlc_kuhnPack.windrower_workMode
Register vehicle type: pdlc_kuhnPack.extendedBaleWrapper
Register vehicle type: pdlc_kuhnPack.balerWrapper
Register vehicle type: pdlc_kuhnPack.sowingMachineKuhnTF1500
Register filltype: ccm and ccmraw
dataS/cameraPath01.i3d (0.08) ms
dataS/cameraPath02.i3d (0.08) ms
dataS/cameraPath03.i3d (0.06) ms
data/sky/skyUS_day_night.i3d (7.33) ms
data/sky/rain.i3d (1.08) ms
data/sky/hail.i3d (0.62) ms
data/sky/dust.i3d (0.38) ms
data/maps/map01.i3d (1226.05) ms
data/objects/basketball/basketball.i3d (1.24) ms
---Script loaded: HiredHelperTool by HappyLooser---
C:/Users/Administrator/Documents/My Games/FarmingSimulator2017/mods/aaa_LS17_ccmmod/materialHolder/fillPlane_materialHolder.i3d (3.77) ms
C:/Users/Administrator/Documents/My Games/FarmingSimulator2017/mods/aaa_LS17_ccmmod/materialHolder/particle_materialHolder.i3d (5.69) ms
MaterialHolder for ccm loading successful!
--- loading CCM mod V1.1 --- (by derelky)
Enabled withering
data/vehicles/steerable/valtra/valtraTSeries.i3d (51.30) ms
data/vehicles/steerable/newHolland/newHollandCR1090.i3d (42.29) ms
data/vehicles/cutters/caseIH/caseIH3162Cutter.i3d (16.80) ms
data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (4.39) ms
data/vehicles/trailers/newHolland/newHollandRollBelt150.i3d (16.09) ms
data/objects/roundbales/roundbaleStraw_w112_d130.i3d (2.21) ms
data/vehicles/tools/stoll/stollToolPalletFork.i3d (11.02) ms
data/vehicles/tools/stoll/stollToolBaleFork.i3d (0.65) ms
data/vehicles/steerable/fendt/fendt700.i3d (65.02) ms
data/vehicles/steerable/ponsse/ponsseScorpion.i3d (48.20) ms
data/vehicles/steerable/americanTruck/americanTruckDualAxle.i3d (35.50) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (3.05) ms
data/objects/squarebales/baleStraw240.i3d (1.59) ms
data/placeables/shelters/storageShelter01.i3d (4.67) ms
data/placeables/shelters/vehicleShelter.i3d (1.18) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (1.73) ms
data/placeables/shelters/storageShelter02.i3d (1.99) ms
data/objects/pallets/fertilizerTank.i3d (4.60) ms
data/vehicles/train/locomotive.i3d (18.99) ms
data/vehicles/train/wagonTimber.i3d (8.99) ms
data/vehicles/train/wagonWoodChips.i3d (9.78) ms
data/vehicles/train/wagonGrain.i3d (9.42) ms
data/vehicles/train/wagonSugarbeets.i3d (9.58) ms
dataS2/character/player/player02.i3d (209.34) ms
data/firstPerson/chainsaws/stihl/stihlMS261.i3d (12.32) ms
Saving screenshot: C:/Users/Administrator/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2017_11_08_08_20_00.png