eigene map

12genesis12
Posts: 24
Joined: Sat Oct 27, 2012 8:04 pm

eigene map

Post by 12genesis12 »

Hallo leute erstelle gerde meine eigene map! Ich bin soweit das sie sogar schon im Spiel angezeigt wird nur sie lädt die ganze zeit mehr passiert nicht hier die log
GIANTS Engine Runtime 5.0.1 (build date: Oct 18 2012)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 6 @ 2.8 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6800 Series
Version: 4.2.11566 Compatibility Profile Context
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Very High (forced)
View Distance Coeff: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.300000
Terrain LOD Distance Coeff: 2.000000
Foliage View Distance Coeff: 1.600000
Farming Simulator 2013
Version: 1.3.0.0 RC4
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Thomas/Documents/My Games/FarmingSimulator2013/mods
Load mod: maps
data/sky/sky_day_night.i3d (0.00mb in 4375.78 ms)
data/sky/rain.i3d (0.00mb in 1.20 ms)
data/sky/hail.i3d (0.00mb in 0.55 ms)
Error: failed to load map C:/Users/Thomas/Documents/My Games/FarmingSimulator2013/mods/maps/map/map.i3d
Error: LUA running function 'loadMapFinished'
D:/code/lsim2013/build/finalbin/dataS/scripts/economy/AuctionSpecs.lua(29) : attempt to index field 'fieldDefinitionBase' (a nil value)
Wäre cool würd mir einer helfen. Und wie füge ich dann das Bild was beim Startbildschirm erscheinen soll und den Text dazu?
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: eigene map

Post by bassaddict »

Kennst du schon die Suchfunktion? Die hätte dir nämlich ganz schnell gesagt, dass du entweder in der LUA map01.i3d angeben musst, bzw die i3d in map.i3d umbenennen musst. Das wurde hier die letzten Tage schon zig mal gefragt und beantwortet.
12genesis12
Posts: 24
Joined: Sat Oct 27, 2012 8:04 pm

Re: eigene map

Post by 12genesis12 »

kannst mir den link dazu schicken finde das nicht!
fly-master©

Re: eigene map

Post by fly-master© »

12genesis12
Posts: 24
Joined: Sat Oct 27, 2012 8:04 pm

Re: eigene map

Post by 12genesis12 »

So habs so weit hinbekommen nur jetzt gibt es nur noch ein error in der log hier die log:
GIANTS Engine Runtime 5.0.1 (build date: Oct 18 2012)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 6 @ 2.8 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6800 Series
Version: 4.2.11566 Compatibility Profile Context
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Very High (forced)
View Distance Coeff: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.300000
Terrain LOD Distance Coeff: 2.000000
Foliage View Distance Coeff: 1.600000
Farming Simulator 2013
Version: 1.3.0.0 RC4
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Thomas/Documents/My Games/FarmingSimulator2013/mods
Load mod: maps
data/sky/sky_day_night.i3d (0.00mb in 4406.04 ms)
data/sky/rain.i3d (0.00mb in 0.76 ms)
data/sky/hail.i3d (0.00mb in 0.39 ms)
Error: LUA running function 'update'
C:/Users/Thomas/Documents/My Games/FarmingSimulator2013/mods/maps/SampleModMap.lua(44) : attempt to index field 'loadMap01' (a nil value)
Hoffe ihr könnt mir noch einmal helfen:) schonmal danke für die schnelle hilfe!
fly-master©

Re: eigene map

Post by fly-master© »

Was steht in der sampleModMap.lua in Zeile 44? Wie heißt die i3d, map.i3d oder map01.i3d (Im Verzeichnis Modmap/map)
12genesis12
Posts: 24
Joined: Sat Oct 27, 2012 8:04 pm

Re: eigene map

Post by 12genesis12 »

So habe alle errors drausen aber passiert trotzdem nichts :hmm: hier nochmal die log nach der letzten enderung kp wieso
GIANTS Engine Runtime 5.0.1 (build date: Oct 18 2012)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 6 @ 2.8 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6800 Series
Version: 4.2.11566 Compatibility Profile Context
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Very High (forced)
View Distance Coeff: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.300000
Terrain LOD Distance Coeff: 2.000000
Foliage View Distance Coeff: 1.600000
Farming Simulator 2013
Version: 1.3.0.0 RC4
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Thomas/Documents/My Games/FarmingSimulator2013/mods
Load mod: maps
data/sky/sky_day_night.i3d (0.00mb in 4685.16 ms)
data/sky/rain.i3d (0.00mb in 0.87 ms)
data/sky/hail.i3d (0.00mb in 0.49 ms)
C:/Users/Thomas/Documents/My Games/FarmingSimulator2013/mods/maps/map01.i3d (49.18mb in 15366.42 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 78.33 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 51.50 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 41.16 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 50.31 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 65.09 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 50.77 ms)
und hier die .LUA damit es einfacher wird
--
-- SampleModMap
--
-- @author Stefan Geiger
-- @date 06/08/12
--
-- Copyright (C) GIANTS Software GmbH, Confidential, All Rights Reserved.

SampleModMap = {}

local SampleModMap_mt = Class(SampleModMap, Mission00);


function SampleModMap:new(baseDirectory, customMt)
local mt = customMt;
if mt == nil then
mt = SampleModMap_mt;
end;
local self = SampleModMap:superClass():new(baseDirectory, mt);

-- self.playerStartX = 39;
-- self.playerStartY = 0.1;
-- self.playerStartZ = -330;
-- self.playerRotX = 0;
-- self.playerRotY = Utils.degToRad(90);

return self;
end;

function SampleModMap:delete()
SampleModMap:superClass().delete(self);
end;

function SampleModMap:load()
self:startLoadingTask();

self.environment = Environment:new(Utils.getFilename("$data/sky/sky_day_night.i3d", self.baseDirectory), true, 8, true, true);

self.helpIconsBase = nil;
self.collectableHorseshoesObject = nil;
self.fieldDefinitionBase = nil;
self.vehicleShopBase = nil;

self:loadMap(Utils.getFilename("map01.i3d", self.baseDirectory), true, self.loadmap01Finished, self);
end;

function SampleModMap:loadMap01Finished(node, arguments)

self:loadMapXMLFile(Utils.getFilename("SampleModMap.xml", self.baseDirectory));

self.missionPDA:loadMap(Utils.getFilename("pda_map.png", self.baseDirectory), 2048, 2048);

g_inGameMenu:setMapViewsMap(Utils.getFilename("pda_map.png", self.baseDirectory));

local iconSize = self.missionPDA.pdaMapWidth / 15;

-- ATMs
self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 - 230, 1024 + 439.5, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 - 144.65, 1024 - 352.25, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 + 513.75, 1024 + 202, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 + 723.9, 1024 + 608.25, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 - 162, 1024 - 679.51, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

-- Vehicle Shop
self.missionPDA:createMapHotspot("Shop", Utils.getFilename("$dataS2/missions/hud_pda_spot_shop.png", self.baseDirectory), 1024 - 130, 1024 - 383, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

-- Phone Booths
self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 + 89.6, 1024 - 417.9, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 - 603.4, 1024 - 834, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 - 94, 1024 + 20.1, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 - 560, 1024 - 7.5, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 - 172.25, 1024 - 678.9, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 + 241.1, 1024 + 438, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

-- farm silos
self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlace.png", self.baseDirectory), 1024 + 43.5, 1024 - 128.3, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
-- bga
self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlace.png", self.baseDirectory), 1024 + 395.1, 1024 - 693.7, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

-- Grass Heaps
self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlaceGreen.png", self.baseDirectory), 1024 + 888.8 , 1024 + 569.6, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlaceGreen.png", self.baseDirectory), 1024 + 753.5 , 1024 + 864.9, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlaceGreen.png", self.baseDirectory), 1024 + 640.4 , 1024 + 787.2, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlaceGreen.png", self.baseDirectory), 1024 + 692.7 , 1024 - 842.7, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

-- livestock
self.missionPDA:createMapHotspot("Cows", Utils.getFilename("$dataS2/missions/hud_pda_spot_cows.png", self.baseDirectory), 1024 + 256, 1024 + 655, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Sheep", Utils.getFilename("$dataS2/missions/hud_pda_spot_sheep.png", self.baseDirectory), 1024 - 600, 1024 + 585, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Chickens", Utils.getFilename("$dataS2/missions/hud_pda_spot_chickens.png", self.baseDirectory), 1024 - 12, 1024 - 93, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

SampleModMap:superClass().load(self);

if not self.missionDynamicInfo.isMultiplayer then
self:updateFoundHorseshoes();
self:updateFoundHelpIcons();
self:updateMeteoriteCrash();
self:updateRainbow();
else
self:removeAllHorseshoes();
self:removeAllHelpIcons();
end;

if g_isGamescomVersion then
self:playerOwnsAllFields();
end;

self:finishLoadingTask();
end;

function SampleModMap:onStartMission()
SampleModMap:superClass().onStartMission(self);
end;

function SampleModMap:mouseEvent(posX, posY, isDown, isUp, button)
SampleModMap:superClass().mouseEvent(self, posX, posY, isDown, isUp, button);
end;

function SampleModMap:keyEvent(unicode, sym, modifier, isDown)
SampleModMap:superClass().keyEvent(self, unicode, sym, modifier, isDown);
end;

function SampleModMap:update(dt)
SampleModMap:superClass().update(self, dt);
end;

function SampleModMap:draw()
SampleModMap:superClass().draw(self);
end;
vieleicht erkennt ihr es ja so direkt!
fly-master©

Re: eigene map

Post by fly-master© »

Ändere

Code: Select all

self:loadMap(Utils.getFilename("map01.i3d", self.baseDirectory), true, self.loadmap01Finished, self);
end;
in

Code: Select all

self:loadMap(Utils.getFilename("map.i3d", self.baseDirectory), true, self.loadmap01Finished, self);
end;
und einmal testen.
12genesis12
Posts: 24
Joined: Sat Oct 27, 2012 8:04 pm

Re: eigene map

Post by 12genesis12 »

Habe es so geändert wie gesagt wurde aber dann passiert wieder nichts in der log steht:
GIANTS Engine Runtime 5.0.1 (build date: Oct 18 2012)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 6 @ 2.8 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6800 Series
Version: 4.2.11566 Compatibility Profile Context
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Very High (forced)
View Distance Coeff: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.300000
Terrain LOD Distance Coeff: 2.000000
Foliage View Distance Coeff: 1.600000
Farming Simulator 2013
Version: 1.3.0.0 RC4
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Thomas/Documents/My Games/FarmingSimulator2013/mods
Load mod: maps
data/sky/sky_day_night.i3d (0.00mb in 4292.83 ms)
data/sky/rain.i3d (0.00mb in 0.78 ms)
data/sky/hail.i3d (0.00mb in 0.52 ms)
Error: failed to load map C:/Users/Thomas/Documents/My Games/FarmingSimulator2013/mods/maps/map.i3d
zur errinerung die map heist:map01
fly-master©

Re: eigene map

Post by fly-master© »

Kommt davon wenn man nicht richtig schauen kann. War mein Fehler.

Code: Select all

self:loadMap(Utils.getFilename("map/map.i3d", self.baseDirectory), true, self.loadMap01Finished, self);
so, muss das richtig heißen in der sampleModMap.lua. Da fehlte die ganze Zeit der Ordner "map" vor der Datei.
12genesis12
Posts: 24
Joined: Sat Oct 27, 2012 8:04 pm

Re: eigene map

Post by 12genesis12 »

schon mal danke für dein mühe aber es klappt immer noch nicht!
Hier die log:
GIANTS Engine Runtime 5.0.1 (build date: Oct 18 2012)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 6 @ 2.8 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6800 Series
Version: 4.2.11566 Compatibility Profile Context
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Very High (forced)
View Distance Coeff: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.300000
Terrain LOD Distance Coeff: 2.000000
Foliage View Distance Coeff: 1.600000
Farming Simulator 2013
Version: 1.3.0.0 RC4
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Thomas/Documents/My Games/FarmingSimulator2013/mods
Load mod: maps
data/sky/sky_day_night.i3d (0.00mb in 30943.04 ms)
data/sky/rain.i3d (0.00mb in 27.55 ms)
data/sky/hail.i3d (0.00mb in 19.13 ms)
Error: failed to load map C:/Users/Thomas/Documents/My Games/FarmingSimulator2013/mods/maps/map/map.i3d
Error: LUA running function 'loadMapFinished'
D:/code/lsim2013/build/finalbin/dataS/scripts/economy/AuctionSpecs.lua(29) : attempt to index field 'fieldDefinitionBase' (a nil value)
und hier die Sample Mod Map .lua:
--
-- SampleModMap
--
-- @author Stefan Geiger
-- @date 06/08/12
--
-- Copyright (C) GIANTS Software GmbH, Confidential, All Rights Reserved.

SampleModMap = {}

local SampleModMap_mt = Class(SampleModMap, Mission00);


function SampleModMap:new(baseDirectory, customMt)
local mt = customMt;
if mt == nil then
mt = SampleModMap_mt;
end;
local self = SampleModMap:superClass():new(baseDirectory, mt);

-- self.playerStartX = 39;
-- self.playerStartY = 0.1;
-- self.playerStartZ = -330;
-- self.playerRotX = 0;
-- self.playerRotY = Utils.degToRad(90);

return self;
end;

function SampleModMap:delete()
SampleModMap:superClass().delete(self);
end;

function SampleModMap:load()
self:startLoadingTask();

self.environment = Environment:new(Utils.getFilename("$data/sky/sky_day_night.i3d", self.baseDirectory), true, 8, true, true);

self.helpIconsBase = nil;
self.collectableHorseshoesObject = nil;
self.fieldDefinitionBase = nil;
self.vehicleShopBase = nil;

self:loadMap(Utils.getFilename("map/map.i3d", self.baseDirectory), true, self.loadMap01Finished, self);
end;

function SampleModMap:loadMap01Finished(node, arguments)

self:loadMapXMLFile(Utils.getFilename("SampleModMap.xml", self.baseDirectory));

self.missionPDA:loadMap(Utils.getFilename("pda_map.png", self.baseDirectory), 2048, 2048);

g_inGameMenu:setMapViewsMap(Utils.getFilename("pda_map.png", self.baseDirectory));

local iconSize = self.missionPDA.pdaMapWidth / 15;

-- ATMs
self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 - 230, 1024 + 439.5, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 - 144.65, 1024 - 352.25, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 + 513.75, 1024 + 202, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 + 723.9, 1024 + 608.25, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 - 162, 1024 - 679.51, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

-- Vehicle Shop
self.missionPDA:createMapHotspot("Shop", Utils.getFilename("$dataS2/missions/hud_pda_spot_shop.png", self.baseDirectory), 1024 - 130, 1024 - 383, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

-- Phone Booths
self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 + 89.6, 1024 - 417.9, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 - 603.4, 1024 - 834, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 - 94, 1024 + 20.1, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 - 560, 1024 - 7.5, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 - 172.25, 1024 - 678.9, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 + 241.1, 1024 + 438, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

-- farm silos
self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlace.png", self.baseDirectory), 1024 + 43.5, 1024 - 128.3, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
-- bga
self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlace.png", self.baseDirectory), 1024 + 395.1, 1024 - 693.7, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

-- Grass Heaps
self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlaceGreen.png", self.baseDirectory), 1024 + 888.8 , 1024 + 569.6, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlaceGreen.png", self.baseDirectory), 1024 + 753.5 , 1024 + 864.9, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlaceGreen.png", self.baseDirectory), 1024 + 640.4 , 1024 + 787.2, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlaceGreen.png", self.baseDirectory), 1024 + 692.7 , 1024 - 842.7, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

-- livestock
self.missionPDA:createMapHotspot("Cows", Utils.getFilename("$dataS2/missions/hud_pda_spot_cows.png", self.baseDirectory), 1024 + 256, 1024 + 655, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Sheep", Utils.getFilename("$dataS2/missions/hud_pda_spot_sheep.png", self.baseDirectory), 1024 - 600, 1024 + 585, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
self.missionPDA:createMapHotspot("Chickens", Utils.getFilename("$dataS2/missions/hud_pda_spot_chickens.png", self.baseDirectory), 1024 - 12, 1024 - 93, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

SampleModMap:superClass().load(self);

if not self.missionDynamicInfo.isMultiplayer then
self:updateFoundHorseshoes();
self:updateFoundHelpIcons();
self:updateMeteoriteCrash();
self:updateRainbow();
else
self:removeAllHorseshoes();
self:removeAllHelpIcons();
end;

if g_isGamescomVersion then
self:playerOwnsAllFields();
end;

self:finishLoadingTask();
end;

function SampleModMap:onStartMission()
SampleModMap:superClass().onStartMission(self);
end;

function SampleModMap:mouseEvent(posX, posY, isDown, isUp, button)
SampleModMap:superClass().mouseEvent(self, posX, posY, isDown, isUp, button);
end;

function SampleModMap:keyEvent(unicode, sym, modifier, isDown)
SampleModMap:superClass().keyEvent(self, unicode, sym, modifier, isDown);
end;

function SampleModMap:update(dt)
SampleModMap:superClass().update(self, dt);
end;

function SampleModMap:draw()
SampleModMap:superClass().draw(self);
end;

Werde morgen noch nen screentshot von der Zip-datei der Map reinstellen!Hoffe das dann einer weis was das Problem ist!
fly-master©

Re: eigene map

Post by fly-master© »

Da ist ein Verzeichnis zu viel. Das muss so aussehen
Image

Der Mod heißt "lu_bramstedt_v1.zip" und dort sind dann die Dateien und Ordner enthalten. Bei dir ist der Ordner map ein Unterodner von maps, und dies ist falsch. Der Ordner map muss eine Ebene nach oben, nämlich da wo der Ordner maps ist.
12genesis12
Posts: 24
Joined: Sat Oct 27, 2012 8:04 pm

Re: eigene map

Post by 12genesis12 »

Hi habe es jetzt so gemacht wie du nur habe keinen vehicles ordner teste es jetzt mal aus schonmal danke!
12genesis12
Posts: 24
Joined: Sat Oct 27, 2012 8:04 pm

Re: eigene map

Post by 12genesis12 »

Also es funktioniert jetzt alles und es kommen auch keine log fehler wenn man mit der Map spielt vielen vielen dank für deine Hilfe eine frage habe ich noch die Map kann man auch im MP benutzen ne? und wo lade ich die Map an besten hoch also bei welcher upload Seite damit ich sie auch Modhoster stellen kann?
gr.
genesis
12genesis12
Posts: 24
Joined: Sat Oct 27, 2012 8:04 pm

Re: eigene map

Post by 12genesis12 »

Hallo,
noch ne frage wie kann ich da ein bild und ein Namen hinzufügen:
Bild "farmingsimulator2013g17pf4.jpg" anzeigen.
und
wie kann ich da ein Text reinschreiben und Bilder machen!
Image
schonmal vielen dank für eure hilfe!
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