Anyone else have the problem while have over 5x speed that you get periodicly HUGE fps drops?
I see my FPS going from ~100 to 5 in a instant, then it goes up again... Every 3 second or so, i have to play on normal speed which is annoying on nights... How do i fix that FPS drop?
16GB DDR3 RAM
GTX 580 3GB
3.33GHz i5
But the only weird is that it drains whole process usage on the #1 only, i guess its some leaking problem and makes the game bad that way
FPS issue
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- Posts: 6
- Joined: Thu Oct 25, 2012 7:42 am
Re: FPS issue
This seems to be a common problem with the 500 series graphic cards.
I dont know how to fix it but what I can tell you is that im having similar issues with the 560 Ti card. I have turned off multisample antialiasing, and anisotropic filtering and have reduced my graphic settings from very high (auto) to high but still seem to be having FPS issues.
Maybe we need to wait for a driver update or something.
I dont know how to fix it but what I can tell you is that im having similar issues with the 560 Ti card. I have turned off multisample antialiasing, and anisotropic filtering and have reduced my graphic settings from very high (auto) to high but still seem to be having FPS issues.
Maybe we need to wait for a driver update or something.
- markothevrba
- Posts: 170
- Joined: Fri Nov 02, 2012 1:33 am
Re: FPS issue
I have a 560Ti and have had no such issues
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- Posts: 6
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Re: FPS issue
That's strange then, what graphic settings are you using?
- markothevrba
- Posts: 170
- Joined: Fri Nov 02, 2012 1:33 am
Re: FPS issue
1920x1080
Auto- Very High
2xAA
2xAF
It set it like that itself, and I didn't even bother
Auto- Very High
2xAA
2xAF
It set it like that itself, and I didn't even bother
Re: FPS issue
Try to turn off Vertical Sync.
Re: FPS issue
the reason why it only drains 1 core is because this game probably does not support multi-core. (same as farming-sim 2011), but that shouldn't be too much of a problem, i ran it on 1 core of an intel i3 so....
and as a programmer i can tell you that it is not a leak, a leak would cause massive memory usage not cpu usage. it could be that there is an infinite loop running somewhere. but i don't have the source code (obviously) so i cant tell.
and as a programmer i can tell you that it is not a leak, a leak would cause massive memory usage not cpu usage. it could be that there is an infinite loop running somewhere. but i don't have the source code (obviously) so i cant tell.
Last edited by Triodes on Sat Nov 10, 2012 1:47 pm, edited 1 time in total.
Happy to help
- bassaddict
- GIANTS Software | Web/Script Programmer
- Posts: 11983
- Joined: Tue Nov 29, 2011 2:44 pm
- Location: ER, DE
Re: FPS issue
FS13 supports multi-core, like FS11 already did.
Re: FPS issue
well i didn't notice that on FS11, it always drains 1 core, and uses none of the others. you know why?
Happy to help
- bassaddict
- GIANTS Software | Web/Script Programmer
- Posts: 11983
- Joined: Tue Nov 29, 2011 2:44 pm
- Location: ER, DE
Re: FPS issue
I guess because your GPU isn't that strong and hence the game simply didn't use more then one core. Noticed the same on my old laptop.
When I just had my new computer, I once logged the usage of my CPU on a mod map, which needs pretty much resources. 95%, 85%, 15%, 5% usage with an i5 3570k @3.8GHz on the first both cores and 3.6GHz on the other two and nothing running in the background that would use that much CPU power. So FS11 was using at least 3 cores.
And FS13 is also using at least 2 cores at the default map without any mods. About 75% on one core and about 20% on another core.
When I just had my new computer, I once logged the usage of my CPU on a mod map, which needs pretty much resources. 95%, 85%, 15%, 5% usage with an i5 3570k @3.8GHz on the first both cores and 3.6GHz on the other two and nothing running in the background that would use that much CPU power. So FS11 was using at least 3 cores.
And FS13 is also using at least 2 cores at the default map without any mods. About 75% on one core and about 20% on another core.
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