hab mal eine map angefangen und auch noch nicht so weit gebaut und wollte dann aber mal gucken wie es denn schon so in LS aus sieht in richtung der breite von Wegen und so.
Die Map läd aber nur im Spiel und log hat CallStacks.
Vorgegangen bin ich so, das ich die ModMapSKD in einen Ordner kopiert habe und dann im Giants Editor die komplette Standart Map Exportiert habe in denn Ordner. Die I3D habe ich Map genannt sollte also daran schon mal nicht liegen. Dann alle Objekte auf der Map gelöscht bis auf Startpunkt, Sonne, Animals, Terrain und dann denn boden zur kopletten Grassfläche gemacht und auf 1. Ebene.
HIer noch die Log
GIANTS Engine Runtime 5.0.1 (build date: Oct 18 2012) Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved. Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2013 Main System Core(s): 4 @ 2.7 GHZ OS: Windows NT 6.1 64-bit Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: MotioninJoy Virtual DS3 Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Compatibility Mode Max. sources: 256 Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce 9500 GT/PCIe/SSE2 Version: 3.3.0 max_texture_layers: 8 OpenGL initialization successful Hardware Profile Level: High (forced) View Distance Coeff: 1.100000 Shadow Quality: 1.000000 Skip Mipmaps: 0 LOD Distance Coeff: 1.100000 Terrain LOD Distance Coeff: 1.500000 Foliage View Distance Coeff: 1.400000 Farming Simulator 2013 Version: 1.3.0.0 RC4 Available Languages: de Language: de Game vehicle types loaded Mod directory: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods Load mod: Map Load mod: placeableHalls Load mod: spannraftBallengabel Load mod: suerSB1000Pack Load mod: Torpedo_Deutz_48 Load mod: ZZZ_manualIgnition Register vehicle type: spannraftBallengabel.Spannraft Register vehicle type: suerSB1000Pack.suerSB1000 data/sky/sky_day_night.i3d (0.00mb in 292.91 ms) data/sky/rain.i3d (0.00mb in 1.40 ms) data/sky/hail.i3d (0.00mb in 1.01 ms) Error: Can't load resource: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Neuer Ordner/maps/models/decals/straw/strawAlpha_diffuse.png Error: Can't load resource: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Neuer Ordner/maps/models/decals/straw/straw_diffuse.png Error: Can't load resource: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Neuer Ordner/maps/models/buildings/openStables/openStable01_diffuse.png Error: Can't load resource: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Neuer Ordner/maps/models/buildings/openStables/openStable01_normal.png Error: Can't load resource: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Neuer Ordner/maps/models/buildings/openStables/openStable01_specular.png Error: Can't load resource: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Neuer Ordner/maps/models/objects/milkRobot/milkRobot_diffuse.png Error: Can't load resource: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Neuer Ordner/maps/textures/terrain/asphalt_diffuse.png Error: Can't load resource: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Neuer Ordner/maps/models/objects/feedingTrough/feedingTrough_diffuse.png Error: Can't load resource: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Neuer Ordner/maps/textures/terrain/grounds/leakyConcreteWall_diffuse.png Error: Can't load resource: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Neuer Ordner/maps/models/objects/feedingTrough/grass_diffuse.png Error: Can't load resource: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Neuer Ordner/maps/models/objects/manureTank/manureTank_diffuse.png Error: Can't load resource: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Neuer Ordner/maps/models/objects/manureTank/manureTank_normal.png Error: Can't load resource: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Neuer Ordner/maps/models/objects/manureTank/liquidManure_diffuse.png Error: Can't load resource: C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Neuer Ordner/maps/models/objects/manureHeap/manureHeap_diffuse.png C:/Users/Pate/Documents/My Games/FarmingSimulator2013/mods/Map/map/map.i3d (1.49mb in 8286.87 ms) Physics: Add trigger callback failed, object palletSpawnerPlaceNode is not a physics trigger Error: getChildAt index out of range Call Stack: D:/code/lsim2013/build/finalbin/dataS/scripts/animals/AnimalHusbandry.lua(175) : printCallstack D:/code/lsim2013/build/finalbin/dataS/scripts/animals/AnimalHusbandry.lua(23) : load Error: getChildAt index out of range Call Stack: D:/code/lsim2013/build/finalbin/dataS/scripts/animals/AnimalHusbandry.lua(178) : printCallstack D:/code/lsim2013/build/finalbin/dataS/scripts/animals/AnimalHusbandry.lua(23) : load Physics: Add trigger callback failed, object manureHeapPlane is not a physics trigger Physics: Add trigger callback failed, object manureHeap_col is not a physics trigger Physics: Add trigger callback failed, object milkrobot is not a physics trigger Error: LUA running function 'loadMapFinished' D:/code/lsim2013/build/finalbin/dataS/scripts/economy/AuctionSpecs.lua(29) : attempt to index field 'fieldDefinitionBase' (a nil value) Application exit request forced. | ||
Vielleicht kann mir einer Helfen. Dort steht ja auch was von Animal Husbandry aber diese habe ich von der Map behalten
MFG
Patrick