Pda map defekt

Darklive
Posts: 25
Joined: Tue Oct 30, 2012 10:37 am

Pda map defekt

Post by Darklive »

hi ich hab bei mir bissel die map umgebaut nix wilde bissel umgestellt etc und das ganze als simpel mod map. Jetzt hab ich das Problem das die Pda map nicht mehr richtig geht

Rahmen fehlt, uhrzeit wird wen man die map anhat ausgeblendet und der gps pfeil ist weg.

die frage wie bekomme ich das wieder hin bin noch neu im Moding sachen.

Lg Wolfgang und thx
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agestar
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Re: Pda map defekt

Post by agestar »

poste mal bitte den log.txt
Greetz agestar
Hier wird Wert auf einen gepflegten Umgangston gelegt
Probleme mit Mods lassen sich meistens nur mithilfe des LOG.TXT lösen
Wo Du den log.txt findest steht hier
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Darklive
Posts: 25
Joined: Tue Oct 30, 2012 10:37 am

Re: Pda map defekt

Post by Darklive »

Oh man da stehen ne menge sachen drin WOW
aber ich kann da nix mit anfangen das die bilder falsches format haben weiss ich aber die hab ich eben erst geändert die pda ging voher schon nicht mehr.


GIANTS Engine Runtime 5.0.1 (build date: Oct 18 2012)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 4 @ 2.7 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4870 X2
Version: 3.3.11653 Compatibility Profile Context
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Very High (forced)
View Distance Coeff: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.300000
Terrain LOD Distance Coeff: 2.000000
Foliage View Distance Coeff: 1.600000
Farming Simulator 2013
Version: 1.3.0.0 RC15
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods
Load mod: aClaasVario660
Load mod: atv
Load mod: Bessingen
Load mod: ClaasCarat180TD
Load mod: ClaasHeaderTrailer
Load mod: CLAAS_LEXION_550
Load mod: Hammerschmied1CK30530Frontpacker
Load mod: HeVa300Frontpakker
Load mod: KvernelandTLD91
Load mod: placeableHalls
Load mod: placeableTrees
Load mod: placeable_fenceSet
Load mod: placeable_fertilizerTank
Load mod: placeable_Floodlight
Load mod: placeable_gasTank
Load mod: placeable_seedPallets
Load mod: Strautmann_Megatrans
Load mod: suerSB1000Pack
Load mod: Vicon_Discotiller
Load mod: Weight2tons
Load mod: ZZZ_courseplay
Load mod: ZZZ_manualIgnition
Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/Bessingen/map_preview.png)
Warning (performance): Raw texture format (C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/Bessingen/map_preview.png)
Warning: Character 2016 not found in texture font (Na vielen versuchen ist sie nun endlich fertig,meine erste Map.Viel spawuensche ich euch.).
Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/Bessingen/sampleModMap_briefing1.png)
Warning (performance): Raw texture format (C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/Bessingen/sampleModMap_briefing1.png)
Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/Bessingen/sampleModMap_briefing2.png)
Warning (performance): Raw texture format (C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/Bessingen/sampleModMap_briefing2.png)
Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/Bessingen/sampleModMap_briefing3.png)
Warning (performance): Raw texture format (C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/Bessingen/sampleModMap_briefing3.png)
Register vehicle type: aClaasVario660.Claas_V660
Register vehicle type: ClaasCarat180TD.claasCarat180TD
Register vehicle type: ClaasHeaderTrailer.headerTrailer
Register vehicle type: CLAAS_LEXION_550.Lexion550
Register vehicle type: HeVa300Frontpakker.HEVA_300_Front_Packer
Register vehicle type: KvernelandTLD91.TLD91
Register vehicle type: Strautmann_Megatrans.Strautmann_MegaTrans
Register vehicle type: suerSB1000Pack.suerSB1000
inizialized courseplay files
C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/start_stop.lua
data/sky/sky_day_night.i3d (0.00mb in 6352.92 ms)
data/sky/rain.i3d (0.00mb in 1.54 ms)
data/sky/hail.i3d (0.00mb in 0.79 ms)
C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/Bessingen/map/map01.i3d (49.23mb in 14642.37 ms)
Warning (performance): Raw texture format (C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/Bessingen/map/textures/terrain/asphalt_diffuse.png)
Error: getChildAt index out of range
Call Stack:
D:/code/lsim2013/build/finalbin/dataS/scripts/objects/FieldDefinition.lua(41) : printCallstack
D:/code/lsim2013/build/finalbin/dataS/scripts/objects/FieldDefinition.lua(10) : new
Lua: Unknown entity id: 0 method name: getWorldTranslation
Call Stack:
D:/code/lsim2013/build/finalbin/dataS/scripts/objects/FieldDefinition.lua(44) : getWorldTranslation
D:/code/lsim2013/build/finalbin/dataS/scripts/objects/FieldDefinition.lua(10) : new
Physics: Add trigger callback failed, object fieldDimensions is not a physics trigger
Error: getChildAt index out of range
Call Stack:
D:/code/lsim2013/build/finalbin/dataS/scripts/objects/FieldDefinition.lua(41) : printCallstack
D:/code/lsim2013/build/finalbin/dataS/scripts/objects/FieldDefinition.lua(10) : new
Lua: Unknown entity id: 0 method name: getWorldTranslation
Call Stack:
D:/code/lsim2013/build/finalbin/dataS/scripts/objects/FieldDefinition.lua(44) : getWorldTranslation
D:/code/lsim2013/build/finalbin/dataS/scripts/objects/FieldDefinition.lua(10) : new
dataS2/character/pedestrians/casual02.i3d (0.31mb in 45.87 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 39.92 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 71.26 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 50.45 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 46.78 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 60.29 ms)
data/vehicles/steerable/lizard/golfCart.i3d (0.89mb in 146.63 ms)
Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/arrow.dds)
C:/Program Files (x86)/Landwirtschafts Simulator 2013/data/maps/models/objects/egg/egg.i3d (0.01mb in 1.44 ms)
C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/NurGerade/NurGerade.i3d (0.01mb in 5.77 ms)
C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/STOP/STOP.i3d (0.00mb in 6.55 ms)
C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/VorfahrtAnDieserKreuzung/VorfahrtAnDieserKreuzung.i3d (0.01mb in 6.69 ms)
C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/Parkplatz/Parkplatz.i3d (0.01mb in 5.63 ms)
Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/hud_bg.dds)
Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/blank.dds)
data/vehicles/steerable/weidemann/weidemann4270CX100T.i3d (4.20mb in 137.64 ms)
data/vehicles/steerable/deutz/deutz6095HTS.i3d (2.37mb in 379.21 ms)
data/vehicles/trailers/krampe/krampeBBE500.i3d (1.90mb in 72.10 ms)
data/vehicles/tools/horsch/terrano8FX.i3d (1.21mb in 35.98 ms)
data/vehicles/tools/amazone/amazoneCayena6001.i3d (4.06mb in 117.92 ms)
data/vehicles/tools/amazone/amazoneUF1801.i3d (2.09mb in 200.26 ms)
data/vehicles/steerable/weidemann/weidemann4270CX100T_bigbalefork.i3d (0.12mb in 26.45 ms)
data/vehicles/cutters/deutz/deutzCutter6095HTS.i3d (0.64mb in 34.90 ms)
data/vehicles/steerable/deutz/deutzAgrotronK420.i3d (2.49mb in 78.81 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.02mb in 1.56 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 2.72 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (3.70mb in 108.75 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 1.80 ms)
C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/placeableHalls/hall01.i3d (0.39mb in 42.06 ms)
C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/placeable_fenceSet/fenceDoorPlaceable.i3d (0.18mb in 14.35 ms)
C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/placeable_fenceSet/fencePlaceableL.i3d (0.04mb in 1.25 ms)
C:/Users/Blondy/Documents/My Games/FarmingSimulator2013/mods/placeable_fenceSet/fencePostsPlaceable.i3d (0.01mb in 0.54 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 53.03 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 198.16 ms)
data/vehicles/cars/car2.i3d (0.42mb in 35.77 ms)
data/vehicles/cars/car3.i3d (0.39mb in 29.91 ms)
User avatar
agestar
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Joined: Sat Jul 19, 2008 7:42 am
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Re: Pda map defekt

Post by agestar »

Falsche texturmaße und fehler beim Feldlöschen
Greetz agestar
Hier wird Wert auf einen gepflegten Umgangston gelegt
Probleme mit Mods lassen sich meistens nur mithilfe des LOG.TXT lösen
Wo Du den log.txt findest steht hier
Das Forum vom LS Mapping Team findest Du HIER
Den Discord vom LS Mapping Team findest Du HIER
Darklive
Posts: 25
Joined: Tue Oct 30, 2012 10:37 am

Re: Pda map defekt

Post by Darklive »

wie muss ich Falsche texturmaße verstehen? wie kann ich das beheben das mit den felder verstehe ich wird auch behoben
der Germane

Re: Pda map defekt

Post by der Germane »

Die Textur sollte das Format 2^2 haben.
Darklive
Posts: 25
Joined: Tue Oct 30, 2012 10:37 am

Re: Pda map defekt

Post by Darklive »

na die textur is die orginale da hab ich nix dran gemacht,ist die aspahlt textur. die Pda haut wieder hin danke dafür schon mal. Jetzt nur noch den fehler und ich bin happy die png hab ich jetzt auch in dds geändert.
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_Dops_
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Re: Pda map defekt

Post by _Dops_ »

Männer sind primitiv, aber glücklich!
Status Map Wetterau V2: 65%
Status Claas Lexion 780 TT: 45%
Atemlos | Earthbook | Freies Internet | Cosmophobia
Darklive
Posts: 25
Joined: Tue Oct 30, 2012 10:37 am

Re: Pda map defekt

Post by Darklive »

danke fehler behoben kann geschlossen werden!


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