ICh habe mir das Script object attacher beim Brantner hinzugefügt, es läuft alles ohne Log Fehler aber das Script hält garnichts fest, ich weiß echt nicht mehr woran es liegt^^
Liegts vllt an der FixArea? Ich hab leider keine Ahnung mehr^^
Hier mal paar Bilder:
Laufen tuts wie gesagt, ich kann auch "O" drücken sodass er alles festhalten sollte, aber er tuts nicht
moddesc:
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <modDesc descVersion="9"> <author>BM-Modding</author> <version>2.0</version> <title> <en>Brantner DPW 18000</en> <de>Brantner DPW 18000</de> </title> <description> <en>Brantner DPW 18000</en> <de>Brantner DPW 18000</de> </description> <iconFilename>texturen/store.dds</iconFilename> <multiplayer supported="true"/> <l10n> <text name="shopItemBrand_brantner"><en>Brantner</en> <de>Brantner</de> </text> <text name="Lock"> <en>Lock load</en> <de>Last sperren</de> </text> <text name="Unlock"> <en>Unlock load</en> <de>Last entsperren</de> </text> </l10n> <specializations> <specialization name="washable" className="Washable" filename="Washable.lua"/> <specialization name="objectAttacher" className="objectAttacher" filename="objectAttacher.lua"/> </specializations> <vehicleTypes> <type name="dpw18000" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua"> <specialization name="attachable" /> <specialization name="animatedVehicle" /> <specialization name="cylindered" /> <specialization name="foldable" /> <specialization name="washable" /> <specialization name="objectAttacher"/> </type> </vehicleTypes> <storeItems> <storeItem> <en> <name>Brantner DPW 18000</name> <description> <![CDATA[The Brantner DPW 18000 was originally an ZPS 18000 which was converted to the 3 axle in order to realize a longer platform. The length of the platform grew around 2 m (from 6m to 8m). Due to its low construction, a maximum loading capacity and efficiency is guaranteed. Loading stacked bales, as well as square bales is so not a problem. by BM-Modding feat. MadMax visit: http://www.bm-modding.de]]> </description> <specs> <![CDATA[platform length: 8 meters Usage: Transport of bales. Maintenance: %s / day]]> </specs> </en> <de> <name>Brantner DPW 18000</name> <description> <![CDATA[Der Brantner DPW 18000 war ursprünglich ein ZPW 18000 der zum 3 Achser umgebaut wurde, um eine längere Plattform zu realisieren. Die Länge der Plattform wuchs so um 2 Meter von 6m auf 8m. Durch die niedrige Bauweise ist eine maximale Ladekapazität und Wirtschaftlichkeit garantiert. Das Beladen von gestapelten Rundballen sowie Quaderballen stellt so kein Problem dar. by BM-Modding feat. MadMax visit: http://www.bm-modding.de]]> </description> <specs> <![CDATA[Plattformlänge: 8 Meter Verwendung: Transport von Ballen. Unterhaltskosten: %s / Tag]]> </specs> </de> <rotation>0</rotation> <image active="texturen/store.dds" brand="texturen/brand_brantner.dds"/> <price>18500</price> <xmlFilename>dpw18000.xml</xmlFilename> <dailyUpkeep>5</dailyUpkeep> <machineType>baling</machineType> <brand>$l10n_shopItemBrand_brantner</brand> </storeItem> </storeItems> </modDesc> | ||
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="dpw18000"> <annotation>Copyright (C) BM-Modding & MadMax, All Rights Reserved.</annotation> <name> <en>Brantner DPW 18000</en> <de>Brantner DPW 18000</de> </name> <description></description> <filename>dpw18000.i3d</filename> <size width="2.5" length="10.0" lengthOffset="2" /> <wheels autoRotateBackSpeed="2.0"> <wheel driveMode="0" repr="0>0" radius="0.51" deltaY="0.01" suspTravel="0.06" spring="40" damper="40" lateralStiffness="1.1" mass="0.2" /> <wheel driveMode="0" repr="0>1" radius="0.51" deltaY="0.01" suspTravel="0.06" spring="40" damper="40" lateralStiffness="1.1" mass="0.2" /> <wheel driveMode="0" repr="0>2" radius="0.51" deltaY="0.01" suspTravel="0.06" spring="40" damper="40" lateralStiffness="1.1" mass="0.2" /> <wheel driveMode="0" repr="0>3" radius="0.51" deltaY="0.01" suspTravel="0.06" spring="40" damper="40" lateralStiffness="1.1" mass="0.2" /> <wheel driveMode="0" repr="1>0" radius="0.51" deltaY="0.01" suspTravel="0.06" spring="40" damper="40" lateralStiffness="1.1" mass="0.2" /> <wheel driveMode="0" repr="1>1" radius="0.51" deltaY="0.01" suspTravel="0.06" spring="40" damper="40" lateralStiffness="1.1" mass="0.2" /> </wheels> <brakeForce>1</brakeForce> <downForce>12</downForce> <lights count="1"> <light1 index="0>8|0|0" /> </lights> <lightCoronas> <lightCorona index="0>8|0|1" /> </lightCoronas> <realLights> <blinkLeft index1="0>8|2|0" /> <blinkRight index1="0>8|3|0" /> <brake index1="0>8|1|0" index2="0>8|1|1" /> <reverse index1="0>8|4|0" index2="0>8|4|1" /> </realLights> <attacherJoint index="2>0" jointType="trailer" rootNode="2>"/> <allowFillFromAir value="false" /> <allowTipDischarge value="false" /> <!-- object attacher --> <baleCastPoints allowVehicleAttachment="true"> <baleCastPoint frontRight="0>15|0" backLeft="0>15|2" attacherNode="0>" highOffset="4"/> <baleCastPoint frontRight="0>15|1" backLeft="0>15|3" attacherNode="0>" highOffset="4"/> </baleCastPoints> <!-- dirtIntveral(h); cleaningInterval(sec) --> <dirt dirtInterval="1" cleaningInterval="15" updateInterval="0.01"> <dirtComponent index="0>0" /> <dirtComponent index="0>1" /> <dirtComponent index="0>2" /> <dirtComponent index="0>3" /> <dirtComponent index="0>4" /> <dirtComponent index="1>0" /> <dirtComponent index="1>1" /> <dirtComponent index="1>2" /> <dirtComponent index="2>" /> </dirt> <schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/> <components count="3"> <component1 centerOfMass="0 0.05 -2.5" solverIterationCount="20" /> <component2 centerOfMass="0 -0.85 0" solverIterationCount="20" /> <component3 solverIterationCount="20" /> <joint component1="0" component2="1" index="0>5" rotLimit="0 100 0" transLimit="0 0 0" /> <joint component1="1" component2="2" index="1>3" rotLimit="-2 0 0" transLimit="0 0 0" /> </components> </vehicle> | ||
Danke schonmal^^
Lg