Umbau auf More Realistic - Hilfestellung

Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

Re: Umbau auf More Realistic - Hilfestellung

Post by Kindskopf »

Ja ich fer such mich da durch zu beissen nur ich kann nicht sehen ob das bei mein anderen mods im Mr auch so ist..
Negste probmlem ist das ich mit dem Papier Kram nicht wirklich kann und schnell dran ferzveifel und mir dan die gedult fehlt.
Wenn dem negst wieder die mustehlung ist aufs neue muß ich denk ich wieder fon fohre lehrnen. Beim letzten mal haben selbst die einfachsten Sachen bei mir nicht mehr geklabt ich werde den mod wohl Anden Nagel hängen
Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

Re: Umbau auf More Realistic - Hilfestellung

Post by Kindskopf »

was muß bei dem schlepper gemacht werden da mit der leuft hir die log:
[SpoilerGIANTS Engine Runtime 5.0.1 (build date: Mar 28 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (http://www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Cpu Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Cpu Core(s): 8 @ 3.4 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software Compatibility Mode
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6900 Series
Version: 4.2.12002 Compatibility Profile Context 9.12.0.0
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium (forced)
View Distance Coeff: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Coeff: 1.000000
Terrain LOD Distance Coeff: 1.000000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
Version: 2.1.0.2 RC3
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/rottmann/Documents/My Games/FarmingSimulator2013/mods
Load dlc: pdlc_lindnerUnitracPack
Load dlc: pdlc_marshallPack
Load dlc: pdlc_titaniumAddon
Load dlc: pdlc_ursusAddon
Load dlc: pdlc_vaderstadPack
Load mod: moreRealistic
Load mod: moreRealisticGenuineMap
Load mod: moreRealisticVehicles
Load mod: mr_JD6150RSN
Warning: Only zip mods are supported in multiplayer. You need to zip the mod mr_JD6150RSN to use it in multiplayer.
Warning: Missing l10n for button BEL3WARN in mr_JD6150RSN
Register vehicle type: pdlc_lindnerUnitracPack.tractor_steerableExtension
Register vehicle type: pdlc_lindnerUnitracPack.manureSpreader_mousecontrolled
Register vehicle type: pdlc_lindnerUnitracPack.manureBarrel_extendedSprayer
Register vehicle type: pdlc_lindnerUnitracPack.extendedTipper
Register vehicle type: pdlc_marshallPack.manureSpreader_planeMover
Register vehicle type: pdlc_marshallPack.manureSpreaderMS105
Register vehicle type: pdlc_marshallPack.manureBarrelST1800
Register vehicle type: pdlc_marshallPack.tipperQM16
Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
Register vehicle type: pdlc_titaniumAddon.truck
Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
Register vehicle type: pdlc_titaniumAddon.augerWagon
Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
Register vehicle type: pdlc_titaniumAddon.combine_extended
Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
Register vehicle type: pdlc_titaniumAddon.swadro2000
Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
Register vehicle type: pdlc_ursusAddon.oldtimer
Register vehicle type: pdlc_ursusAddon.baleWrapper
Register vehicle type: pdlc_ursusAddon.baleGrab
Register vehicle type: pdlc_ursusAddon.dlcBaleLoader
Register vehicle type: pdlc_vaderstadPack.cultivator_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_foldableRidgeMarker
**** MoreRealistic Engine V1.2.1.30 loaded ****
Register vehicle type: moreRealistic.attachableCombine
Register vehicle type: moreRealistic.baleLoader
Register vehicle type: moreRealistic.baler
Register vehicle type: moreRealistic.baleTrailer
Register vehicle type: moreRealistic.combine_cylindered
Register vehicle type: moreRealistic.cultivator
Register vehicle type: moreRealistic.cultivator_animated
Register vehicle type: moreRealistic.cutter
Register vehicle type: moreRealistic.cutter_animated
Register vehicle type: moreRealistic.defoliator_animated
Register vehicle type: moreRealistic.forageWagon
Register vehicle type: moreRealistic.frontloader
Register vehicle type: moreRealistic.fuelTrailer
Register vehicle type: moreRealistic.implement
Register vehicle type: moreRealistic.implement_animated
Register vehicle type: moreRealistic.manureSpreader
Register vehicle type: moreRealistic.mixerWagon
Register vehicle type: moreRealistic.mower_animated
Register vehicle type: moreRealistic.plough
Register vehicle type: moreRealistic.rake
Register vehicle type: moreRealistic.ridingMower
Register vehicle type: moreRealistic.roundBalerEnhanced
Register vehicle type: moreRealistic.selfPropelledMixerWagon
Register vehicle type: moreRealistic.selfPropelledMower
Register vehicle type: moreRealistic.selfPropelledPotatoHarvester
Register vehicle type: moreRealistic.selfPropelledSprayer
Register vehicle type: moreRealistic.shovel
Register vehicle type: moreRealistic.shovel_animated
Register vehicle type: moreRealistic.sowingMachine_animated
Register vehicle type: moreRealistic.sprayer
Register vehicle type: moreRealistic.sprayer_animated
Register vehicle type: moreRealistic.sprayer_mouseControlled
Register vehicle type: moreRealistic.strawBlower
Register vehicle type: moreRealistic.tedder
Register vehicle type: moreRealistic.telehandler
Register vehicle type: moreRealistic.tractor
Register vehicle type: moreRealistic.tractor_articulatedAxis
Register vehicle type: moreRealistic.tractor_cylindered
Register vehicle type: moreRealistic.trailer
Register vehicle type: moreRealistic.trailer_mouseControlled
Register vehicle type: moreRealistic.waterTrailer
Register vehicle type: moreRealistic.wheelLoader
Register vehicle type: moreRealistic.wheelLoaderIntegratedBucket
Register vehicle type: mr_JD6150RSN.JD6150RSN
Loading shader WAD 'C:/Users/rottmann/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_256_256_OGL_ATI_8.wad' ... 1852 hashes, 3129 shaders, 4062198 bytes compressed
C:/Users/rottmann/Documents/My Games/FarmingSimulator2013/pdlc/titaniumAddon/map/sky/sky_day_night.i3d (0.00mb in 120.41 ms)
data/sky/rain.i3d (0.00mb in 0.52 ms)
data/sky/hail.i3d (0.00mb in 0.25 ms)
C:/Users/rottmann/Documents/My Games/FarmingSimulator2013/pdlc/titaniumAddon/map/americanMap.i3d (2.75mb in 5906.20 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 22.24 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 16.99 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 28.99 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 21.81 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 35.34 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 21.77 ms)
C:/Users/rottmann/Documents/My Games/FarmingSimulator2013/mods/moreRealisticVehicles/tractors/i3d/deutzTTV430.i3d (5.75mb in 444.83 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 0.36 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 1.27 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 0.97 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 34.90 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 92.63 ms)
data/vehicles/cars/car4.i3d (0.33mb in 14.26 ms)
data/vehicles/cars/car1.i3d (0.43mb in 23.12 ms)
data/vehicles/cars/car2.i3d (0.42mb in 17.72 ms)
data/vehicles/cars/car3.i3d (0.39mb in 15.88 ms)
data/vehicles/cars/car6.i3d (0.38mb in 17.25 ms)
data/vehicles/cars/car5.i3d (0.37mb in 17.09 ms)
Warning: Character 52012 not found in texture font (Mit sensationellen Suspension, beispiellos cab Sichtbarkeit und DieselOnly PowerTech PVX Motor, der Stufe III B Abgasnorm erft alle von selbst, setzt der 6150R neue Mat fKomfort, Bequemlichkeit und Leistung.







Model, Texturen, Imgaming - SamN

Matab 1:1

(C) (CC BY-NC-ND 3.0) SamN 2013).
Warning: Character 2035 not found in texture font (Mit sensationellen Suspension, beispiellos cab Sichtbarkeit und DieselOnly PowerTech PVX Motor, der Stufe III B Abgasnorm erft alle von selbst, setzt der 6150R neue Mat fKomfort, Bequemlichkeit und Leistung.







Model, Texturen, Imgaming - SamN

Matab 1:1

(C) (CC BY-NC-ND 3.0) SamN 2013).
Warning: Character 18597 not found in texture font (Mit sensationellen Suspension, beispiellos cab Sichtbarkeit und DieselOnly PowerTech PVX Motor, der Stufe III B Abgasnorm erft alle von selbst, setzt der 6150R neue Mat fKomfort, Bequemlichkeit und Leistung.







Model, Texturen, Imgaming - SamN

Matab 1:1

(C) (CC BY-NC-ND 3.0) SamN 2013).
Warning: Character 52384 not found in texture font (Mit sensationellen Suspension, beispiellos cab Sichtbarkeit und DieselOnly PowerTech PVX Motor, der Stufe III B Abgasnorm erft alle von selbst, setzt der 6150R neue Mat fKomfort, Bequemlichkeit und Leistung.







Model, Texturen, Imgaming - SamN

Matab 1:1

(C) (CC BY-NC-ND 3.0) SamN 2013).
C:/Users/rottmann/Documents/My Games/FarmingSimulator2013/mods/mr_JD6150RSN/JD6150RSN.i3d (0.05mb in 41.79 ms)
C:/Users/rottmann/Documents/My Games/FarmingSimulator2013/mods/mr_JD6150RSN/Textures/upperLinkMedium.i3d (0.04mb in 0.96 ms)
*** 32.659754411698 MoreRealistic - WARNING - RealisticVehicle:load - JD6150RSN - wheel number 1 has a suspTravel of 0. This is not allowed for a moreRealistic vehicle.
*** 32.659754411698 MoreRealistic - WARNING - RealisticVehicle:load - JD6150RSN - wheel number 2 has a suspTravel of 0. This is not allowed for a moreRealistic vehicle.
*** 32.659754411698 MoreRealistic - WARNING - RealisticVehicle:load - JD6150RSN - wheel number 3 has a suspTravel of 0. This is not allowed for a moreRealistic vehicle.
*** 32.659754411698 MoreRealistic - WARNING - RealisticVehicle:load - JD6150RSN - wheel number 4 has a suspTravel of 0. This is not allowed for a moreRealistic vehicle.
*** 32.9258230896 MoreRealistic - ERROR - RealisticVehicle.updateVehiclePosition - JD6150RSN - getLinearVelocity - impossible result returned. velx/vely/velz=1.#QNAN/1.#QNAN/1.#QNAN
][/Spoiler]
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
<author>SamN</author>
<version>1.0</version>
<iconFilename>store6R.png</iconFilename>
<multiplayer supported="true"/>

<title>
<en>John Deere 6150R with H360 Loader and Weight</en>
<de>John Deere 6150R mit H360 Loader und Gewicht</de>
</title>
<description>
<en>The 6R. One Part Evolution. One part Revolution. 100% John Deere</en>
<de>The 6R. One Part Evolution. One part Revolution. 100% John Deere</de>
</description>

<vehicleTypes>
<type name="JD6150RSN" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua"> <specialization name="realisticVehicle" />
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="mouseControlsVehicle" />
<specialization name="cylindered" />
<specialization name="animatedVehicle" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="bunkerSiloCompacter" />
<specialization name="honk" />
<specialization name="interactiveControl" />
<specialization name="interactiveWindows" />
<specialization name="BJR_ComfortSuspension" />
<specialization name="BJR_DynamicCamera" />
<specialization name="beleuchtung31" />
<specialization name="dynamicExhaustingSystem" />
<specialization name="indoorSound" />
<specialization name="BJR_MovingPartsInterior" />
<specialization name="Einblendung" />
<specialization name="controlPanelAttacher" /> <specialization name="realisticMotorized" />
<specialization name="realisticSteerable" />
</type>
</vehicleTypes>

<specializations>
<specialization name="interactiveControl" className="InteractiveControl" filename="Specializations/InteractiveControl.lua" />
<specialization name="interactiveWindows" className="InteractiveWindows" filename="Specializations/InteractiveWindows.lua" />
<specialization name="BJR_ComfortSuspension" className="BJR_ComfortSuspension" filename="Specializations/BJR_ComfortSuspension.lua" />
<specialization name="BJR_DynamicCamera" className="BJR_DynamicCamera" filename="Specializations/BJR_DynamicCamera.lua" />
<specialization name="beleuchtung31" className="BEL3" filename="Specializations/beleuchtungV31.lua"/>
<specialization name="dynamicExhaustingSystem" className="DynamicExhaustingSystem" filename="Specializations/DynamicExhaustingSystem.lua"/>
<specialization name="indoorSound" className="IndoorSound" filename="Specializations/IndoorSound.lua" />
<specialization name="BJR_MovingPartsInterior" className="BJR_MovingPartsInterior" filename="Specializations/BJR_MovingPartsInterior.lua" />
<specialization name="Einblendung" className="Einblendung" filename="Specializations/Einblendung.lua" />
<specialization name="controlPanelAttacher" className="ControlPanelAttacher" filename="Specializations/ControlPanelAttacher.lua" />
</specializations>

<extraSourceFiles>
<sourceFile filename="Specializations/Setblends1Event.lua" />
<sourceFile filename="Specializations/Setblends2Event.lua" />
</extraSourceFiles>


<l10n>

<text name="EinblendungEins">
<de>Hinzuf/Entfernen Loader Konsole</de>
<en>Add/Remove Loader Brackets</en>
</text>
<text name="EinblendungZwei">
<de>Hinzuf/Entfernen Loader</de>
<en>Add/Remove Loader</en>
</text>
<text name="INTERACTIVE_CONTROL_SWITCH">
<en>Switch IC State</en>
<de>IC an/abschalten</de>
<fr>Activer/Désactiver le CI</fr>
</text>
<text name="InteractiveControl_Off">
<en>Disable IC</en>
<de>IC ausschalten</de>
<fr>Désactiver le CI</fr>
</text>
<text name="InteractiveControl_On">
<en>Enable IC</en>
<de>IC anschalten</de>
<fr>Activer le CI</fr>

</text>
<text name="ic_component_close">
<en>Left Mouse Button: close %s</en>
<de>Linke Maustaste: %s schließen</de>
<fr>Clic gauche : fermer %s</fr>
</text>
<text name="ic_component_open">
<en>Left Mouse Button: open %s</en>
<de>Linke Maustaste: %s öffnen</de>
<fr>Clic gauche : ouvrir %s</fr>
</text>
<text name="ic_button_on">
<en>Left Mouse Button: activate %s</en>
<de>Linke Maustaste: %s anschalten</de>
<fr>Clic gauche : activer %s</fr>
</text>
<text name="ic_button_off">
<en>Left Mouse Button: deactivate %s</en>
<de>Linke Maustaste: %s ausschalten</de>
<fr>Clic gauche : désactiver %s</fr>
</text>
<text name="backWindow">
<en>Back window</en>
<de>Heck-Fenster</de>
</text>
<text name="bonnet">
<en>bonnet</en>
<de>Motorhaube</de>
</text>
<text name="leftDoor">
<en>Left door</en>
<de>Linke Tür</de>
</text>
<text name="rightDoor">
<en>Right door</en>
<de>Rechte Tür</de>
</text>
<text name="frontLinks">
<en>front Linkage</en>
<de>Frontkraftheber</de>
</text>

<!-- BELEUCTHUNG V3.1-->
<text name="BEL3LEFT">
<de>Blinker links</de>
<en>Left turnlights</en>
</text>
<text name="BEL3RIGHT">
<de>Blinker rechts</de>
<en>Right turnlights</en>
</text>
<text name="frontwork">
<de>ArbeitslichtV</de>
<en>Worklight front</en>
</text>
<text name="rearwork">
<de>ArbeitslichtH</de>
<en>Worklight rear</en>
</text>

</l10n>

<inputBindings>
<input name="INTERACTIVE_CONTROL_SWITCH" category="VEHICLE" key1="KEY_space" key2="" button="" device="0" mouse="" />
<!-- BELEUCTHUNG V3.1-->
<input name="BEL3LEFT" key1="KEY_KP_1" button="" />
<input name="BEL3WARN" key1="KEY_KP_2" button="" />
<input name="BEL3RIGHT" key1="KEY_KP_3" button="" />
<input name="frontwork" key1="KEY_KP_5" button="" />
<input name="rearwork" key1="KEY_KP_6" button="" />
<!-- Einblendung-->
<input name="EinblendungZwei" key1="KEY_KP_9" button="" />
<input name="EinblendungEins" key1="KEY_KP_8" button="" />
</inputBindings>


<storeItems>
<storeItem>
<en>
<name>John Deere 6150R + H360 loader</name>
<specs><![CDATA[Rated Power: 150hp/110kw
Rated Power with IPM: 170hp/125kw
Maintenance : %s / day]]>
</specs>
<description>
<![CDATA[With sensational suspension, unprecedented cab visibility and DieselOnly PowerTech PVX engine that meets Stage III B emission standards all by itself, the 6150R sets new standards for comfort, convenience and performance.


Model, Textures, Imgaming - SamN
Scale 1:1
(C) (CC BY-NC-ND 3.0) SamN 2013]]>
</description>
</en>
<de>
<name>John Deere 6150R + H360 Loader</name>
<specs><![CDATA[Nennleistung: 150hp/110kw
Nennleistung mit IPM: 170hp/125kw
Wartung : %s / Tag]]>
</specs>
<description>
<![CDATA[Mit sensationellen Suspension, beispiellos cab Sichtbarkeit und DieselOnly PowerTech PVX Motor, der Stufe III B Abgasnorm erfüllt alle von selbst, setzt der 6150R neue Maßstäbe für Komfort, Bequemlichkeit und Leistung.



Model, Texturen, Imgaming - SamN
Maßstab 1:1
(C) (CC BY-NC-ND 3.0) SamN 2013]]>
</description>
</de>
<rotation>0</rotation>
<image active="store6R.png" brand="brand_johndeere.png"/>
<price>125500</price>
<dailyUpkeep>105</dailyUpkeep>
<xmlFilename>JD6150RSN.xml</xmlFilename>
<brand>John Deere</brand>
<machineType>tractors</machineType>
</storeItem>
<storeItem>
<en>
<name>John Deere Weight</name>
<specs><![CDATA[
Maintenance : %s / day]]>
</specs>
<description>
<![CDATA[Front Weight that is part of the 6150R mod by SamN. Adds extra weight to the front of the tractor for improved traction when heavy implements are attached.


Model, Textures, Imgaming - SamN
Scale 1:1
(C) (CC BY-NC-ND 3.0) SamN 2013]]>
</description>
</en>
<de>
<name>John Deere Gewicht</name>
<specs><![CDATA[
Wartung : %s / Tag]]>
</specs>
<description>
<![Vorne Gewicht das ist Teil des 6150R Mod SamN. Fügt zusätzliche Gewicht auf der Front des Traktors für eine verbesserte Traktion bei schweren Anbaugeräten angebracht sind.


Model, Texturen, Imgaming - SamN
Maßstab 1:1
(C) (CC BY-NC-ND 3.0) SamN 2013]]>
</description>
</de>
<rotation>0</rotation>
<image active="storeWeight.png" brand="brand_johndeere.png"/>
<price>1500</price>
<dailyUpkeep>5</dailyUpkeep>
<xmlFilename>jdWeightSN.xml</xmlFilename>
<brand>John Deere</brand>
<machineType>tractors</machineType>
</storeItem>
</storeItems>
</modDesc>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="JD6150RSN">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<name>
<en>JD6150RSN</en>
<de>JD6150RSN</de>
</name>
<filename>JD6150RSN.i3d</filename>

<size width="3.2" length="5.5"/>

<wheels autoRotateBackSpeed="2">
<wheel rotSpeed="70" rotMax="30" rotMin="-30" driveMode="2" repr="2>0" driveNode="2>0|0|0" radius="0.65" deltaY="0" suspTravel="0" spring="0" damper="1" mass="0.3" />
<wheel rotSpeed="70" rotMax="30" rotMin="-30" driveMode="2" repr="2>1" driveNode="2>1|0|0" radius="0.65" deltaY="0" suspTravel="0" spring="0" damper="1" mass="0.3" />
<wheel rotSpeed="0" driveMode="1" repr="0>7" radius="0.85" deltaY="0" suspTravel="0" spring="0" damper="0" mass="0.4" />
<wheel rotSpeed="0" driveMode="1" repr="0>8" radius="0.85" deltaY="0" suspTravel="0" spring="0" damper="0" mass="0.4" />
</wheels>

<accelerationSpeed maxAcceleration="0.3" deceleration="0.6" backwardDeceleration="0.7" />
<fuelUsage>450</fuelUsage>
<downForce>0</downForce>
<bunkerSiloCompacter compactingScale="1.6"/>

<realMaxVehicleSpeed>60</realMaxVehicleSpeed>
<realMaxReverseSpeed>16</realMaxReverseSpeed>
<realBrakeMaxMovingMass>12</realBrakeMaxMovingMass>
<realBrakingDeceleration>4.5</realBrakingDeceleration> <!-- deceleration in m/s2. 2 = very bad. 3 = bad. 4 = average. 5 = good. 6/7 = trucks, cars braking system -->

<realSCX>4.7</realSCX>
<realPtoPowerKW>115</realPtoPowerKW>
<realMaxFuelUsage>34</realMaxFuelUsage>
<realDisplaySlip>true</realDisplaySlip>

<cameras count="2">
<camera1 index="0|1|0" rotatable="true" rotateNode="0|1" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35" >
<raycastNode index="0>9|5"/>
<raycastNode index="0>9|6"/>
</camera1>
<camera2 index="0>4|0|0|2|0|1|0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" />
</cameras>

<controlPanels count="2" >
<controlPanel1 index="0>4|0|0|5|1" />
<controlPanel2 index="0>4|0|0|5|0" />
</controlPanels>


<dynamicCamera index="0>4|0|0|2|0|1|0" rearWindow="0>4|0|0|0|0" indoorCameraIndex="2"/>
<comfortSuspension cabRotNode="0>4" cabSpringStiffness="2" seatIndex="0>4|0|0|2" seatBase="0>4|0|0|2|0" seatBaseHeight="100"/>

<lights>
<light realLight="0>5|1|0" fakeLight="0>5|1|1" decoration="0>5|1|2" lightType="0"/>
<light decoration="0>4|0|0|3|1" lightType="0"/>
</lights>

<brakeLights>
<brakeLight index="0>4|0|0|3|5" />
</brakeLights>

<beaconLights>
<beaconLight index="0>4|0|0|3|2|0" speed="0.015" />
<beaconLight index="0>4|0|0|3|2|1" speed="0.016" />
</beaconLights>

<lightsaddon lightsStayOn="true" blinkSpeed="0.4">
<light type="work" index="0>5|1|3" inputName="frontwork" stayOn="true"/>
<light type="work" index="0>4|0|0|3|3" real="0>4|0|0|3|0|0" inputName="frontwork" helptext="frontwork" stayOn="true"/>
<light type="work" index="0>4|0|0|3|4" real="0>4|0|0|3|0|1" inputName="rearwork" helptext="rearwork" stayOn="true"/>
<light type="dirLeft" index="0>4|0|0|3|6" />
<light type="dirRight" index="0>4|0|0|3|7" />
<flashers soundfile="Sounds/blinktick.wav" highPitch="1" lowPitch="0.9" volume="1" autoreturn="true" tolerance="0.9"/>
</lightsaddon>

<steering index="0>4|0|0|4|0" rotationSpeed="6"/>
<enterReferenceNode index="0>"/>
<exitPoint index="0>9|7"/>


<trailerAttacherJoints>
<trailerAttacherJoint index="0>9|3" maxRotLimit="10 80 80" ptoOutputNode="0>9|1" hose="0>9|4" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
<trailerAttacherJoint index="0>9|2" low="true" ptoOutputNode="0>9|1" hose="0>9|4" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
</trailerAttacherJoints>

<attacherJoints>
<attacherJoint index="0>1|0|0|0" rotationNode="0>1|0" minRot="10 0 0" minRot2="-3 0 0" maxRot="-5 0 0" rotationNode2="0>1|0|0" maxRot2="5 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>9|1" hose="0>9|4" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
<bottomArm rotationNode="0>1|1" translationNode="0>1|1|0" referenceNode="0>1|1|0|0" zScale="-1" />
<topArm baseNode="0>1|2" filename="Textures/upperLinkMedium.i3d" zScale="-1" />
</attacherJoint>
<attacherJoint index="0>2|0|0|0" rotationNode="0>2|0" minRot="-32 0 0" minRot2="23 0 0" maxRot="2 0 0" rotationNode2="0>2|0|0" maxRot2="-2 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>9|0" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
<bottomArm rotationNode="0>2|1" translationNode="0>2|1|0" referenceNode="2|1|1" zScale="1" />
<topArm baseNode="0>2|2" filename="Textures/upperLinkMedium.i3d" zScale="1" />
</attacherJoint>
<attacherJoint jointType="frontloader" index="0>11|0|1|0|0" allowsJointLimitMovement="false" allowsLowering="false" />
<attacherJoint jointType="telehandler" index="0>11|0|1|0|0|0" allowsJointLimitMovement="false" allowsLowering="false"/>
</attacherJoints>

<mouseControls>
<mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/dafs_arm1.png" mouseButton="LEFT" mouseAxis="Y" axis="AXIS_FRONTLOADER_ARM" />
<mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/dafs_tool.png" mouseButton="LEFT" mouseAxis="X" axis="AXIS_FRONTLOADER_TOOL" />
</mouseControls>

<blends1>
<blend1 index="0>11" />
</blends1>
<blends2>
<blend2 index="0>11|0" />
<blend2 index="0>11|1" />
</blends2>

<movingTools>
<!-- attacher joint back bottom-->
<movingTool index="0>1|1">
<!-- cylinder 1 -->
<dependentPart index="0>1|3" />
<!-- cylinder 2 -->
<dependentPart index="0>1|4" />
<!-- lowerlink -->
<dependentPart index="0>1|5" />
</movingTool>

<!-- attacher joint front bottom-->
<movingTool index="0>2|1">
<!-- cylinder -->
<dependentPart index="0>2|3" />
</movingTool>


<movingTool index="0>11|0" attacherJointIndices="2 3" componentJointIndex="0" anchorActor="0" rotSpeed="20" rotAcceleration="200" rotMax="8" rotMin="-75" axis="AXIS_FRONTLOADER_ARM" invertAxis="true" invertMouseAxis="true" speedFactor="0.45">
<dependentPart index="0>11|0|2" />
<dependentPart index="0>11|0|3|1" />
<dependentMovingTool index="0>11|0|1" rotSpeedScale="-1"/>
</movingTool>
<movingTool index="0>11|0|1" attacherJointIndices="2 3" anchorActor="0" rotSpeed="70" rotAcceleration="300" rotMax="140" rotMin="-10" axis="AXIS_FRONTLOADER_TOOL" invertAxis="false" invertMouseAxis="false" speedFactor="0.3" rotSpeed2="-45" rotAcceleration2="280" axis2="AXIS_FRONTLOADER_ARM" invertAxis2="true" invertMouseAxis2="true" speedFactor2="0.3">
<dependentPart index="0>11|0|0" />
</movingTool>



</movingTools>

<movingParts>
<!-- attacher joint back bottom cylinder 1 -->
<movingPart index="0>1|3" referencePoint="0>1|4|1" referenceFrame="0>" invertZ="true">
<translatingPart index="0>1|3|0" />
</movingPart>

<!-- attacher joint back bottom cylinder 2 -->
<movingPart index="0>1|4" referencePoint="0>1|1|0|1" localReferencePoint="0>1|4|2" referenceFrame="0>" invertZ="true">
<dependentPart index="0>1|4|2" />
</movingPart>
<!-- attacher joint back bottom cylinder 2b -->
<movingPart index="0>1|4|2" referencePoint="0>1|1|0|1" referenceFrame="0>1|4|0" invertZ="true">
</movingPart>
<!-- attacher joint front bottom cylinder -->
<movingPart index="0>2|3" referencePoint="0>2|1|0|3" referenceFrame="0>">
<dependentPart index="0>2|3|0" />
</movingPart>
<!-- lower link -->
<movingPart index="0>1|5" referencePoint="0>1|1|0|2" referenceFrame="0>1|5" invertZ="true">
</movingPart>

<!-- steering -->
<movingPart index="2>1|0|1" referencePoint="2>0|0|1" referenceFrame="2>" scaleZ="false" playSound="false" isActiveDirty="true">
</movingPart>


<!-- arm cylinder -->
<movingPart index="0>11|0|2" referencePoint="0>11|1|0" referenceFrame="0>11|1|0" scaleZ="false" >
<translatingPart index="0>11|0|2|0" />
</movingPart>

<!-- arm cylinder top -->
<movingPart index="0>11|0|3|1" referencePoint="0>11|1|1" referenceFrame="0>11|1|0" scaleZ="true" >
</movingPart>

<!-- arm cylinder front -->
<movingPart index="0>11|0|3|0" referencePoint="0>11|0|0|1" referenceFrame="0>11|0|0|1" scaleZ="false" >
<translatingPart index="0>11|0|3|0|0" />
</movingPart>

<!-- main hinge -->
<movingPart index="0>11|0|0" referencePoint="0>11|0|1|1" localReferencePoint="0>11|0|0|0" referenceFrame="0>11|0|1|0|1">
<dependentPart index="0>11|0|3|0" />
<dependentPart index="0>11|0|0|0" />
</movingPart>

<!-- front top hinge -->
<movingPart index="0>11|0|0|0" referencePoint="0>11|0|1|1" referenceFrame="0>11|0|0|0" >
</movingPart>


</movingParts>

<animations>
<animation name="backWindow">
<part node="0>4|0|0|0|0" startTime="0" duration="3" startRot="0 0 0" endRot="72 0 0"/>
</animation>
<animation name="rightDoor">
<part node="0>4|0|0|0|2" startTime="0" duration="3" startRot="0 0 0" endRot="-2 -45 -5"/>
</animation>
<animation name="leftDoor">
<part node="0>4|0|0|0|1" startTime="0" duration="3" startRot="0 0 0" endRot="-2 45 5"/>
</animation>
<animation name="bonnet">
<part node="0>5" startTime="0" duration="4" startRot="0 0 0" endRot="-45 0 0"/>
</animation>
<animation name="frontLinks">
<part node="0>2|1|0|0" startTime="0" duration="3" startRot="-72 17 0" endRot="-4 23 0"/>
<part node="0>2|1|0|1" startTime="0" duration="3" startRot="-72 -17 0" endRot="-4 -23 0"/>
</animation>
</animations>

<clutchPedal index="0>4|0|0|1|1" minRot="0" maxRot="-40" movementSpeed="5"/>
<brakePedalLeft index="0>4|0|0|1|2" minRot="0" maxRot="-15" movementSpeed="5"/>
<brakePedalRight index="0>4|0|0|1|3" minRot="0" maxRot="-15" movementSpeed="5"/>
<footThrottle index="0>4|0|0|1|0"/>

<RPMIndicator index="0>4|0|0|0|4|0" startRot="0" idleRot="-37" maxRot="-125"/>
<speedoMeter index="0>4|0|0|0|5|0" startRot="0" maxRot="-275" middleRot="-187" firstRot="-110" maxSpeed="60" middleSpeed="20" firstSpeed="10"/>
<fuelMeter index="0>4|0|0|0|6|0" fullRot="-150" modifier="-1"/>
<tempMeter index="0>4|0|0|0|7|0" maxRot="75" normalTemp="60" heatingUpModifier="10" modifier="-1"/>
<shuttleLever index="0>4|0|0|0|3|0" forwardRot="-18" reverseRot="18" neutralRot="0" />
<gearLever index="0>4|0|0|2|1" speed3Rot="2 -28 0" speed2Rot="0 -28 0" speed1Rot="-2 -28 0" />


<interactiveComponents>
<windows>
<window name="backWindow" mark="0>4|0|0|0|0|0|0" size="0.1" animName="backWindow" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="rightDoor" mark="0>4|0|0|0|2|0|0" size="0.1" animName="rightDoor" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="leftDoor" mark="0>4|0|0|0|1|0|0" size="0.1" animName="leftDoor" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="bonnet" mark="0>4|0|2|1" size="0.1" animName="bonnet" onMessage="ic_component_open" offMessage="ic_component_close" />
<window name="frontLinks" mark="0>4|0|2|0" size="0.05" animName="frontLinks" onMessage="ic_component_open" offMessage="ic_component_close" />
</windows>
</interactiveComponents>

<characterNode index="0>4|0|0|2|0|0" cameraMinDistance="1.5" />
<aiTrafficCollisionTrigger index="0>10|0" />

<exhaustParticleSystems count="1">
<exhaustParticleSystem1 node="0>9|8" position="0 0 0" rotation="0 0 0" file="Particles/exhaustParticleSystem.i3d" />
</exhaustParticleSystems>

<dynamicExhaustingSystem minAlpha="0.2" maxAlpha="1" param="alphaScale" >
<startSequence>
<key time="0.0" value="0 0 0 0"/>
<key time="0.4" value="0 0 0 0.5"/>
<key time="0.58" value="0 0 0 0.5"/>
<key time="0.6" value="0 0 0 0.5"/>
<key time="0.75" value="0 0 0 1"/>
<key time="0.93" value="0 0 0 1"/>
<key time="1.0" value="0 0 0 0.5"/>
</startSequence>
</dynamicExhaustingSystem>

<motorStartDuration>2500</motorStartDuration>
<attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" />
<motorStartSound file="Sounds/6Rstart.wav" pitchOffset="1" volume="1.2" />
<motorSound file="Sounds/6Ridle.wav" pitchOffset="1" pitchScale="0.01" pitchMax="1.65" volume="1.2" />
<motorSoundRun file="Sounds/6Rrun.wav" pitchOffset="1" pitchScale="0.01" pitchMax="0.8" volume="1" />
<motorStopSound file="Sounds/6Rstop.wav" pitchOffset="1" />
<honkSound file="$dataS2/sounds/horn.wav" volume="1" radius="80" innerRadius="35" />

<indoorSounds camIndex="2" >
<sound id="attachSound" percent="0.4" volume="motorSoundVolume" />
<sound id="motorSound" percent="0.4" volume="motorSoundVolume" />
<sound id="motorStartSound" percent="0.4" />
<sound id="motorStopSound" percent="0.4" />
<sound id="motorSoundRun" percent="0.1" volume="motorSoundVolume" />
</indoorSounds>

<components count="3">
<component1 centerOfMass="0 0.25 -1.7" solverIterationCount="20" />
<component2 centerOfMass="0 -2.5 -1.2" solverIterationCount="20" />
<component3 centerOfMass="0 -1 0" solverIterationCount="30" />
<joint component1="0>" component2="1>" index="0>11|0|4" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<joint component1="0>" component2="2>" index="2>2" rotLimit="0 0 12" transLimit="0 0 0" breakable="false"/>
</components>

<schemaOverlay file="$data/vehicles/schemas/vehicleSchema.png" fileSelected="$data/vehicles/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
<attacherJoint position="0 0.5" rotation="90" invertX="true" />
<attacherJoint position="0 0.5" rotation="90" invertX="true" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
</schemaOverlay>

</vehicle>
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Umbau auf More Realistic - Hilfestellung

Post by HeinzS »

als erstes lade dir die neueste Beta von MR runter: https://drive.google.com/folderview?id= ... sp=sharing

Als zweites schaue dir die Werte in den Standard MR Fahrzeugen an und vergleiche sie mit deinen Werten. Hier ist noch ein Link zu einer deutschen Anleitung: http://www.modhoster.de/board/forums/tr ... n-tutorial

MfG
Heinz
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