Error loadVehicle: unknown type

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Max©
Posts: 627
Joined: Sat May 15, 2010 9:52 pm
Location: Bayern

Error loadVehicle: unknown type

Post by Max© »

Hey,

hatte mit IC vom New Holland 190 Probleme, also hab ichs mal auf die neuste Version geupdated, (war vorher noch die alte drin) seitdem kann ich den Schlepper nich mehr kaufn und die Log spuckt folgendes aus:
Error loadVehicle: unknown type 'aNHTM_190.NHTM' in 'C:/Users/Max/Documents/My Games/FarmingSimulator2013/mods/aNHTM_190/NewHollandTM190.xml'

Sonst keine weitere Fehlermeldung.

Log.txt:
GIANTS Engine Runtime 5.0.1 (build date: Mar 28 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Cpu Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Cpu Core(s): 4 @ 3.3 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: Logitech Extreme 3D Pro USB
Name: Logitech G27 Racing Wheel USB
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 780 Ti/PCIe/SSE2
Version: 4.4.0
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Very High (forced)
View Distance Coeff: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.300000
Terrain LOD Distance Coeff: 2.000000
Foliage View Distance Coeff: 1.600000
Farming Simulator 2013
Version: 2.1.0.2 RC3
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Max/Documents/My Games/FarmingSimulator2013/mods
Load dlc: pdlc_lindnerUnitracPack
Load dlc: pdlc_titaniumAddon
Load dlc: pdlc_ursusAddon
Load dlc: pdlc_vaderstadPack
Load mod: aNHTM_190
Load mod: consoleExtension
Load mod: DustWheels
Load mod: ESLimiter
Load mod: RealLights_v0992
Load mod: Skript_AuswahlDerAbkippseite
Load mod: Skript_BauernSchnellerLaufen
Load mod: Skript_DunklereNacht
Load mod: Skript_FuellstandsanzeigeDerGeraetschaften
Load mod: Skript_Geldcheat
Load mod: Skript_HebeAlleGeraetschaften
Load mod: Skript_KeineKamerakollisionsabfrage
Load mod: Skript_VerstellbareBauernkamera
Load mod: ZZZ_manualIgnition
Register vehicle type: pdlc_lindnerUnitracPack.tractor_steerableExtension
Register vehicle type: pdlc_lindnerUnitracPack.manureSpreader_mousecontrolled
Register vehicle type: pdlc_lindnerUnitracPack.manureBarrel_extendedSprayer
Register vehicle type: pdlc_lindnerUnitracPack.extendedTipper
Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
Register vehicle type: pdlc_titaniumAddon.truck
Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
Register vehicle type: pdlc_titaniumAddon.augerWagon
Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
Register vehicle type: pdlc_titaniumAddon.combine_extended
Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
Register vehicle type: pdlc_titaniumAddon.swadro2000
Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
Register vehicle type: pdlc_ursusAddon.oldtimer
Register vehicle type: pdlc_ursusAddon.baleWrapper
Register vehicle type: pdlc_ursusAddon.baleGrab
Register vehicle type: pdlc_ursusAddon.dlcBaleLoader
Register vehicle type: pdlc_vaderstadPack.cultivator_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_foldableRidgeMarker
Error: Not all prerequisites of specialization aNHTM_190.interactiveWindows are fulfilled
DustWheels :: register fruittype dust -> for wheel-PS besides fields ret = 10
mod loaded: Playerwalkspeed
RenderVehicleFillStates 1.0 by rafftnix loaded
Loaded: MoneyTool
Loaded: noCollisionCamera
Loaded: PlayerCamera
Loading shader WAD 'C:/Users/Max/Documents/My Games/FarmingSimulator2013/shader_cache/shader_3_1_1024_512_OGL_NV_8.wad' ... 2273 hashes, 3997 shaders, 5372698 bytes compressed
data/sky/sky_day_night.i3d (0.00mb in 9.16 ms)
data/sky/rain.i3d (0.00mb in 0.79 ms)
data/sky/hail.i3d (0.00mb in 0.69 ms)
data/maps/map01.i3d (3.36mb in 3536.81 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 37.47 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 23.63 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 31.06 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 23.00 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 23.13 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 18.45 ms)
--- loading DustWheels - specialization (by fruktor, http://www.eifok-team.de)
--- loading ESLimiter - specialization for ESLimiter + OperatingHours by Manuel Leithner (SFM-Modding)
--- loading RealLights - specialization for RealLights by fruktor (www.eifok-team.de)
--- loading ToggleTipSide - specialization for ToggleTipSide by fruktor (www.eifok-team.de)
-> Registering moveAllImplements specialization by Noobgetier (omgz@gmx.de)
data/vehicles/steerable/same/sameArgon3-75.i3d (0.02mb in 35.05 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 0.67 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 1.82 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 1.12 ms)
data/vehicles/steerable/kramer/kramerKL200.i3d (0.01mb in 16.53 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (0.02mb in 18.62 ms)
data/vehicles/steerable/fahr/fahrM66.i3d (0.01mb in 12.52 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (0.00mb in 5.16 ms)
data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 15.56 ms)
data/vehicles/tools/amazone/amazoneD1.i3d (0.00mb in 4.65 ms)
data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 51.13 ms)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (0.00mb in 4.54 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 2.12 ms)
data/vehicles/steerable/lizard/golfCart.i3d (0.01mb in 2.59 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 33.89 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 105.57 ms)
data/vehicles/cars/car7.i3d (0.47mb in 25.00 ms)
money added
data/vehicles/cars/car6.i3d (0.38mb in 19.85 ms)
Error loadVehicle: unknown type 'aNHTM_190.NHTM' in 'C:/Users/Max/Documents/My Games/FarmingSimulator2013/mods/aNHTM_190/NewHollandTM190.xml'
data/vehicles/cars/car2.i3d (0.42mb in 19.68 ms)
xml des Schleppers:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="NHTM">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<name>
<en>New Holland TM190</en>
<de>New Holland TM190</de>
</name>
<description></description>
<filename>NewHollandTM190.i3d</filename>

<wheels autoRotateBackSpeed="2.5">
<wheel rotSpeed="65" rotMax="27" rotMin="-27" driveMode="2" repr="2>1" driveNode="2>1|0" radius="0.74760712" deltaY="0" suspTravel="0" spring="0" damper="1" mass="0.3" />
<wheel rotSpeed="65" rotMax="27" rotMin="-27" driveMode="2" repr="3>1" driveNode="3>1|0" radius="0.74760712" deltaY="0" suspTravel="0" spring="0" damper="1" mass="0.3" />
<wheel rotSpeed="0" driveMode="1" repr="4>1" radius="0.9914333" deltaY="0" suspTravel="0" spring="180" damper="3" mass="1" />
<wheel rotSpeed="0" driveMode="1" repr="5>1" radius="0.9914333" deltaY="0" suspTravel="0" spring="180" damper="3" mass="1" />
</wheels>
<motor minRpm="100" maxRpm="750 1200 2400 510" maxTorques="-1 -1 -1 -1" brakeForce="6.5" lowBrakeForceScale="0.5" compensateWheelRadius="true" accelerations="1 1 1 1" lowBrakeForceSpeedLimit="1" forwardGearRatio="16.5" backwardGearRatio="17" differentialRatio="1" rpmFadeOutRange="20">
<torque rpm="100" torque="0.8"/>
<torque rpm="2400" torque="0.9"/>
<backwardTorque rpm="100" torque="1"/>
<backwardTorque rpm="600" torque="0.5"/>
<backwardTorque rpm="720" torque="0"/>
</motor>
<accelerationSpeed maxAcceleration="0.25" deceleration="0.6" backwardDeceleration="0.7" />
<fuelCapacity>398</fuelCapacity>
<fuelUsage>0.0023</fuelUsage>
<downForce>7</downForce>

<cameras count="2">
<camera1 index="2|0" rotatable="true" rotateNode="2" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="25" >
<raycastNode index="0>28"/>
<raycastNode index="0>29"/>
</camera1>
<camera2 index="0>3" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.6" transMin="0" transMax="0" />
</cameras>

<lights>
<light realLight="0>19" fakeLight="0>21" decoration="0>20" lightType="0"/>
<light decoration="0>10|0|0|9|8" lightType="0"/>
<light realLight="0>10|0|0|9|1|2" fakeLight="0>10|0|0|9|1|1" decoration="0>10|0|0|9|1|0" lightType="1"/>
<light realLight="0>10|0|0|9|2|2" fakeLight="0>10|0|0|9|2|1" decoration="0>10|0|0|9|2|0" lightType="2"/>
</lights>

<realLights>
<blinkLeft index1="0>10|0|0|9|3|0" index2="0>10|0|0|9|3|1" index3="0>10|0|0|9|10|0" index4="0>10|0|0|9|10|1" index5="0>10|0|0|9|10|2" />
<blinkRight index1="0>10|0|0|9|4|0" index2="0>10|0|0|9|4|1" index3="0>10|0|0|9|10|3" index4="0>10|0|0|9|10|4" index5="0>10|0|0|9|10|5" />
<brake index1="0>10|0|0|9|7|0" index2="0>10|0|0|9|7|1" index3="0>10|0|0|9|7|2" index4="0>10|0|0|9|7|3" index5="0>10|0|0|9|7|4" index6="0>10|0|0|9|7|5" />
</realLights>

<beaconLights>
<beaconLight index="0>10|0|0|10|1" speed="0.016"/>
<beaconLight index="0>10|0|0|11|1" speed="0.016"/>
<beaconLight index="0>10|0|0|10|0" speed="0.016"/>
<beaconLight index="0>10|0|0|11|0" speed="0.016"/>
</beaconLights>

<steering index="0>10|0|0|3|0|2" rotationSpeed="6"/>
<enterReferenceNode index="0>" />
<exitPoint index="7" />
<size width="3" length="5" lengthOffset="-0.1"/>
<cuttingAreas count="0">
<!--cuttingArea1 startIndex="4" widthIndex="5" heightIndex="6" losing="true"/-->
</cuttingAreas>

<motorStartDuration>2500</motorStartDuration>
<attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" />
<motorStartSound file="$data/vehicles/steerable/caseIH/caseIHQuadtrac600_start.wav" pitchOffset="1" volume="1" />
<motorSound file="$data/vehicles/steerable/caseIH/caseIHQuadtrac600_idle.wav" pitchOffset="1" pitchScale="0.014" pitchMax="1.44" volume="1" radius="35" innerRadius="15" />
<!--motorSoundRun file="$data/vehicles/steerable/caseIH/case_run.wav" pitchOffset="0.5" pitchScale="0.0365" pitchMax="1" volume="0" /-->
<motorStopSound file="$data/vehicles/steerable/caseIH/caseIHQuadtrac600_stop.wav" pitchOffset="1" />
<compressedAirSound file="$data/vehicles/steerable/deutz/brakeBig.wav" pitchOffset="1" volume="3"/>
<compressionSound file="Sounds/NHTM_turbowhistle.ogg" pitchOffset="1" volume="4"/>
<honkSound file="Sounds/bighorn.wav" volume="1" radius="80" innerRadius="35" />

<workExhaustParticleSystems count="1">
<workExhaustParticleSystem1 node="30" file="$data/vehicles/particleSystems/exhaustParticleSystemBig.i3d" />
</workExhaustParticleSystems>

<exhaustParticleSystems count="1">
<exhaustParticleSystem1 node="30" file="particleSystems/exhaustParticleSystem.i3d" />
</exhaustParticleSystems>

<!-- Attacher Joints -->
<attacherJoints>
<attacherJoint index="0>12|0|0" rotationNode="0>12" minRot="30 0 0" minRot2="-20 0 0" maxRot="2 0 0" rotationNode2="0>12|0" maxRot2="-15 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="2" shaft="10|1|2|15" ptoOutputNode="0>31" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
<bottomArm rotationNode="0>13" translationNode="0>13|0" referenceNode="0>13|0|0|0" zScale="-1" />
<topArm rotationNode="0>14" translationNode="0>14|0|0" referenceNode="0>14|0|0|0|0" zScale="-1" />
</attacherJoint>
</attacherJoints>

<trailerAttacherJoints>
<trailerAttacherJoint index="11|0" shaft="10|1|2|15" ptoOutputNode="0>31" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
<trailerAttacherJoint index="10|1|2|16" low="true" shaft="10|1|2|15" ptoOutputNode="0>31" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
</trailerAttacherJoints>

<moveableAttacher index="11" maxY="1.04" minY="0.3" /> <!-- Attacher -->

<characterNode index="0>10|0|0|1|2" cameraMinDistance="1.5" />
<aiTrafficCollisionTrigger index="18" />

<!-- IC -->
<animations>
<animation name="rightSideWindow">
<part node="0>10|0|0|0|8|1" startTime="0" duration="3" startRot="7.36396 0.11354 -6.12123" endRot="7.38858 -5.27051 -6.80957"/>
</animation>
<animation name="leftSideWindow">
<part node="0>10|0|0|0|8|2" startTime="0" duration="3" startRot="7.37051 0.00056 6.25142" endRot="7.40221 5.38452 6.94077"/>
</animation>
<animation name="backWindow">
<part node="0>10|0|0|0|8|0" startTime="0" duration="3" startRot="0 0 0" endRot="65 0 0"/>
</animation>
<animation name="rightDoor">
<part node="0>10|0|0|0|8|3" startTime="0" duration="3" startRot="0 0 -6.45219" endRot="0.08252 -43.86353 -6.47214"/>
</animation>
<animation name="leftDoor">
<part node="0>10|0|0|0|8|4" startTime="0" duration="3" startRot="0 0 6.57479" endRot="0.15667 43.99371 6.63719"/>
</animation>
<animation name="steeringConsole">
<part node="0>10|0|0|3|0" startTime="0" duration="3" startRot="-37.27245 0 0" endRot="-54.86311 0 0"/>
</animation>
</animations>

<interactiveComponents>
<windows>
<window name="rightSideWindow" mark="0>10|0|0|0|8|1|0" size="0.1" animName="rightWindowClipsource" onMessage="ic_component_open" offMessage="ic_component_close" />
<window name="leftSideWindow" mark="0>10|0|0|0|8|2|0" size="0.1" animName="leftWindowClipsource" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="backWindow" mark="0>10|0|0|0|8|0|1" size="0.1" animName="backWindowClipsource" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="rightDoor" mark="0>10|0|0|0|8|3|1" size="0.1" animName="rightDoorClipsource" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="leftDoor" mark="0>10|0|0|0|8|4|1" size="0.1" animName="leftDoorClipsource" onMessage="ic_component_open" offMessage="ic_component_close" />
<window name="steeringConsole" mark="0>10|0|0|3|0|8" size="0.1" animName="steeringConsoleClipsource" onMessage="ic_component_open" offMessage="ic_component_close" />
</windows>
</interactiveComponents>

<!--interactiveComponents>
<windows count="6">
<window1 name="rightSideWindow" mark="0>10|0|0|0|8|1|0" size="0.1" index="0>10|0|0|0|8|1" speedScale="1" clip="rightWindowClipsource" />
<window2 name="leftSideWindow" mark="0>10|0|0|0|8|2|0" size="0.1" index="0>10|0|0|0|8|2" speedScale="1" clip="leftWindowClipsource" />
<window3 name="backWindow" mark="0>10|0|0|0|8|0|1" size="0.1" index="0>10|0|0|0|8|0" speedScale="1" clip="backWindowClipsource" />
<window4 name="rightDoor" mark="0>10|0|0|0|8|3|1" size="0.1" index="0>10|0|0|0|8|3" speedScale="1" clip="rightDoorClipsource" />
<window5 name="leftDoor" mark="0>10|0|0|0|8|4|1" size="0.1" index="0>10|0|0|0|8|4" speedScale="1" clip="leftDoorClipsource" />
<window6 name="steeringConsole" mark="0>10|0|0|3|0|8" size="0.1" index="0>10|0|0|3|0" speedScale="1" clip="steeringConsoleClipsource" />
</windows>
</interactiveComponents-->

<controlPanels count="2" >
<controlPanel1 index="0>10|0|0|8|0" />
<controlPanel2 index="0>10|0|0|8|1" />
</controlPanels>

<RPMDisplayEntries><!-- 9999 -->
<displayEntry displayEntry="first" control_0="0>10|0|0|3|5|5|0|0|0" control_1="0>10|0|0|3|5|5|0|0|1" control_2="0>10|0|0|3|5|5|0|0|2" control_3="0>10|0|0|3|5|5|0|0|3" control_4="0>10|0|0|3|5|5|0|0|4" control_5="0>10|0|0|3|5|5|0|0|5" control_6="0>10|0|0|3|5|5|0|0|6" control_7="0>10|0|0|3|5|5|0|0|7" control_8="0>10|0|0|3|5|5|0|0|8" control_9="0>10|0|0|3|5|5|0|0|9" />
<displayEntry displayEntry="second" control_0="0>10|0|0|3|5|5|0|1|0" control_1="0>10|0|0|3|5|5|0|1|1" control_2="0>10|0|0|3|5|5|0|1|2" control_3="0>10|0|0|3|5|5|0|1|3" control_4="0>10|0|0|3|5|5|0|1|4" control_5="0>10|0|0|3|5|5|0|1|5" control_6="0>10|0|0|3|5|5|0|1|6" control_7="0>10|0|0|3|5|5|0|1|7" control_8="0>10|0|0|3|5|5|0|1|8" control_9="0>10|0|0|3|5|5|0|1|9" />
<displayEntry displayEntry="third" control_0="0>10|0|0|3|5|5|0|2|0" control_1="0>10|0|0|3|5|5|0|2|1" control_2="0>10|0|0|3|5|5|0|2|2" control_3="0>10|0|0|3|5|5|0|2|3" control_4="0>10|0|0|3|5|5|0|2|4" control_5="0>10|0|0|3|5|5|0|2|5" control_6="0>10|0|0|3|5|5|0|2|6" control_7="0>10|0|0|3|5|5|0|2|7" control_8="0>10|0|0|3|5|5|0|2|8" control_9="0>10|0|0|3|5|5|0|2|9" />
<displayEntry displayEntry="fourth" control_0="0>10|0|0|3|5|5|0|3|0" control_1="0>10|0|0|3|5|5|0|3|1" control_2="0>10|0|0|3|5|5|0|3|2" control_3="0>10|0|0|3|5|5|0|3|3" control_4="0>10|0|0|3|5|5|0|3|4" control_5="0>10|0|0|3|5|5|0|3|5" control_6="0>10|0|0|3|5|5|0|3|6" control_7="0>10|0|0|3|5|5|0|3|7" control_8="0>10|0|0|3|5|5|0|3|8" control_9="0>10|0|0|3|5|5|0|3|9" />
</RPMDisplayEntries>

<components count="6">
<component1 centerOfMass="0.000 0.000 -0.93895" solverIterationCount="190" />
<component2 centerOfMass="0 -1 0" solverIterationCount="190" />
<component3 centerOfMass="0 -0.8 0" solverIterationCount="190" />
<component4 centerOfMass="0 -0.8 0" solverIterationCount="190" />
<component5 centerOfMass="0 -0.8 0" solverIterationCount="190" />
<component6 centerOfMass="0 -0.8 0" solverIterationCount="190" />

<joint component1="0" component2="1" index="1>0" rotLimit="0 0 9" transLimit="0 0 0" breakable="false"/>
<joint component1="1" component2="2" index="2>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<joint component1="1" component2="3" index="3>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<joint component1="0" component2="4" index="4>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<joint component1="0" component2="5" index="5>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>

<collisionPair component1="0" component2="1" enabled="false"/>
<collisionPair component1="1" component2="2" enabled="false"/>
<collisionPair component1="1" component2="3" enabled="false"/>
<collisionPair component1="1" component2="4" enabled="false"/>
<collisionPair component1="1" component2="5" enabled="false"/>
<collisionPair component1="0" component2="2" enabled="false"/>
<collisionPair component1="0" component2="3" enabled="false"/>
<collisionPair component1="0" component2="4" enabled="false"/>
<collisionPair component1="0" component2="5" enabled="false"/>
</components>

<frontRightWheel wheelIndex="1" componentJointIndex="2" furrowDepth="0.25" fallSpeed="0.4" tireWidth="0.35" />
<frontLeftWheel wheelIndex="2" componentJointIndex="3" furrowDepth="0.25" fallSpeed="0.4" tireWidth="0.35" />
<backRightWheel wheelIndex="3" componentJointIndex="4" furrowDepth="0.25" fallSpeed="0.4" tireWidth="0.4" />
<backLeftWheel wheelIndex="4" componentJointIndex="5" furrowDepth="0.25" fallSpeed="0.4" tireWidth="0.4" />

<flStick index="29|1|0" maxRot="20 0 20" minRot="-20 0 -20" Rot="0 0 0" rotTime="0.5"/>

<schemaOverlay file="$data/vehicles/schemas/vehicleSchema.png" fileSelected="$data/vehicles/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
</schemaOverlay>

</vehicle>
modDesc:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="13">
<author>BJR-Modding</author>
<version>1.0</version>
<title>
<en>New Holland TM190</en>
<de>New Holland TM190</de>
</title>
<description>
<en>This is the New Holland TM190.</en>
<de>Dies ist der New Holland TM190.</de>
</description>
<iconFilename>Textures/store.dds</iconFilename>
<multiplayer supported="true"/>

<specializations>
<specialization name="powerShaftAttacher" className="PowerShaftAttacher" filename="Specializations/PowerShaftAttacher.lua" />
<specialization name="moveAttacher" className="moveAttacher" filename="Specializations/moveAttacher.lua"/>
<specialization name="interactiveControl" className="InteractiveControl" filename="Specializations/InteractiveControl.lua" />
<specialization name="interactiveWindows" className="InteractiveWindows" filename="Specializations/InteractiveWindows.lua" />
<specialization name="rpmDisplayControl" className="RPMDisplayControl" filename="Specializations/RPMDisplayControl.lua" />
</specializations>

<vehicleTypes>
<type name="NHTM" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="powerShaftAttacher" />
<specialization name="moveAttacher"/>
<specialization name="interactiveControl" />
<specialization name="interactiveWindows" />
<specialization name="rpmDisplayControl" />
<specialization name="honk" />
</type>
</vehicleTypes>

<l10n>
<text name="close_window"><en>Close Windows</en><de>Fenster schließen</de></text>
<text name="open_window"><en>Open Window</en><de>Fenster öffnen</de></text>
<text name="INTERACTIVE_CONTROL_SWITCH"><en>Switch IC State</en><de>IC an/abschalten</de></text>
<text name="InteractiveControl_Off"><en>Disable IC</en> <de>IC ausschalten</de></text>
<text name="InteractiveControl_On"><en>Enable IC</en><de>IC anschalten</de></text>
<text name="ic_component_close"><en>Left Mouse Button: close %s</en><de>Linke Maustaste: %s schließen</de></text>
<text name="ic_component_open"><en>Left Mouse Button: open %s</en><de>Linke Maustaste: %s öffnen</de></text>
<text name="ic_button_on"><en>Left Mouse Button: activate %s</en><de>Linke Maustaste: %s anschalten</de></text>
<text name="ic_button_off"><en>Left Mouse Button: deactivate %s</en><de>Linke Maustaste: %s ausschalten</de></text>
<text name="rightSideWindow"><en>right Side Window</en><de>Seitenfenster rechts</de></text>
<text name="leftSideWindow"><en>left Side Window</en><de>Seitenfenster links</de></text>
<text name="backWindow"><en>Back window</en><de>Heck-Fenster</de></text>
<text name="rightDoor"><en>Right door</en><de>Rechte Tür</de></text>
<text name="leftDoor"><en>Left door</en><de>Linke Tür</de></text>
<text name="steeringConsole"><en>steering Console</en><de>Steuereinheit</de></text>
<text name="ATTACHER_CONTROLS"><en>Move Attacher Up/Down</en><de>Zugmaul hoch/runter</de></text>
<text name="ATTACHER_UP"><en>Move Attacher Up</en><de>Zugmaul hoch</de></text>
<text name="ATTACHER_DOWN"><en>Move Attacher Down</en><de>Zugmaul runter</de></text>
<text name="ATTACHERTTV_UP"><en>Move Attacher Up</en><de>Zugmaul hoch</de></text>
<text name="ATTACHERTTV_DOWN"><en>Move Attacher Down</en><de>Zugmaul runter</de></text>
</l10n>

<inputBindings>
<input name="ATTACHER_UP" key1="KEY_7" button="" />
<input name="ATTACHER_DOWN" key1="KEY_8" button="" />
<input name="INTERACTIVE_CONTROL_SWITCH" category="VEHICLE" key1="KEY_space" key2="" button="" device="0" mouse="" />
<input name="ATTACHERTTV_UP" category="VEHICLE" key1="KEY_5" button="" />
<input name="ATTACHERTTV_DOWN" category="VEHICLE" key1="KEY_6" button="" />
</inputBindings>

<storeItems>
<storeItem>
<en>
<name>New Holland TM190</name>
<description>
<![CDATA[
Hersteller: New Holland
Typ: TM 190
Motor: New Holland 675TA/FA
Zylinder: 6
Hubraum: 7480 ccm
Leistung: 142 kw / 193 PS
Geschwindigkeit: 50 km/h]]>
</description>
</en>
<de>
<name>New Holland TM190</name>
<description>
<![CDATA[
Hersteller: New Holland
Typ: TM 190
Motor: New Holland 675TA/FA
Zylinder: 6
Hubraum: 7480 ccm
Leistung: 142 kw / 193 PS
Geschwindigkeit: 50 km/h]]>
</description>
</de>
<rotation>0</rotation>
<image active="Textures/store.dds" brand="Textures/brand_NewHolland.dds"/>
<price>44470</price>
<dailyUpkeep>90</dailyUpkeep>
<xmlFilename>NewHollandTM190.xml</xmlFilename>
<brand>New Holland</brand>
<machineType>tractors</machineType>
</storeItem>
</storeItems>
</modDesc>
Ja bin am verzweifeln, versuch schon ewig das gute Stück zum laufn zu kriegen aber es will nich :/ Vllt findet ja jemand von euch meinen Fehler? :)

Danke schonmal im vorraus ;)

MfG
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bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Error loadVehicle: unknown type

Post by bassaddict »

Max© wrote:[...]die Log spuckt folgendes aus:
Error loadVehicle: unknown type 'aNHTM_190.NHTM' in 'C:/Users/Max/Documents/My Games/FarmingSimulator2013/mods/aNHTM_190/NewHollandTM190.xml'

Sonst keine weitere Fehlermeldung.
Da hast du aber nicht richtig geguckt, da die Zeile nur ein Folgefehler ist. Der eigentliche Fehler steht schon eher drin, nämlich wo versucht wird den VT zu registrieren:

Code: Select all

Error: Not all prerequisites of specialization aNHTM_190.interactiveWindows are fulfilled
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Max©
Posts: 627
Joined: Sat May 15, 2010 9:52 pm
Location: Bayern

Re: Error loadVehicle: unknown type

Post by Max© »

Ahhhh, da hab ich gestern auf'd Nacht wohl echt was übersehn :D :)

Danke :)

Weißt du zufälligerweise was für Einträge er noch braucht? Weil movingtools und movingparts fällt ja eigentlich weg weil der NH hat keine dependentParts? :)
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bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Error loadVehicle: unknown type

Post by bassaddict »

Weiß ich nicht. Brauchst aber nur das Script aufmachen, da steht oben in der prerequisitesPresent() Funktion drin, welche Spezis vorausgesetzt werden.
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Max©
Posts: 627
Joined: Sat May 15, 2010 9:52 pm
Location: Bayern

Re: Error loadVehicle: unknown type

Post by Max© »

Es fehlte animatedvehicle in der modDesc :) Danke :)

Leider hab ich das Problem immer noch, ich dachte das geht vllt. damit weg -.- Undzwar immer wenn ich "C" drücke um in die Innenperspektive zu gehn dreht er mir meine Kamera falsch herum...im GE ist sie richtig eingestellt, kanns echt nich mehr verstehn^^
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bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Error loadVehicle: unknown type

Post by bassaddict »

Passt in der XML auch alles?
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Max©
Posts: 627
Joined: Sat May 15, 2010 9:52 pm
Location: Bayern

Re: Error loadVehicle: unknown type

Post by Max© »

Jup sendet er diesmal wirklich keinen Error mehr ;)

Komisch, weiß nämlich nimmer woran es noch liegen könnte hmmmm
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