ich habe gesehen bzw mir ist aufgefallen das beim ELSemitter beim Ponsse Scorpion in den gängen
1 gang = 100%
2 gang = 160%
3 gang = 100%
4 gang = 185%
und ich weiß nicht wie ich diesen fehler beheben kann.
Hier die XML. des Ponsse Scorpions
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="Ponsse_Scorpion"> <annotation>Tackleberry</annotation> <name> <en>Ponsse_Scorpion</en> <de>Ponsse_Scorpion</de> </name> <filename>Ponsse_Scorpion.i3d</filename> <size width="4.5" length="9.5"/> <wheels autoRotateBackSpeed="1"> <wheel rotSpeed="0" driveMode="2" repr="2>0" radius="0.6" deltaY="-0.02" suspTravel="0.7" spring="0" damper="0" mass="0.2" longitudalStiffness="0.9" lateralStiffness="2" /> <wheel rotSpeed="0" driveMode="2" repr="2>1" radius="0.6" deltaY="-0.02" suspTravel="0.7" spring="0" damper="0" mass="0.2" longitudalStiffness="0.9" lateralStiffness="2" /> <wheel rotSpeed="0" driveMode="2" repr="3>0" radius="0.6" deltaY="-0.02" suspTravel="0.7" spring="0" damper="0" mass="0.2" longitudalStiffness="0.9" lateralStiffness="2" /> <wheel rotSpeed="0" driveMode="2" repr="3>1" radius="0.6" deltaY="-0.02" suspTravel="0.7" spring="0" damper="0" mass="0.2" longitudalStiffness="0.9" lateralStiffness="2" /> <wheel rotSpeed="0" driveMode="2" repr="4>0" radius="0.6" deltaY="-0.02" suspTravel="0.7" spring="0" damper="0" mass="0.2" longitudalStiffness="0.9" lateralStiffness="2" /> <wheel rotSpeed="0" driveMode="2" repr="4>1" radius="0.6" deltaY="-0.02" suspTravel="0.7" spring="0" damper="0" mass="0.2" longitudalStiffness="0.9" lateralStiffness="2" /> <wheel rotSpeed="0" driveMode="2" repr="5>0" radius="0.6" deltaY="-0.02" suspTravel="0.7" spring="0" damper="0" mass="0.2" longitudalStiffness="0.9" lateralStiffness="2" /> <wheel rotSpeed="0" driveMode="2" repr="5>1" radius="0.6" deltaY="-0.02" suspTravel="0.7" spring="0" damper="0" mass="0.2" longitudalStiffness="0.9" lateralStiffness="2" /> </wheels> <motor minRpm="90" maxRpm="700 1300 700" maxTorques="-1 -1 -1 -1" brakeForce="7" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" compensateWheelRadius="true" accelerations="1 1 1 1" forwardGearRatio="21.7" backwardGearRatio="17" differentialRatio="1"> <torque rpm="700" torque="1.2"/> <torque rpm="1300" torque="1.9"/> <!--<torque rpm="1800" torque="1"/> --> <backwardTorque rpm="400" torque="1.2"/> <backwardTorque rpm="600" torque="0"/> </motor> <accelerationSpeed maxAcceleration="1" deceleration="0.25" backwardDeceleration="1.4" /> <fuelCapacity>320</fuelCapacity> <fuelUsage>0.0032</fuelUsage> <downForce>60</downForce> <attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" /> <motorStartSound file="$data/vehicles/steerable/lizard/wheelLoaderStart.wav" pitchOffset="0.75" volume="1" /> <motorSound file="$data/vehicles/steerable/lizard/wheelLoaderIdle.wav" pitchOffset="0.72" pitchScale="0.024" pitchMax="1" volume="1" volume3D="1.25" radius="50" innerRadius="20" /> <motorStopSound file="$data/vehicles/steerable/lizard/wheelLoaderStop.wav" pitchOffset="0.9" volume="3" /> <cylinderedHydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.75" volume="0.75" /> <reverseDriveSound file="$data/vehicles/steerable/deutz/reverseDrivingBeep.wav" volume="0.5" /> <compressedAirSound file="$data/vehicles/steerable/deutz/brakeOld.wav" pitchOffset="1" volume="1.0"/> <motorSoundRun file="$data/vehicles/steerable/lizard/wheelLoader_run.wav" pitchOffset="0.4" pitchScale="0.04" pitchMax="1.0" volume="1" /> <honkSound file="$dataS2/sounds/horn.wav" volume="1" radius="80" innerRadius="35" /> <cameras count="2"> <camera1 index="2|0" rotatable="true" rotateNode="2" limit="true" rotYSteeringRotSpeed="25" useWorldXZRotation="true" rotMinX="-1.55" rotMaxX="0.05" transMin="5" transMax="20"> <raycastNode index="0>10"/> </camera1> <camera2 index="1>2|2|2" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" /> <!-- <camera3 index="1>4|0" rotatable="true" rotateNode="1>4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="0.1" transMin="8.7" transMax="12"> <raycastNode index="1>2|2|23"/> </camera3>--> </cameras> <exhaustParticleSystems count="1"> <exhaustParticleSystem1 position="0.14438 3.00097 -2.06089" rotation="-70 0 0" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" /> </exhaustParticleSystems> <steering index="1>2|2|0" rotationSpeed="6"/> <enterReferenceNode index="0>" /> <exitPoint index="4" /> <characterNode index="1>2|2|1" cameraMinDistance="1.5" /> <articulatedAxis componentJointIndex="0" anchorActor="0" rotSpeed="50" rotMax="33" rotMin="-33" /> <lights stayOn="true"> <light realLight="1>2|2|22|2" fakeLight="1>2|2|22|0" decoration="1>2|2|22|1" lightType="0" stayOn="true"/> <light realLight="1>2|2|3|11|2" fakeLight="1>2|2|3|11|0" decoration="1>2|2|3|11|1" lightType="0" stayOn="true"/> <light realLight="0>22|2" fakeLight="0>22|0" decoration="0>22|1" lightType="0" stayOn="true"/> <light realLight="0>22|2" fakeLight="0>22|0" decoration="1>2|2|25" lightType="0" stayOn="true"/> </lights> <digitalKmhDisplay pointOnesIndex="1>2|2|19|0" onesIndex="1>2|2|19|2" tensIndex="1>2|2|19|3" pointIndex="1>2|2|19|1" /> <Armaturen> <Uhr zeigerKleinIndex="1>2|2|20|0|1|0" zeigerGrossIndex="1>2|2|20|0|2|0" /> </Armaturen> <RPMDisplayEntries><!-- 9999 --> <displayEntry displayEntry="first" control_0="1>2|2|21|0|0" control_1="1>2|2|21|0|1" control_2="1>2|2|21|0|2" control_3="1>2|2|21|0|3" control_4="1>2|2|21|0|4" control_5="1>2|2|21|0|5" control_6="1>2|2|21|0|6" control_7="1>2|2|21|0|7" control_8="1>2|2|21|0|8" control_9="1>2|2|21|0|9" /> <displayEntry displayEntry="second" control_0="1>2|2|21|1|0" control_1="1>2|2|21|1|1" control_2="1>2|2|21|1|2" control_3="1>2|2|21|1|3" control_4="1>2|2|21|1|4" control_5="1>2|2|21|1|5" control_6="1>2|2|21|1|6" control_7="1>2|2|21|1|7" control_8="1>2|2|21|1|8" control_9="1>2|2|21|1|9" /> <displayEntry displayEntry="third" control_0="1>2|2|21|2|0" control_1="1>2|2|21|2|1" control_2="1>2|2|21|2|2" control_3="1>2|2|21|2|3" control_4="1>2|2|21|2|4" control_5="1>2|2|21|2|5" control_6="1>2|2|21|2|6" control_7="1>2|2|21|2|7" control_8="1>2|2|21|2|8" control_9="1>2|2|21|2|9" /> <displayEntry displayEntry="fourth" control_0="1>2|2|21|3|0" control_1="1>2|2|21|3|1" control_2="1>2|2|21|3|2" control_3="1>2|2|21|3|3" control_4="1>2|2|21|3|4" control_5="1>2|2|21|3|5" control_6="1>2|2|21|3|6" control_7="1>2|2|21|3|7" control_8="1>2|2|21|3|8" control_9="1>2|2|21|3|9" /> </RPMDisplayEntries> <mouseControls> <mouseControl iconFilename="tex/brand_Ponsse.dds" mouseButton="LEFT" mouseAxis="X" axis="AXIS_FRONTLOADER_TOOL" /> <mouseControl iconFilename="tex/brand_Ponsse.dds" mouseButton="LEFT" mouseAxis="Y" axis="AXIS_FRONTLOADER_ARM" /> <mouseControl iconFilename="tex/brand_Ponsse.dds" mouseButton="RIGHT" mouseAxis="Y" axis="AXIS_TELEHANDLER_INNER_ARM" /> <mouseControl iconFilename="tex/brand_Ponsse.dds" mouseButton="RIGHT" mouseAxis="X" axis="AXIS_TELEHANDLER_TOOL2" /> </mouseControls> <!--Kabine--> <movingTools> <movingTool index="1>2|2" componentJointIndex="1" anchorActor="0" rotSpeed="10" speedFactor="0.8" rotAcceleration="400" rotMax="125" rotMin="-125" rotationAxis="2" axis="AXIS_FRONTLOADER_TOOL" invertAxis="true" mouseAxis="AXIS_FRONTLOADER_TOOL" invertMouseAxis="true"> <dependentPart index="1>2|2|4" /> </movingTool> <!--Arm1--> <movingTool index="1>2|2|3" componentJointIndex="1" rotSpeed="10" speedFactor="0.8" rotAcceleration="200" rotMax="50" rotMin="0" axis="AXIS_FRONTLOADER_ARM" invertAxis="true" mouseAxis="AXIS_FRONTLOADER_ARM" invertMouseAxis="true"> <dependentPart index="1>2|2|4" /> <dependentPart index="1>2|2|6" /> </movingTool> <!--Arm2--> <movingTool index="1>2|2|3|0" componentJointIndex="1" rotSpeed="10" speedFactor="0.8" rotAcceleration="200" rotMax="90" rotMin="-20" axis="AXIS_TELEHANDLER_INNER_ARM" invertAxis="true" mouseAxis="AXIS_TELEHANDLER_INNER_ARM" invertMouseAxis="false"> <!-- hydraulic low --> <dependentPart index="1>2|2|3|1" /> </movingTool> </movingTools> <movingParts> <movingPart index="1>2|2|4" referencePoint="1>2|2|3|6" referenceFrame="1>2|2|5"> <translatingPart index="1>2|2|4|0" /> </movingPart> <movingPart index="1>2|2|6" referencePoint="1>2|2|3|7" referenceFrame="1>2|2|7"> <translatingPart index="1>2|2|6|0" /> </movingPart> <movingPart index="0>18" referencePoint="1>2|4" referenceFrame="0>" isActiveDirty="true" playSound="false"> <translatingPart index="0>18|0" /> </movingPart> <movingPart index="0>16" referencePoint="1>2|3" referenceFrame="0>" isActiveDirty="true" playSound="false"> <translatingPart index="0>16|0" /> </movingPart> <!-- hydraulic low --> <movingPart index="1>2|2|3|1" referencePoint="1>2|2|3|0|0" referenceFrame="1>2|2|3|3"> <translatingPart index="1>2|2|3|1|0" /> </movingPart> </movingParts> <attacherJoints> <attacherJoint jointType="trailer" index="1>2|2|3|0|4|0" allowsJointLimitMovement="false" allowsLowering="false" solverIterationCount="250"/> <attacherJoint jointType="trailer" index="1>2|2|3|0|4|1" allowsJointLimitMovement="false" allowsLowering="false" solverIterationCount="250"/> </attacherJoints> <components count="6"> <component1 centerOfMass="0 0 0" solverIterationCount="1" /> <component2 centerOfMass="0 0 0" solverIterationCount="1" /> <component3 centerOfMass="0 0 0" solverIterationCount="190" /> <component4 centerOfMass="0 0 0" solverIterationCount="190" /> <component5 centerOfMass="0 0 0" solverIterationCount="190" /> <component6 centerOfMass="0 0 0" solverIterationCount="190" /> <joint component1="0" component2="1" index="0>9" rotLimit="0 0 15" transLimit="0 0 0" breakable="false"/> <joint component1="1" component2="2" index="1>2" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/> <joint component1="1" component2="3" index="1>2" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/> <joint component1="0" component2="4" index="0>4" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/> <joint component1="0" component2="5" index="0>4" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/> </components> <schemaOverlay file="$data/vehicles/schemas/vehicleSchema.png" fileSelected="$data/vehicles/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0"> <attacherJoint position="1 0" rotation="0" invertX="false" /> </schemaOverlay> <drivingParticles threshold="0.005"> <drivingParticle position=" 0.95 0 -1.85" rotation="0 0 0" file="PSystem/dustParticleSystem.i3d" wheel="1" minSpeed="5" maxSpeed="50"/> <drivingParticle position="-0.95 0 -1.85" rotation="0 0 0" file="PSystem/dustParticleSystem.i3d" wheel="2" minSpeed="5" maxSpeed="50"/> <drivingParticle position=" 0.95 0 0.87" rotation="0 0 0" file="PSystem/dustParticleSystem.i3d" wheel="3" minSpeed="5" maxSpeed="50"/> <drivingParticle position="-0.95 0 0.87" rotation="0 0 0" file="PSystem/dustParticleSystem.i3d" wheel="4" minSpeed="5" maxSpeed="50"/> </drivingParticles> </vehicle> | ||
Er sollte mindestens bei mir 25 - 30 kmh fahren.
Hier mal ein parr bilder von dem monster :
[img]
http://www.pic-upload.de/view-25074252/ ... 8.png.html
http://www.pic-upload.de/view-25074709/ ... 2.png.html
http://www.pic-upload.de/view-25074706/ ... 9.png.html
[/img]
MFG juri05