[INFO] Console mods - currently in testing

techpad1642
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Re: [INFO] Console mods - currently in testing

Post by techpad1642 »

is the new 70,000 tipper in testing or not
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Lisertan
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Re: [INFO] Console mods - currently in testing

Post by Lisertan »

techpad1642 wrote:is the new 70,000 tipper in testing or not
If it's not in the list, it's not currently in testing. :) I will try to keep you guys updated as good as I can.
Lars 'Lisertan' Malcharek
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History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
―Grand Admiral Thrawn to Captain Gilad Pellaeon
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Mobias
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Re: [INFO] Console mods - currently in testing

Post by Mobias »

Hi Giants. Good thread, I'll definitely be keeping my eye on this one. Its much appreciated you guys are being really engaging with us virtual farmers and keeping us in the loop about upcoming additions to the game.

I've got a mod related question for you. I'm a big fan of all the mod maps we're getting by all the incredibly talented mod map makers out there. Recently I was chatting with OxygenDavid over on his Youtube channel about his maps, which i'm a big fan of. I'm relatively new to Farming Simulator having only just started virtual farming with FS17 and what I realised pretty early on is what a big part of the game the mod maps are. Because Sony and Microsoft don't allow user generated scripts on the consoles us console farmers don't get the full experience with these mod maps. So what I was wondering is would Giants ever facilitate the extra scripts for these maps by putting them in the main game code? Or is that just too difficult? For example with the upcoming Thornton Farm map I'd love to one day be able to appreciate all the extra details the PC version has on my PS4.

So much of the joy of these maps are the little details, that are obviously script driven, that really help the gamer feel they're part of a living breathing farming world. In the future I definitely think its something Giants should look into making part of the core game.
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Guil
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Re: [INFO] Console mods - currently in testing

Post by Guil »

All off topic and request posts deleted. Guys this thread is for information only and will probably be locked if ye don't respect it.
lefe1
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Re: [INFO] Console mods - currently in testing

Post by lefe1 »

Yes very good idea. Thank you Lisertan and giants will keep an eye on this thread. Thanks again and have a wonderful day everyone and farm on. *thumbsup*
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Guil
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Re: [INFO] Console mods - currently in testing

Post by Guil »

Lads this isn't a request thread. All requests will be deleted.
Preble 818
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Re: [INFO] Console mods - currently in testing

Post by Preble 818 »

Really appreciate this addition to the forum many thanks.
Playing on PS5 in Ohio, USA.
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Lisertan
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Re: [INFO] Console mods - currently in testing

Post by Lisertan »

UPDATE:

Now in testing:

• Semi-Tipper 70000/6 by Blacksheep Modding
• Pig Food Silo by LS-Modsource
Lars 'Lisertan' Malcharek
Community Manager

History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
―Grand Admiral Thrawn to Captain Gilad Pellaeon
Massey123
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Re: [INFO] Console mods - currently in testing

Post by Massey123 »

Is thornton farm done testing or is it being tested along side tge new mods
Swefarmer93
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Re: [INFO] Console mods - currently in testing

Post by Swefarmer93 »

Lisertan wrote:UPDATE:

Now in testing:

• Semi-Tipper 70000/6 by Blacksheep Modding
• Pig Food Silo by LS-Modsource

How long does the testning part usually take and do you've a prediction of when the testning part is finished? :) realt want this mod :biggrin2:
eric21
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Re: [INFO] Console mods - currently in testing

Post by eric21 »

Read the first page and theres no eta but usuallay takes a few days
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Lisertan
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Re: [INFO] Console mods - currently in testing

Post by Lisertan »

Swefarmer93 wrote:
Lisertan wrote:UPDATE:

Now in testing:

• Semi-Tipper 70000/6 by Blacksheep Modding
• Pig Food Silo by LS-Modsource

How long does the testning part usually take and do you've a prediction of when the testning part is finished? :) realt want this mod :biggrin2:
As mentioned before: No ETA. It usually takes a few days, but it depends on a lot of things, really. I'll update the OP (and post it here as well) as soon as I have new updates on anything.
Lars 'Lisertan' Malcharek
Community Manager

History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
―Grand Admiral Thrawn to Captain Gilad Pellaeon
Massey123
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Re: [INFO] Console mods - currently in testing

Post by Massey123 »

Is thornton still in testing
eric21
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Re: [INFO] Console mods - currently in testing

Post by eric21 »

Massey123 wrote:Is thornton still in testing
Ok this is starting to annoy people, its still in testing otherwise it will be out by now
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Dogface
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Re: [INFO] Console mods - currently in testing

Post by Dogface »

Lisertan wrote:UPDATE:

Now in testing:

• Semi-Tipper 70000/6 by Blacksheep Modding
• Pig Food Silo by LS-Modsource
Could you lock the announcement thread and have a second discussion thread. That way we can more easily see when there is testing news.

Excellent thread. We all appreciate any communication for the devs.
Locked