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Re: [INFO] Console mods - currently in testing

Posted: Tue Dec 05, 2017 1:49 pm
by Azfoor
RODHA wrote: Tue Dec 05, 2017 10:14 am The in game arcusin autostack and bsm quadro pack V uses the same script. But I don't think it is the same with autoloading trailer. Because, both arcusin and quadro pack V registers and acquires bales from a very close distance and the loading script looks pretty different.
But autoloading trailer can register and acquire bale from a long distance and you can actually control bale stacks like an object and move them around in mid air.
I really don't think those could be same script.
One is much more complicated than the other.
I do think it's the same script that they just tweaked so the range is bigger, and the unloading is just like any other frontloader or crane but the actual animation is invisible.

Re: [INFO] Console mods - currently in testing

Posted: Tue Dec 05, 2017 2:09 pm
by cr41g_1965
hmmm.... didn't someone say The Valley was resubmitted yesterday... yet it is not on the list..?

Re: [INFO] Console mods - currently in testing

Posted: Tue Dec 05, 2017 2:13 pm
by FordFarmer97
^^ It can take a while for it to get on the list.

Re: [INFO] Console mods - currently in testing

Posted: Tue Dec 05, 2017 2:23 pm
by redglasses
RODHA wrote: Tue Dec 05, 2017 7:32 am
FordFarmer97 wrote: Tue Dec 05, 2017 12:55 am
Coltar452017 wrote: Mon Dec 04, 2017 5:51 pm What about auto loading log trailer for consoles or factories that could be place on land
No these have scripts and can't be on console.
I'm done with that "it has outside scripts so it can't be on console" thing after autoloading trailers.
They don't use any existing in game scripts.
Obviously Giants added some new scripts into the base game with the latest patch so that modders can use them to make mods like autoloading trailers for consoles.
From now on, anything is possible imo.
Giants is working hard on leveling the ground for console and PC.
I dont think it contains outside scripts tbh, I think the range of which a bale can be picked up can be changed which would explain it

Re: [INFO] Console mods - currently in testing

Posted: Tue Dec 05, 2017 2:23 pm
by cr41g_1965
yeah because the list is so huge right now...

Re: [INFO] Console mods - currently in testing

Posted: Tue Dec 05, 2017 3:05 pm
by DaJumbo
cr41g_1965 wrote: Tue Dec 05, 2017 2:09 pm hmmm.... didn't someone say The Valley was resubmitted yesterday... yet it is not on the list..?
In a week then again

Re: [INFO] Console mods - currently in testing

Posted: Tue Dec 05, 2017 5:15 pm
by pauls61176
Did Who Dat Who Der ranch pass testing??

Re: [INFO] Console mods - currently in testing

Posted: Tue Dec 05, 2017 5:22 pm
by cr41g_1965
^^^ I'm guessing not as it is already past close of business... another slow day of lederhosen tickle fights...

Re: [INFO] Console mods - currently in testing

Posted: Wed Dec 06, 2017 11:03 am
by Diabloeffect
The valley is on modhub now

Re: [INFO] Console mods - currently in testing

Posted: Wed Dec 06, 2017 2:25 pm
by redglasses
That valtra looks interesting, and the cultivator looks sick

Re: [INFO] Console mods - currently in testing

Posted: Wed Dec 06, 2017 2:41 pm
by fenixguy
Still very excited for the Horsch stuff. Not the map so much, but all that equipment.

Re: [INFO] Console mods - currently in testing

Posted: Wed Dec 06, 2017 3:37 pm
by garyst
fenixguy wrote: Wed Dec 06, 2017 2:41 pm Still very excited for the Horsch stuff. Not the map so much, but all that equipment.
Same here. Really hoping it gets released this week. Wonder what happened to the itrunner update that was in testing for so long? Haven't seen it in testing anymore these last couple days.

Re: [INFO] Console mods - currently in testing

Posted: Wed Dec 06, 2017 9:51 pm
by Colin_TJ
Is it me or Deutz-Fahr HTS 6095 isn't on modhub anymore?
Gladly i already have it download so i got it... But still wondering...

Re: [INFO] Console mods - currently in testing

Posted: Wed Dec 06, 2017 10:04 pm
by eric21
Colin_TJ wrote: Wed Dec 06, 2017 9:51 pm Is it me or Deutz-Fahr HTS 6095 isn't on modhub anymore?
Gladly i already have it download so i got it... But still wondering...
See this thread for more info, its being fixed

Re: [INFO] Console mods - currently in testing

Posted: Wed Dec 06, 2017 10:06 pm
by Coltar452017
Are there any mods coming out Thursday or Friday for the consoles