Some questions about FS17 versus FS15
Posted: Thu Dec 07, 2017 5:41 pm
I play actually with FS15. A modified version which was enhanced with DrawDistanceUpdater. I must say that I wouldn't probably have continued to play with this game, if I didn't founded this very smart tool. I know that FS17 has now some settings which allow to change some of the drawing distance, but apparently not for the shadow, wich is, to my view, very unfortunate.
So my questions about graphic are:
1)
For those who, like me, used DrawDistanceUpdater with FS15, does FS17 allow graphic settings which offer a similar or even better drawing distances experience ?
2)
Relatively to default FS15 setting, is the drawing distance of shadow increased in FS17 or is there an other way to tweak it, as apparently, this distance is not included in the FS17 settings ?
On thing which made me mad actually with FS15, is the very poor efficiency of the hired worker AI. Depending on machine used, they can left parts untreated. They are unable to manage properly non-rectangular field, etc... I read on forums, that, almost in the early days of FS17, the worker AI was even worst than in FS15. Some comments even used the term "catastrophic" !
So my questions about worker AI are:
3)
In the actual version, are the problems added by FS17, like worker turning in the wrong direction and redoing the part already treated, solved ?
4)
In the actual version, are the workers, at last, able to turn correctly, without to left behind untreated parts ?
5)
In FS15, they are quite a lot of activities were you cannot hire a worker, like cutting grass, etc... Is-it still the case in FS17, or or has this aspect of the workers been improved and how ?
6)
Are they any other significative improvements in FS17 worker AI and which one ?
Many thanks in forward fo your help on those questions.
So my questions about graphic are:
1)
For those who, like me, used DrawDistanceUpdater with FS15, does FS17 allow graphic settings which offer a similar or even better drawing distances experience ?
2)
Relatively to default FS15 setting, is the drawing distance of shadow increased in FS17 or is there an other way to tweak it, as apparently, this distance is not included in the FS17 settings ?
On thing which made me mad actually with FS15, is the very poor efficiency of the hired worker AI. Depending on machine used, they can left parts untreated. They are unable to manage properly non-rectangular field, etc... I read on forums, that, almost in the early days of FS17, the worker AI was even worst than in FS15. Some comments even used the term "catastrophic" !
So my questions about worker AI are:
3)
In the actual version, are the problems added by FS17, like worker turning in the wrong direction and redoing the part already treated, solved ?
4)
In the actual version, are the workers, at last, able to turn correctly, without to left behind untreated parts ?
5)
In FS15, they are quite a lot of activities were you cannot hire a worker, like cutting grass, etc... Is-it still the case in FS17, or or has this aspect of the workers been improved and how ?
6)
Are they any other significative improvements in FS17 worker AI and which one ?
Many thanks in forward fo your help on those questions.