GIANTS: Equipment Maintenance Suggestions
GIANTS: Equipment Maintenance Suggestions
Equipment, especially vehicles should have a chance to break down. Im talking straight up stop running, unable to start, needing major repairs. This chance should increase as the maintenance bar goes down. Then if it does break down, costs to repair should be extremely expensive then. This will make players be more aware of keeping their equipment well maintained as it gets older. Also, the more hours on equipment, the more chance of major repairs or break downs. This will also require tractors and equipment to be replaced as they get too old. In addition, it will make players have to consider that when purchasing used equipment. I highly recommend these features for more realism. Then there could be options to turn these features on/off for those who want the weak easy way.
Re: GIANTS: Equipment Maintenance Suggestions
Not going to happen, witch brand would have their equiptment breake down?
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Re: GIANTS: Equipment Maintenance Suggestions
Im referring to poorly maintained equipment. Any brand would break down without proper maintenance. This would add additional realism to the game. You cant keep running any vehicle, car, truck, tractor, whatever without proper maintenance and not expect major issues and break downs.
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Re: GIANTS: Equipment Maintenance Suggestions
You're absolutely right, but unfortunately so is Noraf. It's a miracle we got some chipped paint.
Re: GIANTS: Equipment Maintenance Suggestions
Well its a farming sim, so simulate the great, the good, the bad, and the ugly. I want to be struggling on my farm and see the harsh reality when my equipment breaks down because of failure to maintain. More realism is great in a sim, especially a sim with an economy.
Re: GIANTS: Equipment Maintenance Suggestions
That’s all great, and you, I, and a lot of people would love that, but I would bet that the licence agreements to allow Giants to represent these brands in the game forbid it.
Re: GIANTS: Equipment Maintenance Suggestions
Maybe but if so that's ludicrous. I'm fairiy sure that no one would say, oh im not going to buy a john deer or massey furgerson because it broke down in the game since i didn't do regular maintenance. Regular maintenance is all part of owning anything and certainly part of farming equipment.
Re: GIANTS: Equipment Maintenance Suggestions
Common sense would agree with you, however brand management can get a bit precious sometimes
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Re: GIANTS: Equipment Maintenance Suggestions
I could see people saying that haha. Have you read some post on here lately? Ha we have some that think giants are stealing within their own game and products ha.BigTim wrote: ↑Sat Dec 04, 2021 12:29 am Maybe but if so that's ludicrous. I'm fairiy sure that no one would say, oh im not going to buy a john deer or massey furgerson because it broke down in the game since i didn't do regular maintenance. Regular maintenance is all part of owning anything and certainly part of farming equipment.
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Re: GIANTS: Equipment Maintenance Suggestions
I think that's also why there is no high fuel use option. They want their machines showcased on this game without associating any perceived negatives with their brands. Unfortunately, I think maintenance is always going to be kept overly simplistic and easy to deal with. I've said before, we're lucky we can get 'em dirty.
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Re: GIANTS: Equipment Maintenance Suggestions
When i seen the first videos of FS22, i was worried that equipment no longer got dirty since they all looked clean. Then quickly seen they do still get dirty. Nothing more realistic then an old dirty looking work horse tractor.
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Re: GIANTS: Equipment Maintenance Suggestions
Yeah, it's nice that they let you kill the tractor when you dump the clutch, but it'd also be nice if you had a breakdown every so often where the tractor wouldn't start, won't shift right, etc., and you have to repair it. While we're on this topic though, it might be a good idea if Giants address the amount of maintenance we have to do in FS22 too lol
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Re: GIANTS: Equipment Maintenance Suggestions
Exactly and it would certainly make things more realistic. Daggerwin mention breakdowns in FS22 as kind of a wish. He also mentioned used equipment and hey, that happened and i love it.
Re: GIANTS: Equipment Maintenance Suggestions
a rather silly idea given the farcically absurd high costs already involved.
likewise hours per se are not the biggest factor in increased maintenance IRL, it the driver/s that are the biggest influence, you can have tractors with well over 10,000h hours on that are in better mechanical condition than some with half or even quarter the hours, even though they have had servicing by the book, as some people are significantly more mechanically sympathetic than many.
the last thing we need are random high costs for even more maintenance on top of the absurd high costs already, which may be fine when you are getting paid the crop prices on easy and medium mode.
likewise hours per se are not the biggest factor in increased maintenance IRL, it the driver/s that are the biggest influence, you can have tractors with well over 10,000h hours on that are in better mechanical condition than some with half or even quarter the hours, even though they have had servicing by the book, as some people are significantly more mechanically sympathetic than many.
the last thing we need are random high costs for even more maintenance on top of the absurd high costs already, which may be fine when you are getting paid the crop prices on easy and medium mode.
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Re: GIANTS: Equipment Maintenance Suggestions
We did have random breakdowns in Seasons 17, the engine cut out and it took several tries to start, but as that was a third-party mod presumably GIANTS could not be held to account by any hyper-sensitive brand managers.
I'd like to see something like that, or even better with gearbox fails, hydraulic failures and so on. I haven't played enough in FS22 to get to 0% maintenance on anything but in FS19 the only effect I noticed was the machine running slower, which I suppose aggregates all the effects of poor maintenance. However, any improvement on these lines needs to be as part of re-balancing maintenance vs fuel consumption as, as several people have observed, the maintenance meter runs down faster than the fuel gauge and, I think, costs a lot more.
I'd like to see something like that, or even better with gearbox fails, hydraulic failures and so on. I haven't played enough in FS22 to get to 0% maintenance on anything but in FS19 the only effect I noticed was the machine running slower, which I suppose aggregates all the effects of poor maintenance. However, any improvement on these lines needs to be as part of re-balancing maintenance vs fuel consumption as, as several people have observed, the maintenance meter runs down faster than the fuel gauge and, I think, costs a lot more.
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