Can someone point me to the right place in the xml please?

Your forum for all discussions around Modding.
DeeplyDisturbed
Posts: 3
Joined: Tue Aug 02, 2022 12:31 am

Re: Can someone point me to the right place in the xml please?

Post by DeeplyDisturbed »

I don't know if any other has mentioned this, but i made a round baller put out square bales insted of round, and that worked fine. The square bale came out and got wrapped as if it was a round bale.
Could that work for you?
User avatar
TheGazbeard
Posts: 219
Joined: Sat Nov 14, 2020 10:23 pm
Location: United Kingdom
Contact:

Re: Can someone point me to the right place in the xml please?

Post by TheGazbeard »

DeeplyDisturbed wrote: Thu Nov 03, 2022 9:27 am I don't know if any other has mentioned this, but i made a round baller put out square bales insted of round, and that worked fine. The square bale came out and got wrapped as if it was a round bale.
Could that work for you?
It's possible the xml code for the output could help to track down how it's done - thanks for asking.

To be honest I shelved the project since I last posted here - as a streamer and video content creator I am far too busy to spend months trying to fix something that (in my opinion) should have been a base game piece of equipment. GIANTS have, and continue to, show their prejudice against square baling in FS22 (they obviously do not visit real farms away from their home region often enough).
Having shelved the project for now, that's not to say that I don't occasionally have a moan in my videos and livestreams that such a function does not exist in-game ... after all it is a game despite the game's name. If it lived up to its name, we'd have baby animals, deformable terrain, far more crop types etc. and most importantly a truly dynamic economic system.
(/rant)
My FarmSim farms on YouTube - Gazbeard
My FarmSim farms on Twitch - TheGazbeard
Steel_Horse
Posts: 156
Joined: Thu Jan 13, 2022 2:25 am

Re: Can someone point me to the right place in the xml please?

Post by Steel_Horse »

Interesting thread. I wonder if you need to consider having two pieces of equipment. That doesnt necessarily mean two visible models. However you might need to define an invisible wrapper to sit in side the baler that receives the grass bale and then outputs a wrapped bale. That potentially would allow you to have a key def to turn the function on and off. The reason for having the ïnvisible wrapper is to allow a second xml def that might might not be supported in the first.
Post Reply