I created a nice ground texture for my map. Larger rock that is natural to rivers in my area. The issue is, when the LOD takes over it looks ridiculous. Unlike fill types I don't see any way to add/force a distance texture. Is there any work around for this?
Texture
From distance
Ground texture LOD/Distance work aorund?
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Re: Ground texture LOD/Distance work aorund?
Manage to solve it?
Re: Ground texture LOD/Distance work aorund?
I believe he solved by adjusting the Unit Size in the Layers section of the i3d.
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