I don't want to be a Downer Debbie, it's possible that their engine is at its limit with regard to features and optimization. Supporting last gen consoles is a good excuse to not have to push forward with the work it might take to bring their engine into modern times. I hope I'm wrong, but we'll have to wait and see.Mobias wrote: ↑Sun Jan 28, 2024 7:21 pmJmGarcia wrote: ↑Thu Jan 18, 2024 3:42 pm
I have read that you would like the terrain to be dynamic, that when it rains the tractors get stuck, etc, etc.
Well, that in farming simulator will never be, simply if they do that mods are finished, you do not know how difficult it would be to make a mod to work properly with a dynamic terrain,
Keep in mind that FS is very limited by the consoles.
How come the Mudrunner/Snowrunner games have a vibrant vehicle modding community and those games have dynamic terrain? I'm willing to bet FS25 has dynamic terrain of some description. Even if its just done in a relatively subtle way. Its a long overdue feature and we know that Giants know everyone wants it. They've tried to make it work in the past apparently.
The current FS is only limited by the last gen consoles. I'd be very, very surprised if FS25 is being made to work on the last consoles.
There's plenty of optimised power in the PS5 and current Xbox.
Their engine needs to load everything into memory in order to function for some reason. Now imagine if they need to remember every single indent or protrusion in a dynamic terrain map. They've probably messed around in their development lab, but I don't think a powerful enough computer yet exists, and not because of the advanced software, but because of the unoptimized software.