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Keeps running/driving after releasing buttons

Posted: Sat Apr 06, 2024 7:59 pm
by timmyyeah
I was playing Edgewater Saskatchewan yesterday without problems.
Today when I try playing my save, my char just keeps running or backing when I press the buttons. It takes about 5seconds for the char to stop moving. When I try jumping between tractors with TAB it takes ages. The char just keeps running in to things.

This only happens on Edgewater Saskatchewan. My other maps on other saves works fine.

I tried using backups of the savegame but It´s still there. Disabled all mods without any difference.

I did an graphic driver update on the computer earlier today. Did a rollback on drivers without any difference.

I can´t figure out whats wrong. Anyone go a clue?

Re: Keeps running/driving after releasing buttons

Posted: Sat Apr 06, 2024 8:49 pm
by don_apple
Hello and welcome to the forum!

To figure out what's wrong it would recommend to check the log.txt of the game (see the link "log.txt" in my signature), assuming you are playing on Windows or macOS.

Re: Keeps running/driving after releasing buttons

Posted: Sat Apr 06, 2024 10:20 pm
by timmyyeah
don_apple wrote: Sat Apr 06, 2024 8:49 pm Hello and welcome to the forum!

To figure out what's wrong it would recommend to check the log.txt of the game (see the link "log.txt" in my signature), assuming you are playing on Windows or macOS.
Thank you!
I can´t send you the log.txt or paste it here (the forum stops to respond). It´s to big. 17MB
Some bug seems to make a infintity loop. I guess that´s why the game feels VERY laggy.
I guess it has something to do with the custom crops on this map. Or the custom feilds I plowed. Am I right?
The recurring part in the log.txt is this:
2024-04-06 20:06 Error: Running LUA method 'update'.
dataS/scripts/utils/FSDensityMapUtil.lua(44) : attempt to index local 'modifier' (a nil value)
2024-04-06 20:06 Warning (script): 'DensityMapModifier:new': Argument 1 has wrong type. Expected: Int. Actual: Nil
2024-04-06 20:06 2024-04-06 20:06 D:\auto_builder\cache\svn\ed5095c9014040c17faea6ba62eaf398\src\base\scripting\lua\LuaScriptSystem.cpp (903)2024-04-06 20:06 : 2024-04-06 20:06 expectedType == Value::VoidType || expectedType == Value::ClassType
2024-04-06 20:06 LUA call stack:
dataS/scripts/utils/FSDensityMapUtil.lua (43) : DensityMapModifier:new
dataS/scripts/field/FieldManager.lua (483) : new
dataS/scripts/field/FieldManager.lua (964) : getFruitModifier
dataS/scripts/internalMods/FS22_precisionFarming/scripts/misc/AdditionalFieldBuyInfo.lua (399) : superFunc
dataS/scripts/field/FieldManager.lua (401) : setFieldPartitionStatus
dataS/scripts/BaseMission.lua (1277) : update
dataS/scripts/FSBaseMission.lua (1983) : update
dataS/scripts/missions/mission00.lua (577) : update
dataS/scripts/main.lua (1289) : update

Re: Keeps running/driving after releasing buttons

Posted: Sun Apr 07, 2024 9:08 am
by Noraf
Find where it starts, and then paste all of the log above that

Re: Keeps running/driving after releasing buttons

Posted: Sun Apr 07, 2024 2:45 pm
by Guil
Delete the log and start the game. Play for a few mins and save and upload the new log

Re: Keeps running/driving after releasing buttons

Posted: Sun Apr 07, 2024 11:08 pm
by jrolson
This can happen when the maps fruit limit has been reached. (maps with added crops)
https://www.reddit.com/r/farmingsimulat ... direction/