[Guide]Converting Mods from 2011 to 2013

TheeDutchOven
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Re: [Guide]Converting Mods from 2011 to 2013

Post by TheeDutchOven »

I have read this many times over and tried to follow the steps. I too dislike the low number of mods for fs 2013 and am trying to convert mods over,I am having no luck. Please help.
OverblownSnow98
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Re: [Guide]Converting Mods from 2011 to 2013

Post by OverblownSnow98 »

What's going wrong each time? I thought the steps were pretty clear.
Andrew182
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Re: [Guide]Converting Mods from 2011 to 2013

Post by Andrew182 »

Are there mods for android?
Fairway
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Joined: Thu Aug 01, 2013 1:32 pm

Re: [Guide]Converting Mods from 2011 to 2013

Post by Fairway »

Hello!

I've been trying to convert the Fiat-Hitachi FH200 From Fs 2011 to 2013, I've followed the guide, But it wont work.
I'm not sure where i went wrong, As its not even showing up in the store!
I have checked my log, And it tells me
Load mod: FH200_JSM2012
Error: Failed to open xml file C:/Users/*Censored*/Documents/My Games/FarmingSimulator2013/mods/FH200_JSM2012/modDesc.xml'
Error: Missing descVersion attribute in mod FH200_JSM2012
But since im not a modder At all, I just keep failing!

Thanks in advance.
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bassaddict
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Re: [Guide]Converting Mods from 2011 to 2013

Post by bassaddict »

The modDesc doesn't exist. Most probably wrong zipped. You have to open the folder from the mod, select everything and create the ZIP file.
Fairway
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Re: [Guide]Converting Mods from 2011 to 2013

Post by Fairway »

Thanks Bassaddict, However, I still cant get it to work!
The log.txt has added something, Wich i can't really make any sense of.
Load mod: FH200_JSM2012
Error: C:/Users/Lars de Haan/Documents/My Games/FarmingSimulator2013/mods/FH200_JSM2012/modDesc.xml(99): Error reading Attributes.
Error: Missing descVersion attribute in mod FH200_JSM2012
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bassaddict
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Re: [Guide]Converting Mods from 2011 to 2013

Post by bassaddict »

Invalid XML syntax in the modDesc. To fix that you need XML knowledge.
Fairway
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Joined: Thu Aug 01, 2013 1:32 pm

Re: [Guide]Converting Mods from 2011 to 2013

Post by Fairway »

Ah, Thanks.. Seems ill gotta go learn XML then.

Thanks for the support!
yellowraregt
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Re: [Guide]Converting Mods from 2011 to 2013

Post by yellowraregt »

Can't someone out there that knows something about programming make a live editor that will ask for price, daily cost and equipment type and automatically place it where it needs to go? This would most likely be the EASIEST way to convert old mods!
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wizard4278
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Re: [Guide]Converting Mods from 2011 to 2013

Post by wizard4278 »

yellowraregt wrote:Can't someone out there that knows something about programming make a live editor that will ask for price, daily cost and equipment type and automatically place it where it needs to go? This would most likely be the EASIEST way to convert old mods!
:shock: How about if someone came to your house and did it for you?? Would that be easy enough for you??
The conversion instructions are laid out in a step by step sequence, making it so easy that any moro..... ummm
ANYBODY could follow them. (about opened myself up for ridicule there :lol: :lol: :lol: :lol: )
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bassaddict
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Re: [Guide]Converting Mods from 2011 to 2013

Post by bassaddict »

yellowraregt wrote:Can't someone out there that knows something about programming make a live editor that will ask for price, daily cost and equipment type and automatically place it where it needs to go? This would most likely be the EASIEST way to convert old mods!
Someone could... But that's just a very little bit you have to do when converting mods. And if that little bit is already too much, then you shouldn't convert mods at all.
yellowraregt
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Re: [Guide]Converting Mods from 2011 to 2013

Post by yellowraregt »

Sorry I brought it up. That's what's wrong with public forums today.... Everybody has to publically flame others that just try to simplify a process. I have about 200 mods I want to add to the game. Me being a computer guy (not a programmer) was thinking that if someone who knows what they're doing could write a script to do it, it would save those of us that had a larger amount of mods, a lot of time... I'm new to the 2013 sim....first week of it... I just will add them as I get time, sorry I asked.
tom_the_farmer
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Re: [Guide]Converting Mods from 2011 to 2013

Post by tom_the_farmer »

Well i do agree with the others.. If you cant even take the time to do this little, then just drop the fs11 mods.. or modding in general.. might take long time to learn but it becomes easier like everything else.. and i think a script would have been made if they found it usefull..
Alagos
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Re: [Guide]Converting Mods from 2011 to 2013

Post by Alagos »

Best part, biggest part of the mods cant be converted with this guide, will just get errors...
I assume people don't use Seasons, unless they say otherwise.

How to upload your >> log<<
How to upload >>images << to the forum
How to get your gamekey's activation limit >>reset<<
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>>Rules<<
Country8437
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Re: [Guide]Converting Mods from 2011 to 2013

Post by Country8437 »

hey im looking for some people who play this game very regularly and some people who know how to make mods was infatuated with the game and have alot of good ideas for mods but not sure how to make them please help and if you can point me in the direction of some regular players online would like to get a regular crew ready
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