The Next Farming Simulator.
Posted: Thu Jan 24, 2013 6:06 pm
The Next Farming Simulator.
I really enjoy this game, but I when I'm playing I'm always constantly thinking of what could be added/changed to make it more entertaining.
I would like this game to be more "involved".
What I would LOVE! to see would be a MMO, but not just farming, add truck driving, construction, demolition, running a store, etc. Any type
of simulator you could think of combined into one online game. that would be awesome..
but I know that would require years to make, a huge staff, and I don't even know if the technology is to the point where that can be done...
(mostly bandwidth issues)
so instead, here's some things I would like to see in the next game.
----------------Additions needed--------------------
Player Creation/Customization: Doesn't have to be incredibly in depth, but some sort of player customization would be nice.
House/Building Customization: This is explained in more detail below.
Land/World Customization: Again, explained below.
Vehicles: Semi Trucks/Trailers, Pickup Trucks, Basic Construction Vehicles.
Random/Dynamic World Generation.
Disasters: mice, rats, floods, early snow/frost, bugs. etc... (this would require pesticides to be added to the game)
------------House/Building Customization-------------
House's should be enter able, Upgradable, and Needed (sleep, eat, shower, rest)
at the start of the game you have small single story, 2 bed room house, overtime you can spend money to upgrade that house.
and more floors, rooms, garages, etc.
This can be applied to allot of the buildings on the farm, sheds, silos, etc.
You start with a single silo, over time you expand to add more and/or bigger silos.
You start with a small barn, over time expand that till you pretty much have a warehouse.
-------------Starting Conditions---------------------
Players should start with the small house mention above
Players should start with a single wheat field
Players should start with the basic/cheap equipment required to harvest, plow, plant, and transport wheat
Players do not start with any animals, or places to raise animals.
------------------The Farm---------------------------
Everything for the farm should be place able objects.
Fuel, fertilizer, and seed at the farm should need to be restocked. (only wheat seed pre placed/stocked at start)
Silos very in size and can only hold X amount of goods.
----------------Semi Trucks--------------------------
Semi Trucks: Transport and delivery.
Transporting your crops from your silos to sell, or transporting your fuel, seed, fertilizer can be done 2 ways.
Buy the semi and appropriate trailer and haul it yourself.
Use route planing and higher a driver to do it for you when certain conditions are met.
when wheat stock is down to 10% the driver will deliver more.
when silo is 90% full the driver will come pick some up and deliver it for you.
All conditions are set when planing the route.
* Emergency fuel deliver, you can call for a fuel delivery directly out to a field in case your combine ran out of fuel and you have no way
to get fuel to it, at a higher cost of course.
--------------Construction Equipment-----------------
Tree cutters, Dump trucks, plows, cement mixers, etc, etc, etc...(basic construction equipment)
why?
when the game starts the map is not littered with fields.
you have a couple fields to start with but the rest of the land is just open grassy fields, wooded areas, etc.
once you need to expand you will need to...
using a basic in game editor, buy plot(s) of land, then mark out your field.
you will take your plow over there, and plow it out, the game not allowing your plow to "create field" outside our marked area that you made
in the editor. (creating fields is a pain right now, can never keep them straight)
if the area is wooded or has any trees you will either purchase the equipment, cut it down and haul it out yourself, or higher an outside
contractor to do it for you.
if you need roads its kind the same thing, either you buy the equipment and do it yourself, or higher a contractor.
roads available dirt, gravel, cement. (bridges also constructable from wood, steal, cement. *weight limits)
(dirt roads are automatic after repeated driving over the same path)
-------------Random/Dynamic World--------------------
It would be nice to have dynamic worlds that generate each time you play so you pretty much never play the same map twice, maybe have the option
to save a world so you can play it again if you really liked it.
----------------Multiplayer--------------------------
I want a VS mode, each player starts with his own farm and the first one to reach $1 mil wins
I really enjoy this game, but I when I'm playing I'm always constantly thinking of what could be added/changed to make it more entertaining.
I would like this game to be more "involved".
What I would LOVE! to see would be a MMO, but not just farming, add truck driving, construction, demolition, running a store, etc. Any type
of simulator you could think of combined into one online game. that would be awesome..
but I know that would require years to make, a huge staff, and I don't even know if the technology is to the point where that can be done...
(mostly bandwidth issues)
so instead, here's some things I would like to see in the next game.
----------------Additions needed--------------------
Player Creation/Customization: Doesn't have to be incredibly in depth, but some sort of player customization would be nice.
House/Building Customization: This is explained in more detail below.
Land/World Customization: Again, explained below.
Vehicles: Semi Trucks/Trailers, Pickup Trucks, Basic Construction Vehicles.
Random/Dynamic World Generation.
Disasters: mice, rats, floods, early snow/frost, bugs. etc... (this would require pesticides to be added to the game)
------------House/Building Customization-------------
House's should be enter able, Upgradable, and Needed (sleep, eat, shower, rest)
at the start of the game you have small single story, 2 bed room house, overtime you can spend money to upgrade that house.
and more floors, rooms, garages, etc.
This can be applied to allot of the buildings on the farm, sheds, silos, etc.
You start with a single silo, over time you expand to add more and/or bigger silos.
You start with a small barn, over time expand that till you pretty much have a warehouse.
-------------Starting Conditions---------------------
Players should start with the small house mention above
Players should start with a single wheat field
Players should start with the basic/cheap equipment required to harvest, plow, plant, and transport wheat
Players do not start with any animals, or places to raise animals.
------------------The Farm---------------------------
Everything for the farm should be place able objects.
Fuel, fertilizer, and seed at the farm should need to be restocked. (only wheat seed pre placed/stocked at start)
Silos very in size and can only hold X amount of goods.
----------------Semi Trucks--------------------------
Semi Trucks: Transport and delivery.
Transporting your crops from your silos to sell, or transporting your fuel, seed, fertilizer can be done 2 ways.
Buy the semi and appropriate trailer and haul it yourself.
Use route planing and higher a driver to do it for you when certain conditions are met.
when wheat stock is down to 10% the driver will deliver more.
when silo is 90% full the driver will come pick some up and deliver it for you.
All conditions are set when planing the route.
* Emergency fuel deliver, you can call for a fuel delivery directly out to a field in case your combine ran out of fuel and you have no way
to get fuel to it, at a higher cost of course.
--------------Construction Equipment-----------------
Tree cutters, Dump trucks, plows, cement mixers, etc, etc, etc...(basic construction equipment)
why?
when the game starts the map is not littered with fields.
you have a couple fields to start with but the rest of the land is just open grassy fields, wooded areas, etc.
once you need to expand you will need to...
using a basic in game editor, buy plot(s) of land, then mark out your field.
you will take your plow over there, and plow it out, the game not allowing your plow to "create field" outside our marked area that you made
in the editor. (creating fields is a pain right now, can never keep them straight)
if the area is wooded or has any trees you will either purchase the equipment, cut it down and haul it out yourself, or higher an outside
contractor to do it for you.
if you need roads its kind the same thing, either you buy the equipment and do it yourself, or higher a contractor.
roads available dirt, gravel, cement. (bridges also constructable from wood, steal, cement. *weight limits)
(dirt roads are automatic after repeated driving over the same path)
-------------Random/Dynamic World--------------------
It would be nice to have dynamic worlds that generate each time you play so you pretty much never play the same map twice, maybe have the option
to save a world so you can play it again if you really liked it.
----------------Multiplayer--------------------------
I want a VS mode, each player starts with his own farm and the first one to reach $1 mil wins