güllefass wandert rückwärts wenns ab gehangen wird

Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

güllefass wandert rückwärts wenns ab gehangen wird

Post by Kindskopf »

Hallo
Mein güllefass bewegt sich trotz stehender räder im ab gekoppelten zustan rückwärts wo ran kan das liegen??
Reifen Reibung zu er höhen hat nix gebracht....

MFG Kindskopf
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bassaddict
GIANTS Software | Web/Script Programmer
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Re: güllefass wandert rückwärts wenns ab gehangen wird

Post by bassaddict »

Steht der direkt auf dem Boden, oder auf eine Platte? Wenn letzteres, das ist ein Problem mit der Physik im Spiel.
Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

Re: güllefass wandert rückwärts wenns ab gehangen wird

Post by Kindskopf »

Das Fass steht auf dem Boden z.b Feld Rand
Das macht das fas aber auch erst seit dem es Mr ist...
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don_apple
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Re: güllefass wandert rückwärts wenns ab gehangen wird

Post by don_apple »

Kindskopf wrote:Das Fass steht auf dem Boden z.b Feld Rand
Das macht das fas aber auch erst seit dem es Mr ist...
Dann hast du vergessen bei den Raedern die "brakeRatio=1" Eintreage hinzuzufuegen (siehe http://fs-uk.com/forum/index.php?topic= ... #msg968873: - for each wheel, set the "mass" to 1, remove the "longitudalStiffness" and "lateralStiffness", set the "damper" to 30 and add the "brakeRatio". Set the brakeRatio to 1 for a braked wheel and 0 for a no-braked wheel.).

Gruss,
don_apple
Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

Re: güllefass wandert rückwärts wenns ab gehangen wird

Post by Kindskopf »

mr XML
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Kotte">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<name>
<en>MR Garant VT 14000</en>
<de>MR Garant VT 14000</de>
</name>
<typeDesc>Kotte</typeDesc>
<filename>garantVT14000.i3d</filename>

<size width="3.5" length="8" />

<realMaxVehicleSpeed>40</realMaxVehicleSpeed>
<realBrakeMaxMovingMass>18</realBrakeMaxMovingMass>
<realBrakingDeceleration>6</realBrakingDeceleration> <!-- deceleration in m/s2. 2 = very bad. 3 = bad. 4 = average. 5 = good. 6/7 = trucks, cars braking system -->
<realSCX>5</realSCX>

<realRollingResistance>0.12</realRollingResistance>

<realCapacityMultipliers>
<realCapacityMultiplier fillType="liquidManure" multiplier="0.98" />
</realCapacityMultipliers>


<realWorkingPowerConsumption>80</realWorkingPowerConsumption>

<realFillingPowerConsumption>100</realFillingPowerConsumption>
<realSprayingReferenceSpeed>10</realSprayingReferenceSpeed> <!-- km/h -->
<realWorkingSpeedLimit>13</realWorkingSpeedLimit> <!-- above that, the pump flow is not sufficient -->

<fillLitersPerSecond>300</fillLitersPerSecond> <!-- 4 times as much as the real one for gameplay purpose -->

<wheels autoRotateBackSpeed="2.0">
<wheel driveMode="0" repr="0" radius="0.73" deltaY="0.12" suspTravel="0.15" spring="25" damper="20" mass="1" brakeRatio="3" lateralStiffness="3" />
<wheel driveMode="0" repr="1" radius="0.73" deltaY="0.12" suspTravel="0.15" spring="25" damper="20" mass="1" brakeRatio="3" lateralStiffness="3" />
<wheel driveMode="0" repr="15" radius="0.73" deltaY="0.12" suspTravel="0.15" spring="25" damper="20" mass="1" brakeRatio="3" lateralStiffness="3" />
<wheel driveMode="0" repr="16" radius="0.73" deltaY="0.12" suspTravel="0.15" spring="25" damper="20" mass="1" brakeRatio="3" lateralStiffness="3" />
</wheels>

<brakeForce>0</brakeForce>
<downForce>0</downForce>

<lights count="1">
<light1 index="3" />
</lights>

<lightCoronas>
<lightCorona index="9" />
</lightCoronas>

<brakeLights>
<brakeLight index="0>10" />
</brakeLights>

<cuttingAreas count="1">
<cuttingArea1 startIndex="5" widthIndex="6" heightIndex="7"/>
</cuttingAreas>

<massPerFillLevel value="0.003" />
<capacity>14000</capacity>

<allowFillFromAir value="false"/>

<sprayParticleSystem file="particleSystems/liquidManureSprayParticleSystem2.i3d" />

<spraySound file="garantPump_big.ogg" pitchOffset="1" volume="1.4"/>

<sprayValves>
<sprayValve index="8" />
</sprayValves>

<fillSound file="garantPump_big.ogg" pitchOffset="0.8" volume="1.5" />

<movingTools>
<!-- support -->
<movingTool index="0>4" componentJointIndex="0" anchorActor="0"/>
</movingTools>

<animations>
<!-- move support wheel down/up -->
<animation name="moveSupport">
<part node="4" startTime="0" duration="0.5" startTrans="0.73513 0.33638 3.06529" endTrans="0.73513 -0.01423 3.06529" />
</animation>
</animations>

<support animationName="moveSupport" />

<attacherJoint index="2" rotSpeed="400" jointType="trailer"/>

<sprayUsages>
<sprayUsage fillType="liquidManure" litersPerSecond="300" />
</sprayUsages>

<fillTypes fruitTypes="liquidManure" />

<powerTakeoffInput index="0>11" rotSpeed="900" filename="$data/vehicles/steerable/powerTakeoff.i3d" attachOffset="0 0 0"/>

<components count="2">
<component1 centerOfMass="0 0.2 0.1" solverIterationCount="8"realMassWanted="3.4" realTransWithMass="0 0.05 0" realTransWithMassMax="0 0.9 0" />
<component2 solverIterationCount="8" realMassWanted="1" />
<joint component1="0" component2="1" index="0>4|0" rotLimit="0 0 0" transLimit="0 0 0" />
</components>

<schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>

<hoseRef hasPump="true" fillSpeed="0.62" emptySpeed="0.51" >
<ref type="conn" compIdx="1" index="0>17|0" index2="0>17|1"/>
<ref type="park" compIdx="1" index="0>19" />
<ref type="park" compIdx="1" index="0>21" />

</hoseRef>
<ManurefillSound index="0>20" file="ManurefillSound.ogg" />

<fillPlanes>
<fillPlane type="liquidManure">
<node index="0>22|0">
<key time="0" y="-0.30714" scale="1.3 1.3 0" />
<key time="0.5" y="-0.30714" scale="1.3 1.3 0.765"/>
<key time="1" y="-0.30714" scale="1.3 1.3 1.53"/>
</node>
</fillPlane>
</fillPlanes>

</vehicle>
normale XML
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Kotte">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<name>
<en>Garant VT 14000</en>
<de>Garant VT 14000</de>
</name>
<typeDesc>Kotte</typeDesc>
<filename>garantVT14000.i3d</filename>

<size width="3.5" length="8" />

<wheels autoRotateBackSpeed="2.0">
<wheel driveMode="0" repr="0" radius="0.768" deltaY="0.12" suspTravel="0.15" spring="15" damper="20" mass="0.4" lateralStiffness="2" />
<wheel driveMode="0" repr="1" radius="0.768" deltaY="0.12" suspTravel="0.15" spring="15" damper="20" mass="0.4" lateralStiffness="2" />
<wheel driveMode="0" repr="15" radius="0.768" deltaY="0.12" suspTravel="0.15" spring="15" damper="20" mass="0.4" lateralStiffness="2" />
<wheel driveMode="0" repr="16" radius="0.768" deltaY="0.12" suspTravel="0.15" spring="15" damper="20" mass="0.4" lateralStiffness="2" />
</wheels>
<brakeForce>2</brakeForce>
<downForce>2</downForce>

<lights count="1">
<light1 index="3" />
</lights>

<lightCoronas>
<lightCorona index="9" />
</lightCoronas>

<brakeLights>
<brakeLight index="0>10" />
</brakeLights>

<cuttingAreas count="1">
<cuttingArea1 startIndex="5" widthIndex="6" heightIndex="7"/>
</cuttingAreas>

<massPerFillLevel value="0.0001" />
<capacity>14000</capacity>

<allowFillFromAir value="false"/>

<sprayParticleSystem file="particleSystems/liquidManureSprayParticleSystem2.i3d" />

<spraySound file="garantPump_big.ogg" pitchOffset="1" volume="1.4"/>

<sprayValves>
<sprayValve index="8" />
</sprayValves>

<fillSound file="garantPump_big.ogg" pitchOffset="0.8" volume="1.5" />

<movingTools>
<!-- support -->
<movingTool index="0>4" componentJointIndex="0" anchorActor="0"/>
</movingTools>

<animations>
<!-- move support wheel down/up -->
<animation name="moveSupport">
<part node="4" startTime="0" duration="0.5" startTrans="0.73513 0.33638 3.06529" endTrans="0.73513 -0.01423 3.06529" />
</animation>
</animations>

<support animationName="moveSupport" />

<attacherJoint index="2" jointType="trailer"/>

<sprayUsages>
<sprayUsage fillType="liquidManure" litersPerSecond="100" />
</sprayUsages>

<fillTypes fruitTypes="liquidManure" />

<powerTakeoffInput index="0>11" rotSpeed="900" filename="$data/vehicles/steerable/powerTakeoff.i3d" attachOffset="0 0 0"/>

<components count="2">
<component1 centerOfMass="0 0.2 0.1" solverIterationCount="8" />
<component2 solverIterationCount="8" />
<joint component1="0" component2="1" index="0>4|0" rotLimit="0 0 0" transLimit="0 0 0" />
</components>

<schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>

<hoseRef hasPump="true" fillSpeed="0.62" emptySpeed="0.51" >
<ref type="conn" compIdx="1" index="0>17|0" index2="0>17|1"/>
<ref type="park" compIdx="1" index="0>19" />
<ref type="park" compIdx="1" index="0>21" />

</hoseRef>
<ManurefillSound index="0>20" file="ManurefillSound.ogg" />

<fillPlanes>
<fillPlane type="water">
<node index="0>22|0">
<key time="0" y="-0.30714" scale="1.3 1.3 0" />
<key time="0.5" y="-0.30714" scale="1.3 1.3 0.765"/>
<key time="1" y="-0.30714" scale="1.3 1.3 1.53"/>
</node>
</fillPlane>
</fillPlanes>

</vehicle>
Maeks

Re: güllefass wandert rückwärts wenns ab gehangen wird

Post by Maeks »

Mach es mal so, Bei <wheels autoRotateBackSpeed="1.0"> brakeRatio="1" lateralStiffness="3" kannst normalerweise löschen.

Gruß Maeks
Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

Re: güllefass wandert rückwärts wenns ab gehangen wird

Post by Kindskopf »

mal sehen das fas bremst ihrgent wie eh nicht wirklich nicht
Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

Re: güllefass wandert rückwärts wenns ab gehangen wird

Post by Kindskopf »

es klab das es nicht mehr wandert aber nur so lang das fass nicht voll ist danke
Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

Re: güllefass wandert rückwärts wenns ab gehangen wird

Post by Kindskopf »

bremsen tut das fass nur nicht wirklich
Maeks

Re: güllefass wandert rückwärts wenns ab gehangen wird

Post by Maeks »

Dann änder mal das : <realBrakingDeceleration>6< auf <realBrakingDeceleration>5<

Gruß Maeks
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