Gebäude von ein auf die andere karte bauen

tony89
Posts: 22
Joined: Mon Apr 14, 2014 1:35 pm

Gebäude von ein auf die andere karte bauen

Post by tony89 »

Moin

Da ich schon einmal hilfe hier bekommen habe wende ich mich nochmal an euch sorry falls ich so nerve.

Ich hatte vor aus der aktuellen landwehr map die tankanlage wie man sieht wieviel man getankt hat auf die holzhausen packen.

Das ausbauen hat super geklappt. ich habe die eingebaut aber die tanke wahr weiß da fehlten die texturen ich dann in den ordner von landwehr in der datei standen ja welche texturen ich alle raus kopiert und dann im ordner gepackt "/holzhausen_umbau/map/models/buildings/Tankstelle/........" Da wahr auch die i3d drin aber irgendwie wahr dann der giants platt bzw. er hat sich von alleine beendet.

Meine frage was habe ich wieder mal falsch gemacht? ich weis ls15 kommt raus aber hmm einmal ls13 immer ls13.

würde mich freuen wenn mir da jemand helfen kann.

lg
Hausers Kaspar
Posts: 1133
Joined: Sat Apr 26, 2014 7:45 pm

Re: Gebäude von ein auf die andere karte bauen

Post by Hausers Kaspar »

Dann hast Du wohl vergessen, in der I3D die Texturpfade anzupassen, daher sind Deine Gebäude weiß.

Es gibt zwei Möglichkeiten, Gebäude zu exportieren:

1. Man exportiert die I3D, öffnet diese dann mit einem Text-Editor, wie Notepad++, sucht sich dort die benötigten Texturen und kopiert diese in einen Ordner. Danach kopiert man die exportierte I3D, natürlich mit der Shape-Datei in den gleichen Ordner und passt dann die Pfade an.

2. Man exportiert die I3D, öffnet diese dann mit einem Text-Editor, wie Notepad++, sucht sich dort die benötigten Texturen und kopiert deren Ordner, in denen sich die entsprechenden Texturen befinden, an die gleiche Stelle in seine Map. Nicht vorhandene Ordner muss man sich dann selber erstellen und man hat dann unter Umständen viele Dateien, die man nicht benötigt, muss aber die Dateipfade nicht umschreiben.

Ich persönlich bevorzuge Variante 1.

Speziell in Deinem Fall mit den Tanklagern würde ich mal Folgendes probieren: http://www.blackpanthergroup.de/forum/v ... f=12&t=211
Denn dieses Tanklager wurde dort verwendet. Damit hast Du am wenigsten Probleme, wenn man mal davon absieht, dass jegliche Änderung an der Map die Tanklager wieder leert, warum auch immer
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Mrfahrer

Re: Gebäude von ein auf die andere karte bauen

Post by Mrfahrer »

Erstmal weche Giants Editor Version hast du?
Hast du zur i3d auch die Texturen der Tankstelle?
Denn die GE Version 5.0.3 ist veraltet.
Hausers Kaspar
Posts: 1133
Joined: Sat Apr 26, 2014 7:45 pm

Re: Gebäude von ein auf die andere karte bauen

Post by Hausers Kaspar »

Sicherlich sollte man die aktuelle GE-Version nutzen, ist in diesem Fall aber irrelevant, denn es handelt sich um ein Zuordnungsproblem der Texturen.

Wenn ich aus einer Map ein Objekt exportiere, beziehen sich die Texturpfade auf die Map, aus der das Objekt exportiert wurde. Wenn ich in der neuen Map nicht dafür sorge, dass die Dateistruktur wieder stimmt (siehe Variante 2 meines Beitrags oben), oder eben die Texturzuordnung in der I3D nicht anpasse (Variante 1), dann bleibt das Objekt weiß, weil es die Texturen nicht finden kann. Und das Problem hat man in jeder GE-Version.

Eine Exportfunktion mit Texturen für einzelne Objekte im GE würde so manche Sache vereinfachen...
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tony89
Posts: 22
Joined: Mon Apr 14, 2014 1:35 pm

Re: Gebäude von ein auf die andere karte bauen

Post by tony89 »

Ich Poste gleich mal die i3d und erkläre wie ich es gemacht habe. Ich sage schonmal Danke
tony89
Posts: 22
Joined: Mon Apr 14, 2014 1:35 pm

Re: Gebäude von ein auf die andere karte bauen

Post by tony89 »

morgen und danke für die ganzen posts.

Code: Select all

<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="map01" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="5.5.2"/>
  </Asset>

  <Files>
    <File fileId="5" filename="../models/buildings/Tankstelle/numbers.dds" relativePath="true"/>
    <File fileId="6" filename="../models/buildings/Tankstelle/numbershader.xml" relativePath="true"/>
    <File fileId="9" filename="../models/buildings/Tankstelle/numbersred.dds" relativePath="true"/>
    <File fileId="1" filename="../models/buildings/Tankstelle/pesticide2.dds" relativePath="true"/>
    <File fileId="7" filename="../models/buildings/Tankstelle/point.dds" relativePath="true"/>
    <File fileId="8" filename="../models/buildings/Tankstelle/pointred.dds" relativePath="true"/>
    <File fileId="2" filename="../models/buildings/Tankstelle/tankstelle.dds" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert13" materialId="111" ambientColor="1 1 1">
      <Texture fileId="1"/>
    </Material>
    <Material name="gray_mat" materialId="475" diffuseColor="0.584314 0.584314 0.584314 1" ambientColor="0.588235 0.588235 0.588235">
    </Material>
    <Material name="mat" materialId="605" ambientColor="5 5 5" alphaBlending="true">
      <Emissivemap fileId="7"/>
    </Material>
    <Material name="mat" materialId="692" ambientColor="5 5 5" alphaBlending="true" customShaderId="6">
      <Emissivemap fileId="5"/>
      <CustomParameter name="Position" value="-1 0 0 0"/>
    </Material>
    <Material name="Translucent_Glass_reklame" materialId="827" ambientColor="1 1 1">
      <Texture fileId="2"/>
      <Emissivemap fileId="2"/>
    </Material>
    <Material name="19 - Default" materialId="828" ambientColor="0.588235 0.588235 0.588235">
      <Texture fileId="2"/>
    </Material>
    <Material name="lambert1" materialId="843" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="mat" materialId="882" ambientColor="5 5 5" alphaBlending="true">
      <Emissivemap fileId="8"/>
    </Material>
    <Material name="mat" materialId="887" ambientColor="5 5 5" alphaBlending="true" customShaderId="6">
      <Emissivemap fileId="9"/>
      <CustomParameter name="Position" value="-1 0 0 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="test.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape name="Tank" translation="-2.87132 1.48128 -20.697" rotation="0 -90 0" static="true" clipDistance="250" nodeId="39516" materialIds="111" shapeId="1" castsShadows="true" receiveShadows="true">
      <Shape name="tankstelle" translation="0.269217 -1.66463 5.17111" static="true" clipDistance="150" nodeId="39517" materialIds="828" shapeId="2" castsShadows="true" receiveShadows="true">
        <TransformGroup name="spotLight01" translation="-0.00403684 0 0" nodeId="39518">
          <Shape name="day" translation="-0.0512854 0 0.022344" visibility="false" static="true" nodeId="39519" materialIds="475" shapeId="3" castsShadows="true" receiveShadows="true"/>
          <Shape name="night" visibility="false" static="true" nodeId="39520" materialIds="827" shapeId="4" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
        <Shape name="gasStationTrigger" translation="-2.83351 0.19152 -0.261194" scale="4 4 4" static="true" trigger="true" collisionMask="14680064" clipDistance="300" nodeId="39521" materialIds="843" shapeId="5" nonRenderable="true">
          <TransformGroup name="Fuellstand" translation="0.66383 0.287643 0.29913" rotation="0 -90 0" scale="0.04 0.025 0.04" nodeId="39522">
            <Shape name="digi1" translation="-0.54 0 0.015" clipDistance="250" nodeId="39523" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
            <Shape name="digi2" translation="-0.36 0 0.015" clipDistance="250" nodeId="39524" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
            <Shape name="digi3" translation="-0.18 0 0.015" clipDistance="250" nodeId="39525" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true">
              <Shape name="point" translation="0.09 -0.16 0" scale="0.15 0.07 1" clipDistance="250" nodeId="39526" materialIds="605" shapeId="6" castsShadows="true" receiveShadows="true"/>
            </Shape>
            <Shape name="digi4" translation="0 0 0.015" clipDistance="250" nodeId="39527" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
            <Shape name="digi5" translation="0.18 0 0.015" clipDistance="250" nodeId="39528" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
            <Shape name="digi6" translation="0.36 0 0.015" clipDistance="250" nodeId="39529" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true">
              <Shape name="point" translation="0.09 -0.14 0" scale="0.12 0.16 1" clipDistance="250" nodeId="39530" materialIds="882" shapeId="6" castsShadows="true" receiveShadows="true"/>
            </Shape>
            <Shape name="digi7" translation="0.54 0 0.015" clipDistance="250" nodeId="39531" materialIds="887" shapeId="6" castsShadows="true" receiveShadows="true"/>
            <Shape name="digi8" translation="0.72 0 0.015" clipDistance="250" nodeId="39532" materialIds="887" shapeId="6" castsShadows="true" receiveShadows="true"/>
          </TransformGroup>
          <TransformGroup name="Getankt" translation="0.66383 0.3886 0.29913" rotation="0 -90 0" scale="0.03 0.025 0.04" nodeId="39533">
            <Shape name="digi1" translation="-0.54 0 0.015" clipDistance="250" nodeId="39534" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
            <Shape name="digi2" translation="-0.36 0 0.015" clipDistance="250" nodeId="39535" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
            <Shape name="digi3" translation="-0.18 0 0.015" clipDistance="250" nodeId="39536" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true">
              <Shape name="point" translation="0.09 -0.16 0" scale="0.15 0.07 1" clipDistance="250" nodeId="39537" materialIds="605" shapeId="6" castsShadows="true" receiveShadows="true"/>
            </Shape>
            <Shape name="digi4" translation="0 0 0.015" clipDistance="250" nodeId="39538" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
            <Shape name="digi5" translation="0.18 0 0.015" clipDistance="250" nodeId="39539" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
            <Shape name="digi6" translation="0.36 0 0.015" clipDistance="250" nodeId="39540" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true">
              <Shape name="point" translation="0.09 -0.14 0" scale="0.12 0.16 1" clipDistance="250" nodeId="39541" materialIds="882" shapeId="6" castsShadows="true" receiveShadows="true"/>
            </Shape>
            <Shape name="digi7" translation="0.54 0 0.015" clipDistance="250" nodeId="39542" materialIds="887" shapeId="6" castsShadows="true" receiveShadows="true"/>
            <Shape name="digi8" translation="0.72 0 0.015" clipDistance="250" nodeId="39543" materialIds="887" shapeId="6" castsShadows="true" receiveShadows="true"/>
          </TransformGroup>
          <Shape name="gasStationFillTrigger" scale="0.18182 0.35 0.25" static="true" trigger="true" collisionMask="10485760" clipDistance="250" nodeId="39544" materialIds="843" shapeId="7" castsShadows="true" receiveShadows="true" nonRenderable="true">
            <TransformGroup name="triggerStart" translation="0 0 -1.77591" nodeId="39545"/>
            <TransformGroup name="triggerEnd" translation="0 0 3.10655" nodeId="39546"/>
          </Shape>
        </Shape>
      </Shape>
    </Shape>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="39518">
      <Attribute name="onCreate" type="scriptCallback" value="Nightlight.onCreate"/>
    </UserAttribute>
    <UserAttribute nodeId="39521">
      <Attribute name="digitFill1" type="string" value="0>1|0"/>
      <Attribute name="digitFill2" type="string" value="0>1|1"/>
      <Attribute name="digitFill3" type="string" value="0>1|2"/>
      <Attribute name="digitFill4" type="string" value="0>1|3"/>
      <Attribute name="digitFill5" type="string" value="0>1|4"/>
      <Attribute name="digitFill6" type="string" value="0>1|5"/>
      <Attribute name="digitFill7" type="string" value="0>1|6"/>
      <Attribute name="digitFill8" type="string" value="0>1|7"/>
      <Attribute name="digitLevel1" type="string" value="0>0|0"/>
      <Attribute name="digitLevel2" type="string" value="0>0|1"/>
      <Attribute name="digitLevel3" type="string" value="0>0|2"/>
      <Attribute name="digitLevel4" type="string" value="0>0|3"/>
      <Attribute name="digitLevel5" type="string" value="0>0|4"/>
      <Attribute name="digitLevel6" type="string" value="0>0|5"/>
      <Attribute name="digitLevel7" type="string" value="0>0|6"/>
      <Attribute name="digitLevel8" type="string" value="0>0|7"/>
      <Attribute name="fillLitersPerSecond" type="float" value="5"/>
      <Attribute name="fuelDigits" type="boolean" value="true"/>
      <Attribute name="levelDigits" type="boolean" value="true"/>
      <Attribute name="maxFuelBunker" type="float" value="28500"/>
      <Attribute name="onCreate" type="scriptCallback" value="modOnCreate.GasStationExtended"/>
      <Attribute name="priceDigits" type="boolean" value="false"/>
      <Attribute name="priceMultiplier" type="float" value="0"/>
      <Attribute name="tipTriggerIndex" type="string" value="0>2"/>
      <Attribute name="trailerCan" type="boolean" value="true"/>
      <Attribute name="trailerOnly" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="39544">
      <Attribute name="fillTypes" type="string" value="fuel"/>
      <Attribute name="isAreaTrigger" type="boolean" value="true"/>
      <Attribute name="maxAmountAllowed" type="string" value="28500"/>
      <Attribute name="priceMultipliers" type="string" value="0"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
klar oben stehen die files da sind auch alle richtig. die holzhausen.i3d ist im map ordner und ja. ich habe langsam echt keine ahnung ohne texturen klappt es mit nicht ohne texten turen einfach den pfad löschen.

danke im vorraus
Hausers Kaspar
Posts: 1133
Joined: Sat Apr 26, 2014 7:45 pm

Re: Gebäude von ein auf die andere karte bauen

Post by Hausers Kaspar »

Wenn Du die Texturen in "models/buildings/Tankstelle" kopiert hastund die I3D der Map im Ordner "maps" ist, lösche die ".../" (das erste Anführungszeichen muss bleiben, dann sollte es theopraktisch funktionieren.

Das .../ ist ein Hinweis, dass er sich die Texturen woanders her holen soll (oder will, wie auch immer)
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tony89
Posts: 22
Joined: Mon Apr 14, 2014 1:35 pm

Re: Gebäude von ein auf die andere karte bauen

Post by tony89 »

Vielen dank dann ist das Problem erledigt ihr seit spitze.

So habe mir zwei Sachen bei modhoster geladen futterlager und futtermisch Anlage. Bei der misch Anlage wahr es perfekt erklärt auch so gemacht bei dem futterlager nicht.

Habe alles rein gepackt bisschen Texturen bearbeitet ein Feld kleiner gemacht. Und habe es dann gespeichert. Im mod Ordner rein Karte wurde gefunden klasse dachte ich puste Kuchen..... ich habe Spiel geladen und normalerweise steht da bitte warten oder wird geladen. Nein stand nicht und die zwei Runden Dinger links und rechts drehen sich bis der Arzt kommt nichts passiert.

So was habe ich falsch gemacht ?
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böserlöwe
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Re: Gebäude von ein auf die andere karte bauen

Post by böserlöwe »

Um dir die Frage zu beantworten benötigen wir die letzte Log.txt, wo du die findest, steht im Link in meiner Signatur.
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Re: Gebäude von ein auf die andere karte bauen

Post by Darthbot »

Es könnte sein das ein Script der Tankanlage fehlt.
In der moddesc bei EXTRASOURCEFILES der Landwehr mal nachgucken ob dort etwas über die Tankanlage steht. Wenn ja, muss das auch bei der Holzhausen rein.
„And all I ask is a tall ship and a star to steer her by”
Inmitten des ewigen Kreislaufs der Zeit, wird aus lauem Wind ein Sturm entstehen.
Vom Abgrund starren Dämonenaugen weit, die die Razgriz, die schwarzen Flügel sehen.

Bei Grapthars Hammer, Bei den Söhnen Warvans. Schwöre ich dir, du wirst gerächt werden.
tony89
Posts: 22
Joined: Mon Apr 14, 2014 1:35 pm

Re: Gebäude von ein auf die andere karte bauen

Post by tony89 »

sooo die tankstelle ist nicht drine

es ist drine http://www.modhoster.de/mods/futterlager--3
da stand nichts von lua


und das http://www.modhoster.de/mods/mischstation--2
dieses habe ich in der lua eingetragen

auch beim einfügen null komma null probleme und auch nicht beim speichern oder öffnen der i3d.

Log
GIANTS Engine Runtime 5.0.1 (build date: Mar 28 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Cpu Name: Intel(R) Pentium(R) CPU 2020M @ 2.40GHz
Cpu Core(s): 2 @ 2.4 GHZ
OS: Windows NT 6.2 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) HD Graphics
Version: 4.0.0 - Build 10.18.10.3345
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Medium (forced)
View Distance Coeff: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Coeff: 1.000000
Terrain LOD Distance Coeff: 1.000000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
Version: 2.1.0.2 RC3
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:\Users\patrick\Documents\My Games\FarmingSimulator2013\mods/SP-Mods
Load dlc: pdlc_lindnerUnitracPack
Load dlc: pdlc_titaniumAddon
Load dlc: pdlc_ursusAddon
Load dlc: pdlc_vaderstadPack
Load mod: AA_moneymod_fix_LS13_Ago
Load mod: aForestMod
Warning: Missing l10n for axis AXIS_ARechen in aForestMod
Warning: Missing l10n for axis AXIS_AKlappe in aForestMod
Load mod: AgriVision24tTrailer
Load mod: Agroliner40BALE_W
Load mod: Agroliner40TRAL
Load mod: AgrolinerBALE_avto
Warning: Missing l10n for button ubtDETACH in AgrolinerBALE_avto
Warning: Missing l10n for button ubtATTACH in AgrolinerBALE_avto
Warning: Missing l10n for button ubtTOGGLEUNLOAD in AgrolinerBALE_avto
Warning: Missing l10n for button ubtTOGGLEBALETYPE in AgrolinerBALE_avto
Warning: Missing l10n for button ubtTOGGLELOADINGTYPE in AgrolinerBALE_avto
Warning: Missing l10n for button ubtTOGGLEHUD in AgrolinerBALE_avto
Load mod: Aguas_Tenias_Plataforma_3Ejes
Load mod: Allrounder
Load mod: AloeFrontloader
Load mod: AlternativeTipping
Load mod: aTannenhof_Insel
Load mod: bankofhagenstedt
Warning: Missing l10n for button INPUT_TOGGLELAPTOP in bankofhagenstedt
Load mod: bergmannTSW4190_kompost
Load mod: Bobcat_S160
Load mod: Box_Kist
Load mod: Box_KistenwagenL
Load mod: Box_Klem
Load mod: BT_150
Load mod: buesaLiebherr_LTM_1030
Load mod: BuyManyAnimals
Load mod: cat966g
Load mod: Cat_cb32
Load mod: ClaasCarat180TD
Load mod: claascougar
Warning: Missing l10n for button ClaasCougar1400_rul in claascougar
Warning: Missing l10n for button ClaasCougar1400_trsp in claascougar
Warning: Missing l10n for button ClaasCougar1400_frontfront in claascougar
Warning: Missing l10n for button ClaasCougar1400_frontlinks in claascougar
Warning: Missing l10n for button ClaasCougar1400_frontrechts in claascougar
Warning: Missing l10n for button ClaasCougar1400_lower in claascougar
Warning: Missing l10n for button ClaasCougar1400_raise in claascougar
Warning: Missing l10n for button ClaasCougar1400_armlinks in claascougar
Warning: Missing l10n for button ClaasCougar1400_armrechts in claascougar
Warning: Missing l10n for button ClaasCougar1400_changeWheel in claascougar
Warning: Missing l10n for button ClaasCougar1400_on in claascougar
Warning: Missing l10n for button ClaasCougar1400_subHud in claascougar
Load mod: ClaasheaderC600
Load mod: ClaasLexion770TT
Load mod: ClaasQuadrant1200
Load mod: C_HKL_ContainerTrailer_for_MB_SK_2638
Load mod: C_HKL_Duenger
Load mod: C_HKL_Rethmann_Container
Load mod: C_HKL_Saatgut
Load mod: C_HKL_Tank
Load mod: DamageMod
Load mod: DiscoGenovese
Load mod: EasyBaleHandlingPack
Warning: Missing l10n for button GRABOFF in EasyBaleHandlingPack
Warning: Missing l10n for button GRAB in EasyBaleHandlingPack
Load mod: FConveyorTrailer
Load mod: Fendt611
Load mod: Fendt924_forst
Warning: Missing l10n for button blinker_links in Fendt924_forst
Warning: Missing l10n for button blinker_rechts in Fendt924_forst
Warning: Missing l10n for button RUFA in Fendt924_forst
Warning: Missing l10n for button ATTACHERTTV_UP in Fendt924_forst
Warning: Missing l10n for button ATTACHERTTV_DOWN in Fendt924_forst
Warning: Missing l10n for button ATTACHERTowball_UP in Fendt924_forst
Warning: Missing l10n for button ATTACHERTowball_DOWN in Fendt924_forst
Warning: Missing l10n for button AllradFendt924 in Fendt924_forst
Warning: Missing l10n for button stick in Fendt924_forst
Warning: Missing l10n for button stick1 in Fendt924_forst
Warning: Missing l10n for button gaspedal in Fendt924_forst
Warning: Missing l10n for button bremspedal in Fendt924_forst
Warning: Missing l10n for button SameHurliLambo_START in Fendt924_forst
Warning: Missing l10n for button SameHurliLambo_STOP in Fendt924_forst
Warning: Missing l10n for button WEIGHT_ACTIVE_FIAT in Fendt924_forst
Load mod: Fendt_209h
Warning: Missing l10n for button EinblendungZwei in Fendt_209h
Warning: Missing l10n for button EinblendungEins in Fendt_209h
Warning: Missing l10n for button worklight in Fendt_209h
Warning: Missing l10n for button worklightFront in Fendt_209h
Warning: Missing l10n for button moreRPM in Fendt_209h
Warning: Missing l10n for button lessRPM in Fendt_209h
Load mod: FENDT_VARIO933_AGO_V2LS13
Warning: Missing l10n for button joy900i in FENDT_VARIO933_AGO_V2LS13
Warning: Missing l10n for button joy900a in FENDT_VARIO933_AGO_V2LS13
Warning: Missing l10n for button avanti in FENDT_VARIO933_AGO_V2LS13
Warning: Missing l10n for button CHANGE_DIREZIONE in FENDT_VARIO933_AGO_V2LS13
Load mod: FENDT_VARIO933_GOMME
Load mod: Fliegl_Holzanhaenger_TTM_V1
Load mod: Fliegl_Langholztrailer_V1_TTM
Load mod: Forstzange_Forstmod
Warning: Missing l10n for button FOLD in Forstzange_Forstmod
Load mod: FronloaderConveyor
Load mod: FSMT_Bobcat_331
Warning: Missing l10n for axis AXIS_LIFT_BLADE in FSMT_Bobcat_331
Warning: Missing l10n for axis AXIS_LIFT_COMPONENT in FSMT_Bobcat_331
Warning: Missing l10n for axis AXIS_ROTATE_TURRET in FSMT_Bobcat_331
Warning: Missing l10n for axis AXIS_LIFT_ARM in FSMT_Bobcat_331
Warning: Missing l10n for axis AXIS_LIFT_PENDULUM in FSMT_Bobcat_331
Warning: Missing l10n for axis AXIS_LIFT_BUCKET in FSMT_Bobcat_331
Load mod: FSMT_Cargomax
Load mod: FSMT_Clark
Load mod: FSMT_Convoi
Load mod: FSMT_Cuve
Load mod: FSMT_Doll
Load mod: FSMT_Eolienne
Load mod: FSMT_Huttner
Load mod: FSMT_Kaiser
Load mod: FSMT_Liebherr_634
Load mod: FSMT_Liebherr_900
Load mod: FSMT_LTM
Warning: Missing l10n for axis AXIS_ROTATE_HOOK in FSMT_LTM
Load mod: FSMT_Mantgs
Load mod: FSMT_mbvito
Warning: Missing l10n for button RADIO in FSMT_mbvito
Warning: Missing l10n for button TOGGLE_SHOW_HELP in FSMT_mbvito
Warning: Missing l10n for button Blaulicht_RedLine in FSMT_mbvito
Load mod: FSMT_Meiller
Load mod: FSMT_Palette
Load mod: FSMT_Renault_C280
Load mod: FSMT_Renault_Premium_benne
Warning: Missing l10n for axis AXIS_ROTATE_BUCKET in FSMT_Renault_Premium_benne
Warning: Missing l10n for axis AXIS_OPEN_BUCKET in FSMT_Renault_Premium_benne
Load mod: FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Palfinger_PK_9 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Palfinger_PK_10 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Palfinger_PK_11 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Palfinger_PK_12 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Palfinger_PK_13 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Palfinger_PK_14 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Palfinger_PK_15 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Palfinger_PK_16 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Palfinger_PK_17 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Palfinger_PK_18 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Ridelle1 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Ridelle2 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Ridelle3 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Ridelle4 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Ridelle5 in FSMT_Renault_Premium_Ombelis
Warning: Missing l10n for button Ridelle6 in FSMT_Renault_Premium_Ombelis
Load mod: FSMT_Renault_Premium_service
Load mod: FSMT_Schmitz
Load mod: FSMT_Sprinter
Warning: Missing l10n for button T_Seite in FSMT_Sprinter
Load mod: FSMT_Volvo_convoi
Load mod: FSMT_Volvo_tracteur_grumier
Load mod: FSM_3Punkt_Servicekiste
Warning: Missing l10n for button gasAniclip1Source in FSM_3Punkt_Servicekiste
Warning: Missing l10n for button fertiAniclip1Source in FSM_3Punkt_Servicekiste
Warning: Missing l10n for button seedAniclip1Source in FSM_3Punkt_Servicekiste
Load mod: GarantVTL14000
Load mod: Geldmod_by_lshelfer
Load mod: Goldhofer_Mammoet1
Load mod: Goldhofer_Tieflader_by_NAS
Load mod: GuelleMistMod
Load mod: Hacker_Schutzbuegel
Load mod: HKL_Guelle
Load mod: HKL_Mulde
Load mod: Holzbock_Gerade
Load mod: Holzbock_Winkel_Links
Load mod: Holzbock_Winkel_Rechts
Load mod: holzhausen_umbau
Load mod: HW_60_Trailer
Load mod: HydrantWatertrigger_ModInc
Load mod: Inspector_V21
Load mod: JD900KG
Load mod: JohnDeere7810
Warning: Missing l10n for button Konsola in JohnDeere7810
Load mod: JohnDeere9560R_V2
Warning: Missing l10n for button InfoPanel01 in JohnDeere9560R_V2
Load mod: K700_Forwarder_TSL
Warning: Missing l10n for button AllradV4 in K700_Forwarder_TSL
Load mod: Kartoffelkiste
Warning: Missing l10n for button CRANE_POS in Kartoffelkiste
Warning: Missing l10n for button CRANE_NEG in Kartoffelkiste
Load mod: KoegelEquipment
Load mod: kramerKL600Red
Load mod: Kran_Halle
Load mod: KroneEmsland_SaatgutV1
Load mod: KRONE_BIG_L500_Prototype_LS2013_V2
Load mod: Linde331
Load mod: Mack_Forst_Edition
Load mod: Mack_pack
Load mod: Manitou_MLT_629
Warning: Missing l10n for button front in Manitou_MLT_629
Warning: Missing l10n for button front_1 in Manitou_MLT_629
Warning: Missing l10n for button back in Manitou_MLT_629
Warning: Missing l10n for button nahoru_1 in Manitou_MLT_629
Warning: Missing l10n for button dolu_1 in Manitou_MLT_629
Warning: Missing l10n for button nahoru_2 in Manitou_MLT_629
Warning: Missing l10n for button dolu_2 in Manitou_MLT_629
Warning: Missing l10n for button brzda in Manitou_MLT_629
Warning: Missing l10n for button plyn in Manitou_MLT_629
Warning: Missing l10n for button plyn_1 in Manitou_MLT_629
Warning: Missing l10n for button blinkr in Manitou_MLT_629
Warning: Missing l10n for button blinkr1 in Manitou_MLT_629
Load mod: MAN_F2000_Holzzug_V2
Warning: Missing l10n for button Actros_GH_1 in MAN_F2000_Holzzug_V2
Warning: Missing l10n for button Actros_GH_2 in MAN_F2000_Holzzug_V2
Warning: Missing l10n for button Actros_GH_3 in MAN_F2000_Holzzug_V2
Warning: Missing l10n for button Actros_GH_4 in MAN_F2000_Holzzug_V2
Warning: Missing l10n for button Actros_GH_7 in MAN_F2000_Holzzug_V2
Warning: Missing l10n for button Actros_GH_8 in MAN_F2000_Holzzug_V2
Load mod: MapBuyableObject
Load mod: MapDoorTrigger
Warning: Missing l10n for button SWITCH_DOOR_STATE in MapDoorTrigger
Load mod: MapHoseRefStation
Load mod: MBTrac1800Intercooler
Warning: Missing l10n for button BUYABLE_CAREWHEELS_ATTACH in MBTrac1800Intercooler
Load mod: MB_LK_814_HKL
Warning: Missing l10n for button HKL_UP1 in MB_LK_814_HKL
Warning: Missing l10n for button HKL_DOWN1 in MB_LK_814_HKL
Load mod: MB_SK_2521_2achs_Kipper
Warning: Missing l10n for button UNIMOGKRANMENU in MB_SK_2521_2achs_Kipper
Load mod: MB_SK_2521_Bale
Load mod: MB_SK_2521_Sattel
Load mod: MB_SK_2638_Hakenlift
Load mod: Mercedes_Actros_Rampe_8x2_loxam
Load mod: MoneyModLS13
Load mod: mp_noCollisionCamera
Load mod: mrbergmannTSW4190_kompost
Load mod: Multitrailer_190
Warning: Missing l10n for button Seitenklappe_Links in Multitrailer_190
Warning: Missing l10n for button Seitenklappe_Rechts in Multitrailer_190
Load mod: Pack_Portalkran_und_Mitnahmestapler
Warning: Missing l10n for axis HakenRotieren in Pack_Portalkran_und_Mitnahmestapler
Load mod: Ponsse_Scorpion
Load mod: RabeFieldbird3000
Load mod: RealLights_v0992
Load mod: scaniaR730_manipulator_v1
Load mod: Scania_P420_by_HoFFi
Load mod: Scania_R620_Highline_8x2_PK34002_BDF_Danish
Load mod: SoilManagement
Load mod: speedCamera
Load mod: Steyr8090aTrubo_SK2_FORST_FL
Warning: Missing l10n for button Frontworkfe in Steyr8090aTrubo_SK2_FORST_FL
Warning: Missing l10n for button Rearworkfe in Steyr8090aTrubo_SK2_FORST_FL
Warning: Missing l10n for button manualIgnition in Steyr8090aTrubo_SK2_FORST_FL
Load mod: SteyrKompakt4095forst
Load mod: Strautmann_Megatrans
Load mod: superSiloTrigger
Warning: Missing l10n for button SUPERSILO_FILL in superSiloTrigger
Load mod: Tieflader_Bratkartoffeln
Load mod: Towbar_v2
Load mod: TSL_Holzzange
Load mod: TSL_HolzzangeBig
Load mod: TSL_Unimog_Spezial_v2
Warning: Missing l10n for button liftachse2 in TSL_Unimog_Spezial_v2
Load mod: TSL_Weidemann4270CX100T
Load mod: uitschuif_aanhanger_BDF_Danish
Load mod: Unimog_U400
Load mod: Volvo_FH16_2012_TTM
Load mod: Volvo_FH16_2012_TTM_PREDATOR
Load mod: Westerrade
Load mod: ZeppelinTanker
Load mod: Zunhammer18500_Dirt
Load mod: ZZZAnywherestorage
Load mod: ZZZAnywhereunload
Load mod: zzzTrailerSound
Load mod: ZZZverladeTrigger
Load mod: ZZZ_multiSprayer
Load mod: ZZZ_NewPDA_Design
Load mod: zzz_parkButtonLocal
Load mod: Z_manualIgnition
Register vehicle type: pdlc_lindnerUnitracPack.tractor_steerableExtension
Register vehicle type: pdlc_lindnerUnitracPack.manureSpreader_mousecontrolled
Register vehicle type: pdlc_lindnerUnitracPack.manureBarrel_extendedSprayer
Register vehicle type: pdlc_lindnerUnitracPack.extendedTipper
Register vehicle type: pdlc_lindnerUnitracPack.extendedForageWagon
Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
Register vehicle type: pdlc_titaniumAddon.truck
Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
Register vehicle type: pdlc_titaniumAddon.augerWagon
Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
Register vehicle type: pdlc_titaniumAddon.combine_extended
Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
Register vehicle type: pdlc_titaniumAddon.swadro2000
Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
Register vehicle type: pdlc_ursusAddon.oldtimer
Register vehicle type: pdlc_ursusAddon.baleWrapper
Register vehicle type: pdlc_ursusAddon.baleGrab
Register vehicle type: pdlc_ursusAddon.dlcBaleLoader
Register vehicle type: pdlc_vaderstadPack.cultivator_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_foldableRidgeMarker
Register vehicle type: aForestMod.TreePlanter
Register vehicle type: aForestMod.StihlMS660_toolbox
Register vehicle type: aForestMod.WeidemannWoodClaw
Register vehicle type: aForestMod.FransgardHZ2300
Register vehicle type: aForestMod.Junkkari
Register vehicle type: aForestMod.JunkkariPatruuna866
Register vehicle type: aForestMod.JunkkariPatruuna866Kran
Register vehicle type: aForestMod.AhwiForstfraese
Register vehicle type: aForestMod.AhwiM700
Register vehicle type: aForestMod.KroneEmslandForst
Register vehicle type: aForestMod.seedlingPallet
Register vehicle type: aForestMod.jenzHEM561
Register vehicle type: aForestMod.wfTrac
Register vehicle type: aForestMod.ktsArmgrip
Register vehicle type: aForestMod.SchwarzmuellerTandem
Register vehicle type: aForestMod.McLendon
Register vehicle type: Agroliner40BALE_W.Agroliner40
Register vehicle type: Agroliner40TRAL.Agroliner40
Register vehicle type: AgrolinerBALE_avto.AgrolinerBALE
Register vehicle type: Aguas_Tenias_Plataforma_3Ejes.Plataforma_3Ejes
register JointType "fastCoupling"
Register vehicle type: Allrounder.Allrounder
Register vehicle type: Allrounder.AufbauSeeds
Register vehicle type: Allrounder.AufbauFertilzer
Register vehicle type: Allrounder.AufbauFuel
Register vehicle type: Allrounder.AufbauManure
Register vehicle type: Allrounder.AufbauLeer
Error: Can't load resource: C:\Users\patrick\Documents\My Games\FarmingSimulator2013\mods/SP-Mods/AloeFrontloader/AloeBalefork/AloeBalefork.lua
Register vehicle type: AloeFrontloader.QuickeFrontloader
Register vehicle type: AloeFrontloader.TrimaFrontloader
Register vehicle type: AloeFrontloader.AloeCounterWeight
Error: Vehicle types unknown specialization AloeFrontloader.AloeBalefork
Register vehicle type: AloeFrontloader.AloePalletfork
Register vehicle type: AloeFrontloader.AloePowergab240
Register vehicle type: AloeFrontloader.AloeShovel
Register vehicle type: AloeFrontloader.AloeHighTipBucket
Register vehicle type: AloeFrontloader.AloeManurefork
Register vehicle type: AloeFrontloader.AloeSilocut230SE
Register vehicle type: AloeFrontloader.AloeUnigrip160
Register vehicle type: AloeFrontloader.AloeFlexibal
*****
START INFO
Version TA 2.31
Copyright (C) TANNENHOF INSEL createt by SIR VICMON
END INFO
*****
Register fill type: Duenger, Saatgut, Heu, Sand, Kies, Zement, Beton
Register fruit types: Hafer, Sonnenblumen, Roggen, Hirse, Karotten, Zwiebeln
Register fruit types: windrow: Haferstroh, Sonnenblumenstroh, Roggenstroh, Hirsestroh
Register fruit types: windrow: TMT_manureSolid, TMT_manureLiquid, TMT_manureSolid_windrow, TMT_manureLiquid_windrow
Register fruit types: windrow: fmc_kalkSolid, fmc_manureLiquid, fmc_manureSolid_windrow, fmc_weed
*****
Script loaded: PDAExtensionForageStorage V 1.1 Copyright by MX11
-> DigitalAmount Display Script Version 3.1.5 by Blacky_BPG loaded
Register vehicle type: aTannenhof_Insel.Parom
Register vehicle type: aTannenhof_Insel.BBS650CE
Register vehicle type: aTannenhof_Insel.SRB35Tannenhof
Register vehicle type: aTannenhof_Insel.TA23_Hofschlepper
Register vehicle type: aTannenhof_Insel.HanomagF65
Register vehicle type: aTannenhof_Insel.TankTrailer
Script loaded: bankofhagenstedt v1.012 - © MX11
Register vehicle type: bergmannTSW4190_kompost.bergmannTSW4190
Register vehicle type: Bobcat_S160.bobcat
Register vehicle type: Bobcat_S160.whitesSpike
Register vehicle type: Bobcat_S160.whitesFork
Register vehicle type: Bobcat_S160.whitesBucket
Register vehicle type: Bobcat_S160.keulmacTrailer
Register vehicle type: Box_Kist.potBeetBox
Register vehicle type: Box_KistenwagenL.kistenwagen
Register vehicle type: Box_Klem.Quicke_BigBag
Register vehicle type: BT_150.BT_150
Register vehicle type: buesaLiebherr_LTM_1030.LTM1030
Register vehicle type: buesaLiebherr_LTM_1030.abschleppstange
Warning: missing dailyUpkeep value in store item modDesc.storeItems.storeItem(0)
Warning: missing machineType value in store item modDesc.storeItems.storeItem(0)
Warning: missing machineType value in store item modDesc.storeItems.storeItem(1)
Register vehicle type: cat966g.Caterpillar966g2
Register vehicle type: Cat_cb32.cat cb32
Register vehicle type: ClaasCarat180TD.claasCarat180TD
Register vehicle type: claascougar.ClaasCougar1400
Register vehicle type: ClaasLexion770TT.claasLexion770TT
Register vehicle type: ClaasLexion770TT.claasVario1200
Register vehicle type: ClaasLexion770TT.claasConspeed
Register vehicle type: ClaasLexion770TT.TamLeguan
Register vehicle type: ClaasQuadrant1200.claas
Register vehicle type: C_HKL_ContainerTrailer_for_MB_SK_2638.ContainerTrailer
Register vehicle type: C_HKL_Duenger.HKL_F
Register vehicle type: C_HKL_Rethmann_Container.Rethmann_Container
Register vehicle type: C_HKL_Saatgut.HKL_TP
Register vehicle type: C_HKL_Tank.HKL_Tank
Damage mod by rafftnix loaded
Register vehicle type: DiscoGenovese.IH72
Register vehicle type: EasyBaleHandlingPack.EigenbauGabel
Register vehicle type: EasyBaleHandlingPack.schwarzenbergbaletrailer
Register vehicle type: FConveyorTrailer.FConveyorTrailer
Register vehicle type: Fendt611.fendt611LSA
Register vehicle type: Fendt611.ballengabel_fl
Register vehicle type: Fendt924_forst.Vario924
Register vehicle type: Fendt924_forst.BuyableTwinWheels
Register vehicle type: Fendt_209h.FendtFrontloader
Register vehicle type: Fendt_209h.Fendt209
MultiCam.lua loaded. Version 1.0 by Ago-Modding
specialization Real internal sound by Clod loaded
Register vehicle type: FENDT_VARIO933_AGO_V2LS13.FENDT933
Register vehicle type: FENDT_VARIO933_GOMME.ChangeWheels
Register vehicle type: Fliegl_Holzanhaenger_TTM_V1.Holzanhaenger
Register vehicle type: Fliegl_Langholztrailer_V1_TTM.WoodTrailer
Register vehicle type: Forstzange_Forstmod.Forst_Zange
Register vehicle type: FronloaderConveyor.FConveyor
register fruit type: Sand
Register vehicle type: FSMT_Bobcat_331.Bobcat
Register vehicle type: FSMT_Cargomax.Cargomax3
Register vehicle type: FSMT_Cargomax.Cargomax5
Register vehicle type: FSMT_Clark.Clark
Register vehicle type: FSMT_Convoi.Chemine
Register vehicle type: FSMT_Convoi.Caisse
Register vehicle type: FSMT_Convoi.Cuve
Register vehicle type: FSMT_Convoi.Banche
Register vehicle type: FSMT_Convoi.Blindage
Register vehicle type: FSMT_Convoi.Transfo
Register vehicle type: FSMT_Cuve.cuve fuel
Register vehicle type: FSMT_Doll.Doll
Register vehicle type: FSMT_Eolienne.Pale
Register vehicle type: FSMT_Eolienne.Palel
Register vehicle type: FSMT_Eolienne.Mat
Register vehicle type: FSMT_Eolienne.Moteur
Register vehicle type: FSMT_Eolienne.Rotor
Register vehicle type: FSMT_Huttner.Huttner
Register vehicle type: FSMT_Kaiser.Kaiser
register fruit type: Sand
Register vehicle type: FSMT_Liebherr_634.634
register fruit type: Sand
Register vehicle type: FSMT_Liebherr_900.Liebherr
Register vehicle type: FSMT_Liebherr_900.LiebherrC
Register vehicle type: FSMT_LTM.LTM1030
Warning: missing dailyUpkeep value in store item modDesc.storeItems.storeItem(0)
Register vehicle type: FSMT_Mantgs.man tgs
Register vehicle type: FSMT_mbvito.Vito
Register vehicle type: FSMT_Meiller.Meiller kipper
Register vehicle type: FSMT_Palette.PaletteDalles
Register vehicle type: FSMT_Palette.PaletteBeton
Register vehicle type: FSMT_Palette.PaletteParpaing
Register vehicle type: FSMT_Palette.PaletteEgout
Register vehicle type: FSMT_Palette.Planche
Register vehicle type: FSMT_Palette.Palette
Register vehicle type: FSMT_Renault_C280.renault
Register vehicle type: FSMT_Renault_Premium_benne.Premium6x4
Register vehicle type: FSMT_Renault_Premium_benne.Godet
Register vehicle type: FSMT_Renault_Premium_Ombelis.Premium4x2
Register vehicle type: FSMT_Renault_Premium_Ombelis.Premium8x4
Register vehicle type: FSMT_Renault_Premium_Ombelis.Premium6x4
Register vehicle type: FSMT_Renault_Premium_Ombelis.Palant
Register vehicle type: FSMT_Renault_Premium_service.Lander6x6
Register vehicle type: FSMT_Schmitz.Schmitz
Register vehicle type: FSMT_Sprinter.Sprinter
Register vehicle type: FSMT_Volvo_convoi.Volvo4x2
Register vehicle type: FSMT_Volvo_convoi.Volvo6x4
Register vehicle type: FSMT_Volvo_convoi.Volvo8x4
Register vehicle type: FSMT_Volvo_convoi.Volvo10x4
Register vehicle type: FSMT_Volvo_convoi.Volvo10x4FH
RotateOBJ v1.0 by [FSM]Webby loaded!
Register vehicle type: FSMT_Volvo_tracteur_grumier.Volvo
Register vehicle type: FSM_3Punkt_Servicekiste.serviceBox
Register vehicle type: Goldhofer_Mammoet1.Balee
Register vehicle type: Goldhofer_Tieflader_by_NAS.Goldhofer
Register vehicle type: Hacker_Schutzbuegel.abschleppstange
Register vehicle type: HKL_Guelle.Improdo_Guelle
Register vehicle type: HKL_Mulde.Mulde
Register vehicle type: Holzbock_Gerade.Holzbock
Register vehicle type: Holzbock_Winkel_Links.Holzbock
Register vehicle type: Holzbock_Winkel_Rechts.Holzbock
-> DigitalAmount Display Script Version 3.1.5 by Blacky_BPG loaded
register fruit type: Klee u. Luzerne
*** ChoppedStraw fruittypes registered!
Register vehicle type: HW_60_Trailer.HW_80
Register vehicle type: JohnDeere7810.JohnDeere
Register vehicle type: JohnDeere9560R_V2.JohnDeere9560R
Register vehicle type: K700_Forwarder_TSL.K700Forwarder
Register vehicle type: K700_Forwarder_TSL.ForwarderAdapter
Register vehicle type: K700_Forwarder_TSL.LogGreifer
Register vehicle type: Kartoffelkiste.spudsBox
Register vehicle type: Kartoffelkiste.CrateDumper
Register vehicle type: KRONE_BIG_L500_Prototype_LS2013_V2.KroneBigL500payable
Register vehicle type: Linde331.Linde331
Register vehicle type: Linde331.Drehklammer
Register vehicle type: Linde331.Schaufel
Register vehicle type: Mack_Forst_Edition.Mack803Forest
Register vehicle type: Mack_pack.Mack803_4Achs
Register vehicle type: Mack_pack.Mack803_4Achs_Kran
Register vehicle type: Mack_pack.Mack803WBweiss
Register vehicle type: Mack_pack.WBTransport
Register vehicle type: Mack_pack.Mack803WBred
Register vehicle type: Mack_pack.Mack803black
Register vehicle type: Mack_pack.Mack803weiss
Register vehicle type: Mack_pack.Mack803Krone
Register vehicle type: Mack_pack.Spriegeltrailer
Register vehicle type: Mack_pack.Spriegeltrailer_claas
Register vehicle type: Mack_pack.Krampeauflieger
Register vehicle type: Mack_pack.Krampemittelauflieger
Register vehicle type: Mack_pack.SRB35Train
Register vehicle type: Mack_pack.Wasserbruecke
Register vehicle type: Mack_pack.Tanker
Register vehicle type: Mack_pack.Mack
Register vehicle type: Mack_pack.Mack_red
Register vehicle type: Mack_pack.Mack803red
Register vehicle type: Mack_pack.Mack803_3Achs
Register vehicle type: Mack_pack.Mack_Kipper
Register vehicle type: Mack_pack.Mack_Kipper_weiss
Register vehicle type: Mack_pack.Palfinger_crayler
Register vehicle type: Mack_pack.Palfingergabel
Register vehicle type: Mack_pack.Water3000
Register vehicle type: Manitou_MLT_629.manitou
Register vehicle type: Manitou_MLT_629.lopata_1
Register vehicle type: Manitou_MLT_629.lopata_2
Register vehicle type: Manitou_MLT_629.vidle_1
Register vehicle type: Manitou_MLT_629.vidle_2
Register vehicle type: MAN_F2000_Holzzug_V2.Actros
Register vehicle type: MAN_F2000_Holzzug_V2.PalfingerGreifer
Map: Buyable Objects (Buyable) v1.0 by Bluebaby210 loaded!
Map: Buyable Objects (Icon) v1.0 by Bluebaby210 loaded!
Map: Buyable Objects (Master) v1.0 by Bluebaby210 loaded!
MapHoseRefStation v1.0 by fruktor --- www.eifok-team.de
Register vehicle type: MBTrac1800Intercooler.mbTrac1800Intercooler
Register vehicle type: MBTrac1800Intercooler.mbTracTerraWheels
register joint type: HookJoint
Register vehicle type: MB_LK_814_HKL.W50HKL
Register vehicle type: MB_SK_2521_2achs_Kipper.IFA_S4000
Register vehicle type: MB_SK_2521_Bale.iveco_stralis
Register vehicle type: MB_SK_2521_Sattel.ActrosMP3
register joint type: HookJoint
Register vehicle type: MB_SK_2638_Hakenlift.TGX
Register vehicle type: Mercedes_Actros_Rampe_8x2_loxam.Actros_6x4
Loaded: noCollisionCamera
Error: Vehicle types unknown specialization mrbergmannTSW4190_kompost.realisticVehicle
Register vehicle type: Multitrailer_190.Multitrailer
Register vehicle type: Pack_Portalkran_und_Mitnahmestapler.Palfinger_crayler
Register vehicle type: Pack_Portalkran_und_Mitnahmestapler.Palfingergabel

Script Edit by sKyDaNcEr

Register vehicle type: Pack_Portalkran_und_Mitnahmestapler.Portalkran
Register vehicle type: Pack_Portalkran_und_Mitnahmestapler.Greifer
Register vehicle type: Pack_Portalkran_und_Mitnahmestapler.Fliegl_Plane
Register vehicle type: Pack_Portalkran_und_Mitnahmestapler.Fliegl_Plane1
Register vehicle type: Ponsse_Scorpion.Ponsse_Scorpion
Register vehicle type: Ponsse_Scorpion.Ponsse_HSP035
Register vehicle type: RabeFieldbird3000.rabeFieldbird3000
Register vehicle type: scaniaR730_manipulator_v1.scaniaR730
Register vehicle type: scaniaR730_manipulator_v1.Fliegl_TMK_469SC
Register vehicle type: Scania_P420_by_HoFFi.Scania_Ringel_H97
Register vehicle type: Scania_R620_Highline_8x2_PK34002_BDF_Danish.ScaniaR620
Register vehicle type: Scania_R620_Highline_8x2_PK34002_BDF_Danish.PalfingerGreifer
Script loaded: fmcFilltypes.lua (v1.2.0)
Script loaded: fmcModifyFSUtils.lua (v1.2.0)
Script loaded: fmcModifySprayers.lua (v1.2.0)
Script loaded: fmcGrowthControl.lua (v1.2.0)
Script loaded: fmcSoilModPlugins.lua (v1.2.0)
Script loaded: fmcSoilMod.LUA (v1.2.0) - Advanced mode
Real internal sound loaded
Register vehicle type: Steyr8090aTrubo_SK2_FORST_FL.Steyr8090Forst
Register vehicle type: Steyr8090aTrubo_SK2_FORST_FL.Hauer
Register vehicle type: SteyrKompakt4095forst.steyr4095forst
Register vehicle type: Strautmann_Megatrans.Strautmann_MegaTrans
MapMOD: superSiloTrigger loaded
Register vehicle type: Tieflader_Bratkartoffeln.Goldhofer
Register vehicle type: Towbar_v2.abschleppstange
Warning: missing dailyUpkeep value in store item modDesc.storeItems.storeItem(0)
Warning: missing machineType value in store item modDesc.storeItems.storeItem(0)
Register vehicle type: TSL_Holzzange.LogGreifer
Register vehicle type: TSL_HolzzangeBig.HolzzangeBig
Register vehicle type: TSL_Unimog_Spezial_v2.Unimog
Register vehicle type: TSL_Weidemann4270CX100T.weidemann4270CX100T
Register vehicle type: uitschuif_aanhanger_BDF_Danish.Jumbo
Register vehicle type: Unimog_U400.U400
Register vehicle type: Volvo_FH16_2012_TTM.Volvo
Register vehicle type: Volvo_FH16_2012_TTM_PREDATOR.Volvo
-> WeightStation and FruitWeight Fix Specialistaion Version 3.2.4 by Blacky_BPG
-> WeightStation Version 3.2.5 by Blacky_BPG Trigger and Events loaded
*** ChoppedStraw fruittypes registered!
register fruit type: Klee u. Luzerne
register fill type: Kompost
register fill type: woodChip
Register vehicle type: ZeppelinTanker.ZeppelinTanker
Register vehicle type: Zunhammer18500_Dirt.zh18500pu
Register vehicle type: Zunhammer18500_Dirt.zhAndock
Register vehicle type: Zunhammer18500_Dirt.zhMoescha
Register vehicle type: Zunhammer18500_Dirt.zhHose
Register vehicle type: Zunhammer18500_Dirt.zhFrontDock
Register vehicle type: Zunhammer18500_Dirt.zhVogelsang
Register vehicle type: Zunhammer18500_Dirt.zhVibro
Register vehicle type: Zunhammer18500_Dirt.FastCoupler
=== TrailerSound v0.2 by mogli & charly_99 ===
Register vehicle type: ZZZverladeTrigger.Palette
register fruitType: weed (multiSpray/herbicide mod by upsidedown)
--- loading Holzhausen SoilMod Version by Niggels.... Have fun! ---
Error: Can't load resource: C:/Users/patrick/Documents/My Games/FarmingSimulator2013/mods/ZZZAnywherestorage/hud.png
Error: Can't load resource: C:/Users/patrick/Documents/My Games/FarmingSimulator2013/mods/ZZZAnywherestorage/hud.png
SoilMod: Registering new spray-types
Error: Fillable.registerFillType too many fill types. Only 64 fill types are supported
Error: LUA running function 'mouseEvent'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/specializations/Sprayer.lua(40) : table index is nil
Application exit request forced.
Maeks

Re: Gebäude von ein auf die andere karte bauen

Post by Maeks »

In der Landwehr steht schon was in der ModDesc von der Tankstelle
<sourceFile filename="scripte/GasStationExtended.lua" />
Ohne dem würde die Tanke ja nicht gehen. Nur dürfte sie aber auch starten, wenn der Eintrag fehlt.

Ich vermute der Fehler bei dir ist dieser:Error: Fillable.registerFillType too many fill types. Only 64 fill types are supported
Schmeiß mal die anderen beiden Map`s (Tannenhof und Westerrade) raus und starte das Spiel noch mal.

Gruß Maeks
tony89
Posts: 22
Joined: Mon Apr 14, 2014 1:35 pm

Re: Gebäude von ein auf die andere karte bauen

Post by tony89 »

hallo

danke aber die tanke ist da noch nicht drin gewesen wollte erst die beiden sachen einbauen testen und dann die tanke rein setzen.


Edit so funktioniert es die zwei Karten raus genommen jetzt lädt er das spiel werde jetzt versuchen die tanke da ein zu bauen
tony89
Posts: 22
Joined: Mon Apr 14, 2014 1:35 pm

Re: Gebäude von ein auf die andere karte bauen

Post by tony89 »

Sodale langsam dreh ich durch

die tanke lässt sich öffnen alleine ist dann aber dunkel. ich habe sie dann in den GE exportiert. Da seh ich die Pfeile und auch zum drehen den ganzen kram aber um ehrlich zusein seh ich die tanke selber null. auch die lua eingetragen und auch hinzugefügt.

Hier habt ihr die i3d von der tanke
<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="map01" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
<Asset>
<Export program="GIANTS Editor 64bit" version="5.5.2"/>
</Asset>

<Files>
<File fileId="5" filename="/Texturen/numbers.dds" relativePath="true"/>
<File fileId="6" filename="/Texturen/numbershader.xml" relativePath="true"/>
<File fileId="9" filename="/Texturen/numbersred.dds" relativePath="true"/>
<File fileId="1" filename="/Texturen/pesticide2.dds" relativePath="true"/>
<File fileId="7" filename="/Texturen/point.dds" relativePath="true"/>
<File fileId="8" filename="/Texturen/pointred.dds" relativePath="true"/>
<File fileId="2" filename="/Texturen/tankstelle.dds" relativePath="true"/>
</Files>


<Materials>
<Material name="lambert13" materialId="111" ambientColor="1 1 1">
<Texture fileId="1"/>
</Material>
<Material name="gray_mat" materialId="475" diffuseColor="0.584314 0.584314 0.584314 1" ambientColor="0.588235 0.588235 0.588235">
</Material>
<Material name="mat" materialId="605" ambientColor="5 5 5" alphaBlending="true">
<Emissivemap fileId="7"/>
</Material>
<Material name="mat" materialId="692" ambientColor="5 5 5" alphaBlending="true" customShaderId="6">
<Emissivemap fileId="5"/>
<CustomParameter name="Position" value="-1 0 0 0"/>
</Material>
<Material name="Translucent_Glass_reklame" materialId="827" ambientColor="1 1 1">
<Texture fileId="2"/>
<Emissivemap fileId="2"/>
</Material>
<Material name="19 - Default" materialId="828" ambientColor="0.588235 0.588235 0.588235">
<Texture fileId="2"/>
</Material>
<Material name="lambert1" materialId="843" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
</Material>
<Material name="mat" materialId="882" ambientColor="5 5 5" alphaBlending="true">
<Emissivemap fileId="8"/>
</Material>
<Material name="mat" materialId="887" ambientColor="5 5 5" alphaBlending="true" customShaderId="6">
<Emissivemap fileId="9"/>
<CustomParameter name="Position" value="-1 0 0 0"/>
</Material>
</Materials>


<Shapes externalShapesFile="tankstelle.i3d.shapes">
</Shapes>


<Dynamics>
</Dynamics>

<Scene>
<Shape name="Tank" translation="-2.87132 1.48128 -20.697" rotation="0 -90 0" static="true" clipDistance="250" nodeId="39516" materialIds="111" shapeId="1" castsShadows="true" receiveShadows="true">
<Shape name="tankstelle" translation="0.269217 -1.66463 5.17111" static="true" clipDistance="150" nodeId="39517" materialIds="828" shapeId="2" castsShadows="true" receiveShadows="true">
<TransformGroup name="spotLight01" translation="-0.00403684 0 0" nodeId="39518">
<Shape name="day" translation="-0.0512854 0 0.022344" visibility="false" static="true" nodeId="39519" materialIds="475" shapeId="3" castsShadows="true" receiveShadows="true"/>
<Shape name="night" visibility="false" static="true" nodeId="39520" materialIds="827" shapeId="4" castsShadows="true" receiveShadows="true"/>
</TransformGroup>
<Shape name="gasStationTrigger" translation="-2.83351 0.19152 -0.261194" scale="4 4 4" static="true" trigger="true" collisionMask="14680064" clipDistance="300" nodeId="39521" materialIds="843" shapeId="5" nonRenderable="true">
<TransformGroup name="Fuellstand" translation="0.66383 0.287643 0.29913" rotation="0 -90 0" scale="0.04 0.025 0.04" nodeId="39522">
<Shape name="digi1" translation="-0.54 0 0.015" clipDistance="250" nodeId="39523" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
<Shape name="digi2" translation="-0.36 0 0.015" clipDistance="250" nodeId="39524" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
<Shape name="digi3" translation="-0.18 0 0.015" clipDistance="250" nodeId="39525" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true">
<Shape name="point" translation="0.09 -0.16 0" scale="0.15 0.07 1" clipDistance="250" nodeId="39526" materialIds="605" shapeId="6" castsShadows="true" receiveShadows="true"/>
</Shape>
<Shape name="digi4" translation="0 0 0.015" clipDistance="250" nodeId="39527" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
<Shape name="digi5" translation="0.18 0 0.015" clipDistance="250" nodeId="39528" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
<Shape name="digi6" translation="0.36 0 0.015" clipDistance="250" nodeId="39529" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true">
<Shape name="point" translation="0.09 -0.14 0" scale="0.12 0.16 1" clipDistance="250" nodeId="39530" materialIds="882" shapeId="6" castsShadows="true" receiveShadows="true"/>
</Shape>
<Shape name="digi7" translation="0.54 0 0.015" clipDistance="250" nodeId="39531" materialIds="887" shapeId="6" castsShadows="true" receiveShadows="true"/>
<Shape name="digi8" translation="0.72 0 0.015" clipDistance="250" nodeId="39532" materialIds="887" shapeId="6" castsShadows="true" receiveShadows="true"/>
</TransformGroup>
<TransformGroup name="Getankt" translation="0.66383 0.3886 0.29913" rotation="0 -90 0" scale="0.03 0.025 0.04" nodeId="39533">
<Shape name="digi1" translation="-0.54 0 0.015" clipDistance="250" nodeId="39534" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
<Shape name="digi2" translation="-0.36 0 0.015" clipDistance="250" nodeId="39535" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
<Shape name="digi3" translation="-0.18 0 0.015" clipDistance="250" nodeId="39536" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true">
<Shape name="point" translation="0.09 -0.16 0" scale="0.15 0.07 1" clipDistance="250" nodeId="39537" materialIds="605" shapeId="6" castsShadows="true" receiveShadows="true"/>
</Shape>
<Shape name="digi4" translation="0 0 0.015" clipDistance="250" nodeId="39538" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
<Shape name="digi5" translation="0.18 0 0.015" clipDistance="250" nodeId="39539" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true"/>
<Shape name="digi6" translation="0.36 0 0.015" clipDistance="250" nodeId="39540" materialIds="692" shapeId="6" castsShadows="true" receiveShadows="true">
<Shape name="point" translation="0.09 -0.14 0" scale="0.12 0.16 1" clipDistance="250" nodeId="39541" materialIds="882" shapeId="6" castsShadows="true" receiveShadows="true"/>
</Shape>
<Shape name="digi7" translation="0.54 0 0.015" clipDistance="250" nodeId="39542" materialIds="887" shapeId="6" castsShadows="true" receiveShadows="true"/>
<Shape name="digi8" translation="0.72 0 0.015" clipDistance="250" nodeId="39543" materialIds="887" shapeId="6" castsShadows="true" receiveShadows="true"/>
</TransformGroup>
<Shape name="gasStationFillTrigger" scale="0.18182 0.35 0.25" static="true" trigger="true" collisionMask="10485760" clipDistance="250" nodeId="39544" materialIds="843" shapeId="7" castsShadows="true" receiveShadows="true" nonRenderable="true">
<TransformGroup name="triggerStart" translation="0 0 -1.77591" nodeId="39545"/>
<TransformGroup name="triggerEnd" translation="0 0 3.10655" nodeId="39546"/>
</Shape>
</Shape>
</Shape>
</Shape>
</Scene>

<UserAttributes>
<UserAttribute nodeId="39521">
<Attribute name="digitFill1" type="string" value="0>1|0"/>
<Attribute name="digitFill2" type="string" value="0>1|1"/>
<Attribute name="digitFill3" type="string" value="0>1|2"/>
<Attribute name="digitFill4" type="string" value="0>1|3"/>
<Attribute name="digitFill5" type="string" value="0>1|4"/>
<Attribute name="digitFill6" type="string" value="0>1|5"/>
<Attribute name="digitFill7" type="string" value="0>1|6"/>
<Attribute name="digitFill8" type="string" value="0>1|7"/>
<Attribute name="digitLevel1" type="string" value="0>0|0"/>
<Attribute name="digitLevel2" type="string" value="0>0|1"/>
<Attribute name="digitLevel3" type="string" value="0>0|2"/>
<Attribute name="digitLevel4" type="string" value="0>0|3"/>
<Attribute name="digitLevel5" type="string" value="0>0|4"/>
<Attribute name="digitLevel6" type="string" value="0>0|5"/>
<Attribute name="digitLevel7" type="string" value="0>0|6"/>
<Attribute name="digitLevel8" type="string" value="0>0|7"/>
<Attribute name="fillLitersPerSecond" type="float" value="5"/>
<Attribute name="fuelDigits" type="boolean" value="true"/>
<Attribute name="levelDigits" type="boolean" value="true"/>
<Attribute name="maxFuelBunker" type="float" value="28500"/>
<Attribute name="onCreate" type="scriptCallback" value="modOnCreate.GasStationExtended"/>
<Attribute name="priceDigits" type="boolean" value="false"/>
<Attribute name="priceMultiplier" type="float" value="0"/>
<Attribute name="tipTriggerIndex" type="string" value="0>2"/>
<Attribute name="trailerCan" type="boolean" value="true"/>
<Attribute name="trailerOnly" type="boolean" value="false"/>
</UserAttribute>
<UserAttribute nodeId="39544">
<Attribute name="fillTypes" type="string" value="fuel"/>
<Attribute name="isAreaTrigger" type="boolean" value="true"/>
<Attribute name="maxAmountAllowed" type="string" value="28500"/>
<Attribute name="priceMultipliers" type="string" value="0"/>
</UserAttribute>
<UserAttribute nodeId="39518">
<Attribute name="onCreate" type="scriptCallback" value="Nightlight.onCreate"/>
</UserAttribute>
</UserAttributes>

</i3D>

<File fileId="5" filename="/Texturen/numbers.dds" relativePath="true"/>

Da liegen auch die datein bzw texturen.

so blöd kann ich doch gar nicht sein.
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Gebäude von ein auf die andere karte bauen

Post by bassaddict »

Ehm... Relative Pfade fangen nie mit einem / an... Entweder mit ./ (was Windoof, bzw die Giants Engine glaub ich gar nicht kennen), oder ohne was davor.
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