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Re: [FS17] Feedback

Posted: Fri Sep 22, 2017 8:18 pm
by Slivicon
I'm sorry if it has already been suggested, but I would really appreciate if the in-game store, garage and mods menus as well as the web page mods had more options for viewing the data like a spreadsheet/table, sorting by columns, filtering, and search. Right now I find it very cumbersome and limited to use those features.

Edit: For example, https://goo.gl/RFvyhu

Re: [FS17] Feedback

Posted: Sat Sep 30, 2017 3:29 am
by BreadedVirus
Now that we've seen a sneak peak at the competition, maybe get more crops that we can harvest?

Re: [FS17] Feedback

Posted: Sat Sep 30, 2017 1:31 pm
by FordFarmer97
^^ Cotton I'd love to see. I mean, Case made module pickers. It'd be perfect!

Re: [FS17] Feedback

Posted: Sun Oct 01, 2017 12:06 am
by Ford8560
Any word on when Bally moon is coming out
And west coast

Re: [FS17] Feedback

Posted: Mon Oct 02, 2017 12:47 pm
by eric21
When it's ready

Re: [FS17] Feedback

Posted: Mon Oct 09, 2017 12:17 pm
by Lurcher man
I heard last week it was going to be 2 weeks time for west coast but not sure if was the right crack.be nice if it is but will come when it come. As for the Bally moon castle don’t have a clue but like west coast it will come just a matter of time can’t wait tho ready for the new ones.

Re: [FS17] Feedback

Posted: Mon Oct 09, 2017 2:27 pm
by eric21
If its other than this thread, fs uk forum or bybthe modder himself then its not true

Re: [FS17] Feedback

Posted: Mon Oct 09, 2017 2:54 pm
by Lurcher man
Ain’t going to be for a while now from what av just seen on face book he postponed it due to family member not to well. Sorry to hear B.B. hopes well soon

Re: [FS17] Feedback

Posted: Mon Oct 09, 2017 7:04 pm
by Patrick73
Lurcher man wrote:Ain’t going to be for a while now from what av just seen on face book he postponed it due to family member not to well. Sorry to hear B.B. hopes well soon
Will be amazed if we see it befor xmas now I’ve read B.B. news,hope his father gets well soon...sod the map family is much more important

Re: [FS17] Feedback

Posted: Mon Oct 23, 2017 4:42 pm
by El3mentGamer
Tazman1983 wrote:1- ability to choose animal fields
3- better ground physics
7- SEASONS FOR CONSOLES lol
8- more intelligent AI
10- ability to create your entire farm from scratch
11- more customization options, fences, walls, lights, buildings etc
13- more interaction with animals such as muck out, hose down etc
14- licences! You cant have a farm game without names like john deere and claas!
23- self operated saw mill to make and sell planks
25- repair function for vehicles, mod available on pc but why not standard?
I second a lot of Tazman's suggestions; here I've weeded through them what I entirely agree with above.

In addition to these; here's some comments:

1, 10, and 11- Would really open up a whole new world to this game. I know it would take a lot of work; but imagine how amazing it would be to start of with some money, drive off in your truck, select your plot, and build your farming empire from scratch! This would push the FS franchise OVER THE TOP.

3- This could be a settings option. Anybody play MX vs. ATV Unleashed? The ground physics in that were really cool. You would leave ruts, it would make your quad or bike bounce when driving over them. It could be made where ground softness changes with weather; you could also include dozers to alter the land.

8- Is a flat out must. The A&I is not terrible atm, but a lot of babysitting is required.. frequently at that.

25- Would be really neat, but may add too much depth? While not necessary, it would be a nice addition to toggle via settings.

and lastly 14- People beat this subject like a dead horse. I personally work for a Deere dealer and know how stingy they are with their brand TRUST ME. My only thoughts on this is that Deere is what this game is missing, it's what everyone wants (look at the numerous mods). If at possible a deal with Deere is what you guys need to focus on with negotiations; American Farmer hasn't been out for years right? Push harder! They'll budge. They have to. Your game IS the face of Farm games. They HAVE to see that.

Anyways, I would love to hear any additional opinions on these subjects!

Edit: and please add more specific categories, and search function for in-game modhub!

Re: [FS17] Feedback

Posted: Fri Oct 27, 2017 11:37 pm
by Jlf85
I wish we had more room for mods on the console.. Maybe make them dlc in the case of large maps, as some have said?

Re: [FS17] Feedback

Posted: Sat Oct 28, 2017 10:20 pm
by SimulatedSphere
There should be a better graphics system because the same one has been used and optimized for 2 years . Also there should be a few more licences and a better rain system with animated wipers if it's not a script . And also a seasons system .

Re: [FS17] Feedback

Posted: Tue Oct 31, 2017 2:11 pm
by El3mentGamer
SimulatedSphere wrote:There should be a better graphics system because the same one has been used and optimized for 2 years . Also there should be a few more licences and a better rain system with animated wipers if it's not a script . And also a seasons system .
Could we expect this in the next release? With a big competition title such as REALFARM with up-to-date graphics?

Re: [FS17] Feedback

Posted: Tue Oct 31, 2017 3:54 pm
by RODHA
Graphics on that game is not that good. I own the game and applied Sony for return. In the videos they look good. But in the game there is a sythetic nature that you feel. Something feels wrong. It is just hard to tell. Besides it is not even playable. It took me 10mins to attach a plow becaue game engine just wasn't able to make up it's mind. That is not a game. It is just a bad joke.

Re: [FS17] Feedback

Posted: Tue Oct 31, 2017 4:15 pm
by greenblood44
can we get a conversion built into the game for gallons, acres, bushels, mph