Search found 313 matches

by Procobator
Tue Oct 20, 2020 10:56 pm
Forum: [EN] General Discussion
Topic: Why do so many mods not get submitted to Modhub?
Replies: 13
Views: 702

Re: Why do so many mods not get submitted to Modhub?

Sure, the biggest issue was the information exchange. One review the reviewer didn’t review my latest submission so I got the same comments back which confused the situation. One time I thought I submitted my updated version and it didn’t take so the review comments I got back were more than the ori...
by Procobator
Tue Oct 20, 2020 10:50 pm
Forum: [EN] General Discussion
Topic: Real Mud mod
Replies: 8
Views: 610

Re: Real Mud mod

Possibly Seb but that was the modders decision to call it that. It is his mod and I thank him for making it.
by Procobator
Tue Oct 20, 2020 10:45 pm
Forum: [EN] General Discussion
Topic: Real Mud mod
Replies: 8
Views: 610

Re: Real Mud mod

Guil, the jympa plows I had issues with too with MR. The mod is MR compatible but I think they were adjusted too extremely. I find that a lot of mods that are MR compatible don’t act very realistic in certain situations. There is a lot of testing you needed to perform to convert a mod to MR to get i...
by Procobator
Tue Oct 20, 2020 2:09 pm
Forum: [EN] General Discussion
Topic: Real Mud mod
Replies: 8
Views: 610

Re: Real Mud mod

Guil, Which tractor and plow are you referring to? What state was the ground in when you plowed? What grade was the ground at? What map? Did you run out of traction or power? I’ve never had this issue arise unless I was working fields in extreme conditions. Give me your scenario and I will recreate ...
by Procobator
Mon Oct 19, 2020 4:48 pm
Forum: [EN] General Discussion
Topic: Why do so many mods not get submitted to Modhub?
Replies: 13
Views: 702

Re: Why do so many mods not get submitted to Modhub?

I have successfully uploaded one small script mod to the Giants ModHub and it was exhausting. I will not put myself through that again. I make mods because I like to do it. Going through the Giants approval process *censored* the wind out of that enjoyment. I use other sites to upload my mods now. I...
by Procobator
Mon Oct 19, 2020 3:56 pm
Forum: [EN] General Discussion
Topic: Real Mud mod
Replies: 8
Views: 610

Re: Real Mud mod

Farmer, your post was difficult to read. From what I deciphered I think you are missing the intent of the mod. I think the reason it was made so players could have fun in some mud. I don’t think realism was on the top of the list but playability simplicity was. Constructive criticism of the mod is a...
by Procobator
Mon Oct 19, 2020 3:49 pm
Forum: [EN] General Discussion
Topic: REA Mod - Added Realism for vehicles
Replies: 9
Views: 562

Re: REA Mod - Added Realism for vehicles

Having both REA and full mass adjustment mods is realism overkill. The base game us semi truck will get stuck on a steep grade road hauling 35 us tons or more. Fertilizer and lime are the two fill types you will have issues with. They have been adjusted to weigh 1.2 times the amount of water in the ...
by Procobator
Fri Oct 09, 2020 1:26 pm
Forum: [EN FS17] General Discussion
Topic: Strapping vehicles down on low loaders
Replies: 36
Views: 17221

Re: Strapping vehicles down on low loaders

They tried to include it in the game. However they ran into hit box issues so they gave up on it. I call BS on this. The hit box issue with straps is only a visual thing. It has no bearing on the function of the straps. I made a script for fs19 that straps almost anything to strappable and it’s wor...
by Procobator
Thu Sep 03, 2020 5:34 pm
Forum: [EN] General Discussion
Topic: Personality types of FS players
Replies: 31
Views: 837

Re: Personality types of FS players

Type C for me.
by Procobator
Thu Sep 03, 2020 5:02 pm
Forum: [EN] General Discussion
Topic: How long do you keep, use, equipment?
Replies: 29
Views: 1114

Re: How long do you keep, use, equipment?

I keep them until i feel they are ineffective as I progress my farm. Some equipment and vehicles I keep for a very long time
by Procobator
Mon Aug 31, 2020 5:46 pm
Forum: [EN] General Discussion
Topic: Case IH 9300
Replies: 8
Views: 684

Re: Case IH 9300

The mods does need a few refinements. It also does not have any pto shaft for 3point implements.
by Procobator
Wed Aug 19, 2020 5:36 pm
Forum: [EN] General Discussion
Topic: FS17 Ground Modifcation errors
Replies: 1
Views: 365

Re: FS17 Ground Modifcation errors

That mod does not work on all maps or any 16x maps. What map are you using it on?
by Procobator
Sat Aug 15, 2020 7:36 pm
Forum: [EN] General Discussion
Topic: Eiersholt
Replies: 10
Views: 714

Re: Eiersholt

What time of day are you trying to sell it at? Maybe the sell point is closed?
by Procobator
Mon Jul 27, 2020 12:02 am
Forum: [EN] General Discussion
Topic: Spreading out seasons on multiple maps
Replies: 5
Views: 315

Re: Spreading out seasons on multiple maps

Explain to me what you mean about emergency mods. I’m really interested in this explanation.
by Procobator
Fri Jul 17, 2020 1:16 pm
Forum: [EN] Modding
Topic: Fir trees and how it functions in a map
Replies: 4
Views: 179

Re: Fir trees and how it functions in a map

I’ve never tried to open it.

Maybe you could look at the stump cutter specialization lua documentation for more insight?