Search found 337 matches
- by Procobator
- Wed Feb 23, 2022 4:30 pm
- Forum: [EN] General Discussion
- Topic: Course Play
- Replies: 5
- Views: 895
Re: Course Play
I know it’s another mod all together and it also has a steep learning curve but I suggest trying autodrive to compliment course play. They do work together fairly well.
- by Procobator
- Fri Jan 28, 2022 8:31 pm
- Forum: [EN] General Discussion
- Topic: Horse helper mod - Is it working for you?
- Replies: 7
- Views: 9982
Re: Horse helper mod - Is it working for you?
I think it only adds 50 percent riding at 23:00 if your horse hasn’t been ridden that day. Once at 24:00 (0:00) it resets to zero for the next day.
I would rather it add the 50 percent at the beginning of the day, not the end.
I would rather it add the 50 percent at the beginning of the day, not the end.
- by Procobator
- Mon Nov 22, 2021 11:20 pm
- Forum: [EN] General Discussion
- Topic: FS 22 - Side mirrors flickering in cab view
- Replies: 14
- Views: 4995
Re: FS 22 - Side mirrors flickering in cab view
The flickering I am guessing is only a shader issue on giants end. That should be an easy fix for them if that’s the case. 19 used to give me issues like that too on modded or really large maps.
- by Procobator
- Wed Jul 21, 2021 5:05 pm
- Forum: [EN] General Discussion
- Topic: Vehicle Acceleration
- Replies: 4
- Views: 1061
Re: Vehicle Acceleration
The vehicle control add on mod has a setting where you can change the acceleration and rpm increase/decrease speed.
- by Procobator
- Fri Mar 19, 2021 6:56 pm
- Forum: [EN] General Discussion
- Topic: Missouri DOT Regulations
- Replies: 24
- Views: 1799
Re: Missouri DOT Regulations
Each county will be different, most will follow the state standards. Some will be less. Keep in mind, typical county roads are not usually built to state standards so they don’t hold up as well. The easiest way to find out is to call the county highway department. I used to be in charge of divisible...
- by Procobator
- Fri Mar 12, 2021 3:30 pm
- Forum: [EN] Modding
- Topic: Damage to vehicles
- Replies: 6
- Views: 896
Re: Damage to vehicles
There are a few maps out where the traffic does stop and wait at intersections before going through. It’s not perfect but much better than the base game maps.
- by Procobator
- Mon Mar 08, 2021 3:44 pm
- Forum: [EN] General Discussion
- Topic: Medicine Creek = Seasons
- Replies: 17
- Views: 1939
Re: Medicine Creek = Seasons
How do you get 2x or 3x for speed? Game is default at 1x, 5x, 15x, etc. It is a Mod Finer Timescale Adjustment by: modelleicher (Ls-ModCompany) Giants ModHub you can pretty much set your timescale anything X1,X2,X3,X4,X5,X6,X7,X8,X9 and on and on. A very handy mod that and one which I use myself *t...
- by Procobator
- Wed Mar 03, 2021 5:12 pm
- Forum: [EN] Modding
- Topic: important tip on the map makers!
- Replies: 1
- Views: 560
Re: important tip on the map makers!
This sounds more like a preference of yours instead of a tip.
- by Procobator
- Thu Feb 18, 2021 7:59 pm
- Forum: [EN] General Discussion
- Topic: Strap every vehicle
- Replies: 15
- Views: 2910
Re: Strap every vehicle
I made a private mod that straps any vehicle or object down. It’s visually crude but it works well. I never refined it because there seemed to not be much interest in it.
- by Procobator
- Sat Feb 13, 2021 2:45 pm
- Forum: [EN] Technical Support
- Topic: FS19 - Very low CPU utilization
- Replies: 32
- Views: 10768
Re: FS19 - Very low CPU utilization
I can confirm from the above poster. FS19 is extremely unoptimized in regards to CPU usage (running off one core). If they fail to address this in the next iteration of farming simulator we are all going to have major performance issues when trying to play on any detailed maps.
- by Procobator
- Mon Feb 08, 2021 3:33 pm
- Forum: [EN] General Discussion
- Topic: Can You Remember back to fs15?
- Replies: 19
- Views: 1948
Re: Can You Remember back to fs15?
Multi terrain angle changes are very similar through the FS iterations. You have a grle file you have to increase channels on, a shader you have to modify, and a simple script you have to make to tie it all together.
Setting all the references back to normal should remove it.
Setting all the references back to normal should remove it.
- by Procobator
- Tue Jan 19, 2021 4:01 pm
- Forum: [EN] General Discussion
- Topic: Biggest Map
- Replies: 20
- Views: 31019
Re: Biggest Map
If you find a dl link for NDMM 64x map on a dodgy mod hosting site I don’t recommend downloading it. It is a spoof map that was released.
- by Procobator
- Fri Jan 15, 2021 5:08 pm
- Forum: [EN] General Discussion
- Topic: Looking for a x16 map
- Replies: 34
- Views: 3622
Re: Looking for a x16 map
The cornbelt 16x was converted over to FS19. It’s not very detailed so it may run well
- by Procobator
- Thu Jan 14, 2021 5:09 pm
- Forum: [EN] General Discussion
- Topic: Combine XPerience
- Replies: 115
- Views: 33100
Re: Combine XPerience
When harvesting corn for silage, you look at the plant as a whole. It’s a little bit different than harvesting it for the grain. You typically want around 30 percent dry matter once you start the ensilage process.
And you do actually get a yellow paste when using a kernel processor.
And you do actually get a yellow paste when using a kernel processor.
- by Procobator
- Wed Jan 13, 2021 8:25 pm
- Forum: [EN] General Discussion
- Topic: Should resetting cost money ?
- Replies: 16
- Views: 2081
Re: Should resetting cost money ?
There were maps in FS17 (Gifts of Caucus and PV17) that penalized you when you reset equipment.