Search found 548 matches

by asyvan
Mon Dec 09, 2019 10:00 pm
Forum: [EN] General Discussion
Topic: ContractorMod
Replies: 6
Views: 187

Re: ContractorMod

Hello, Thanks a lot guys for these nice feedbacks. I guess the bad rating is because I first published the mod too soon with remaining bugs so people gave bad note and I think also some people don't understand how it works as they are too used to vanilla way of playing. I should have made a video t...
by asyvan
Mon Dec 09, 2019 9:58 pm
Forum: [EN] General Discussion
Topic: Would you still play Farm Sim without mods?
Replies: 78
Views: 5048

Re: Would you still play Farm Sim without mods?

Yes
But not even close to the 1000+ hours I have on FS19 now. That is because of mods.
by asyvan
Sat Dec 07, 2019 9:40 am
Forum: [EN] General Discussion
Topic: Mods In Testing - Fan Discussion
Replies: 1030
Views: 60606

Re: Mods In Testing - Fan Discussion

Slots represent the available video memory on the console. So big maps take more slots, mods with large textures or high poly count take more slots.

A PC can have more available video memory and can also exceed the available video memory. The PC will then shuffle data from video memory to DRAM.
by asyvan
Fri Dec 06, 2019 9:23 pm
Forum: [EN] Modding
Topic: Tutorial compilation for FS19 - list of all my How To guides
Replies: 7
Views: 1603

Re: Tutorial compilation for FS19 - list of all my How To guides

Added link to the Calculate Skin Weight Distribution tool since it has been asked by many.
by asyvan
Fri Dec 06, 2019 8:02 pm
Forum: [EN] Modding
Topic: Finding object coordinates shifted under transform group
Replies: 2
Views: 111

Re: Finding object coordinates shifted under transform group

Hi everyone, I'm trying to place objects that can be positioned as default items from one map to another, I started importing them into the new map in giants editor to place them, but having put them under a transform group to move them now I can't find the way to know the coordinates of the single...
by asyvan
Fri Dec 06, 2019 7:59 pm
Forum: [EN] Modding
Topic: Added engine configuration, how to add model name on bonnet
Replies: 1
Views: 55

Re: Added engine configuration, how to add model name on bonnet

You need to see which file the decal points to (albedo map), it might not be in the mod folder. It might refer back to the original images from the base game vehicles.
by asyvan
Wed Dec 04, 2019 4:38 pm
Forum: [EN] General Discussion
Topic: Anyway to Extend the 'Magic Circle' on PC?
Replies: 18
Views: 1170

Re: Anyway to Extend the 'Magic Circle' on PC?

Change X to something larger than 2. I believe what you want to change is the the terrainLODDistanceCoeff. But the other values below also affects view distances for other things. <viewDistanceCoeff>X.000000</viewDistanceCoeff> <lodDistanceCoeff>X.000000</lodDistanceCoeff> <terrainLODDistanceCoeff>X...
by asyvan
Tue Dec 03, 2019 5:33 pm
Forum: [EN] General Discussion
Topic: Preview: my new seeder, 3m wide???? ....... (no)
Replies: 88
Views: 4274

Re: Preview: my new seeder, 3m wide???? ....... (no)

michaelr wrote:
Tue Dec 03, 2019 5:15 pm
Okay, I would still be fine with selecting the Tramlines width in the store/workshop. I don’t see a need for changing this very often.
Just make a testrun to set the width.
Then just turn on and off without changing the width.
by asyvan
Tue Dec 03, 2019 5:01 pm
Forum: [EN] General Discussion
Topic: Preview: my new seeder, 3m wide???? ....... (no)
Replies: 88
Views: 4274

Re: Preview: my new seeder, 3m wide???? ....... (no)

This is a great update, thank you, but I have a few minor problems I hope you can fix in a future version. In order of importance: When the Tramline markers have focus I can't lower/raise the drill. It would be nice if this could still work, like the ridge markers already do. I can no longer see if...
by asyvan
Tue Dec 03, 2019 8:07 am
Forum: ModHub Bug Reports
Topic: Väderstad Rapid A600-800S multiplayer support
Replies: 8
Views: 289

Re: Väderstad Rapid A600-800S multiplayer support

BC144601 wrote:
Tue Dec 03, 2019 4:57 am
Outstanding mod: :hi:
You addressed every problem. :search:
Works flawlessly.
Five Star mod. :this:
You are a asset to the Farming Simulator community. *thumbsup*
I am glad to hear the update was succesful. Thank you for the kind words.
by asyvan
Mon Dec 02, 2019 9:27 am
Forum: [EN] General Discussion
Topic: Preview: my new seeder, 3m wide???? ....... (no)
Replies: 88
Views: 4274

Re: Preview: my new seeder, 3m wide???? ....... (no)

The update mentioned above is being released later today on Giants Modhub.
by asyvan
Fri Nov 29, 2019 8:01 pm
Forum: [EN] General Discussion
Topic: Mods In Testing - Fan Discussion
Replies: 1030
Views: 60606

Re: Mods In Testing - Fan Discussion

Why do members keep saying that seasons has to go through Sony and Microsoft. Guil has said this at least 8 times that mods including seasons have absolutely nothing to do with Sony or Microsoft. I honestly don’t get why people keep posting misinformation about. Seasons will take a very long time t...
by asyvan
Tue Nov 26, 2019 9:46 pm
Forum: [EN] General Discussion
Topic: Mods In Testing - Fan Discussion
Replies: 1030
Views: 60606

Re: Mods In Testing - Fan Discussion

There is no way a modder can know this in advance. The slot count has to come from Giants when they upload it to the download servers for testing on Console. Only then can Giants see it and then report it back to the modder. But Giants themselves have to enter the value in the description.
by asyvan
Tue Nov 26, 2019 7:37 pm
Forum: [EN] General Discussion
Topic: Tjena Farmers.. o
Replies: 1
Views: 208

Re: Tjena Farmers.. o

This is an English forum.
Det här är ett engelsk-språkigt forum.
by asyvan
Tue Nov 26, 2019 7:35 pm
Forum: [EN] General Discussion
Topic: Mods In Testing - Fan Discussion
Replies: 1030
Views: 60606

Re: Mods In Testing - Fan Discussion

Illinois Farmer wrote:
Tue Nov 26, 2019 7:30 pm
I appreciate missyb putting the slot count in the mod description.
But how would you know? Giants must have entered that number. Probably after a request from the modder.