Search found 1085 matches
- by manosaurus
- Fri Jan 04, 2019 7:42 pm
- Forum: [EN] Modding
- Topic: Adjustable hitch height
- Replies: 7
- Views: 1672
Re: Adjustable hitch height
Well since bandit wasn’t even speaking a language I remotely understand I’m gonna file this mod into my “find a different truck” folder. Thanks for the help guys.
- by manosaurus
- Thu Jan 03, 2019 12:16 am
- Forum: [EN] Modding
- Topic: Adjustable hitch height
- Replies: 7
- Views: 1672
Re: Adjustable hitch height
I’ll find the link when I get home. Night shift is horrible for finding help of any kind from normal people. But it’s the lifted f350 mod 2011 I believe. If your bored and wanted to search Mr Spaceman
- by manosaurus
- Sun Dec 30, 2018 8:28 am
- Forum: [EN] Modding
- Topic: Adjustable hitch height
- Replies: 7
- Views: 1672
Adjustable hitch height
Bare with me as I’m attempting my very first “major” edit. How in the world do I get a static rear hitch on a pickup truck to adjust to different trailer heights? It’s a mod of a lifted truck and the angle on the hitch is outrageous..... I have no idea how to change it or find the original author to...
- by manosaurus
- Mon Nov 26, 2018 7:37 pm
- Forum: Legacy-Bug-Reports
- Topic: Auto save bug
- Replies: 0
- Views: 316
Auto save bug
Pc Vanilla maps If you turn off the auto save feature, save, and then leave the game when you come back the auto save feature is turned back on to its default of 15 minutes. This is a major problem since there is no other way to undo the massive mess that your broken terrain adjustment for placeable...
- by manosaurus
- Wed Nov 21, 2018 4:32 am
- Forum: Legacy-Bug-Reports
- Topic: Contracts
- Replies: 2
- Views: 529
Contracts
System pc. Standard map. Type. Fertilizing.
If you use your own equipment you get no reimbursement for using your own fertilizer....
tried on all fields and both maps. Why should I have to pay for someone else’s fertilizer?
If you use your own equipment you get no reimbursement for using your own fertilizer....
tried on all fields and both maps. Why should I have to pay for someone else’s fertilizer?
- by manosaurus
- Tue Nov 20, 2018 7:49 pm
- Forum: Bug-Reports Archive
- Topic: [SOLVED] Engine sound
- Replies: 1
- Views: 466
[SOLVED] Engine sound
In the cabin you can barely hear anything unless your volume is turned up to 100% on your tv/sound bar but the moment you move to 3rd person it’s deafening unless you zoom out 20ft then you can’t hear anything. I don’t care for your radio choices so I’m basically playing this game in silence.... FS1...
- by manosaurus
- Fri Jun 22, 2018 3:31 pm
- Forum: [EN] Modding
- Topic: a note from somethingonmyshoe2
- Replies: 314
- Views: 62059
Re: a note from somethingonmyshoe2
You are a very good map maker im playing on thunder valley love it but my buddy and i hate the fencing only down fall and bushes that cant be removed playing on ps4. But on to my questions can you make a farm that the trains empty in to farm silos and have no buildings, shrubs, fake trees or fences...
- by manosaurus
- Wed Jun 20, 2018 6:38 pm
- Forum: [EN] Modding
- Topic: a note from somethingonmyshoe2
- Replies: 314
- Views: 62059
Re: a note from somethingonmyshoe2
Or perhaps SOMS2 should give the mighty manosaurus a shout out in one of his maps..... (better not be a dung heap) and his karma shall be restored.
- by manosaurus
- Mon Jun 18, 2018 10:01 pm
- Forum: [EN] Modding
- Topic: Help please
- Replies: 0
- Views: 449
Help please
So I’m playing The Great Plains of USA.V3.0. Map has a built in “empty tanker” mod. Which causes a problem unloading into triggers that do not attach with hoses. Basically half goes on the ground and half into the trigger. I’m not a map builder but I want to remove this mod from the map. Anybody kno...
- by manosaurus
- Sun Jun 17, 2018 6:33 pm
- Forum: [EN] Mobile
- Topic: Trains in 19?
- Replies: 15
- Views: 3103
Re: Trains in 19?
Not 100% sure lol. I had it built specifically for simulation gaming. I do know it has the GTX1080. But I’m a pc noob. So asking for the specs is unrealistic. I do know it’s beefy enough to run BA on max settings with about 50 mods and a constant 60fps
- by manosaurus
- Sun Jun 17, 2018 6:07 pm
- Forum: [EN] Mobile
- Topic: Trains in 19?
- Replies: 15
- Views: 3103
Re: Trains in 19?
I play broad acres. It’s a 16x map. I use the trains (modded to my preferred capacities of course) to haul all my crops around
- by manosaurus
- Sun Jun 17, 2018 6:06 pm
- Forum: [EN] Mobile
- Topic: [FS17] Straw Harvest Add-on (Pellet-hall crane question)
- Replies: 5
- Views: 1907
Re: [FS17] Straw Harvest Add-on (Pellet-hall crane question)
Where is the link to update this? Because on the version I have that attachement isn’t an option
- by manosaurus
- Sun Jun 17, 2018 7:12 am
- Forum: [EN] Mobile
- Topic: Trains in 19?
- Replies: 15
- Views: 3103
Trains in 19?
Once a long time ago I watched a video of a mod for FS17 that made the trains into a switchable item. Meaning you could switch cars around and change tracks just like a real train. Now for the life of me i cannot find any info on this mod. However I do hope that if the trains remain in FS19 that the...
- by manosaurus
- Fri Jun 15, 2018 2:12 pm
- Forum: [EN] Off-topic
- Topic: Chat thread 2.0
- Replies: 946
- Views: 113907
Re: Chat thread 2.0
Anybody know what time TF’s taco stand is gonna reopen?
- by manosaurus
- Fri Jun 15, 2018 4:53 am
- Forum: [EN] Mobile
- Topic: Just watched the trailer (my thoughts)
- Replies: 10
- Views: 2282
Re: Just watched the trailer (my thoughts)
Shouldn’t you be running your taco stand?