There will not be a mod for this on console because it requires additional scripts
Search found 805 matches
- by Drmattymd
- Fri Oct 09, 2020 1:20 am
- Forum: [EN] Modding
- Topic: Fuel usage
- Replies: 2
- Views: 638
- by Drmattymd
- Wed Oct 07, 2020 12:43 pm
- Forum: [EN] General Discussion
- Topic: Thinking Out Loud: Second Edition
- Replies: 17
- Views: 2035
Re: Thinking Out Loud: Second Edition
But then they also said it didnt fit because of the quality of the mod.
- by Drmattymd
- Wed Oct 07, 2020 2:39 am
- Forum: [EN] General Discussion
- Topic: A question for those of you who are farmers or grew up on a farm
- Replies: 13
- Views: 1619
Re: A question for those of you who are farmers or grew up on a farm
One factor for brand loyalty is design/engineering familiarity. When farmers work on their own equipment it helps when you're familiar with how things are engineered and sticking with a brand is a plus
- by Drmattymd
- Wed Oct 07, 2020 2:33 am
- Forum: [EN] General Discussion
- Topic: Thinking Out Loud: Second Edition
- Replies: 17
- Views: 2035
Re: Thinking Out Loud: Second Edition
Theres a modder that submitted a 3 point gooseneck hitch and Giants said it didnt fit their modhub
- by Drmattymd
- Wed Oct 07, 2020 2:30 am
- Forum: [EN] General Discussion
- Topic: Deciding what control does what!
- Replies: 3
- Views: 451
Re: Deciding what control does what!
Just the ones you use the most
- by Drmattymd
- Sat Oct 03, 2020 2:30 am
- Forum: [EN] Multiplayer
- Topic: Crossplay
- Replies: 1
- Views: 561
Re: Crossplay
No crossplay
- by Drmattymd
- Thu Sep 24, 2020 4:16 pm
- Forum: [EN] General Discussion
- Topic: Map is not working with GlobalCompany HELP
- Replies: 6
- Views: 436
Re: Map is not working with GlobalCompany HELP
File not foundAdamTeichmann wrote: ↑Thu Sep 24, 2020 4:09 pmThanks for the answer, here is the link:
https://file.io/2gioeRfLCOFX
- by Drmattymd
- Thu Sep 24, 2020 3:50 am
- Forum: [EN] General Discussion
- Topic: Map is not working with GlobalCompany HELP
- Replies: 6
- Views: 436
Re: Map is not working with GlobalCompany HELP
Global company version above 1.2 ( i think) conclifts with Real Life Numbers Mod, something having to do with cotton bales according to RLN author. I know you said you removed other mods but this is the issue I have found
- by Drmattymd
- Sun Sep 20, 2020 9:29 pm
- Forum: [EN] General Discussion
- Topic: Farming simulator 21 release?
- Replies: 144
- Views: 70377
Re: Farming simulator 21 release?
This is true. On console, at least, it seems the majority of sessions are kids without seasons and with a lot of unrealistic mods. Personally, I'm satisfied with the depth of seasons as a mod.. plus, it's built and maintained by GIANTS developers. People keep talking about Mud Runner, but I've neve...
- by Drmattymd
- Fri Sep 18, 2020 1:17 pm
- Forum: [EN] Mobile
- Topic: Buildings not spawning in when on new world
- Replies: 1
- Views: 1760
Re: Buildings not spawning in when on new world
If its a new map how do you know what buildings are supposed to be there on spawn? What starting mode are you choosing?
- by Drmattymd
- Wed Sep 16, 2020 4:35 pm
- Forum: [EN] General Discussion
- Topic: Could these new consoles close the gap with PC gaming?
- Replies: 62
- Views: 10948
Re: Could these new consoles close the gap with PC gaming?
Comparing what RDR2 or GTA does compared to what FS does is apples to oranges. Those games aren't maintaining a quarter of the info that fs does so they can concentrate more power to better graphics.
- by Drmattymd
- Tue Sep 15, 2020 10:36 pm
- Forum: [EN] Modding
- Topic: Triggering an action with a keybind
- Replies: 4
- Views: 316
Re: Triggering an action with a keybind
I guess what I want to do is assign a specific animation to a key command
- by Drmattymd
- Tue Sep 15, 2020 10:34 pm
- Forum: [EN] Modding
- Topic: FS19 Mod Search/Request!
- Replies: 332
- Views: 89268
Re: FS19 Mod Search/Request!
Hi there would like someone to put gleaner combines,Alice chalmers tractors, Horwood bagshaw tillage equipment, chamberlain tractors yellow, case ih 2588 and 2388 combine And make sure u can upgrade them with big top auger extension and also extreme and exclusive models to, field bins, mother bins,...
- by Drmattymd
- Tue Sep 15, 2020 10:29 pm
- Forum: [EN] Modding
- Topic: Triggering an action with a keybind
- Replies: 4
- Views: 316
Re: Triggering an action with a keybind
Ok, it is a vehicle or implement function that currently is not a part of the mod. Its something I'm trying to add
- by Drmattymd
- Tue Sep 15, 2020 5:01 pm
- Forum: [EN] Modding
- Topic: Triggering an action with a keybind
- Replies: 4
- Views: 316
Triggering an action with a keybind
If I want an action to happen when pushing a button, is that defined in the xml or does it require LUA? I'm not talking about just reassigning the keybind, I mean actually adding an action and a corresponding keystroke