I’m having issues making TMR in Ballyspring Multifruit. Silage is loaded into the mixing wagon but shows as something with purple flowers? Anyway, after adding hay and straw it just comes out as grass/hay.
I did notice barley in the menu so am I meant to add that to get TMR?
Thank you
Search found 43 matches
- by Mooro
- Mon Mar 11, 2024 11:16 pm
- Forum: [EN] General Discussion
- Topic: Ballyspring multifruit
- Replies: 1
- Views: 393
- by Mooro
- Thu Feb 29, 2024 12:15 am
- Forum: [EN] General Discussion
- Topic: Graphics issues on PC
- Replies: 22
- Views: 2157
Re: Graphics issues on PC
How old is your PC? I had similar issues and tried messing around in “Advanced” but my laptop was around 6 years old and just couldn’t cope. Bought a new one and it’s a world of difference. Appreciate that’s probably not the answer you’re looking for……..
- by Mooro
- Thu Dec 22, 2022 12:13 am
- Forum: [EN] General Discussion
- Topic: Last update
- Replies: 2
- Views: 795
Last update
Apologies if there’s already a thread on this but I’ve been away from the game and this site for a few months. Anyway, just loaded the game and had to download the latest update. No issues there. Upon opening the game and a saved game, I immediately wondered why things looked a bit blurry. The decal...
- by Mooro
- Mon Sep 19, 2022 6:36 pm
- Forum: [EN] General Discussion
- Topic: Remove/delete items mod.
- Replies: 11
- Views: 11416
Re: Remove/delete items mod.
The mod I’m looking for could remove/delete things like yard scrap, debris and other non sellable items.Motologist wrote: ↑Mon Sep 19, 2022 3:58 pm As in a mod where you can walk up and choose to delete an item? Mobile Workshop https://farming-simulator.com/mod.php?mod_id=225545 does exactly that.
- by Mooro
- Mon Sep 19, 2022 12:27 pm
- Forum: [EN] General Discussion
- Topic: Remove/delete items mod.
- Replies: 11
- Views: 11416
Remove/delete items mod.
Is there one for 22? Used it a lot in 19 and it was great for redeveloping farmyards and creating new gates into fields etc.
Thanks in advance.
Thanks in advance.
- by Mooro
- Wed Sep 14, 2022 11:11 pm
- Forum: [EN] General Discussion
- Topic: FS22 Attingham Park & FS22 Real Life Numbers
- Replies: 6
- Views: 1195
- by Mooro
- Wed Sep 14, 2022 9:25 pm
- Forum: [EN] General Discussion
- Topic: FS22 Attingham Park & FS22 Real Life Numbers
- Replies: 6
- Views: 1195
Re: FS22 Attingham Park & FS22 Real Life Numbers
Anyone having issue opening gates? Fields seem ok but I can’t open any of the gates at the cow feeding sheds.
- by Mooro
- Sun Jan 23, 2022 2:56 pm
- Forum: [EN] General Discussion
- Topic: Calmsden Farm Map
- Replies: 238
- Views: 66082
Re: Calmsden Farm Map
Been trying to do some landscaping but I don’t think it’s working correctly for me. Originally, thought it was related to this map but it appears not. Nothing “softens” (nothing changes) and I can’t seem to rotate my view when I’m landscape. Wondering if I have a bigger issue as I still can’t zoom i...
- by Mooro
- Sat Jan 22, 2022 1:26 pm
- Forum: [EN] General Discussion
- Topic: Calmsden Farm Map
- Replies: 238
- Views: 66082
Re: Calmsden Farm Map
- by Mooro
- Fri Jan 21, 2022 3:44 pm
- Forum: [EN] General Discussion
- Topic: Calmsden Farm Map
- Replies: 238
- Views: 66082
Re: Calmsden Farm Map
Anyone figured out how to remove the junk in barns?
- by Mooro
- Sun Dec 05, 2021 12:14 am
- Forum: [EN] General Discussion
- Topic: It would be nice to have...
- Replies: 4
- Views: 868
Re: It would be nice to have...
I enjoy FS22 overall, lots of fun. #1. a building delay or construction sequence. I find that buildings appearing instantaneously really kills the realism for me. Now, I admit I can "delay" the building by telling myself I'm wanting to build a _____________ and then determining how long i...
- by Mooro
- Mon Nov 29, 2021 11:50 pm
- Forum: [EN] General Discussion
- Topic: Continued issues, same for others?
- Replies: 11
- Views: 2090
Re: Continued issues, same for others?
So the update came out and it fixed some of the issues. I still can’t zoom out on the map, frame drops absolutely horrible!! My slots are only 325 so I’m nervous I’ll start blue screening again soon as others already have. I don’t want to say it but I’m kinda disappointed so far. It’s got lots grea...
- by Mooro
- Tue Nov 23, 2021 11:21 am
- Forum: [EN] General Discussion
- Topic: Fs22 First Impressions (Community Conversation)
- Replies: 119
- Views: 46224
Re: Fs22 First Impressions (Community Conversation)
Some great improvements. Soil textures and tractor and implement sounds stand out. I’ve been trying to place objects and do some landscaping. This has not been easy! I don’t seem to be able to rotate any placeable items? The landscaping seems more difficult (only seems to work with mouse) but that m...
- by Mooro
- Tue Nov 23, 2021 11:14 am
- Forum: [EN] General Discussion
- Topic: Sounds are very quiet.
- Replies: 55
- Views: 29093
Re: Sounds are very quiet.
Same here. The new sounds are fantastic (the NH T7 is particularly throaty). However, I’ve had to turn vehicle volume to 100%, radio to 10% and almost double the TV volume control compared to that of FS19.
- by Mooro
- Tue Feb 16, 2021 10:58 am
- Forum: [EN] General Discussion
- Topic: Cattle Grid
- Replies: 10
- Views: 3016
Re: Cattle Grid
I have never thought about my animals escaping a pasture. I thought that in the game they are scripted to stay in a certain area. Do the animals stray onto the roads? Of course for realism and role playing it would be nice to have cattle guards. Purely for realism. Animals don't leave the scripted ...