Search found 1061 matches

by Dogface
Tue Mar 12, 2024 7:18 pm
Forum: Allgemeine Diskussionen
Topic: Mod-/DLC-Wunsch: NEXAT-System
Replies: 38
Views: 9971

Re: Mod-/DLC-Wunsch: NEXAT-System

ja, das Problem hatte ich auch
by Dogface
Mon Mar 11, 2024 5:55 pm
Forum: Allgemeine Diskussionen
Topic: Mod-/DLC-Wunsch: NEXAT-System
Replies: 38
Views: 9971

Re: Mod-/DLC-Wunsch: NEXAT-System

work in progress

Wide-Span Vehicle System (WSVS)

Image

Image

Image
by Dogface
Mon Mar 11, 2024 5:25 pm
Forum: [EN]WIP_Mods
Topic: [WIP] Wide-Span Vehicle System (WSVS)
Replies: 0
Views: 174

[WIP] Wide-Span Vehicle System (WSVS)

work in progress

Wide-Span Vehicle System (WSVS)



Image

Image

Image
by Dogface
Sat Mar 02, 2024 1:59 pm
Forum: [EN] Modding
Topic: How to contact modders?
Replies: 2
Views: 662

Re: How to contact modders?

Also, the people posting mods on those third-party-sites are not always the modder.
by Dogface
Sat Jan 20, 2024 12:34 pm
Forum: [EN] Modding
Topic: [Request / Inquiry] More Methane and Eletric Tools
Replies: 5
Views: 848

Re: [Request / Inquiry] More Methane and Eletric Tools

Oh, and you would probably only need Notepad++ for those mods. The motor is in the XML, not the i3d.
by Dogface
Fri Jan 19, 2024 12:25 pm
Forum: [EN] Modding
Topic: Is there a way to change the 3D model of an object dynamically?
Replies: 2
Views: 560

Re: Is there a way to change the 3D model of an object dynamically?

I doubt you could do something randomly every day. But, you could look at "Visibility Conditions" in GE Attributes tab, for changing the model at noon.
by Dogface
Fri Jan 19, 2024 12:14 pm
Forum: [EN] Modding
Topic: [Request / Inquiry] More Methane and Eletric Tools
Replies: 5
Views: 848

Re: [Request / Inquiry] More Methane and Eletric Tools

You could mod existing vehicles to electric fairly easily. Look at the Faresin teleLoader.
by Dogface
Wed Jan 10, 2024 11:44 am
Forum: [EN] Modding
Topic: Giants Editor 9.0.6 plus updates
Replies: 11
Views: 4310

Re: Giants Editor 9.0.6 plus updates

console says error in material, start there
by Dogface
Wed Jan 10, 2024 11:43 am
Forum: [EN] Modding
Topic: Jenz BA 725 Sugarbeet cut
Replies: 7
Views: 1749

Re: Jenz BA 725 Sugarbeet cut

The Beet Ninja Trailer can definitely be considered a realistic machine, but I could not say if it has a real-life equivalent. My guess would be no.
by Dogface
Sat Dec 16, 2023 11:19 am
Forum: [EN] Modding
Topic: Adding more than 255 farmlands
Replies: 3
Views: 1967

Re: Adding more than 255 farmlands

Oooooh, cool.
by Dogface
Mon Dec 11, 2023 12:18 pm
Forum: [EN] Modding
Topic: Hedge rows
Replies: 4
Views: 2713

Re: Hedge rows

trees, bushes and fences
by Dogface
Sun Nov 12, 2023 7:41 pm
Forum: [EN] Modding
Topic: Giants Editor 9.0.6 plus updates
Replies: 11
Views: 4310

Re: Giants Editor 9.0.5

Farming Simulator 22 Test Runner v0.8.14 Windows 7.95 MB 10.11.2023
by Dogface
Thu Nov 09, 2023 3:53 pm
Forum: [EN] Modding
Topic: Giants Editor 9.0.6 plus updates
Replies: 11
Views: 4310

Re: Giants Editor 9.0.5

Thanks :smileynew:

GIANTS Texture Tool v9.0.1 (Farming Simulator 22) Windows 4.42 MB 08.11.2023
https://gdn.giants-software.com/downloads.php
by Dogface
Mon Nov 06, 2023 2:20 am
Forum: [EN] Modding
Topic: Seed tender
Replies: 1
Views: 821

Re: Seed tender