Search found 60 matches

by Bonger76
Mon Jul 25, 2022 2:21 am
Forum: [EN] Modding
Topic: Help with Train Traffic Blocker Warning:
Replies: 3
Views: 1378

Re: Help with Train Traffic Blocker Warning:

go into your train .xml and in the <railroadCrossings> section where you crossings are look something like this below and if you dont have A traffic spline that crosses through that crossing you get this warning whith the <trafficBlockers>section thier the game is looking for the spline so if you do...
by Bonger76
Mon Jul 25, 2022 2:09 am
Forum: [EN] Modding
Topic: PDA for FS22
Replies: 7
Views: 2630

Re: PDA for FS22

Check your controllers one of my thrustmaster joyStick back slider controll needed to be put into the right spot and the PDA stoped moving
by Bonger76
Mon Jun 27, 2022 5:02 am
Forum: [EN] Modding
Topic: Editor crashing
Replies: 2
Views: 1144

Re: Editor crashing

Looks like a file path problem the error is telling you where it is looking for the 'animalMud01_diffuse.png' 'D:/SteamLibrary/steamapps/common/Farming Simulator 22/data/maps/mapUS/textures/terrain/animalMud01_diffuse.png' follow the path it looks like to me that the data is wrong it should be "...
by Bonger76
Sun Jun 26, 2022 5:19 pm
Forum: [EN] Modding
Topic: new chopped straw
Replies: 0
Views: 562

new chopped straw

I whant to add A new chopped straw for my new fruitType,I have it in my map like the chopped maize and chopped straw and it works you can paint it.I know that it is add at the end of the harvest line in your fruitTypes.xml chopperTypeName="CHOPPER_STRAW"/> I change this to chopperTypeName=...
by Bonger76
Mon May 30, 2022 2:38 am
Forum: [EN] Technical Support
Topic: FS22 1.5.0 FPS Drops
Replies: 0
Views: 982

FS22 1.5.0 FPS Drops

I have been work on my mod map since game release it is a 16x ,I have ben working and testing on game version 1.3.1 and no problem with FPS except for A load lag that happens about every 35 seconds ???? I have better ram coming hope that helps with that,the map plays good with my graphics set to ver...
by Bonger76
Wed Feb 02, 2022 8:51 pm
Forum: [EN] Modding
Topic: FS19 Need help with Mining Mods (resolved)
Replies: 6
Views: 1771

Re: FS19 Need help with Mining Mods

sorry it was late and didn't see FS19 thought you were trying to get the new FS22terraFarm mod to work,for FS19 you have to have a map prept. for mining with areas that have piles already loaded with the map that you can fill in to the buckets.Dont know the map you reffer to but you should be able t...
by Bonger76
Wed Feb 02, 2022 3:44 am
Forum: [EN] Modding
Topic: FS19 Need help with Mining Mods (resolved)
Replies: 6
Views: 1771

Re: Need help with Mining Mods

You need to have the "TerraFarm mod "you can get it at GITHUB.
by Bonger76
Mon Jan 31, 2022 12:06 am
Forum: [EN] Modding
Topic: Change modMap start date
Replies: 0
Views: 1100

Change modMap start date

Anyone know how to change the start date on a mod map.I would like my map to start in the spring and not the fall, I mested with the enviroment.xml but can't get it to do anthing I even tried to change the start time and no change?
Thanks
by Bonger76
Sun Jan 09, 2022 5:06 am
Forum: [EN] Modding
Topic: Placeables on mod map
Replies: 7
Views: 3105

Re: Placeables on mod map

You need to add it to you map modDesc.xml not the base map storeItems,add this to your modDesc.xml,any placeables you add from your mod map has to be in mod maps modDesc.xml storeItems.The placeables.xml looks right . <storeItems> <storeItem xmlFilename="maps/mapUS/placeables/sellingStationVehi...
by Bonger76
Fri Dec 24, 2021 5:39 pm
Forum: [EN] Modding
Topic: AI spline
Replies: 0
Views: 1429

AI spline

Would like to know how the AI splines and the traffic splines work together. Example, if I have A field fare from a Traffic spline, and make an AI spline from the field to the Traffic spline do I have to have Two AI spline with oposet start stop points,does the traffic spline need to be star stop at...
by Bonger76
Fri Dec 24, 2021 5:29 pm
Forum: [EN] Modding
Topic: lastShadowMapSplitBbox
Replies: 1
Views: 1167

Re: lastShadowMapSplitBbox

Fixed you just have to remove this from the water .i3d open it up and delete this line. <Reflectionmap lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="planar" scaling="1" refractiveIndex="1.03" bumpScale="0.1" shapesObjectMask=&quo...
by Bonger76
Thu Dec 23, 2021 1:31 am
Forum: [EN] Modding
Topic: creating an x16 map
Replies: 3
Views: 1145

Re: creating an x16 map

You also need to have , infoLayer_limeLevel.png -16384x16384 infoLayer_plowLevel.png -16384x16384 infoLayer_rollerLevel.png -16384x16384 infoLayer_stubbleShredLevel.png -16384x16384 infoLayer_sprayLevel.png -16384x16384 infoLayer_weed.png -16384x16384 Everything else is right,you get the error becau...
by Bonger76
Wed Dec 22, 2021 1:34 am
Forum: [EN] Modding
Topic: lastShadowMapSplitBbox
Replies: 1
Views: 1167

lastShadowMapSplitBbox

Have a question on the lastShadowMapSplitBboxMin, I'm working on 16x map and wondering if thier is a fix for the reflection on the water that is being cast on the water see pics. https://www.dropbox.com/s/oeeci8lj4n3v88d/fsScreen_2021_12_17_17_21_47.png?dl=0 I ajusted the size to remove the shadow t...
by Bonger76
Fri Jan 11, 2019 6:11 am
Forum: [EN] Modding
Topic: Bunker walls TipCol FS19
Replies: 3
Views: 2345

Re: Bunker walls TipCol FS19

Hi guys! I'm making my own version of felsbrunn and tought I'd add a bunker silo. The problem tho is that the walls dosen't have a tipcollision built in which make the grass "leak" through the walls, I layed down a tip col using the info layer painting mode but it dosen't work due to the ...
by Bonger76
Fri Jan 04, 2019 3:02 am
Forum: [EN] Technical Support
Topic: <renderer>D3D_11</renderer>
Replies: 3
Views: 2549

Re: <renderer>D3D_11</renderer>

Gave up whent back to FS17. Then today took a look to see what is different from 17 to 19, in the terrain and found that you are useing .sh unixs files to load the layers ? dont know anything about this but cound that be the problem I'm running on windows7 pro. have 1070 NVIDA 8.gb with 16.gb ram,dr...