Search found 357 matches

by CombineBert
Thu Feb 18, 2021 12:43 pm
Forum: [EN] Technical Support
Topic: mods not installing in game
Replies: 5
Views: 764

Re: mods not installing in game

Check the file extension of the mod, it should be .zip. The mod zip might be inside another zip file and need extracting.

If you do not see the file extensions you will need to enable them in the View settings.
by CombineBert
Mon Feb 08, 2021 3:53 pm
Forum: [EN] General Discussion
Topic: Turning bales into loose material
Replies: 8
Views: 8915

Re: Turning bales into loose material

Agreed, from a transport of volume perspective, yes.

The original poster has the storage for the loose material so was curious as why bale to then undo again, unless it is purely the transportation of said materials.
by CombineBert
Mon Feb 08, 2021 2:06 pm
Forum: [EN] Technical Support
Topic: Tractor consumption [modding]
Replies: 9
Views: 1121

Re: Tractor consumption [modding]

Unless the usage value above is set against each engine config you would need to script it to set the chosen value I would think.
by CombineBert
Mon Feb 08, 2021 2:02 pm
Forum: [EN] Technical Support
Topic: Animals not eating
Replies: 3
Views: 886

Re: Animals not eating

As Deere says, seasons changes the feeding so can only have enough feed for 2 days. If you have a weeks worth in there it will take time to catch up. Keep an eye on the numbers rather than the bars, see if they go down.
by CombineBert
Mon Feb 08, 2021 1:53 pm
Forum: [EN] General Discussion
Topic: Turning bales into loose material
Replies: 8
Views: 8915

Re: Turning bales into loose material

Why bale in the first place, use a loading wagon? Just curious.
by CombineBert
Fri Feb 05, 2021 2:24 pm
Forum: [EN] General Discussion
Topic: Farming Agency Charwell Remaster 2020 help pls.
Replies: 4
Views: 502

Re: Farming Agency Charwell Remaster 2020 help pls.

From memory, the sleep trigger was not part of the house tree structure in Giants Editor it was somewhere else.
by CombineBert
Wed Feb 03, 2021 4:50 pm
Forum: [EN] General Discussion
Topic: Horse helper....
Replies: 3
Views: 970

Re: Horse helper....

Horse Helper does not work correctly with Seasons, it misses updating one of the riding variables so the health goes down. I did mod the GC and Seasons routines to get it working, however GC charges 300 a day per horse which makes having horses pointless. I did further amend so horse helper charged ...
by CombineBert
Tue Feb 02, 2021 1:52 pm
Forum: Bug-Reports (Non - Kverneland & Vicon /Alpine Expansion/FSL Client Bugs)
Topic: Precision farming
Replies: 4
Views: 5876

Re: Precision farming

Are you using seasons? Crop rotations affect yields. Ploughing also maybe, if enabled.
by CombineBert
Tue Feb 02, 2021 1:43 pm
Forum: ModHub Bug Reports
Topic: [FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
Replies: 667
Views: 141265

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

There are two versions of the trailer in that mod, a low loader and a tipper trailer. I tried both of them, maybe your changes will do the job. There are other Ifor Williams trailers on mod hub, will give them a try too.

Great map by the way.
by CombineBert
Mon Feb 01, 2021 4:02 pm
Forum: ModHub Bug Reports
Topic: [FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
Replies: 667
Views: 141265

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

I think it was the ones with the green boxes with bottles in them?

Whilst in the back of the pickup the straps go through them too.
by CombineBert
Mon Feb 01, 2021 3:21 pm
Forum: ModHub Bug Reports
Topic: [FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
Replies: 667
Views: 141265

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

I brought one of the Ifor Williams trailers to help with the transport missions. However I am unable to load the pallets, they seem to float above the trailers and then fly off in a random direction. They go in the back of a pick up ok.

Anyone else had this issue?
by CombineBert
Fri Jan 29, 2021 1:16 pm
Forum: ModHub Bug Reports
Topic: [FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
Replies: 667
Views: 141265

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

If you are using Maize Plus, you need to ted grass once before it can go in a bunker if using a loading wagon. Or cut it with a mower conditioner.

Picking up with a forage harvester should be unaffected.
by CombineBert
Wed Jan 27, 2021 2:13 pm
Forum: ModHub Bug Reports
Topic: [FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
Replies: 667
Views: 141265

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

If you are new to Maize Plus, do not forget to disconnect the tedder from the tractor and reconnect before going for another pass on the field. The script locks in the starting grass stage and will only ted that until detached and reattached. This was to stop areas being accidently tedded again when...
by CombineBert
Fri Jan 22, 2021 12:22 pm
Forum: ModHub Bug Reports
Topic: [FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
Replies: 667
Views: 141265

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

Thanks TopAce888, I had parked FS waiting for this update to drop. Time to plug the wheel and pedals back in!