Check the file extension of the mod, it should be .zip. The mod zip might be inside another zip file and need extracting.
If you do not see the file extensions you will need to enable them in the View settings.
Search found 357 matches
- by CombineBert
- Thu Feb 18, 2021 12:43 pm
- Forum: [EN] Technical Support
- Topic: mods not installing in game
- Replies: 5
- Views: 764
- by CombineBert
- Mon Feb 08, 2021 3:53 pm
- Forum: [EN] General Discussion
- Topic: Turning bales into loose material
- Replies: 8
- Views: 8915
Re: Turning bales into loose material
Agreed, from a transport of volume perspective, yes.
The original poster has the storage for the loose material so was curious as why bale to then undo again, unless it is purely the transportation of said materials.
The original poster has the storage for the loose material so was curious as why bale to then undo again, unless it is purely the transportation of said materials.
- by CombineBert
- Mon Feb 08, 2021 2:06 pm
- Forum: [EN] Technical Support
- Topic: Tractor consumption [modding]
- Replies: 9
- Views: 1121
Re: Tractor consumption [modding]
Unless the usage value above is set against each engine config you would need to script it to set the chosen value I would think.
- by CombineBert
- Mon Feb 08, 2021 2:02 pm
- Forum: [EN] Technical Support
- Topic: Animals not eating
- Replies: 3
- Views: 886
Re: Animals not eating
As Deere says, seasons changes the feeding so can only have enough feed for 2 days. If you have a weeks worth in there it will take time to catch up. Keep an eye on the numbers rather than the bars, see if they go down.
- by CombineBert
- Mon Feb 08, 2021 1:53 pm
- Forum: [EN] General Discussion
- Topic: Turning bales into loose material
- Replies: 8
- Views: 8915
Re: Turning bales into loose material
Why bale in the first place, use a loading wagon? Just curious.
- by CombineBert
- Fri Feb 05, 2021 2:24 pm
- Forum: [EN] General Discussion
- Topic: Farming Agency Charwell Remaster 2020 help pls.
- Replies: 4
- Views: 502
Re: Farming Agency Charwell Remaster 2020 help pls.
From memory, the sleep trigger was not part of the house tree structure in Giants Editor it was somewhere else.
- by CombineBert
- Wed Feb 03, 2021 4:50 pm
- Forum: [EN] General Discussion
- Topic: Horse helper....
- Replies: 3
- Views: 970
Re: Horse helper....
Horse Helper does not work correctly with Seasons, it misses updating one of the riding variables so the health goes down. I did mod the GC and Seasons routines to get it working, however GC charges 300 a day per horse which makes having horses pointless. I did further amend so horse helper charged ...
- by CombineBert
- Tue Feb 02, 2021 1:52 pm
- Forum: Bug-Reports (Non - Kverneland & Vicon /Alpine Expansion/FSL Client Bugs)
- Topic: Precision farming
- Replies: 4
- Views: 5876
Re: Precision farming
Are you using seasons? Crop rotations affect yields. Ploughing also maybe, if enabled.
- by CombineBert
- Tue Feb 02, 2021 1:43 pm
- Forum: ModHub Bug Reports
- Topic: [FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
- Replies: 667
- Views: 141265
Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
There are two versions of the trailer in that mod, a low loader and a tipper trailer. I tried both of them, maybe your changes will do the job. There are other Ifor Williams trailers on mod hub, will give them a try too.
Great map by the way.
Great map by the way.
- by CombineBert
- Mon Feb 01, 2021 4:47 pm
- Forum: ModHub Bug Reports
- Topic: [FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
- Replies: 667
- Views: 141265
- by CombineBert
- Mon Feb 01, 2021 4:02 pm
- Forum: ModHub Bug Reports
- Topic: [FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
- Replies: 667
- Views: 141265
Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
I think it was the ones with the green boxes with bottles in them?
Whilst in the back of the pickup the straps go through them too.
Whilst in the back of the pickup the straps go through them too.
- by CombineBert
- Mon Feb 01, 2021 3:21 pm
- Forum: ModHub Bug Reports
- Topic: [FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
- Replies: 667
- Views: 141265
Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
I brought one of the Ifor Williams trailers to help with the transport missions. However I am unable to load the pallets, they seem to float above the trailers and then fly off in a random direction. They go in the back of a pick up ok.
Anyone else had this issue?
Anyone else had this issue?
- by CombineBert
- Fri Jan 29, 2021 1:16 pm
- Forum: ModHub Bug Reports
- Topic: [FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
- Replies: 667
- Views: 141265
Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
If you are using Maize Plus, you need to ted grass once before it can go in a bunker if using a loading wagon. Or cut it with a mower conditioner.
Picking up with a forage harvester should be unaffected.
Picking up with a forage harvester should be unaffected.
- by CombineBert
- Wed Jan 27, 2021 2:13 pm
- Forum: ModHub Bug Reports
- Topic: [FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
- Replies: 667
- Views: 141265
Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
If you are new to Maize Plus, do not forget to disconnect the tedder from the tractor and reconnect before going for another pass on the field. The script locks in the starting grass stage and will only ted that until detached and reattached. This was to stop areas being accidently tedded again when...
- by CombineBert
- Fri Jan 22, 2021 12:22 pm
- Forum: ModHub Bug Reports
- Topic: [FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
- Replies: 667
- Views: 141265
Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
Thanks TopAce888, I had parked FS waiting for this update to drop. Time to plug the wheel and pedals back in!