Search found 4592 matches

by RODHA
Thu Aug 08, 2019 4:35 pm
Forum: [EN] General Discussion
Topic: Static Noise (in-cab)
Replies: 74
Views: 2024

Re: Static Noise (in-cab)

So, Giants says there is nothing wrong on their end and you believe them. Then I say there is definitely something wrong (along with other people) and you belive me too. Isn't there something wrong in here? I mean, one or the other doesn't reflect the truth and thats a fact. Different hardware doesn...
by RODHA
Thu Aug 08, 2019 4:09 pm
Forum: [EN] General Discussion
Topic: Static Noise (in-cab)
Replies: 74
Views: 2024

Re: Static Noise (in-cab)

Ritchie wrote:
Thu Aug 08, 2019 3:43 pm
That is just a conspiracy theory, based on nothing. Stick to the facts please.
It is good to be so naive. Really.
by RODHA
Thu Aug 08, 2019 3:38 pm
Forum: [EN] General Discussion
Topic: Static Noise (in-cab)
Replies: 74
Views: 2024

Re: Static Noise (in-cab)

It is not contradicting. It is spot on. Think about it. What would you say in the same situation if it is impossible to publicly admit the bug? Only thing you can is "we looked into it and there is nothing wrong on our side". Really? I mean if there is nothing wrong on your side how come more than 1...
by RODHA
Thu Aug 08, 2019 2:36 pm
Forum: [EN] General Discussion
Topic: Static Noise (in-cab)
Replies: 74
Views: 2024

Re: Static Noise (in-cab)

So, they are telling the truth and we are all lying right?
by RODHA
Thu Aug 08, 2019 9:00 am
Forum: [EN] General Discussion
Topic: Static Noise (in-cab)
Replies: 74
Views: 2024

Re: Static Noise (in-cab)

There will be no updates on this issue.
Giants knows what is wrong and they already chose to neglect it.
I suggest not to expect anything at all.
by RODHA
Tue Aug 06, 2019 8:33 am
Forum: [EN] General Discussion
Topic: Weeds growing after harvesting has begun. Bug?
Replies: 20
Views: 892

Re: Weeds growing after harvesting has begun. Bug?

I recently started a new game on farm manager mode and am going for root crops. I bought field 10 on Felsbrunn and it was at final growth stage so I fertalized it and put time in fast mode. I begin removing tops going south to north then back again with Case 7230 pro and a top remover. About 1/3 th...
by RODHA
Mon Aug 05, 2019 10:49 am
Forum: [EN]WIP_Mods
Topic: [WIP] La Coronella Farm
Replies: 14
Views: 698

Re: [WIP] La Coronella Farm

No, Pc and Consoles Somehow I missed this topic :sadnew: Thats a good looking map Shaba and thank you for making this available on console too :hi: Just a quick question. Will you be turning off the "auto gamma/auto exposure" feature of the standard in game lighting? That thing just looks horrible ...
by RODHA
Mon Aug 05, 2019 8:54 am
Forum: [EN]WIP_Mods
Topic: [WIP] La Coronella Farm
Replies: 14
Views: 698

Re: [WIP] La Coronella Farm

I will ask before everyone else, PC only? No, Pc and Consoles Somehow I missed this topic :sadnew: Thats a good looking map Shaba and thank you for making this available on console too :hi: Just a quick question. Will you be turning off the "auto gamma/auto exposure" feature of the standard in game...
by RODHA
Mon Aug 05, 2019 8:48 am
Forum: [EN] General Discussion
Topic: Petervill map problem (CONSOLE)
Replies: 3
Views: 496

Re: Petervill map problem (CONSOLE)

Sometimes gate triggers glitch on their own. Similar things happened to me on other maps. It fixes itself after a while.
If the trigger worked for you even for once (you did open them in the first place right?) then it is there so, it should be just the same glitch.
by RODHA
Fri Aug 02, 2019 12:51 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 510
Views: 18507

Re: Seasons mod (op updated re: bug reports)

theSeb wrote:
Fri Aug 02, 2019 11:33 am
Personally I quite enjoy the rapid running.
the sound of it :lol: :lol: :lol: :lol:
by RODHA
Fri Aug 02, 2019 10:36 am
Forum: [EN] General Discussion
Topic: [REQUEST] Add another fuel usage mode
Replies: 62
Views: 1732

Re: [REQUEST] Add another fuel usage mode

If you quit and restart the game when you run out of fuel, you get %10 on your tank automatically.
by RODHA
Fri Aug 02, 2019 9:18 am
Forum: [EN] General Discussion
Topic: [REQUEST] Add another fuel usage mode
Replies: 62
Views: 1732

Re: [REQUEST] Add another fuel usage mode

Seasons or not, 1x is 1x. Yup. That’s exactly it. 10 hours is pretty much what a machine is designed to run for on a tank. That is true and completely realistic. But given the fact that you can make almost two new machinery worth of money with that 10 hrs of use then it kinda becomes useless. Just ...
by RODHA
Fri Aug 02, 2019 8:56 am
Forum: [EN] General Discussion
Topic: Weeds growing after harvesting has begun. Bug?
Replies: 20
Views: 892

Re: Weeds growing after harvesting has begun. Bug?

I recently started a new game on farm manager mode and am going for root crops. I bought field 10 on Felsbrunn and it was at final growth stage so I fertalized it and put time in fast mode. I begin removing tops going south to north then back again with Case 7230 pro and a top remover. About 1/3 th...
by RODHA
Mon Jul 22, 2019 7:36 pm
Forum: [EN] General Discussion
Topic: Static Noise (in-cab)
Replies: 74
Views: 2024

Re: Static Noise (in-cab)

No point really. Just got word from Lethian. He says they looked into it and as the sound files are fine on their end nothing will be done. "shocking" :lol: So because some guys at Giants "can't hear anything" they decide to write this off as it's nothing serious or even worth to investigate any fu...
by RODHA
Fri Jul 19, 2019 1:46 pm
Forum: [EN] General Discussion
Topic: Static Noise (in-cab)
Replies: 74
Views: 2024

Re: Static Noise (in-cab)

Thank you for the suggestion theMavric :hi: But for me this issue started right after update 1.4 and it happens only with the incab sounds and it doesn't happen in any other game, movies, music, etc. Besides, if it was a sidetone issue it wouldn't have been recorded in a video. But this static noise...