Search found 116 matches

by gentfarmer
Fri Mar 27, 2020 1:05 pm
Forum: [EN] General Discussion
Topic: Growers Farm, contracts
Replies: 2
Views: 103

Growers Farm, contracts

Growers Farm v 1.1, the contract system is broken.
If you accept a contract it just disappears from the list.
by gentfarmer
Wed Mar 18, 2020 11:34 am
Forum: [EN] General Discussion
Topic: Marwell Manor shed lights
Replies: 3
Views: 202

Re: Marwell Manor shed lights

Thanks for the info guys.
by gentfarmer
Tue Feb 11, 2020 2:54 pm
Forum: [EN] General Discussion
Topic: Marwell Manor shed lights
Replies: 3
Views: 202

Marwell Manor shed lights

Is there a way to switch on the interior lights of the 2 sheds by field 18? the 2 light switches on the sheds only switches on the outside lights.
by gentfarmer
Fri Jan 17, 2020 11:18 am
Forum: [EN] General Discussion
Topic: Added Realism For Vehicles v1.1
Replies: 48
Views: 2158

Re: Added Realism For Vehicles v1.1

has anyone tried this mod with Fill types mass adjustment mod?
by gentfarmer
Fri Jan 17, 2020 11:02 am
Forum: [EN] General Discussion
Topic: REA mod..
Replies: 28
Views: 1590

Re: REA mod..

When you do contracts with this mod the supplied equipment is usually under powered and you are unable to carry out the contract.
Also I'm not sure how this mod reacts with the "Fill types Mass adjustment" mod; I need to experiment
by gentfarmer
Sat Dec 14, 2019 4:20 pm
Forum: [EN] General Discussion
Topic: Growers Farm field 52 bug (I think)
Replies: 0
Views: 133

Growers Farm field 52 bug (I think)

When using Courseplay to work on field 52 the tractor carries on into field 53. Looking at "Generate field area" the field outline includes field 53 when in fact it should only border field 52, This may cause a problem if you use AI to work the field. The answer using Courseplay is to redefine the b...
by gentfarmer
Tue Nov 12, 2019 9:02 pm
Forum: [EN] General Discussion
Topic: Added Realism For Vehicles
Replies: 1
Views: 289

Added Realism For Vehicles

It looks as if the above mod conflicts with certain Courseplay functions as well as the animal pen add-on and the Seasons water pump. On Marwell Manor farm I tried several times to run a silo to sell point course I had previously set up, the notice said it was loading the grain at the silo but the t...
by gentfarmer
Mon Oct 28, 2019 4:28 am
Forum: [EN] General Discussion
Topic: is lime usage correct?
Replies: 21
Views: 911

Re: is lime usage correct?

This mod allows you to change the rate of application for any sprayer or spreader https://www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=124018&title=fs2019 And this post has a table for rl application rates of fertilizer (but not lime) https://forum.giants-software.com/viewtopic.php?f=...
by gentfarmer
Thu Oct 17, 2019 11:39 am
Forum: [EN] General Discussion
Topic: Seasons GEO:Shropshire
Replies: 6
Views: 401

Seasons GEO:Shropshire

What a strange description of this new GEO mod.
I assume it's for Shropshire in the UK, so why not mention that in the description?
by gentfarmer
Mon Sep 30, 2019 12:37 pm
Forum: [EN] General Discussion
Topic: Enchanced Vehicle
Replies: 4
Views: 854

Re: Enchanced Vehicle

I have been using Enhanced vehicle for ages on a number of maps and encountered no problems.
Just updated to 1.6.3.1 and again no problems.
Could you have a conflict with another mod?
by gentfarmer
Thu Sep 26, 2019 12:08 pm
Forum: [EN] General Discussion
Topic: Transfer silage and manure
Replies: 1
Views: 247

Transfer silage and manure

Now that Giants have released the updated Marwell Manor (thank you Oxygendavid) I want to transfer silage and manure from my existing game to a new Marwell Manor game.
Is there a way to do this?
by gentfarmer
Mon Sep 02, 2019 9:18 am
Forum: ModHub Bug Reports
Topic: Marwell Manor V1.1 biogas plant
Replies: 2
Views: 207

Re: Marwell Manor V1.1 biogas plant

Many thanks norfolk farmer, It wasn't after midnight. I didn't know there was delayed payment.
by gentfarmer
Sun Sep 01, 2019 11:50 pm
Forum: ModHub Bug Reports
Topic: Marwell Manor V1.1 biogas plant
Replies: 2
Views: 207

Marwell Manor V1.1 biogas plant

The biogas plant doesn't appear to pay out when you dump silage at the trigger point although the weigh scales show the dumped quantity.
Anyone else having this problem?

PC user
by gentfarmer
Sat Aug 24, 2019 2:43 pm
Forum: [EN] General Discussion
Topic: AutoDrive + CoursePlay Progress Update
Replies: 3
Views: 1020

Re: AutoDrive + CoursePlay Progress Update

The Autodrive editor would benefit from an "Undo" option, a "Deleteconnection" option and the ability to attach nodes to an existing connection. As an example I've created a route out of a farm but the angle is such that equipment gets stuck on the gate post. So an ideal solution would be to add a n...
by gentfarmer
Thu Aug 22, 2019 3:05 pm
Forum: [EN] General Discussion
Topic: Autodrive Mod
Replies: 55
Views: 4253

Re: Autodrive Mod

@ Pict,
How do you install courseplay editor 6 and how do you run it?
The installation notes on github don't explain how to install it, at least I couldn't find anything.

Thanks