Search found 118 matches

by gentfarmer
Fri Apr 10, 2020 1:53 pm
Forum: [EN] General Discussion
Topic: Tool Height Control For Harvester
Replies: 23
Views: 1733

Re: Tool Height Control For Harvester

Not sure if this is of any help but in moddesc.xml for PC there are 2 key bindings as well as mouse control;
they are LEFT SHIFT +J to raise
LEFT SHIFT +N to lower

So if there is any mapping of key strokes to gamepad buttons that should help.
by gentfarmer
Sun Mar 29, 2020 11:54 pm
Forum: ModHub Bug Reports
Topic: Growers farm contracts problem
Replies: 0
Views: 311

Growers farm contracts problem

(Also posted in general discussion forum)

Contracts just vanish when clicked on, no way to carry out the contract and obviously no payout.
I've tried 3 different contracts with borrowed equipment and using my own and the same outcome.
by gentfarmer
Fri Mar 27, 2020 1:05 pm
Forum: [EN] General Discussion
Topic: Growers Farm, contracts
Replies: 2
Views: 157

Growers Farm, contracts

Growers Farm v 1.1, the contract system is broken.
If you accept a contract it just disappears from the list.
by gentfarmer
Wed Mar 18, 2020 11:34 am
Forum: [EN] General Discussion
Topic: Marwell Manor shed lights
Replies: 3
Views: 224

Re: Marwell Manor shed lights

Thanks for the info guys.
by gentfarmer
Tue Feb 11, 2020 2:54 pm
Forum: [EN] General Discussion
Topic: Marwell Manor shed lights
Replies: 3
Views: 224

Marwell Manor shed lights

Is there a way to switch on the interior lights of the 2 sheds by field 18? the 2 light switches on the sheds only switches on the outside lights.
by gentfarmer
Fri Jan 17, 2020 11:18 am
Forum: [EN] General Discussion
Topic: Added Realism For Vehicles v1.1
Replies: 48
Views: 2521

Re: Added Realism For Vehicles v1.1

has anyone tried this mod with Fill types mass adjustment mod?
by gentfarmer
Fri Jan 17, 2020 11:02 am
Forum: [EN] General Discussion
Topic: REA mod..
Replies: 28
Views: 1746

Re: REA mod..

When you do contracts with this mod the supplied equipment is usually under powered and you are unable to carry out the contract.
Also I'm not sure how this mod reacts with the "Fill types Mass adjustment" mod; I need to experiment
by gentfarmer
Sat Dec 14, 2019 4:20 pm
Forum: [EN] General Discussion
Topic: Growers Farm field 52 bug (I think)
Replies: 0
Views: 152

Growers Farm field 52 bug (I think)

When using Courseplay to work on field 52 the tractor carries on into field 53. Looking at "Generate field area" the field outline includes field 53 when in fact it should only border field 52, This may cause a problem if you use AI to work the field. The answer using Courseplay is to redefine the b...
by gentfarmer
Tue Nov 12, 2019 9:02 pm
Forum: [EN] General Discussion
Topic: Added Realism For Vehicles
Replies: 1
Views: 312

Added Realism For Vehicles

It looks as if the above mod conflicts with certain Courseplay functions as well as the animal pen add-on and the Seasons water pump. On Marwell Manor farm I tried several times to run a silo to sell point course I had previously set up, the notice said it was loading the grain at the silo but the t...
by gentfarmer
Mon Oct 28, 2019 4:28 am
Forum: [EN] General Discussion
Topic: is lime usage correct?
Replies: 21
Views: 1012

Re: is lime usage correct?

This mod allows you to change the rate of application for any sprayer or spreader https://www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=124018&title=fs2019 And this post has a table for rl application rates of fertilizer (but not lime) https://forum.giants-software.com/viewtopic.php?f=...
by gentfarmer
Thu Oct 17, 2019 11:39 am
Forum: [EN] General Discussion
Topic: Seasons GEO:Shropshire
Replies: 6
Views: 425

Seasons GEO:Shropshire

What a strange description of this new GEO mod.
I assume it's for Shropshire in the UK, so why not mention that in the description?
by gentfarmer
Mon Sep 30, 2019 12:37 pm
Forum: [EN] General Discussion
Topic: Enchanced Vehicle
Replies: 4
Views: 942

Re: Enchanced Vehicle

I have been using Enhanced vehicle for ages on a number of maps and encountered no problems.
Just updated to 1.6.3.1 and again no problems.
Could you have a conflict with another mod?
by gentfarmer
Thu Sep 26, 2019 12:08 pm
Forum: [EN] General Discussion
Topic: Transfer silage and manure
Replies: 1
Views: 270

Transfer silage and manure

Now that Giants have released the updated Marwell Manor (thank you Oxygendavid) I want to transfer silage and manure from my existing game to a new Marwell Manor game.
Is there a way to do this?
by gentfarmer
Mon Sep 02, 2019 9:18 am
Forum: ModHub Bug Reports
Topic: Marwell Manor V1.1 biogas plant
Replies: 2
Views: 350

Re: Marwell Manor V1.1 biogas plant

Many thanks norfolk farmer, It wasn't after midnight. I didn't know there was delayed payment.
by gentfarmer
Sun Sep 01, 2019 11:50 pm
Forum: ModHub Bug Reports
Topic: Marwell Manor V1.1 biogas plant
Replies: 2
Views: 350

Marwell Manor V1.1 biogas plant

The biogas plant doesn't appear to pay out when you dump silage at the trigger point although the weigh scales show the dumped quantity.
Anyone else having this problem?

PC user