Search found 207 matches
- by CanProFarm
- Sun Jun 04, 2017 3:48 am
- Forum: [EN] Modding
- Topic: Using the updated repair vehicle mod
- Replies: 2
- Views: 712
Re: Using the updated repair vehicle mod
So I updated this mod to the newest version which says you can only repair at the workshop. http://farming-simulator.com/mod.php?lang=en&country=us&mod_id=53239&title=fs2017 I have not been able to figure how to repair. I take it to the customize/sell area at the store and I cant repair...
- by CanProFarm
- Sun Jun 04, 2017 3:02 am
- Forum: [EN] Modding
- Topic: water trailer
- Replies: 14
- Views: 2023
Re: water trailer
There's the Annaburger HTS 24.27 http://www.farming-simulator.com/mod.php?lang=en&country=ca&mod_id=64122&title=fs2017 Which holds 21k liters of manure, liquid fertilizer, digestate and water. Very good trailer, works flawless. I even pulled it with the PickUp TT, I had to put a Silage b...
- by CanProFarm
- Fri Jun 02, 2017 4:12 am
- Forum: [EN] Modding
- Topic: rattlesnake valley
- Replies: 780
- Views: 135274
Re: rattlesnake valley
This map needs some adjustments and fixes... I'm sad to see that SOMS2 doesn't take care of this map...
- by CanProFarm
- Thu Jun 01, 2017 5:00 am
- Forum: [EN] Mobile
- Topic: [READ] Big Bud - Great Plains YP-2425A Turning issue
- Replies: 8
- Views: 1927
Re: Big Bud - Great Plains YP-2425A Turning issue
Just to be sure of what you mean by "one solid unit"...
The attacher point doesn't pivot?
In the case where you attach the seeder on an angle, let's say 5 degree to the left... it won't get straight if rolling forward on a line?
The attacher point doesn't pivot?
In the case where you attach the seeder on an angle, let's say 5 degree to the left... it won't get straight if rolling forward on a line?
- by CanProFarm
- Tue May 30, 2017 9:25 pm
- Forum: [EN] Modding
- Topic: How to calculate engine power, TorqueScale and torque@RPM?
- Replies: 4
- Views: 4625
Re: How to calculate engine power, TorqueScale and torque@RPM?
As the 600HP config keeps the 83Km/h max speed, I tested with only changing the torqueScale to 2.604, brakeForce(inc. to
TorqueScale formula used: 600*0.00434=2.604
I'm thinking to add a 750HP with 100km/h, for this one I'll have to calibrate new torque/RPM settings...
TorqueScale formula used: 600*0.00434=2.604
I'm thinking to add a 750HP with 100km/h, for this one I'll have to calibrate new torque/RPM settings...
- by CanProFarm
- Tue May 30, 2017 7:09 pm
- Forum: [EN] Modding
- Topic: How to calculate engine power, TorqueScale and torque@RPM?
- Replies: 4
- Views: 4625
Re: How to calculate engine power, TorqueScale and torque@RPM?
That formula is still valid for FS17. As far as I see, those are the values from the big Lizard truck. It has a max power of 535HP according to the shop, which fits exactly with the second to the last torque line. If you haven't yet, try an excel sheet with a graph for all the torque lines. As you'...
- by CanProFarm
- Tue May 30, 2017 4:53 pm
- Forum: [EN] Modding
- Topic: How to calculate engine power, TorqueScale and torque@RPM?
- Replies: 4
- Views: 4625
How to calculate engine power, TorqueScale and torque@RPM?
Hi all, I'm still working on fine-tuning my Semi-Truck mod, I'm actually stuck on the 600HP engine power calibration... I got some numbers at this moment, but it's based on FS15 settings(it's the only ones I could find), and the Spreadsheets I found in FS17/SDK folder doesn't help much... I tried to...
- by CanProFarm
- Tue May 30, 2017 4:33 pm
- Forum: [EN] Off-topic
- Topic: To All My Tennessee players(Released)
- Replies: 68
- Views: 8043
Re: To All My Tennessee players
There must have a couple of scripts in this mod? Will it be submitted to ModHub and if you do, does it have any chances to be accepted? Scripts don't stop a mod been accepted on modhub. Only outside scripts stop a mod from appearing on console as of now. Hem... Then a mod containing/requiring(as Li...
- by CanProFarm
- Tue May 30, 2017 1:50 am
- Forum: [EN] Modding
- Topic: [SOLVED] HELP... Need to create Store Img for my mod no photoshop...
- Replies: 5
- Views: 1268
Re: HELP... Need to create Store Img for my mod no photoshop...
Subject closed...
- by CanProFarm
- Tue May 30, 2017 1:46 am
- Forum: [EN] Modding
- Topic: [SOLVED] HELP... Need to create Store Img for my mod no photoshop...
- Replies: 5
- Views: 1268
Re: HELP... Need to create Store Img for my mod no photoshop...
I got it done with photofiltre and then renamed it with paint.net
But I have a friend who work in graphic design, she has PS CS6, so I think I could borrow her pc to re-make the store img as soon as I get a reply to the message I sent her earlier, so maybe tonight or tomorrow
But I have a friend who work in graphic design, she has PS CS6, so I think I could borrow her pc to re-make the store img as soon as I get a reply to the message I sent her earlier, so maybe tonight or tomorrow
- by CanProFarm
- Mon May 29, 2017 11:22 pm
- Forum: [EN] Modding
- Topic: [SOLVED] HELP... Need to create Store Img for my mod no photoshop...
- Replies: 5
- Views: 1268
Re: HELP... Need to create Store Img for my mod no photoshop...
Is there any other editing software that has the required functions to make a good store image in DDS format?
- by CanProFarm
- Mon May 29, 2017 11:09 pm
- Forum: [EN] Modding
- Topic: [SOLVED] HELP... Need to create Store Img for my mod no photoshop...
- Replies: 5
- Views: 1268
[SOLVED] HELP... Need to create Store Img for my mod no photoshop...
Hi all, I'm desperate for help... I want to submit my mod https://forum.giants-software.com/viewtopic.php?f=895&t=112880 to Giant's ModHub eventually, but I can't get to create a decent store image... The problem is that I don't have Photoshop and can't afford it(Already used trial period recent...
- by CanProFarm
- Mon May 29, 2017 7:52 pm
- Forum: [EN] Modding
- Topic: Looking for Bale Storage
- Replies: 21
- Views: 13300
Re: Looking for Bale Storage
I guess it won't be accepted on modhub as it's using scripts?
- by CanProFarm
- Mon May 29, 2017 7:43 pm
- Forum: [EN] Modding
- Topic: Farming Simulator 17 16x Map
- Replies: 22
- Views: 8512
Re: Farming Simulator 17 16x Map
Do you imagine the size of the map file?
Geez! An average 4x map is ±700Mb... So a 16x map would be 2.8Gb? Dear God... Way TOO big!
I don't know if there's any PC config that would be able to handle this map size...
Geez! An average 4x map is ±700Mb... So a 16x map would be 2.8Gb? Dear God... Way TOO big!
I don't know if there's any PC config that would be able to handle this map size...
- by CanProFarm
- Mon May 29, 2017 2:34 pm
- Forum: [EN] Modding
- Topic: CSZ set - feedback
- Replies: 67
- Views: 19873
Re: CSZ set - feedback
Gruss Martino ... There is a german forum... THIS IS ENGLISH... If you can't write in english, post on german forum... If you can't translate yourself, you can use any online translator, but as far as I can tell, Google Translate is hard to beat on the translation quality... Hallo zusammen PS4 Multi...