Search found 207 matches

by CanProFarm
Sun Jun 04, 2017 3:48 am
Forum: [EN] Modding
Topic: Using the updated repair vehicle mod
Replies: 2
Views: 712

Re: Using the updated repair vehicle mod

So I updated this mod to the newest version which says you can only repair at the workshop. http://farming-simulator.com/mod.php?lang=en&country=us&mod_id=53239&title=fs2017 I have not been able to figure how to repair. I take it to the customize/sell area at the store and I cant repair...
by CanProFarm
Sun Jun 04, 2017 3:02 am
Forum: [EN] Modding
Topic: water trailer
Replies: 14
Views: 2023

Re: water trailer

There's the Annaburger HTS 24.27 http://www.farming-simulator.com/mod.php?lang=en&country=ca&mod_id=64122&title=fs2017 Which holds 21k liters of manure, liquid fertilizer, digestate and water. Very good trailer, works flawless. I even pulled it with the PickUp TT, I had to put a Silage b...
by CanProFarm
Fri Jun 02, 2017 4:12 am
Forum: [EN] Modding
Topic: rattlesnake valley
Replies: 780
Views: 135274

Re: rattlesnake valley

This map needs some adjustments and fixes... I'm sad to see that SOMS2 doesn't take care of this map...
by CanProFarm
Thu Jun 01, 2017 5:00 am
Forum: [EN] Mobile
Topic: [READ] Big Bud - Great Plains YP-2425A Turning issue
Replies: 8
Views: 1927

Re: Big Bud - Great Plains YP-2425A Turning issue

Just to be sure of what you mean by "one solid unit"...
The attacher point doesn't pivot?
In the case where you attach the seeder on an angle, let's say 5 degree to the left... it won't get straight if rolling forward on a line?
by CanProFarm
Tue May 30, 2017 9:25 pm
Forum: [EN] Modding
Topic: How to calculate engine power, TorqueScale and torque@RPM?
Replies: 4
Views: 4625

Re: How to calculate engine power, TorqueScale and torque@RPM?

As the 600HP config keeps the 83Km/h max speed, I tested with only changing the torqueScale to 2.604, brakeForce(inc. to 8)
TorqueScale formula used: 600*0.00434=2.604

I'm thinking to add a 750HP with 100km/h, for this one I'll have to calibrate new torque/RPM settings...
by CanProFarm
Tue May 30, 2017 7:09 pm
Forum: [EN] Modding
Topic: How to calculate engine power, TorqueScale and torque@RPM?
Replies: 4
Views: 4625

Re: How to calculate engine power, TorqueScale and torque@RPM?

That formula is still valid for FS17. As far as I see, those are the values from the big Lizard truck. It has a max power of 535HP according to the shop, which fits exactly with the second to the last torque line. If you haven't yet, try an excel sheet with a graph for all the torque lines. As you'...
by CanProFarm
Tue May 30, 2017 4:53 pm
Forum: [EN] Modding
Topic: How to calculate engine power, TorqueScale and torque@RPM?
Replies: 4
Views: 4625

How to calculate engine power, TorqueScale and torque@RPM?

Hi all, I'm still working on fine-tuning my Semi-Truck mod, I'm actually stuck on the 600HP engine power calibration... I got some numbers at this moment, but it's based on FS15 settings(it's the only ones I could find), and the Spreadsheets I found in FS17/SDK folder doesn't help much... I tried to...
by CanProFarm
Tue May 30, 2017 4:33 pm
Forum: [EN] Off-topic
Topic: To All My Tennessee players(Released)
Replies: 68
Views: 8043

Re: To All My Tennessee players

There must have a couple of scripts in this mod? Will it be submitted to ModHub and if you do, does it have any chances to be accepted? Scripts don't stop a mod been accepted on modhub. Only outside scripts stop a mod from appearing on console as of now. Hem... Then a mod containing/requiring(as Li...
by CanProFarm
Tue May 30, 2017 1:46 am
Forum: [EN] Modding
Topic: [SOLVED] HELP... Need to create Store Img for my mod no photoshop...
Replies: 5
Views: 1268

Re: HELP... Need to create Store Img for my mod no photoshop...

I got it done with photofiltre and then renamed it with paint.net

But I have a friend who work in graphic design, she has PS CS6, so I think I could borrow her pc to re-make the store img as soon as I get a reply to the message I sent her earlier, so maybe tonight or tomorrow :)
by CanProFarm
Mon May 29, 2017 11:22 pm
Forum: [EN] Modding
Topic: [SOLVED] HELP... Need to create Store Img for my mod no photoshop...
Replies: 5
Views: 1268

Re: HELP... Need to create Store Img for my mod no photoshop...

Is there any other editing software that has the required functions to make a good store image in DDS format?
by CanProFarm
Mon May 29, 2017 11:09 pm
Forum: [EN] Modding
Topic: [SOLVED] HELP... Need to create Store Img for my mod no photoshop...
Replies: 5
Views: 1268

[SOLVED] HELP... Need to create Store Img for my mod no photoshop...

Hi all, I'm desperate for help... I want to submit my mod https://forum.giants-software.com/viewtopic.php?f=895&t=112880 to Giant's ModHub eventually, but I can't get to create a decent store image... The problem is that I don't have Photoshop and can't afford it(Already used trial period recent...
by CanProFarm
Mon May 29, 2017 7:52 pm
Forum: [EN] Modding
Topic: Looking for Bale Storage
Replies: 21
Views: 13300

Re: Looking for Bale Storage

I guess it won't be accepted on modhub as it's using scripts?
by CanProFarm
Mon May 29, 2017 7:43 pm
Forum: [EN] Modding
Topic: Farming Simulator 17 16x Map
Replies: 22
Views: 8512

Re: Farming Simulator 17 16x Map

Do you imagine the size of the map file?
Geez! An average 4x map is ±700Mb... So a 16x map would be 2.8Gb? Dear God... Way TOO big!

I don't know if there's any PC config that would be able to handle this map size...
by CanProFarm
Mon May 29, 2017 2:34 pm
Forum: [EN] Modding
Topic: CSZ set - feedback
Replies: 67
Views: 19873

Re: CSZ set - feedback

Gruss Martino ... There is a german forum... THIS IS ENGLISH... If you can't write in english, post on german forum... If you can't translate yourself, you can use any online translator, but as far as I can tell, Google Translate is hard to beat on the translation quality... Hallo zusammen PS4 Multi...