Search found 742 matches

by Rahkiin
Fri Sep 27, 2019 4:56 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 184711

Re: Seasons mod (op updated re: bug reports)

Saving the game without Seasons active makes animals behave odd because they all become as-if newly bought. I've seen weird output on that before.
by Rahkiin
Fri Sep 27, 2019 4:26 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 184711

Re: Seasons mod (op updated re: bug reports)

You can place a waterpump next to the trough to auto-fill the water. As I said, we'll look into the balancing. EDIT: the eggs, wool and milk is very likely a conflict because this is not what our numbers say or what we have observed. A sheep produces 90-240 liters of wool per year. (Depending on bre...
by Rahkiin
Fri Sep 27, 2019 4:04 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 184711

Re: Seasons mod (op updated re: bug reports)

1) This is beta 2) We will look into it 3) You have too many animals for a single farmer to handle. 4) Wool production is actually higher than real life The number 1 complain about Seasons has always been 'there is not enough to do in the game'. We limited the trough capacity to 2 days of food to be...
by Rahkiin
Fri Sep 27, 2019 3:44 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 184711

Re: Seasons mod (op updated re: bug reports)

cwattyeso wrote: Fri Sep 27, 2019 3:32 pm ... having to spend time every single day in game going round filling them up ...
Welcome to farming
by Rahkiin
Fri Sep 27, 2019 3:22 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 184711

Re: Seasons mod (op updated re: bug reports)

Wow, just saw on github that you added snow contract! This is actually something I wanted to jump in soon and start implementing based on your mod and Giant API. The fact you have this built in is really good news. Winters are tough on money in that game and quite "long" since there is no...
by Rahkiin
Fri Sep 27, 2019 12:45 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 184711

Re: Seasons mod (op updated re: bug reports)

Guys, not sure where to post this, so here I will. Would it be possible for you guys to put in the UI the number of animals you have in your pen (unless I miss something). Keeping the count of the number of animals we have within a pen is a serious headache. If the info is already there please let ...
by Rahkiin
Fri Sep 27, 2019 12:43 pm
Forum: [EN] General Discussion
Topic: New ice age at Marwell Manor !!
Replies: 10
Views: 1554

Re: New ice age at Marwell Manor !!

Please note those things are _beta_. They can be quite broken, break your save, explode your computer. So to prevent terrible things from happening I removed the link.
by Rahkiin
Thu Sep 26, 2019 12:17 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 184711

Re: Seasons mod (op updated re: bug reports)

Hi guys, awesome mod. I would no longer play without it :) I have an issue on the Old Stream Farm map. The trees that I plant are not growing after many days (over 15 days so far). I found this in a posting you guys did on August 2nd, saying that it would be fixed in the next release. However, sinc...
by Rahkiin
Wed Sep 25, 2019 8:53 am
Forum: [EN] Technical Support
Topic: [NL]Account delen?
Replies: 1
Views: 756

Re: [NL]Account delen?

Als je het spel op PC speelt kan je een ‘dedicated server’ hu**. Hier draait het spel dan op met jullie game. Dan kan jij spelen wanneer je wilt en je maat ook.

Anders is het niet mogelijk. De spelbestanden staan namelijk op jouw computer dus als jij niet online bent kan de ander je niet helpen
by Rahkiin
Mon Sep 23, 2019 5:41 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 184711

Re: Seasons mod (op updated re: bug reports)

I have a question. Just started a new game and it was snowing !! Is that normal? From day 1? Is it because the weather in Seasons 19 is very unpredictable and you never know what will happen? Has anyone has snow from first day ? Sure! You start in early spring. Temps are still cold so snow can happ...
by Rahkiin
Mon Sep 23, 2019 5:40 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 184711

Re: Seasons mod (op updated re: bug reports)

Not to mention that farmers start their year by putting crops into the ground in spring (before bashing starts, yes there are deviations). You might say that their calendar have existed a bit longer than Champions League. :D :D I have to disagree ... farmers (typically) end their year at harvest, w...
by Rahkiin
Mon Sep 23, 2019 2:14 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 184711

Re: Seasons mod (op updated re: bug reports)

Yes, they dropped the skip night function, as sleeping is included in the base game now. Problem being, of course, that you can't sleep before 1900, and it will get dark before that in winter. The start time is either adjusted by seasons or is map dependent because Ive been able to go to sleep earl...
by Rahkiin
Mon Sep 23, 2019 10:25 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 184711

Re: Seasons mod (op updated re: bug reports)

I'I would like to return to the matter of fertilization (page 37/38 of this thread). Such a case: new map, new save (Lone Oak, with US Midwest GEO), first plowing (field 32), then fertilization (and lime) - which gave the first fert. phase - then sowing Canola with simultaneous fertilization (not d...
by Rahkiin
Wed Sep 18, 2019 5:02 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 184711

Re: Seasons mod (op updated re: bug reports)

I tried showing the bale prices in the prices menu, but it broke for MP because of how the game shares the content of the economy. (and no can't change that from the mod)
by Rahkiin
Tue Sep 17, 2019 12:37 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1049
Views: 184711

Re: Seasons mod (op updated re: bug reports)

girlie100 wrote: Mon Sep 16, 2019 2:23 pm
Rahkiin wrote: Mon Sep 16, 2019 2:18 pm Using GEO mods
Sorry Rahkiin, are you saying using GEO mods is the only way to adjust rain frequency?

or are you saying using GEO mods is causing the issue?
GEO mods is the way