Search found 736 matches

by Rahkiin
Mon Jan 20, 2020 2:04 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 983
Views: 61538

Re: Seasons mod (op updated re: bug reports)

gilroy222 wrote:
Fri Jan 17, 2020 11:30 pm
How do you actually sell/remove the horses once you have them?

Playing Lone Oak on PS4 and I cannot sell horses from the horse farm. When I tab to the right the horses will not get highlighted and thus I cannot remove them.
This works for me. Can anyone confirm this? Or can you make a video?
by Rahkiin
Fri Dec 20, 2019 10:28 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 983
Views: 61538

Re: Seasons mod (op updated re: bug reports)

Hello, I have some questions about animals with seasons mod: 1) I read that dairy males have no use as artificial insemination is carried out, so the best thing is to sell them when they come to weigh about 1200-1400lbs, right? 2) I have a chicken coop for egg production, I bought then White Leghor...
by Rahkiin
Thu Dec 19, 2019 2:24 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 983
Views: 61538

Re: Seasons mod (op updated re: bug reports)

this is probably related: https://gitlab.com/realismusmodding/fs1 ... _258712059
seems to be an issue with modmaps that only shows with Seasons, for some reason
by Rahkiin
Thu Dec 19, 2019 11:20 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 983
Views: 61538

Re: Seasons mod (op updated re: bug reports)

Hi, I'm just wondering, since I haven't tried it yet in FS19, and all of my snow mask modifications in FS17 were not done with a game in progress.... If I were to modify the snow mask on a map (in particular, I want to mask out the railroad tracks on Nebraska Lands, and a few other tweaks and chang...
by Rahkiin
Wed Dec 18, 2019 2:40 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 983
Views: 61538

Re: Seasons mod (op updated re: bug reports)

Aye, seeds can die if it gets too cold.
by Rahkiin
Tue Dec 17, 2019 3:09 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 983
Views: 61538

Re: Seasons mod (op updated re: bug reports)

You can see the last 2 fruits in the Field Info HUD
by Rahkiin
Tue Dec 17, 2019 3:08 pm
Forum: [EN] News and Announcements
Topic: Farming Simulator 19: Seasons now available for PS4 and Xbox One!
Replies: 20
Views: 1429

Re: Farming Simulator 19: Seasons now available for PS4 and Xbox One!

I used fresh save on ravenport on new farmer and it crashed We're looking into that right now and it's probably something we'll need to patch together with RM. I figured it out (I think ) when buying snow plow if there is no snow animation its fine but if you get snow animation and purchase it then...
by Rahkiin
Mon Nov 25, 2019 10:20 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 983
Views: 61538

Re: Seasons mod (op updated re: bug reports)

girlie100 wrote:
Fri Nov 22, 2019 1:46 pm
I thought with Seasons you couldn't turn off weeds? when was the toggle added back in?
The weeds toggle works for Seasons too
by Rahkiin
Wed Nov 13, 2019 3:25 pm
Forum: [EN] General Discussion
Topic: Seasons PCF
Replies: 12
Views: 1329

Re: Seasons PCF

I've done improvements to the AI for 4. 3 is unfixable with the game, sadly. 2: agree but it is the best we could

You could always change your local Seasons to disable PCF if it is gamebreaking for you
by Rahkiin
Tue Nov 12, 2019 2:37 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 983
Views: 61538

Re: Seasons mod (op updated re: bug reports)

kintino wrote:
Tue Nov 12, 2019 2:34 pm
maybe already answered more How long does it take trees to grow completely? This information I did not find in the Seasons manual.

It seems they take many years to grow.
10
by Rahkiin
Fri Nov 08, 2019 2:24 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 983
Views: 61538

Re: Seasons mod (op updated re: bug reports)

Again, I am not sure if it would be part of the base game or season but here it is. There is commonly "Great Demand" at stores that will offer 0$ for hay, grass and straw. I wonder if those 0$ Great Demand could be removed to avoid noise. Also, I wonder why the price of bales are not listed in the ...
by Rahkiin
Fri Nov 08, 2019 2:02 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 983
Views: 61538

Re: Seasons mod (op updated re: bug reports)

I have since got build 35 up and running, love the new animal screen. Have a query about crop moisture, has the threshold changed? I slept through a night, no rain forecast, next morning see the crop moisture warning at the top of the screen. This is fine as nothing is remotely ready to be harveste...
by Rahkiin
Wed Nov 06, 2019 3:24 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 983
Views: 61538

Re: Seasons mod (op updated re: bug reports)

Please send me the savegame
by Rahkiin
Mon Nov 04, 2019 10:49 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 983
Views: 61538

Re: Seasons mod (op updated re: bug reports)

I am getting the error message: Seasons Error: The weather in this savegame is invalid. A full rebuild is done to prevent freezes and crashes. This is on the latest beta build (35). Oakfield Farm. Cant find any mod that I use, that could cause this. Even deactivated the geo mode (Herfordshire) but ...
by Rahkiin
Mon Oct 21, 2019 2:33 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 983
Views: 61538

Re: Seasons mod (op updated re: bug reports)

Currently the issue with using Bushels is that its not used for _all_ volume measurements. For example, you don't say 'I just put 100 bushels diesel in my tractor'. For that you use Gallons. Currently there is just 1 volume measurement we use everywhere and that is liters.